Wayning_Star wrote...
some folks beleived that if Shepard chose the control option, it would be Okay, cause they could trust Shepard with the unlimited knowlege and power of the reaper compendium, or some could choose destroy, eventhough it's common knowlege that the cycle will continue because organics will undoubtly build machines with the ability of self awarness and then the wisdom to devine who their most common enemy may turn out to be,...But others have suspension of disbelief that reaper tech and Protheian programing could make possible a super weapon/contraption that could alter spacetime,hyper influence matter (everything is matter,even organics) at a sub molecular level, altering it? But everyone in the MEU would be foolish enough to build such a space magical device, because they have to..to make a choice forced upon them by a race of quasi sentient machines from the past?(they created...) Who'd of thunk?!?
(better think when you toss out that ole toaster oven..may be a reaper probe..we wouldn't know..)
Control kills shepard [you] in a way.
The very idea of control is merging personalities to form a new identity. While s/he does retain some of him/herself, shep also has some of the catalyst.
Nevertheless, the idea of destroy being flawed is flawed per se. The game fails to demonstrate that synthetics are an actual threat but yet it's a red herring as it's the existence of a Reaper like race is the real threat. For example, the prothean's creation did rebel however they were on the verge of neutralising the synthetic race before the Reapers invaded. And again with Sheps time but with this a race that is intolerant of concious synthetics and synthetics being controlled by the Reapers.
Yet again, the game claims that the Geth are self-aware (belief in a god is considered intelligence) but treats them like they were psychotic terminators.
Did you not just play the game?<_<