First game was on veteran, imported and chose insanity. First got Garrus, then Mordin, and then Jack. In Jack's level I used Garrus and Mordin, and man did I have to babysit them! Garrus seems the first to die, perhaps because he is in the teammate 1 slot, while Mordin seems more a survivor.
It's gotten so difficult that I think that I may have screwed my team by always choosing teammate powers for area instead of power, and keeping their careeers at level 3. I just barely beat the warden on Jack's level, how much more difficult is it going to be? I have resorted to abusing the enemy AI, in particular that YMIR mech. I wonder if there will soon come a point that can't be done.
Did I screw up my team? Any advise for insanity? I still have Geth shield boost from the last game.
ME2 Insanity help
Débuté par
b4ld5h3ph4rd
, juil. 09 2012 02:48
#1
Posté 09 juillet 2012 - 02:48
#2
Posté 09 juillet 2012 - 11:21
A new game with an imported ME2 character on Insanity is when the game is at its hardest. Enemies are at their strongest (most shields/health/armor/barrier and most weapon damage), while you are stuck with no upgrades. You have all your skill points, but you are missing all the upgrades that make the game easier. My advice is to keep at it as it will get easier, or start a brand new game on Insanity.
Area evolutions are generally considered the best evolutions. The only problem is that you do not have enough power damage upgrades to compensate for the moment. With enough tech damage power upgrades, Garrus should be able to strip the shields off basic enemies soon. Since you completed his recruitment mission (there is one tech power damage upgrade there) and you can purchase another upgrade on the Citadel, that may be enough. If not, play Kasumi's loyalty mission, if you have the DLC.
What class are you playing as? What weapons do you have?
The shield bonus powers (Geth Shield Boost, Barrier, Fortification) are generally considered to be not all that useful on Insanity. They take too long to cool down and do not provide enough protection compared to enemy weapon damage. You are better off taking another bonus power or not spending any points in a bonus power. Slam, Stasis (requires Lair of the Shadow Broker), and Neural Shock are 1-point wonders for bonus powers.
Area evolutions are generally considered the best evolutions. The only problem is that you do not have enough power damage upgrades to compensate for the moment. With enough tech damage power upgrades, Garrus should be able to strip the shields off basic enemies soon. Since you completed his recruitment mission (there is one tech power damage upgrade there) and you can purchase another upgrade on the Citadel, that may be enough. If not, play Kasumi's loyalty mission, if you have the DLC.
What class are you playing as? What weapons do you have?
The shield bonus powers (Geth Shield Boost, Barrier, Fortification) are generally considered to be not all that useful on Insanity. They take too long to cool down and do not provide enough protection compared to enemy weapon damage. You are better off taking another bonus power or not spending any points in a bonus power. Slam, Stasis (requires Lair of the Shadow Broker), and Neural Shock are 1-point wonders for bonus powers.
#3
Posté 10 juillet 2012 - 05:08
Thanks for the tech damage upgrade, it works. I couldn't afford the equally expensive squad defense upgrade, and it will be a while before there are enough credits.
My sentinel has the following stats:
Throw 4, Warp 4, Tech Armor 2, Overload 3, Cryo Blast 2, Guardian 4, Geth Shield 3
This is funny, but I didn't realize the weapons from the previous play came with ME2 import. That Shuriken Machinepistol is really weak.
Pistol: Carnifex
Submachine: Tempest
Assault: Vindicator
Sniper: Viper
Others: Grenade Launcher, Avalanche, Collector Beam, Missile Launcher, Cain
I'll keep at it, thanks for the support. Had to abuse the system again at Hayne-Kedar Facility. This is the assembly line where mechs come at you three or two at a time in a mech conga party. There is this hairpin corner that I can't get around and gain ground because the cover is too scant and because Jack and Jacob were probably poor choices for the job. When there was a brief opening I ditched my comrades and bolted, used tech armor to stay alive and tried to use the avalanche to freeze mechs in my way. But they didn't freeze and I panic ran and made it through the door to the switch. Cheap, but it worked at the dishonorable expense of exploiting Jack and Jacob, who both trusted me. Maybe the rest of the game will give me similar opportunities.
What class are you playing as? What weapons do you have?
My sentinel has the following stats:
Throw 4, Warp 4, Tech Armor 2, Overload 3, Cryo Blast 2, Guardian 4, Geth Shield 3
This is funny, but I didn't realize the weapons from the previous play came with ME2 import. That Shuriken Machinepistol is really weak.
Pistol: Carnifex
Submachine: Tempest
Assault: Vindicator
Sniper: Viper
Others: Grenade Launcher, Avalanche, Collector Beam, Missile Launcher, Cain
I'll keep at it, thanks for the support. Had to abuse the system again at Hayne-Kedar Facility. This is the assembly line where mechs come at you three or two at a time in a mech conga party. There is this hairpin corner that I can't get around and gain ground because the cover is too scant and because Jack and Jacob were probably poor choices for the job. When there was a brief opening I ditched my comrades and bolted, used tech armor to stay alive and tried to use the avalanche to freeze mechs in my way. But they didn't freeze and I panic ran and made it through the door to the switch. Cheap, but it worked at the dishonorable expense of exploiting Jack and Jacob, who both trusted me. Maybe the rest of the game will give me similar opportunities.
#4
Posté 10 juillet 2012 - 08:12
Looking at your Sentinel build, I recommend dropping Geth Shield boost completely. Your survivability will increase if you put the points into Tech Armor and evolve it into Assault Armor. However, the option to reassign your powers does not unlock until you complete Horizon.
A hidden ability of Tech Armor (cannot remember if it is available at rank 1 or if it unlocks at a higher rank) is that activating Tech Armor will reset your squadmate's cooldowns. This was a feature that was supposed to have been cut but it was accidentally left in the final game. Here is a video by YouTube user Trinity 82x showing this feature in action.
And I hate that mech production facility mission. LOKI mechs are dangerous in close quarters and they never seem to stop spawning unless you storm the spawn points which puts you in close quarters with the LOKI mechs.
As for Sentinel builds, Tech Armor is a must (you have to put points into it anyway), so I recommend one of the following builds when you have the chance to respec:
4 - Throw Field
4 - Heavy Warp
4 - Assault Armor
4 - Area Overload
0 - Cryo Blast
4 - Guardian
1 - Stasis, Slam, or Neural Shock
4 - Heavy Throw
0 - Warp (or 1)
4 - Area Overload
4 - Deep Cryo Blast (Full Cryo Blast could work too)
4 - Guardian
1 - Stasis, Slam, or Neural Shock (or 0)
4 - Throw Field
4 - Heavy Warp
4 - Assault Armor
1 - Overload
0 - Cryo Blast
4 - Guardian
4 - Area Energy Drain
A hidden ability of Tech Armor (cannot remember if it is available at rank 1 or if it unlocks at a higher rank) is that activating Tech Armor will reset your squadmate's cooldowns. This was a feature that was supposed to have been cut but it was accidentally left in the final game. Here is a video by YouTube user Trinity 82x showing this feature in action.
And I hate that mech production facility mission. LOKI mechs are dangerous in close quarters and they never seem to stop spawning unless you storm the spawn points which puts you in close quarters with the LOKI mechs.
As for Sentinel builds, Tech Armor is a must (you have to put points into it anyway), so I recommend one of the following builds when you have the chance to respec:
4 - Throw Field
4 - Heavy Warp
4 - Assault Armor
4 - Area Overload
0 - Cryo Blast
4 - Guardian
1 - Stasis, Slam, or Neural Shock
4 - Heavy Throw
0 - Warp (or 1)
4 - Area Overload
4 - Deep Cryo Blast (Full Cryo Blast could work too)
4 - Guardian
1 - Stasis, Slam, or Neural Shock (or 0)
4 - Throw Field
4 - Heavy Warp
4 - Assault Armor
1 - Overload
0 - Cryo Blast
4 - Guardian
4 - Area Energy Drain
Modifié par RedCaesar97, 10 juillet 2012 - 10:46 .
#5
Posté 12 juillet 2012 - 04:34
For my money Mass Effect 2 on insanity was harder than ME3. Red Caesar is right too the first half of the game will be harder until you start unlocking the upgrades. Keep at it and it will become a little easier. Except for the getting the IFF..... I hate that mission
#6
Posté 12 juillet 2012 - 12:08
The most Important thing on Insanity is to do EVERYTHING! You need all the credits, upgrades, armour and resources you can get to have any real chance of doing the game in one lifetime. On your current predicament, make sure you advance very slowly. One of the most hideous things on Insanity is taking up front cover, then watching in horror as 2 'minions' come and flank you. I'd advise getting Grunt ASAP, for reasons obvious. Always remove shields on as many as you can before you try to kill them all. If there are 8 without sheilds, Concussive Shot, Cryo Blast and neural shock will stop them from getting near you, and you can wipe them out with some rapid shooting. 4 with shields, and all you powers are made useless (except overload).
like RedCaesar97 said though, keep at it. It gets easier as you go through, and by the time you get to later levels, you can ripcord most enimies very rapidly.
Unfortunately, Sentinal is one of the harder classes to do on Insanity, as Weapons are one of the biggest advantages you have. Use Throw a lot, and if you have Jack, use Pull then Throw (on the final mission I was a Soldier, with Samara and Jack, and I used this technique for an achievement. However, the power of the throw is increased massively if they are affected by pull when it is used)
I wish you the best!
like RedCaesar97 said though, keep at it. It gets easier as you go through, and by the time you get to later levels, you can ripcord most enimies very rapidly.
Unfortunately, Sentinal is one of the harder classes to do on Insanity, as Weapons are one of the biggest advantages you have. Use Throw a lot, and if you have Jack, use Pull then Throw (on the final mission I was a Soldier, with Samara and Jack, and I used this technique for an achievement. However, the power of the throw is increased massively if they are affected by pull when it is used)
I wish you the best!





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