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If Synthesis is "space magic" then so is....


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#26
Blueprotoss

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NoUserNameHere wrote...

Blueprotoss wrote...

AresKeith wrote...

those have been explain in the codex while Synthesis came out of nowhere

Yet most people would label them as magic like how biotic powers is the to space magic.


... and yet, it is applied consistently, so there is little disbelief to be violently throttled like Larry the Agonizing Existence Husk's poor Banshee therapist. 

Seems like you didn't want to hear the truth based on your reaction.

#27
xsdob

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Tealjaker94 wrote...

xsdob wrote...

How can something go faster than light when light has next to no mass and can only go as fast as light?

This is ignored in nearly every sci-fi franchise ever. It's a staple that FTL travel is somehow achieved. It's relatively more constrained in mass effect. 


I know, just that busting out the space magic card now feels like a pot calling a kettle black.

#28
AresKeith

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Blueprotoss wrote...

AresKeith wrote...

those have been explain in the codex while Synthesis came out of nowhere

Yet most people would label them as magic like how biotic powers is the to space magic.

Tealjaker94 wrote... 

None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.

I guess you missed the introduction of the Reapers and the Citadel. 


and yet nobody said anything or complained about biotics because it was explained with science

#29
daaaav

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Synthesis shatters WILLING suspension of disbelief.

It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.

Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.

Synthesis doesn't.

#30
Blueprotoss

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AresKeith wrote...

Blueprotoss wrote...

AresKeith wrote...

those have been explain in the codex while Synthesis came out of nowhere

Yet most people would label them as magic like how biotic powers is the to space magic.

Tealjaker94 wrote... 

None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.

I guess you missed the introduction of the Reapers and the Citadel. 


and yet nobody said anything or complained about biotics because it was explained with science

Element Zero and biotics don't exist in real life.

#31
Eluril

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Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?

My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.

#32
o Ventus

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daaaav wrote...

Synthesis shatters WILLING suspension of disbelief.

It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.

Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.

Synthesis doesn't.


There's also this.

#33
Memnon

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Didn't we just do this?

#34
AresKeith

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Blueprotoss wrote...

AresKeith wrote...

Blueprotoss wrote...

AresKeith wrote...

those have been explain in the codex while Synthesis came out of nowhere

Yet most people would label them as magic like how biotic powers is the to space magic.

Tealjaker94 wrote... 

None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.

I guess you missed the introduction of the Reapers and the Citadel. 


and yet nobody said anything or complained about biotics because it was explained with science

Element Zero and biotics don't exist in real life.


last time I checked Mass Effect is Sci-Fi, biotics is space tech thats been explained in all three game, Space magic is BS fantasy that shatters Sci-Fi

your pulling a Strawmann right now

Modifié par AresKeith, 09 juillet 2012 - 02:29 .


#35
Ticonderoga117

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Eluril wrote...

Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?

My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.


You can still have drama and a plausible explanation.
Example: THE REAPERS.
They are just better than us in everyway, but not into that "magic" land.

#36
o Ventus

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Eluril wrote...

Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?

My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.


2001 is hardly the pinnacle of hard SciFi. Midichlorians make for harder SciFi than StarBaby.

Also, if you're trying to present a case, it's best you avoid the sweeping generalizations.

#37
Wayning_Star

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everyone disliked it as the moola-moola ending cause it isn't practical, that is, easily described with common knowledge. I can imagine a lot more 'space magic' than a green beam transmitting huge quatities of information affecting matter on a subatomic level. Who could describe 'what is' the pure amount of data collected over a few million years from "countless" advanced societies over that time..

count·less (kountls)
adj.
Incapable of being counted; innumerable. See Synonyms at incalculable.

#38
Blueprotoss

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o Ventus wrote...

daaaav wrote...

Synthesis shatters WILLING suspension of disbelief.

It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.

Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.

Synthesis doesn't.


There's also this.

You could also lump Control and Destroy into there while its time to move on.

#39
Tealjaker94

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Blueprotoss wrote...

Tealjaker94 wrote... 

None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.

I guess you missed the introduction of the Reapers and the Citadel. 

I have no idea what you're trying to say here. Both the Reapers and Citadel were introduced in ME1.

#40
Blueprotoss

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AresKeith wrote...

last time I checked Mass Effect is Sci-Fi, biotics is space tech thats been explained in all three game, Space magic is BS fantasy that shatters Sci-Fi.

your pulling a Strawmann right now

Yet you shouldn't contradict yourself based on how biotics is space magic.

#41
AresKeith

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@Blueprotoss if you think its time to move on then gtfo

#42
o Ventus

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Blueprotoss wrote...

o Ventus wrote...

daaaav wrote...

Synthesis shatters WILLING suspension of disbelief.

It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.

Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.

Synthesis doesn't.


There's also this.

You could also lump Control and Destroy into there while its time to move on.


Yeah, because destroying or taking control of technology is jsut as stupid and implausible as rewriting the genetic structure of every living organism in the galaxy on a molecular level AT THE SAME TIME.

#43
Heeden

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daaaav wrote...

Synthesis shatters WILLING suspension of disbelief.

It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.

Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.

Synthesis doesn't.


"Well that's just stupid" is exactly what I though about eezo. So I accepted it was basically mithril/unobtainium and the whole +ve charge = more mass, -ve charge = less mass deal. The application for artificial-gravity was iffy, the FTL system was laughable and with biotics I realised science had pretty much taken a holiday and we could expect as much magic as we get in something like Dune.

They did mix in some harder sci-fi concepts but very early on they set the bar for technology pretty much being limited only by imagination.

#44
Blueprotoss

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Tealjaker94 wrote...

Blueprotoss wrote...

Tealjaker94 wrote... 

None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.

I guess you missed the introduction of the Reapers and the Citadel. 

I have no idea what you're trying to say here. Both the Reapers and Citadel were introduced in ME1.

IYet you said there was no explaination at the end of ME3.

#45
legion999

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Eluril wrote...
Lack of foreshadowing is a different argument. Again, what I'm saying is that Science fiction is supposed to be about technology beyond our comprehension. Therefore it is stupid from the perspective of a science fiction setting to label certain things "space magic" and unacceptable as long as they are given an adequate level of explanation in the setting. You really believe if there was "post-game" content that bioware wouldn't have all kinds of codex entries ready to go to explain it at least at the level of biotics?


How? Mass Effect has explained how it's technologies work. Bull**** in real life? Yes. But they were explained and grounded as rules within the universe. Synthesis is out of the blue nonsense. It effects the galaxy on a massive scale.
And I have no idea what Bioware will or will not do.

#46
Blueprotoss

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AresKeith wrote...

@Blueprotoss if you think its time to move on then gtfo

Yet I'm not the one complaining here or being childish.

#47
Tealjaker94

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Blueprotoss wrote...

o Ventus wrote...

daaaav wrote...
Synthesis shatters WILLING suspension of disbelief.

It's that simple. Even if it could be explained with dozens of codex entries it won't change the fact that when synthesis was introduced , all a i felt was 'well that's just stupid'.

Of course all the things in your list are rendered 'impossible' by our current understanding of the universe. It doesn't really matter because the game world is built around these concepts and largely adheres to certain rules.

Synthesis doesn't.

There's also this.

You could also lump Control and Destroy into there while its time to move on.

Control: Reapers are machines. One can control machines.
Destroy: targeted EMP sort of thing
Synthesis: mixes organic and synthetic DNA. Except synthetics don't have DNA. WTF?

#48
daaaav

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Eluril wrote...

Again I will repeat is the Guardian of Forever from the best episode of Star Trek ever a piece of space magic or not? Are the Monoliths from 2001: a Space Odyssey which could be considered the gold standard of serious science fiction movies space magic or not?

My answer is , a bit and Who cares? No one cares except for people that want to remove all drama and mystery from science fiction. I get that synthesis is not explained but to me it is no more far out than most of the rest of the setting.


Yes, that is why in Star Trek they only use these plot devices for self contained episode long stories (like Q in Star Trek Next Generation).

Our argument is that synthesis (and plot devices like it) trivialize the mass effect universe and it's established limitations. You could replace the synthesis beam with a giant mutant space goat that somehow achieved the same end and it would fit just as well as synthesis...

#49
Blueprotoss

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legion999 wrote...

Eluril wrote...
Lack of foreshadowing is a different argument. Again, what I'm saying is that Science fiction is supposed to be about technology beyond our comprehension. Therefore it is stupid from the perspective of a science fiction setting to label certain things "space magic" and unacceptable as long as they are given an adequate level of explanation in the setting. You really believe if there was "post-game" content that bioware wouldn't have all kinds of codex entries ready to go to explain it at least at the level of biotics?


How? Mass Effect has explained how it's technologies work. Bull**** in real life? Yes. But they were explained and grounded as rules within the universe. Synthesis is out of the blue nonsense. It effects the galaxy on a massive scale.
And I have no idea what Bioware will or will not do.

You should tell Saren that.

#50
Tealjaker94

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Blueprotoss wrote...

Tealjaker94 wrote...

Blueprotoss wrote...

Tealjaker94 wrote... 

None of those are introduced at the conclusion of the series with absolutely no exposition and cause a galaxy wide change.

I guess you missed the introduction of the Reapers and the Citadel. 

I have no idea what you're trying to say here. Both the Reapers and Citadel were introduced in ME1.

IYet you said there was no explaination at the end of ME3.

I'm talking about synthesis.