Best for quatrain, salarian, or human
Medic - able to revive allies faster than non medics, can revive even insta killed allies
Powers:
Psychological warfare: (generally only effects organics, synthetics maybe effected but far less effectively):
1 You fool enemies into thinking you are stronger than you are.
Makes enemies spooked and move away from you and nearby allies temporarily.
2 startle enemies so they miss weapon fire more often for a time.
3 effect up to 2 targets at once
4a trick enemies into thinking you are their allies (organics only), may throw off synthetic
Targeting for less time than organics trick.
4b weaken enemy focus so they do less damage to you and nearby allies
5a unnerved, enemies more likely to fall off ledges or bump into walls and do some modest self harm
5b effects last 25% longer
6a Effect another target for up to 3 targets total, duration 7.5% added
6b your weapons and nearby allies do10% more damage to organics.
Heal:
1 restores health of one nearby ally
2 restores shields of one near ally
3 restore 2 near aalies' health
4a allied stimulant boost, temporarily increase strength of healed allies
4b allied energy boost, increase speed of healed allies temporarily.
5a syphon, when heal is used on enemies, it steals small amount of enemy unit health and shares it with 1 or 2 nearby allies.
5b heal all allies within 20 meters, double the base range
6a recharge when healed, recharges allies power when they are healed so they can be used as soon as they get up and with a 10 % power damage boost.
6b temporally makes allies invulnerable for 15 seconds after a heal, great for when surrounded
Emergency Cloak: (same as tactical cloak but instead of melee, power or weapon damage boosts provides boosts to speed, duration of cloak, and speed of healing or reviving allies)
(alternate powers):
Health Recharge pylons (pylon that recharges or heals or keeps health up if close, and denies instant kills if close enough instead of heal power)
Safety shield (pretty much same as asari shield over allies but with boosts for keeping or maintaining health more than damaging enemies).
Healing Drone: Drone that goes around recharging shields and health, and DELAYS death longer if a ally is downed. No damage to enemies.
Medical Training: Allows speedy revives, revives even if allies were instant killed (perhaps by level 3),
Health and Fitness regiment:
Melee - poisonous injection ( weak poison that damages like a hard hit also works slightly less against synthetic circuitry)
Heavy melee - gas spray (stronger poisonous gas that can disrupt and damage bio-organic or mechanical impulse signals of nervous systems or circuits.
Pistols and optimal for 1 weapon. Extra weapons has a stronger weight penalty than for other characters.
Sample Character Ideas:
Human medic: powers, Psych warfare, heal, emergency cloak
Salarian Medic: powers: Healing Drone, Psych Warfare, Safety shield
Quarian Medic: powers: Health recharge Pylon, emergency cloak, heal
Modifié par Xeraphas, 11 juillet 2012 - 08:01 .





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