Hi everyone.
I started a new playthrough of DA:O a few days ago to get ober ME3, and I am loving it. It is probably my 4th-5th playthrough of one of my favourite games ever.
Anyway, I have a question(probably already come up). When your party members start talking to eachother as you walk around, does the dialogue have to finish for it not to come up again, or one it has started is it gone? ....I ask this because it is getting annoying when I click on a door/NPC or whatever and the action activates just as I hear the first word of one of my party about to say something:(
Thank you
A question about some of the party banter
Débuté par
pablosplinter
, juil. 09 2012 11:13
#1
Posté 09 juillet 2012 - 11:13
#2
Posté 09 juillet 2012 - 12:24
I think that once they start to say something, it's been triggered and won't come up again. You'd have to reload to make certain you get to hear it properly.
It is indeed annoying if you transition or do something that makes you miss the banter, but you can always read/listen to them online if you really want to. It's not the same, I know, but you won't completely miss out.
It is indeed annoying if you transition or do something that makes you miss the banter, but you can always read/listen to them online if you really want to. It's not the same, I know, but you won't completely miss out.
#3
Posté 09 juillet 2012 - 12:25
Once the banter is initiated, that's it and it won't initiate again. I had the same issue you had with it a couple of times, and it was pretty annoying. If you're on the PC there might be a way to force the banter to occur again with the console?
Modifié par DuskWarden, 09 juillet 2012 - 12:26 .
#4
Posté 09 juillet 2012 - 04:50
Ok, thanks. I am surprised at this tbh. It would be better if you had to play it all the way through, or at least half of it.
#5
Posté 10 juillet 2012 - 07:12
It's a little annoying especially if you know you missed out on some ridiculously awesome banter. Is it safe to say that DAO has some of the best banter ever?





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