If the Gaming Industry depended on the media like you said then ME would have been killed by Fox News when ME1 was released.AlexMBrennan wrote...
You seem to be under the impression that xPlay is on your side. They are not. Media necessarily depends on EA's goodwill for developer interviews, early access, etc so there is a clear conflict of interests.
The "bad precedent" is customer feedback compromising the developers artistic integrity. Thing is, you can have all the artistic integrity you want as long as you're willing to do it as a hobby - otherwise, you may have to compromise if people don't like your ideas.
Actually, it proves just that. Bioware rushed the game, charged customers upfront and only finished the game three months later. Fans were unable to see through the transparent PR ploy that is EC, so... why exactly should companies *not* do that again?
Insulting the Developer for no reason and sending petty death threats is a bad precedent especially when the angry "fans" were the minority.
ME3 wasn't rushed at all especially when its developement and production started alongside with ME2. It seems like you're using your opinion as a red herring.
Yet expecting the same antagonist and doing the generic ending solve anything.Shaleist wrote...
If future, stupid twist endings are dissuaded then it's a good thing. You're never being clever when a brand new antagonist hops out in the last 0.01% of your story.
Thats a paradox based on how ME is Bioware's story not our story.Vox Draco wrote...
The only good thing this whole controversy sparked is truly that other game-devs might pay more attention to their own franchises and their fans. Bioware did not fall flat on their noses because they took risks with this silly ending, but because the ending clearly violates everything prior to the Starchild and also doesn't keep up with the promises made by the previous games...not to mention the mood the advertisments put us fans in, like Retake Earth etc...never was reality and promise further apart than after the ending of ME3, EC or not...
Devs can tell their own story and should do so, and of course a whole trilogy is hard to finish with so many different choices to make. But that is no excuse for Bioware. Mass Effect was very early said to be a trilogy and choices and their results were meant to be the core of the game, but the ending now is like a satire on this concept, with three choices slapped onto the story for no understandable reasons. And the story since ME1 feels less and less as if it was really growing naturally, but more like "constructed"...
I really, truly hope devs in the game-industry learn from this and take their own franchises and the feelings of their customers and their expectations more serious. You still have the right to go your own ways and try to surprise your fans, but it should be pleasant surprises, not nihilistic and depressing ones...
How could you based on how they're rarely done in games.richard_rider wrote...
Amen, getting tired of twist plots, and endings, sometimes a straightforward story is all that's needed.
I guess you missed the "year of entitlement" then.Versus Omnibus wrote...
X-Play is just being paranoid that the EC will somehow ruin creativity in video games (which is bullsh!t).
Modifié par Blueprotoss, 09 juillet 2012 - 10:46 .




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