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Rannoch Reaper, and winning conventionally


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#126
Khajiit Jzargo

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D24O wrote...

Khajiit Jzargo wrote...

arial wrote...



therefore I will ask you "evidence"?

just because people rely on a website for information, does not automatically make that information credible. seriously its not hard to understand.

Are you seeing what your writing? and it's not just a few people, again it's mostly everyone.

Sorry to interject, but I think this is kind of a non issue. I think that it was made vunerable for gameplay purposes, which superceded the lore, or at the very least, as Teal said, being on earth the machine was weaker because it had to reduce its mass.

If it's done in the game, is cannon bro. Sorry, is even stated that the heavy weapons were in the shuttle because they can take down Reapers, it's canon.

#127
Sgt Stryker

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Khajiit Jzargo wrote...

Sgt Stryker wrote...

Khajiit Jzargo wrote...

Sgt Stryker wrote...

It sounds to me that the notion of "Hades Cannon = Destroyer with a big gun" is little more than a brain bug. Somebody at some point noticed that the two vehicles share a similar chassis, and therefore concluded that a Hades Cannon is a special type of Reaper, despite no dialogue or Codex entries from the game itself to suggest this is true. That same somebody decided to contribute the wiki. This misconception has unfortunately crept into the collective consciousness of ME fans, and that's the way the cookie crumbles.

So your saying that we as Mass Effect fans see as Reaper Destroyers and Hades cannons are actually the same thing? Because that's what I read, and that's absurd. But yet again, I've been awake for 35 hours.

Isn't that essentially what you're saying, when you say that Cains can take out Destroyers just as easily as they can Hades Cannons?

I do agree with that but that wasn't what I was saying. I'm arguing with Arial that Shepard took down a Destroyer with a cain, but he/she dissagress with me.

And I argue that Shepard didn't take down a Destroyer, but merely a Hades Cannon. I don't even think they are sentient. For all we know, they're just dumb machines with as much intelligence as a Mako, controlled remotely by actual Reapers.

#128
Sgt Stryker

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Khajiit Jzargo wrote...

D24O wrote...

Khajiit Jzargo wrote...

arial wrote...



therefore I will ask you "evidence"?

just because people rely on a website for information, does not automatically make that information credible. seriously its not hard to understand.

Are you seeing what your writing? and it's not just a few people, again it's mostly everyone.

Sorry to interject, but I think this is kind of a non issue. I think that it was made vunerable for gameplay purposes, which superceded the lore, or at the very least, as Teal said, being on earth the machine was weaker because it had to reduce its mass.

If it's done in the game, is cannon bro. Sorry, is even stated that the heavy weapons were in the shuttle because they can take down Reapers, it's canon.

So all aspects of the game (Codex, cutscenes, dialogue, gameplay mechanics) should be treated equally? What if there are obvious contradictions between these various elements? What happens then?

#129
D24O

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Khajiit Jzargo wrote...

If it's done in the game, is cannon bro. Sorry, is even stated that the heavy weapons were in the shuttle because they can take down Reapers, it's canon.

If so it was also because the canon was on the ground, which makes it much more vulnerable than in space. Granted we would probably be able to kill off quite a few before they caught on, but after a while they't just say f*** it and blast us from space.

#130
Khajiit Jzargo

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arial wrote...

Khajiit Jzargo wrote...

arial wrote...



therefore I will ask you "evidence"?

just because people rely on a website for information, does not automatically make that information credible. seriously its not hard to understand.

Are you seeing what your writing? and it's not just a few people, again it's mostly everyone.

yes I see what Im typing, a WIKI is writen by fans, fans can be mistaken. it is likely a mistaken fan wrote that article, and people like you who believe whatever they read immediately thought it was true. 

Anyways, im being called into work to fix a printer, Im done, have a good evenin crazy dude whos arguments are all based on a website anyone can change (which just for refrence, only makes you sound crazier)

Again, is more prove than anything you have provided me. You just keep telling me "I'm wrong"

Also, the website doesn't work so that you can just write whatever you want, is it watched by mods, that's common sense. Anyway, I won't stoop to your level and start calling you "crazy" anyway, I'll let you know if Mr.Gamble responds.

#131
LaughingDragon

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Question to the community:

Who here understands how big the milky way galaxy is?

There are enough ships to stop the reapers conventionally.

The game itself says 3-4 dreadnoughts can blow a reaper capital ship out of the sky.

What about kamikaze tactics? Suicide bomb the reapers like Zerg.

Modifié par LaughingDragon, 09 juillet 2012 - 09:16 .


#132
Khajiit Jzargo

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Sgt Stryker wrote...

Khajiit Jzargo wrote...

D24O wrote...

Khajiit Jzargo wrote...

arial wrote...



therefore I will ask you "evidence"?

just because people rely on a website for information, does not automatically make that information credible. seriously its not hard to understand.

Are you seeing what your writing? and it's not just a few people, again it's mostly everyone.

Sorry to interject, but I think this is kind of a non issue. I think that it was made vunerable for gameplay purposes, which superceded the lore, or at the very least, as Teal said, being on earth the machine was weaker because it had to reduce its mass.

If it's done in the game, is cannon bro. Sorry, is even stated that the heavy weapons were in the shuttle because they can take down Reapers, it's canon.

So all aspects of the game (Codex, cutscenes, dialogue, gameplay mechanics) should be treated equally? What if there are obvious contradictions between these various elements? What happens then?

That hasn't happen, false anology.

#133
Guest_Rubios_*

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Jamie9 wrote...

A random BSN-er plays Mass Effect 3.

Every character in that game told him he couldn't beat the Reapers conventionally.

Goes ahead and tries to beat the Reapers conventionally.

Cycle dies.



#134
Khajiit Jzargo

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D24O wrote...

Khajiit Jzargo wrote...

If it's done in the game, is cannon bro. Sorry, is even stated that the heavy weapons were in the shuttle because they can take down Reapers, it's canon.

If so it was also because the canon was on the ground, which makes it much more vulnerable than in space. Granted we would probably be able to kill off quite a few before they caught on, but after a while they't just say f*** it and blast us from space.

The ground were Reaper Destroyers, not Capital ships. Their are different kinds incase you don't know.

#135
D24O

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Khajiit Jzargo wrote...
The ground were Reaper Destroyers, not Capital ships. Their are different kinds incase you don't know.

This is getting very personal. I've played the game yes, and we're not talking about capital ships.

Modifié par D24O, 09 juillet 2012 - 09:18 .


#136
Tealjaker94

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LaughingDragon wrote...

Question to the community:

Who here understands how big the milky way galaxy is?

There are enough ships to stop the reapers conventionally.

The game itself says 3-4 dreadnoughts can blow a reaper capital ship out of the sky.

What about kamikaze tactics? Suicide bomb the reapers like Zerg.

Galactic Dreadnought Count
Turians: 39
Geth: ~30
Asari: 20+DA
Salarians: 16
Quarians: ~10(Not true dreadnoughts)
Humans: 9
Volus: 1

Reapers: Hundreds? At least. Thousands? Probably. Millions? Maybe.

Modifié par Tealjaker94, 09 juillet 2012 - 09:27 .


#137
Sgt Stryker

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Khajiit Jzargo wrote...

Sgt Stryker wrote...

Khajiit Jzargo wrote...

D24O wrote...

Khajiit Jzargo wrote...

arial wrote...



therefore I will ask you "evidence"?

just because people rely on a website for information, does not automatically make that information credible. seriously its not hard to understand.

Are you seeing what your writing? and it's not just a few people, again it's mostly everyone.

Sorry to interject, but I think this is kind of a non issue. I think that it was made vunerable for gameplay purposes, which superceded the lore, or at the very least, as Teal said, being on earth the machine was weaker because it had to reduce its mass.

If it's done in the game, is cannon bro. Sorry, is even stated that the heavy weapons were in the shuttle because they can take down Reapers, it's canon.

So all aspects of the game (Codex, cutscenes, dialogue, gameplay mechanics) should be treated equally? What if there are obvious contradictions between these various elements? What happens then?

That hasn't happen, false anology.

If I can see a Cain projectile with my eyes, then that's already enough of a contradiction for me. If I can revive Legion or EDI with Medigel, then that's another contradiction. And don't even get me started on the thermal clip silliness.

#138
Khajiit Jzargo

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Sgt Stryker wrote...

Khajiit Jzargo wrote...

Sgt Stryker wrote...

Khajiit Jzargo wrote...

Sgt Stryker wrote...

It sounds to me that the notion of "Hades Cannon = Destroyer with a big gun" is little more than a brain bug. Somebody at some point noticed that the two vehicles share a similar chassis, and therefore concluded that a Hades Cannon is a special type of Reaper, despite no dialogue or Codex entries from the game itself to suggest this is true. That same somebody decided to contribute the wiki. This misconception has unfortunately crept into the collective consciousness of ME fans, and that's the way the cookie crumbles.

So your saying that we as Mass Effect fans see as Reaper Destroyers and Hades cannons are actually the same thing? Because that's what I read, and that's absurd. But yet again, I've been awake for 35 hours.

Isn't that essentially what you're saying, when you say that Cains can take out Destroyers just as easily as they can Hades Cannons?

I do agree with that but that wasn't what I was saying. I'm arguing with Arial that Shepard took down a Destroyer with a cain, but he/she dissagress with me.

And I argue that Shepard didn't take down a Destroyer, but merely a Hades Cannon. I don't even think they are sentient. For all we know, they're just dumb machines with as much intelligence as a Mako, controlled remotely by actual Reapers.

So the circle begins again.

#139
Jamie9

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LaughingDragon wrote...

Question to the community:

Who here understands how big the milky way galaxy is?

There are enough ships to stop the reapers conventionally.

The game itself says 3-4 dreadnoughts can blow a reaper capital ship out of the sky.

What about kamikaze tactics? Suicide bomb the reapers like Zerg.


My memory fails me, but I'm sure we were actually told the exact amount of dreadnoughts there are, due to the Treaty of such-and-such (memory...).

Kamikaze tactics don't work on Reapers. We can't go at FTL because the Reapers designed our tech.

#140
Khajiit Jzargo

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D24O wrote...

Khajiit Jzargo wrote...
The ground were Reaper Destroyers, not Capital ships. Their are different kinds incase you don't know.

This is getting very personal. I've played the game yes, and we're not talking about capital ships.

You seem to be getting huffy? what's wrong. Anyway, Destroyers work on ground, not air.

#141
Pitznik

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Hades Cannon is referred in game as "Hades Cannon" or even "turret". While it shares some design with Reaper Destroyer, it also has differences. If game itself doesn't confirm what wiki says, wiki is most likely wrong. We have only visual data, everything else is just an interpretation.

Posted Image

Posted Image

#142
D24O

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Khajiit Jzargo wrote...

So the circle begins again.

I have to ask, what was the point of this whole thing? I wasn't following too closely.

#143
D24O

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Khajiit Jzargo wrote...

You seem to be getting huffy? what's wrong. Anyway, Destroyers work on ground, not air.

There's no need for us to fight and insult each other, debate, sure, but we're talking about machines in a video game, it's not that serious. But destroyers are in the last space battle cutscene, they fly too.

#144
Apollo-XL5

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Could the fleet defeat the reaper fleet at earth?

possibly...

Could that fleet defeat every reaper in the galaxy?

No way, it is not possible.

People seem to forget that the reapers are not just set up at earth, there are millions all over the galaxy. The glaxay fleet was the biggest fleet every galactic race could put together, but it never had a chance against the overwhelming fleet that the reapers had. That is why they had the crucible.

#145
Khajiit Jzargo

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Sgt Stryker wrote...

If I can see a Cain projectile with my eyes, then that's already enough of a contradiction for me. If I can revive Legion or EDI with Medigel, then that's another contradiction. And don't even get me started on the thermal clip silliness.

Those things are original game mechanics. The sequence on Priority Earth with the Destroyer (Or hades cannon for you) was purposlely added to the game to be taken down by a cain, they wouldn't add that scene and contradict themselves by putting that scene only for gameplay matters, rather than Mass Effect as a whole. The shuttle who even got shot down was carrying cains, and Steve Cortez even tells you that shuttle was carrying weapons specifically to take it down.

#146
LaughingDragon

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Tealjaker94 wrote...

LaughingDragon wrote...

Question to the community:

Who here understands how big the milky way galaxy is?

There are enough ships to stop the reapers conventionally.

The game itself says 3-4 dreadnoughts can blow a reaper capital ship out of the sky.

What about kamikaze tactics? Suicide bomb the reapers like Zerg.

Galactic Dreadnought Count
Turians: 39
Geth: ~30
Asari: 20+DA
Salarians: 16
Quarians: ~10(Not true dreadnoughts)
Humans: 9
Volus: 1

Reapers: Hundreds


Assuming your count is accurate - 125 dreadnoughts - that means 31 reaper capital ships can be destroyed PER VOLLEY. 

And the count doesn't factor in non-dreadnought class warships - what is the count on those? 

This doesn't count Rachni fleet (which there should have been), it doesn't count mercenary ships, or cerberus vessels, it doesn't include special geth ships (like that ridiculously powerful dreadnought at rannoch)

Modifié par LaughingDragon, 09 juillet 2012 - 09:32 .


#147
Khajiit Jzargo

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D24O wrote...

Khajiit Jzargo wrote...

You seem to be getting huffy? what's wrong. Anyway, Destroyers work on ground, not air.

There's no need for us to fight and insult each other, debate, sure, but we're talking about machines in a video game, it's not that serious. But destroyers are in the last space battle cutscene, they fly too.

Your the one who said "This is getting personal", and yes they fly, but the ones we encounter in ME are only in ground and they can be taken down by cains.

#148
Khajiit Jzargo

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D24O wrote...

Khajiit Jzargo wrote...

So the circle begins again.

I have to ask, what was the point of this whole thing? I wasn't following too closely.

I don't know, he felt the need to use some weird logic on me.

#149
arial

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Pitznik wrote...

Hades Cannon is referred in game as "Hades Cannon" or even "turret". While it shares some design with Reaper Destroyer, it also has differences. If game itself doesn't confirm what wiki says, wiki is most likely wrong. We have only visual data, everything else is just an interpretation.

Posted Image

Posted Image



#150
Tealjaker94

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LaughingDragon wrote...

Tealjaker94 wrote...

LaughingDragon wrote...

Question to the community:

Who here understands how big the milky way galaxy is?

There are enough ships to stop the reapers conventionally.

The game itself says 3-4 dreadnoughts can blow a reaper capital ship out of the sky.

What about kamikaze tactics? Suicide bomb the reapers like Zerg.

Galactic Dreadnought Count
Turians: 39
Geth: ~30
Asari: 20+DA
Salarians: 16
Quarians: ~10(Not true dreadnoughts)
Humans: 9
Volus: 1

Reapers: Hundreds


Assuming your count is accurate - 125 dreadnoughts - that means 31 reaper capital ships can be destroyed PER VOLLEY. 

And the dreadnought count doesn't factor in non-dreadnought class warships. 

This doesn't count Rachni fleet (which there should have been), it doesn't count mercenary ships, or cerberus vessels, it doesn't include special geth ships (like that ridiculously powerful dreadnought at rannoch)

No. The Codex says a fair fight is 3-4 dreadnoughts per capital ship. It could go either way. I also didn't include destroyers and I'm probably lowballing the capital ship count.