SloanM wrote...
I wouldn't call her a powerhouse, but she isn't nearly as bad as people claim her to be. Finding the turret to be quite good now post buff. Scorpion/Falcon are good choices with disruptor ammo (although I usually run a Paladin).
Agreed on the first part. It's good although it lacks a bit of damage output from powers.
Don't agree with the turret though. I use 0/6/6/6/6 because even after the buff I find the turret totally not worth it. The damage is low and unconsistent (and that is at rank 6; below that it's a bad joke) and the durability laughable (it still dies from a single Nemesis shot). So I skip the turret entirely and get more power damage and survivability in return.
My only complaint, aside from the double damage from incinerate to chilled targets not working properly, is that cryo explosions should be better. Cryo is great to debuff, but so is Reave, and you can detonate Reave with pretty much everything and on everyone, and you do significant damage within the area of effect of the detonation. Cryo, on the other hand, will only detonate upon kill, then it freezes or chills enemys within radius (which is good), but does not inflict significant damage. In my opinion, the kill requirement should be removed and/or some damage should be added within the area of effect of the cryo explosion to put it more on par to other powers.
But yes, it's a much better character than some people seem to think.