Seems like you didn't want to hear the truth based on your reaction.NoUserNameHere wrote...
Blueprotoss wrote...
Yet most people would label them as magic like how biotic powers is the to space magic.AresKeith wrote...
those have been explain in the codex while Synthesis came out of nowhere
... and yet, it is applied consistently, so there is little disbelief to be violently throttled like Larry the Agonizing Existence Husk's poor Banshee therapist.
If Synthesis is "space magic" then so is....
#26
Posté 09 juillet 2012 - 02:23
#27
Posté 09 juillet 2012 - 02:23
Tealjaker94 wrote...
This is ignored in nearly every sci-fi franchise ever. It's a staple that FTL travel is somehow achieved. It's relatively more constrained in mass effect.xsdob wrote...
How can something go faster than light when light has next to no mass and can only go as fast as light?
I know, just that busting out the space magic card now feels like a pot calling a kettle black.
#28
Posté 09 juillet 2012 - 02:24
Blueprotoss wrote...
Yet most people would label them as magic like how biotic powers is the to space magic.AresKeith wrote...
those have been explain in the codex while Synthesis came out of nowhereI guess you missed the introduction of the Reapers and the Citadel.Tealjaker94 wrote...
None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.
and yet nobody said anything or complained about biotics because it was explained with science
#29
Posté 09 juillet 2012 - 02:25
It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.
Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.
Synthesis doesn't.
#30
Posté 09 juillet 2012 - 02:26
Element Zero and biotics don't exist in real life.AresKeith wrote...
Blueprotoss wrote...
Yet most people would label them as magic like how biotic powers is the to space magic.AresKeith wrote...
those have been explain in the codex while Synthesis came out of nowhereI guess you missed the introduction of the Reapers and the Citadel.Tealjaker94 wrote...
None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.
and yet nobody said anything or complained about biotics because it was explained with science
#31
Posté 09 juillet 2012 - 02:26
My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.
#32
Posté 09 juillet 2012 - 02:26
daaaav wrote...
Synthesis shatters WILLING suspension of disbelief.
It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.
Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.
Synthesis doesn't.
There's also this.
#33
Posté 09 juillet 2012 - 02:28
#34
Posté 09 juillet 2012 - 02:28
Blueprotoss wrote...
Element Zero and biotics don't exist in real life.AresKeith wrote...
Blueprotoss wrote...
Yet most people would label them as magic like how biotic powers is the to space magic.AresKeith wrote...
those have been explain in the codex while Synthesis came out of nowhereI guess you missed the introduction of the Reapers and the Citadel.Tealjaker94 wrote...
None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.
and yet nobody said anything or complained about biotics because it was explained with science
last time I checked Mass Effect is Sci-Fi, biotics is space tech thats been explained in all three game, Space magic is BS fantasy that shatters Sci-Fi
your pulling a Strawmann right now
Modifié par AresKeith, 09 juillet 2012 - 02:29 .
#35
Posté 09 juillet 2012 - 02:28
Eluril wrote...
Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?
My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.
You can still have drama and a plausible explanation.
Example: THE REAPERS.
They are just better than us in everyway, but not into that "magic" land.
#36
Posté 09 juillet 2012 - 02:28
Eluril wrote...
Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?
My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.
2001 is hardly the pinnacle of hard SciFi. Midichlorians make for harder SciFi than StarBaby.
Also, if you're trying to present a case, it's best you avoid the sweeping generalizations.
#37
Posté 09 juillet 2012 - 02:29
count·less (kountls)
adj.
Incapable of being counted; innumerable. See Synonyms at incalculable.
#38
Posté 09 juillet 2012 - 02:29
You could also lump Control and Destroy into there while its time to move on.o Ventus wrote...
daaaav wrote...
Synthesis shatters WILLING suspension of disbelief.
It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.
Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.
Synthesis doesn't.
There's also this.
#39
Posté 09 juillet 2012 - 02:30
I have no idea what you're trying to say here. Both the Reapers and Citadel were introduced in ME1.Blueprotoss wrote...
I guess you missed the introduction of the Reapers and the Citadel.Tealjaker94 wrote...
None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.
#40
Posté 09 juillet 2012 - 02:31
Yet you shouldn't contradict yourself based on how biotics is space magic.AresKeith wrote...
last time I checked Mass Effect is Sci-Fi, biotics is space tech thats been explained in all three game, Space magic is BS fantasy that shatters Sci-Fi.
your pulling a Strawmann right now
#41
Posté 09 juillet 2012 - 02:31
#42
Posté 09 juillet 2012 - 02:31
Blueprotoss wrote...
You could also lump Control and Destroy into there while its time to move on.o Ventus wrote...
daaaav wrote...
Synthesis shatters WILLING suspension of disbelief.
It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.
Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.
Synthesis doesn't.
There's also this.
Yeah, because destroying or taking control of technology is jsut as stupid and implausible as rewriting the genetic structure of every living organism in the galaxy on a molecular level AT THE SAME TIME.
#43
Posté 09 juillet 2012 - 02:32
daaaav wrote...
Synthesis shatters WILLING suspension of disbelief.
It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.
Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.
Synthesis doesn't.
"Well that's just stupid" is exactly what I though about eezo. So I accepted it was basically mithril/unobtainium and the whole +ve charge = more mass, -ve charge = less mass deal. The application for artificial-gravity was iffy, the FTL system was laughable and with biotics I realised science had pretty much taken a holiday and we could expect as much magic as we get in something like Dune.
They did mix in some harder sci-fi concepts but very early on they set the bar for technology pretty much being limited only by imagination.
#44
Posté 09 juillet 2012 - 02:32
IYet you said there was no explaination at the end of ME3.Tealjaker94 wrote...
I have no idea what you're trying to say here. Both the Reapers and Citadel were introduced in ME1.Blueprotoss wrote...
I guess you missed the introduction of the Reapers and the Citadel.Tealjaker94 wrote...
None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.
#45
Posté 09 juillet 2012 - 02:33
Eluril wrote...
Lack of foreshadowing is a different argument. Again, what I'm saying is that Science fiction is supposed to be about technology beyond our comprehension. Therefore it is stupid from the perspective of a science fiction setting to label certain things "space magic" and unacceptable as long as they are given an adequate level of explanation in the setting. You really believe if there was "post-game" content that bioware wouldn't have all kinds of codex entries ready to go to explain it at least at the level of biotics?
How? Mass Effect has explained how it's technologies work. Bull**** in real life? Yes. But they were explained and grounded as rules within the universe. Synthesis is out of the blue nonsense. It effects the galaxy on a massive scale.
And I have no idea what Bioware will or will not do.
#46
Posté 09 juillet 2012 - 02:33
Yet I'm not the one complaining here or being childish.AresKeith wrote...
@Blueprotoss if you think its time to move on then gtfo
#47
Posté 09 juillet 2012 - 02:33
Control: Reapers are machines. One can control machines.Blueprotoss wrote...
You could also lump Control and Destroy into there while its time to move on.o Ventus wrote...
There's also this.daaaav wrote...
Synthesis shatters WILLING suspension of disbelief.
It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.
Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.
Synthesis doesn't.
Destroy: targeted EMP sort of thing
Synthesis: mixes organic and synthetic DNA. Except synthetics don't have DNA. WTF?
#48
Posté 09 juillet 2012 - 02:33
Eluril wrote...
Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?
My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.
Yes, that is why in Star Trek they only use these plot devices for self contained episode long stories (like Q in Star Trek Next Generation).
Our argument is that synthesis (and plot devices like it) trivialize the mass effect universe and it's established limitations. You could replace the synthesis beam with a giant mutant space goat that somehow achieved the same end and it would fit just as well as synthesis...
#49
Posté 09 juillet 2012 - 02:34
You should tell Saren that.legion999 wrote...
Eluril wrote...
Lack of foreshadowing is a different argument. Again, what I'm saying is that Science fiction is supposed to be about technology beyond our comprehension. Therefore it is stupid from the perspective of a science fiction setting to label certain things "space magic" and unacceptable as long as they are given an adequate level of explanation in the setting. You really believe if there was "post-game" content that bioware wouldn't have all kinds of codex entries ready to go to explain it at least at the level of biotics?
How? Mass Effect has explained how it's technologies work. Bull**** in real life? Yes. But they were explained and grounded as rules within the universe. Synthesis is out of the blue nonsense. It effects the galaxy on a massive scale.
And I have no idea what Bioware will or will not do.
#50
Posté 09 juillet 2012 - 02:35
I'm talking about synthesis.Blueprotoss wrote...
IYet you said there was no explaination at the end of ME3.Tealjaker94 wrote...
I have no idea what you're trying to say here. Both the Reapers and Citadel were introduced in ME1.Blueprotoss wrote...
I guess you missed the introduction of the Reapers and the Citadel.Tealjaker94 wrote...
None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.





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