anarex wrote...
This whole thread is disturbing. I read this article once on the escapist from a higher up at Bethsda that talked about the importance of making games as easy as possible. Here, found it
http://www.gamasutra...php?story=22313
Assuming this poster is not a troll, and I don't think he is, its proof the author's idea had some merit. More and more people like this poster are playing games now, and not just casual games. Whats more, they demand to be treated as thou they have been playing games all their life. I am not ok with this.
Look at this quote from Bethsda, "Your easiest setting should basically be push button, win game. You will think that it can't be made easier, that there are no wall missions. You will be wrong. Make it easier.Give them an out."
The problem is that you can't program two different games. The easiest setting is still using the same basic game mechanics. Dumbing down games this far makes even the highest difficulty setting trivial for experienced players.
Take Fallout 3 for example, since that was a Bethsda game. Even on Very Hard, Fallout 3 is a cake walk after about the 5 hour mark. Do you remember the final boss in Fallout 3? Oh wait, there was no final boss. You just walk along side this massive nuke throwing laser shooting ultimate engine of doom as he does all the work for you. Gaxe, is why there was no final boss in Fallout 3. Designers are not going to make one game with a boss on very hard and no boss on very easy. It just won't ever happen.
Dragon Age was in development for I think five years. Its Bioware's first attempt to create its own fantasy world and rule set. In less than a month people have completely figured out how to build the best characters and run through the game without any real resistance. The worst part being that the best builds don't even require any serious micro management to absolutely just tear through content. Thats sad. I expected there to be no best build, only the best build for this situation. I never imagined there would be a simple method to run nightmare without worry.
But, this thread is why. You just can't make games hard anymore. People get very upset. Its not like experienced players did not go through these problems. We just had them happen at a much younger age. I got seriously stuck in RPGs before when I was a kid all the time. I messed up characters, didn't understand party balance, and didn't know how to spot powerful and useless abilities at glance. It just takes time. These skills absoultely transfer over from game to game.
Dragon age introduced something that is relatively new for people that have never played MMORPGS, crowd control and aggro management. I promise you, if stick with it you will "get" these concepts and be able to use them in tons of games. It just takes time and experience like everything else.
If developers cater to people who just decided to try out real games its only going to make it so experienced gamers have nothing to play. I have no idea why new gamers aren't required to go through the same basic training we all had to deal with.
a resounding AMEN!!!
AAA+ post mate.




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