DLC Setting a BAD Precedent ?!?! What?!?!
#1
Posté 09 juillet 2012 - 06:35
The Good that it sets up for all Game companies is that you can't ignore the Ending for an trilogy, you can't rush a game out the door to milk your customers and fans without really reviewing the stories and if there is any changes to the mechanics of what you have promised, fans and customers needs to know prior to the actual release instead of having the fans and customers finding it out themselves once they spend the money.
These are all good precedents that is being set by the release of the EC.
What Xplay said was that it might dissuade Game Companies from taking chances, taking risks in their game development.
But what was the chances and risks ME3 took that results in the outcry, NOTHING. Multiplayer was their risk and it was overshadowed by the ending. The ending that was not the result of Risk taken, it was just written poorly that required additional explanation.
Synthesis , control, Destroy is not the results of Developers taking a chance in Artistic Story telling,
Mordin's Story line , Geth and Quarian's Story line , even the Blue rose of Ilum mini story line is what we expected for the ending. Gamers, Fans did not receive that.
How can anyone see ME3 Extended Cut and say that its setting a Bad Precedent, just play the game yourself, and get a huge Question Mark for what the hell just happened. If that was the result of what other Game Developers wanted to do and see it as a huge risk for their artistic Story Telling then I am very happpy that they are taking ME3 as their precedent and learning from it.
#2
Posté 09 juillet 2012 - 06:40
The chance BW took was multiplayer, and it was rather successful. Most everything there wasn't necessarily a risk, but either something they forgot or decided to change (I.E. the quest system), but it's not revolutionary. Their one true risk worked pretty well.
If anything, the EC is a good precedent since it makes it known to other game companies what happens when you spurn your fan base.Hopefully we won't be seeing anything like the abomination the original ending was from any other company.
#3
Posté 09 juillet 2012 - 06:43
TBH when the "gaming journalists" say "X game is setting a dangerous/bad precedent" feel free to ignore them. The last person who said that compared resistance's ending with ME3's ending and disregarded the existence of pre-existing pay-2-play ending DLCs other games have
#4
Posté 09 juillet 2012 - 06:44
You seem to be under the impression that xPlay is on your side. They are not. Media necessarily depends on EA's goodwill for developer interviews, early access, etc so there is a clear conflict of interests.How can anyone see ME3 Extended Cut and say that its setting a Bad Precedent
The "bad precedent" is customer feedback compromising the developers artistic integrity. Thing is, you can have all the artistic integrity you want as long as you're willing to do it as a hobby - otherwise, you may have to compromise if people don't like your ideas.
Actually, it proves just that. Bioware rushed the game, charged customers upfront and only finished the game three months later. Fans were unable to see through the transparent PR ploy that is EC, so... why exactly should companies *not* do that again?The Good that it sets up for all Game companies is that you can't ignore the Ending for an trilogy, you can't rush a game out the door to milk your customers
Modifié par AlexMBrennan, 09 juillet 2012 - 06:45 .
#5
Posté 09 juillet 2012 - 06:44
#6
Posté 09 juillet 2012 - 06:45
#7
Posté 09 juillet 2012 - 06:46
#8
Posté 09 juillet 2012 - 06:48
#9
Posté 09 juillet 2012 - 06:48
Hopefully this will make it so in the future more developers will listen to the fans.
#10
Posté 09 juillet 2012 - 06:49
Devs can tell their own story and should do so, and of course a whole trilogy is hard to finish with so many different choices to make. But that is no excuse for Bioware. Mass Effect was very early said to be a trilogy and choices and their results were meant to be the core of the game, but the ending now is like a satire on this concept, with three choices slapped onto the story for no understandable reasons. And the story since ME1 feels less and less as if it was really growing naturally, but more like "constructed"...
I really, truly hope devs in the game-industry learn from this and take their own franchises and the feelings of their customers and their expectations more serious. You still have the right to go your own ways and try to surprise your fans, but it should be pleasant surprises, not nihilistic and depressing ones...
#11
Posté 09 juillet 2012 - 06:50
It shows you there isn't anything you can do about a crap ending if you patch it with more detail and still have a crap ending. The lesson to be learned is you can't, "Patch stupid."
Modifié par Kel Riever, 09 juillet 2012 - 06:50 .
#12
Posté 09 juillet 2012 - 06:50
Shaleist wrote...
If future, stupid twist endings are dissuaded then it's a good thing. You're never being clever when a brand new antagonist hops out in the last 0.01% of your story.
Amen, getting tired of twist plots, and endings, sometimes a straightforward story is all that's needed.
#13
Posté 09 juillet 2012 - 06:50
#14
Posté 09 juillet 2012 - 06:50
And that problem is the perception that Video Game's absolutely MUST be considered a Great Art along the lines of picasso's paintings, tolkien's writings, and da vinci's inventions in order to be considered adult and successful.
If Gaming isn't a great snobbish artistic endeavour then doesn't that mean it's just for children after all?
It's positively ridiculous and completely wrong.
Game's don't have to be Art to be enjoyable, or worthy, or successful. They can be fantastic just being games. And there is not a thing childish about enjoying them for what they are.
That isn't to say games can't be Art. I am just saying they don't have to be.
Unfortunately that isn't how most people in the industry want to view it; and it's creating a really insidious and damaging form of elitism that is being used by the industry to try and undermine consumer rights so that they can do, and say, and act as they please without consequence.
IMO, someone needs to put a stop to it.
#15
Posté 09 juillet 2012 - 06:51
What risk? how will this change risk?
Modifié par Ninja Stan, 17 juillet 2012 - 11:08 .
#16
Posté 09 juillet 2012 - 06:53
Those Protheans wrote...
I still don't understand the risk part for their argument.
What risk? how will this change risk?[inappropriate comments removed]
This was stated even more directly than I could have. Well done.
Modifié par Ninja Stan, 17 juillet 2012 - 11:08 .
#17
Posté 09 juillet 2012 - 07:36
In my humble opinion, X-Play is full of it. It (like IGN) is overshadowed by a blatant conflict-of-interest.Novate wrote...
What Xplay said was that it might dissuade Game Companies from taking chances, taking risks in their game development.
But anyway, they're wrong. This won't dissuade game companies from taking chances. If they payed attention to the main criticisms at all, it will dissuade game companies from taking the wrong kinds of chances.
#18
Posté 09 juillet 2012 - 07:45
New standard policy is now to wait and see what the fan/purchaser reviews come out like then, after taking a small pinch of salt, make up my own mind.
#19
Posté 09 juillet 2012 - 09:46
Can I just point out that the film industry practically relys on it.
How many films have been changed ( for better or worse ) from their initial cut thanks to test screenings?
Not to mention - how many film endings have been changed due to 'Directors Cuts'?
So considering we get far more involved and absorbed into computer games than we usually do with movies. To say that changing things with DLC is a bad precedent is just retarded.
Modifié par Orkboy, 09 juillet 2012 - 09:47 .
#20
Posté 09 juillet 2012 - 09:52
Bioware isn't the first company to alter the endings of one of its games with DLC. In fact Bethesda did that relatively recently with Fallout 3, after fans criticized an ending where the main character was forced to sacrifice himself (via entering a radioactive room) when the main character potentially had a follower who was immune to radiation.
Modifié par Han Shot First, 09 juillet 2012 - 09:53 .
#21
Posté 09 juillet 2012 - 09:57
Those Protheans wrote...
I still don't understand the risk part for their argument.
What risk? how will this change risk?[inappropriate comments removed]
I love you<3
Modifié par Ninja Stan, 17 juillet 2012 - 11:09 .
#22
Posté 09 juillet 2012 - 09:58
FitScotGaymer wrote...
The opinion that IGNorant and G-Paid-4-Tv has on this issue is indictive of a problem that has been gaining traction in the gaming industry of late.
And that problem is the perception that Video Game's absolutely MUST be considered a Great Art along the lines of picasso's paintings, tolkien's writings, and da vinci's inventions in order to be considered adult and successful.
If Gaming isn't a great snobbish artistic endeavour then doesn't that mean it's just for children after all?
It's positively ridiculous and completely wrong.
Game's don't have to be Art to be enjoyable, or worthy, or successful. They can be fantastic just being games. And there is not a thing childish about enjoying them for what they are.
That isn't to say games can't be Art. I am just saying they don't have to be.
Unfortunately that isn't how most people in the industry want to view it; and it's creating a really insidious and damaging form of elitism that is being used by the industry to try and undermine consumer rights so that they can do, and say, and act as they please without consequence.
IMO, someone needs to put a stop to it.
Exceptionally well put. My thoughts exactly.
#23
Posté 09 juillet 2012 - 10:02
#24
Posté 09 juillet 2012 - 10:07
Modifié par Ninja Stan, 17 juillet 2012 - 11:09 .
#25
Posté 09 juillet 2012 - 10:11




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