Once upon a time, a company made a fundamental change to the way their game worked... "Hardcore" loyal users loved it, while a vocal segment kept screaming bloody murder for a change. The company stuck to it's guns...
The "threat" issue was fundamental to the game , as it regulated how party members and the "boss" would interact on a battle in-game. Hardcore gamers wanted it to be very hard and convoluted. Others wanted it as it had been for the past 3-4 years. Forums exploded in bitter battles for / against it. The game developer stuck to it's guns and released their latest sequel catering to the hardcore crowd. But instead of barely disguised contempt for differing opinions, they explained their rationale behind it.Yes your life would be a lot easier without threat mechanics, but our goal isn't to make fights as easy as possible. Our job is to make fights fun. Having too much to manage might not be fun, but it's also not fun to be bored.
.Why have threat?
Threat's role, just so we're all on the same page, is to make fights more interesting. .... Back in December, I wrote a blog about our vision for how threat should work ..
Old story, right ? Except it didn't end there
Reversing a decision, for free, based on user feedback
The people complaining had several valid points. Which were not ignored by the developers.. They were listened to and acknowledged, even if the devs disagreed
6 months passed. and in game battles got to be a nightmare for hardcores and others alike. And the developers, instead of complaining about "entitled" users, kept watching how their game was working, seeing where it could be improved... And realized that they had missed some important ways their game change had made the game worse.Why not have threat?
As I said in the previous blog, it's not fun to feel throttled...
Being pros at customer service, not only at developing games, the development team reverted their changes. And posted about it, again without hubris or condescensionHowever, this system fails and often spectacularly so when ...
Given all of that, and watching how tanking has unfolded in Cataclysm, we've gotten over the concept that threat needs to be a major part of PvE gameplay. We have therefore decided to buff tank threat generation in 4.3 to where it's generally not a major consideration. ..
Is it any wonder those Developers have a game loved by 10 MILLION USERS all over the world ?
Modifié par Renmiri1, 09 juillet 2012 - 12:03 .




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