DA3 MP looks to be a strong possibility?
#101
Posté 20 juillet 2012 - 08:39
#102
Posté 20 juillet 2012 - 08:40
EpicBoot2daFace wrote...
But why bother? I mean, Skyrim proves you don't need multiplayer for an RPG to sell very well.
Because wider audience!
#103
Posté 20 juillet 2012 - 08:44
EpicBoot2daFace wrote...
But why bother? I mean, Skyrim proves you don't need multiplayer for an RPG to sell very well.
Going by ME3, to make money from microtransactions.
edit: I don't really care about MP, just don't do mess with stuff in the SP to accomodate it.
Modifié par Wulfram, 20 juillet 2012 - 08:45 .
#104
Posté 20 juillet 2012 - 08:48
Correct me if I'm wrong, but didn't Bioware say they were looking to add a multiplayer something like what Baldur's Gate 2 had?If it's done like that it's no biggie to me. I have little interest in mp for single player games.deuce985 wrote...
I was browsing Bioware careers and noticed this:
www.bioware.com/careers/edmonton
Notice in programming jobs they're looking for a Online Programmer, Senior Gameplay Programmer and Gameplay Programmer. Online Programming speaks for itself, however, more interesting is the two job openings for Gameplay Programming is giving preference to devs with MP/Co-op experience.
Additional Skills:Also, all these job listings are very recent. Within the past month or two. Edmonton houses both the DA and ME teams. I'm pretty sure they're not ramping up a ME game anytime soon and DA3 is suppose to be going in full production...so yea. I noticed the Senior Environment Artist position has been filled and one other is open too. I guess that means Bioware is sinking more resources into level design?
The ideal candidate has shipped at least one video game title; and has
a minimum of three years of technical experience in the video game or
related industry
Preference given to candidates with multiplayer or coop experience, including replication
Avid gamer with a passion for creating top-quality games
Experience with assembler (MIPS, VU Code), scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java)
Anyways, what do you guys think on this or the possibility of MP? I personally don't mind it at all if it doesnt take resources from SP development. I was highly skeptical on ME3 getting MP but it didn't seem to hurt SP and I actually enjoy it, surprisingly. A MP similar to ME3 but allowing us to get full customization would be cool. Like full armor/weapon/bigger skill tree customization...I'd like that. Not sure if the survival formula would work well in the DA universe though.
#105
Posté 20 juillet 2012 - 08:54
I think this would apply to Dragon Age, too.
Modifié par ReggarBlane, 20 juillet 2012 - 08:54 .
#106
Posté 20 juillet 2012 - 09:16
It would apply to any game, really.ReggarBlane wrote...
Eurogamer Italy said that "Dragon's Dogma is a great fantasy game, where the lack of a multiplayer experience is compensated from an impressive single player."
I think this would apply to Dragon Age, too.
#107
Posté 20 juillet 2012 - 09:44
Modifié par Wulfram, 20 juillet 2012 - 09:44 .
#108
Posté 20 juillet 2012 - 11:00
What it implies and what it is are two different things. Skyrim wasn't marked down for lack of a multiplayer component.Wulfram wrote...
The fact that they say that the "lack" of multiplayer is something to be compensated for is a pretty bad sign. It shows that multiplayer is part of the expected feature set, whose absence will result in the game being marked down.
#109
Posté 21 juillet 2012 - 03:04





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