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Female Quarian Engineer is crazy good....


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#201
Silkerin

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Tajah Silver-Sparke wrote...

The recent buff to FQE has made her amazing. The turret now actually does damage and can tank and cc. She is one of my favourite classes right now.


I wouldnt say the turret can "tank" ... but it does help... for those wanting a intersting video with her...



she was used a bit more aggressively that I would like but... well used nonetheless... too bad at the end.. but that is something that happens to any class... *if you dont like commentary just mute the video*

Modifié par Silkerin, 09 juillet 2012 - 02:13 .


#202
Draining Dragon

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I want the FQE....

dat dodge.

#203
INVADERONE

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Sdrol117 wrote...

 SHe'd be like three times better if incinerate wasnt glitched. That's probably why Bioware doesn't wanna fix it...she'd be insane. Imagine a turret cryoing enemies and incinerate for the extra freeze damage? This class is already a power house. I love it. 


She is literally one of my favorite engineers. I have been playing her since I got the character unlocked months ago. Try her with the Scorpion Pistol. Cast Turret....Shoot Scorpion (incendiary rounds)....Cryo... Incinerate..... do over. She's just a powerhouse of damage. Im glad someone else loves the female Quarian Engineer as much as I do.

Modifié par INVADERONE, 09 juillet 2012 - 02:26 .


#204
Dokteur Kill

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Haven't tried the buffed FQE on gold yet, but since she was reset anyway after Shieldwall, I figured I might as well try out some alternatives to what I'd used previously after she was buffed.

The verdict from faffing about on silver for a couple of evenings: not at all bad. The turret, when specced with AP ammo and rockets is surprisingly effective at taking out armoured enemies. And cryo blast specced for debuff + hurricane may not be as effective as tac scan or proximity mine, but it's not bad.

I still would have preferred overload to incinerate, though (subject to change if they ever fix the extra damage to chilled targets). I'm having a hard(er) time (than usual) against Geth with her, but against reapers and cerberus she's fun to play. I'm not convinced that the Geth turret is more powerful, but then I usually spec it for shield recharge, so I haven't really tried a purely offensive Geth turret.

#205
CmnDwnWrkn

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FQE sucks. She's just bad. Even with the Turret buff, the only reason I would ever consider playing her is to see some Jiggly Bum.

#206
nomad311

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Just a question about incinerate, I've always set up the rank 6 evo to do 100% extra to chilled/frozen. This does not work, for sure? Is there somewhere that shows it not working? I just want to be 100% sure that it's busted before I used up a power reset card on to change it.

#207
Silkerin

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just test it,in a match use cryo and incinerate and after that just incinerate... you will see that the damage is basically the same *try it on a geth pyro/ravager or something*, it just increases from the cryo debuf, not the incinerate evolution.

#208
Exosnake

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The extra damage to frozen targets doesn not work properly.

In general the QFE is certainly a playable class after the buffs but seriously it still sucks monkey balls compared to the SE or GE...personally it's my least favourite engineer.

Yes, the turret finally deals some damage and doesn't just shoot with waterbaloons and the flamethrower obviously no longer is a hologram but actually deals damage...with that being said, the GE has pretty much the same going for him and in my experience the geth turret is still more useful + health regen. And there is IMO no discussion about what is more useful Cryo+Incinerate or Overload+Hunter mode.

The SE has ED which is priceless as well as proxy mine level 5 and Decoy can be one of the best defensive skills the game has to offer.

When it comes to the two humans, they have the combat drone that probably isn't as effective as the QFEs turret...however he has overload and incinerate which are always the two skills I go for.

the QFEs biggest flaw is that she lacks any sort of powerskill that actually works against shields and on gold it's one of the if not the most important skill to drop the shields of enemies as quick as possible.

Don't get me wrong the QFE is a good class and you can still do good with her on gold but IMO with all the other choices in the engineer section it's the weakest engineer we have.

Instead of cryo/incinerate BW should have given her the sabotage skill.

#209
Silkerin

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you know what.... it makes me happy that most of people think this class is weak... so it encourages bioware to buff this class... so fans of FQE get happy :D

#210
Learn To Love Yourself

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Yup, it's a great class. I spec'd Incinerate for armor since it doesn't really work on frosted targets like it's supposed to and rely on it mainly for TBs. Cryo to debuff (or freeze), disruptor ammo + incinerate for frequent tech bursts.

I find the Wraith, Paladin and Saber all apply ammo powers reliably, and have enough of a punch to do additional damage outside of TBs. The Falcon also does and provides excellent crowd control, but it doesn't realy do enough damage for my liking.

#211
Tajah Silver-Sparke

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Silkerin wrote...

you know what.... it makes me happy that most of people think this class is weak... so it encourages bioware to buff this class... so fans of FQE get happy :D


Hmmmm... you could be right :whistle:    I shall sit happily and wait for buffs.

I did respec her after the recent buff because I heard that cryo wasnt working as intended. For the turret, I took shock to stun, armor-piercing ammo, and rockets.  Incinerate with radius, burning damage, and armor damage.  I just got the scorpion last night, and using that plus disruptor ammo and a pistol amp was a blast. 

Keep the love for the FQE!<3

Modifié par Tajah Silver-Sparke, 09 juillet 2012 - 04:14 .


#212
Techo Angel

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newman982 wrote...

Techo Angel wrote...

FQE Is suppose to be a Reaper/Armor Eater, freezing and then burning its way threw armored foes with ease, how ever its full potential is lost due to the fact that as others have pointed out the rank 6 of Incineration which combo's with Cryo-blast is bugged still. However with the Incineration 50% to Armor evolution working and the Frozen Vulnerability evolution on Cryo-Blast they still are able to do a decent job of being Armor Eaters as well as crowd controllers, most of all when you add in there turret and all its Evolutions.



Freeze combo does not work on chilled targets.  This will hopefully be adressed.


Yes as I said in my Post that key combo is indeed bugged. That doesn't though invaildate what the FQE is suppose to be noir does it totally stop it from doing its job as I pointed out.

You still have Frozen Vunerlibity as well as the 50% to Incerate on Armor to achieve a basic combo that still allows for the basic idea of of there power combo. Is this as effective as if they should be?? NO. But it does work to some degree still and allows with the turret them to do there Armor Buster duties.

Still I hope a Patch comes out soon fixing Inceration so we can access there full power.

#213
Tortugueta

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SloanM wrote...

I wouldn't call her a powerhouse, but she isn't nearly as bad as people claim her to be. Finding the turret to be quite good now post buff. Scorpion/Falcon are good choices with disruptor ammo (although I usually run a Paladin).


Agreed on the first part. It's good although it lacks a bit of damage output from powers.

Don't agree with the turret though. I use 0/6/6/6/6 because even after the buff I find the turret totally not worth it. The damage is low and unconsistent (and that is at rank 6; below that it's a bad joke) and the durability laughable (it still dies from a single Nemesis shot). So I skip the turret entirely and get more power damage and survivability in return.

My only complaint, aside from the double damage from incinerate to chilled targets not working properly, is that cryo explosions should be better. Cryo is great to debuff, but so is Reave, and you can detonate Reave with pretty much everything and on everyone, and you do significant damage within the area of effect of the detonation. Cryo, on the other hand, will only detonate upon kill, then it freezes or chills enemys within radius (which is good), but does not inflict significant damage. In my opinion, the kill requirement should be removed and/or some damage should be added within the area of effect of the cryo explosion to put it more on par to other powers.

But yes, it's a much better character than some people seem to think.

#214
Megachaz

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The Waffle Cat wrote...

I agree with your thread about the wraith

But

The FQE is one of the worst characters in the game ( Bat sent is crap as well and drellguard)

Batarian Sentinel is way underrated. It rocks the socks.

#215
LegionofRannoch

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i love the quarian female engineer i use scorpion and hurricane on her hurricane is to rush the frozen foot soldiers and scorpion is for range crowd control. for bosses turret with flamethrower, scorpion with cyro or incindiary and lvl 3 incenerate sacrificing 10% weapon dmg. shes more support than slayer, just ignore the bosses and aim for small targets. even phantoms are a joke to the scorpion, cyro to slow the just shoot her.

#216
Immortal Strife

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Her turret is definitely not worth it because of it's survivabity and lack of tech burst capability. She still functions pretty well however especially when equipped with a Scorpion and disrupter ammo; I would even go as far as to say she is the best at taking advantage of the scorpion stun and AoE in the game. Funny, I use the Hurricane as a secondary weapon also same as the above poster-that's a trend maybe you all should take note.

Modifié par Immortal Strife, 10 juillet 2012 - 07:48 .


#217
WARMACHINE9

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All the engineers are power houses. Love em' all (well except for the MQE but that's just cause I don't have em' yet). Cryo, incinerate, and turret maxed for the win!!

#218
Dokteur Kill

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Exosnake wrote...
The SE has ED which is priceless as well as proxy mine level 5 and Decoy can be one of the best defensive skills the game has to offer.

Salarian engineer has incinerate, not proximity mine.

#219
Fortack

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Tortugueta wrote...

Agreed on the first part. It's good although it lacks a bit of damage output from powers.

Don't agree with the turret though. I use 0/6/6/6/6 because even after the buff I find the turret totally not worth it. The damage is low and unconsistent (and that is at rank 6; below that it's a bad joke) and the durability laughable (it still dies from a single Nemesis shot). So I skip the turret entirely and get more power damage and survivability in return.


Her powers are to control, distract and debuff enemies - not to kill or deal tons of damage. You need a good weapon for that part.

A Nemesis' shot does the highest damage of all enemies in the game. I don't think it would be fair for a tiny turret to survive one whilst a Krogan will lose his entire shield (turrets don't have shield gate either). I recommend using those little buggers on a Reaper run. A single turret can distract 2 Banshee pretty much indefenitely (Banshee and Brutes can't do nothing but rage at it). That's not only a hilarious sight but incredibly useful too.

#220
Geek

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I tried your build Fortack against reapers tonight and it worked great.

#221
Ashen One

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Immortal Strife wrote...

Her turret is definitely not worth it because of it's survivabity and lack of tech burst capability. She still functions pretty well however especially when equipped with a Scorpion and disrupter ammo; I would even go as far as to say she is the best at taking advantage of the scorpion stun and AoE in the game. Funny, I use the Hurricane as a secondary weapon also same as the above poster-that's a trend maybe you all should take note.


The Turret is only "not worth it" if you're trying to use it as a boss killer, skipping the Shock evolution, or using the Flamethrower rank 6 evo instead of Rockets.

It's useful enough for stagger locking almost everything, including some bosses with the Shock evolution

#222
LegionofRannoch

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Ashen Earth wrote...

Immortal Strife wrote...

Her turret is definitely not worth it because of it's survivabity and lack of tech burst capability. She still functions pretty well however especially when equipped with a Scorpion and disrupter ammo; I would even go as far as to say she is the best at taking advantage of the scorpion stun and AoE in the game. Funny, I use the Hurricane as a secondary weapon also same as the above poster-that's a trend maybe you all should take note.


The Turret is only "not worth it" if you're trying to use it as a boss killer, skipping the Shock evolution, or using the Flamethrower rank 6 evo instead of Rockets.

It's useful enough for stagger locking almost everything, including some bosses with the Shock evolution


turrets mainly for distraction while team crossfires the bosses works great on reapers, but provides a little distraction against other factions. like one time i had a turret out and a phantom was out to get a teammate when the turret shot her from long range she entered rage mode and started shooting the turret, teammate ended up winning that battle with the phantom Image IPB

on turret i go more dmg and shields, armor piecing and flamethrower
i love using the quarian on any faction on reactor. just throw turret across the core to see if theres any enemies if i see the fame i rush over there cryo the first thing i see and shoot it with the hurricane and repeat until all the enemies are dead. only the foot soldiers tho, if theres a boss enemy there i use scorpion for aoe dmg. sadly cant do much against primes without help same goes for atlas' but cerberus organic enemes are targets for scorpion geth are annoying but nothing too bad. reapers just fall victim to turret.
funny thing about turret was on white reapers extraction wave and there were no enemies in sight for about 45 sec me and my teammates went searching for them.. we found them alright. every single one of them was on the turret it was amazing.
so quarian engineer, not really a boss killer. supporter could be a slayer of weaker enemies with hurricane and cryo. scorpion = crowd control. shes just a good team player Image IPB

#223
Ashen One

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LegionofRannoch wrote...

Ashen Earth wrote...

Immortal Strife wrote...

Her turret is definitely not worth it because of it's survivabity and lack of tech burst capability. She still functions pretty well however especially when equipped with a Scorpion and disrupter ammo; I would even go as far as to say she is the best at taking advantage of the scorpion stun and AoE in the game. Funny, I use the Hurricane as a secondary weapon also same as the above poster-that's a trend maybe you all should take note.


The Turret is only "not worth it" if you're trying to use it as a boss killer, skipping the Shock evolution, or using the Flamethrower rank 6 evo instead of Rockets.

It's useful enough for stagger locking almost everything, including some bosses with the Shock evolution


turrets mainly for distraction while team crossfires the bosses works great on reapers, but provides a little distraction against other factions.


That depends on your spec. The way I have mine set up, the turret can stagger every Cerberus/Geth unit, (Atlases and Geth Primes are stopped in their tracks too, anything smaller is stagger locked) but has some trouble vs Reapers because Brutes and Banshees move quickly (or at least more so than the Atlas, and Prime) and spawn in large numbers during the late waves.

Vs Cerberus and Geth, the turret is not a distraction, it's a CC tool which allows me to annihilate an entire spawn with or without help from my team.

#224
LegionofRannoch

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Ashen Earth wrote...

LegionofRannoch wrote...

Ashen Earth wrote...

Immortal Strife wrote...

Her turret is definitely not worth it because of it's survivabity and lack of tech burst capability. She still functions pretty well however especially when equipped with a Scorpion and disrupter ammo; I would even go as far as to say she is the best at taking advantage of the scorpion stun and AoE in the game. Funny, I use the Hurricane as a secondary weapon also same as the above poster-that's a trend maybe you all should take note.


The Turret is only "not worth it" if you're trying to use it as a boss killer, skipping the Shock evolution, or using the Flamethrower rank 6 evo instead of Rockets.

It's useful enough for stagger locking almost everything, including some bosses with the Shock evolution


turrets mainly for distraction while team crossfires the bosses works great on reapers, but provides a little distraction against other factions.


That depends on your spec. The way I have mine set up, the turret can stagger every Cerberus/Geth unit, (Atlases and Geth Primes are stopped in their tracks too, anything smaller is stagger locked) but has some trouble vs Reapers because Brutes and Banshees move quickly (or at least more so than the Atlas, and Prime) and spawn in large numbers during the late waves.

Vs Cerberus and Geth, the turret is not a distraction, it's a CC tool which allows me to annihilate an entire spawn with or without help from my team.


noted. i like new builds and stratagies and i like agressive playing rather than conservative. i might try the shock out and see which turret i prefer. never even thought about using shock before, this will be interesting Image IPB

#225
Chashan

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Ashen Earth wrote...

Immortal Strife wrote...

Her turret is definitely not worth it because of it's survivabity and lack of tech burst capability. She still functions pretty well however especially when equipped with a Scorpion and disrupter ammo; I would even go as far as to say she is the best at taking advantage of the scorpion stun and AoE in the game. Funny, I use the Hurricane as a secondary weapon also same as the above poster-that's a trend maybe you all should take note.


The Turret is only "not worth it" if you're trying to use it as a boss killer, skipping the Shock evolution, or using the Flamethrower rank 6 evo instead of Rockets.

It's useful enough for stagger locking almost everything, including some bosses with the Shock evolution



On silver, it can put the hurt on armor however, which includes most boss-units once their shields/barriers are stripped away.

That aside, the insane trolling of the AI that can be achieved by the turret is just plain glorious. Just got to laugh when banshees and brutes convene in front of it doing nothing. :lol: