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Bioware is completely out of touch with their fanbase.


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#101
jetfire118

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@AresKeith Bio needs to release ME1 for ps3 NOOOOOW! >_>

#102
AresKeith

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jetfire118 wrote...

@AresKeith Bio needs to release ME1 for ps3 NOOOOOW! >_>


they can't Microsoft wants to get pissy and claim it Image IPB

#103
jetfire118

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AresKeith wrote...

jetfire118 wrote...

@AresKeith Bio needs to release ME1 for ps3 NOOOOOW! >_>


they can't Microsoft wants to get pissy and claim it Image IPB


Dammit Microsoft...you can keep your halo and gears but LEZ ME HAVZ MASS EFFECTZ 1!!! :crying:

#104
darkiddd

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jetfire118 wrote...

AresKeith wrote...

jetfire118 wrote...

@AresKeith Bio needs to release ME1 for ps3 NOOOOOW! >_>


they can't Microsoft wants to get pissy and claim it Image IPB


Dammit Microsoft...you can keep your halo and gears but LEZ ME HAVZ MASS EFFECTZ 1!!! :crying:


I played it on steam. And the major choices I made in the game were the same ones I made on the Mass Effect 2 prologue comic to continue. 

It worked for me because I always play with sheploo.

#105
AresKeith

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I said the exact samething lol, all we have is God of War, give us ME1 damn it lol

#106
corporal doody

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SNascimento wrote...

Well, not being in touch with most poeple here is a good thing in my books.


i kinda have to agree with this. the BSN is toxic

#107
jetfire118

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AresKeith wrote...

I said the exact samething lol, all we have is God of War, give us ME1 damn it lol


Lol along side Killzone and uncharted xD But killzone will take like 4 damn years and uncharted is long gone :( soo all we have is God of War like you said xDD 

#108
wizardryforever

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Terror_K wrote...

What surprises me is how people can still stick up for and support BioWare given how badly they've treated their fanbase, all the outright lies they've told us and the way they're making their games lately.

Seriously, what at all was satisfying and even "good" about ME3 beyond the combat as far as being the third part of a trilogy goes? How can you or anybody defend BioWare for pumping out a game so misfocused with so much autodialogue, so few choices, so much linearity, a horrible conclusion, etc.?

I don't have a major problem with BioWare branching out as a studio, but they shouldn't go about messing with their existing series' part the way through and purposefully dumbing them down for the sake of broad appeal to the point where they aren't even aimed at the same audience with the sequels as they were for the original entry. Simply put, if BioWare want to make a more story-driven, cinematic CoD clone then so be it, but that doesn't mean they need to gradually turn Mass Effect into that over time. The same goes with Dragon Age going from a hardcore, epic PC fantasy RPG into a hack'n'slash console action game.

Ever since EA took the helm, BioWare games have become these rush, half-assed affairs that keep taking choice and control away from the player more and more. BioWare are on their way to just making the same types of games as every other developer now... joining the Assassin's Creeds, Uncharteds, Batman Arkham games, etc.

I defend Bioware because I have the audacity to speak out against the majority opinion if I feel it is being viciously unfair.  I have a tendency to support the underdog in arguments anyway, but in cases like this one, it's my sense of righteous indignation that flares up.  While that may be a little dramatic, it's no less so than what everyone else has been saying.

What was satisfying?  How about how they wrapped up all the major story arcs?  The genophage, the Quarian/Geth conflict, the Reaper war, the fate of Cerberus, and so on.  The sheer amount of dialogue with your squadmates is amazing, especially when the speak to each other.  In the previous games, squadmates would barely acknowledge each other's existence, let alone converse.  Weapon customization has returned, powers evolve in ways that encourage customization, there's more armor diversity.  All the RPG aspects that you and so many others complained wasn't in ME2 have been improved.  We get closure with our squadmates, we get to shape the galaxy in an epic struggle against impossible odds like never before, we get to visit the homeworlds of four races that we've never been to before, as well as Earth.  What was good about it?  Oh, I guess nothing.  <_<

And for the love of God, stop with this "dumbing down" nonsense.  So many people throw that around, and it makes you seem smug and condescending just because you play RPGs.  Newsflash: RPGs don't require as much thought as you think they do.  You don't have to be smart to play and enjoy RPGs, nor do you need to be dumb to enjoy shooters.  Furthermore, shooters have as much or more variety as RPGs do, so generalizing them is incredibly disingenuous.  And who are you to say what Bioware should be doing as a company?  You may be a customer, but that doesn't make you qualified to give them business advice.  You're entitled to your opinion, of course, but you might try using less in the way of sweeping generalizations when you express it.

Player agency is not gone, nor will it ever be.  But you need to understand that most people don't want or need to control every tiny aspect about their character to have fun and enjoy a game.  Furthermore, I like to believe that most people can actually enjoy a game even if it doesn't fit their exact specifications for a perfect game in their preferred genre.

*end rage*

#109
jetfire118

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wizardryforever wrote...

Terror_K wrote...

What surprises me is how people can still stick up for and support BioWare given how badly they've treated their fanbase, all the outright lies they've told us and the way they're making their games lately.

Seriously, what at all was satisfying and even "good" about ME3 beyond the combat as far as being the third part of a trilogy goes? How can you or anybody defend BioWare for pumping out a game so misfocused with so much autodialogue, so few choices, so much linearity, a horrible conclusion, etc.?

I don't have a major problem with BioWare branching out as a studio, but they shouldn't go about messing with their existing series' part the way through and purposefully dumbing them down for the sake of broad appeal to the point where they aren't even aimed at the same audience with the sequels as they were for the original entry. Simply put, if BioWare want to make a more story-driven, cinematic CoD clone then so be it, but that doesn't mean they need to gradually turn Mass Effect into that over time. The same goes with Dragon Age going from a hardcore, epic PC fantasy RPG into a hack'n'slash console action game.

Ever since EA took the helm, BioWare games have become these rush, half-assed affairs that keep taking choice and control away from the player more and more. BioWare are on their way to just making the same types of games as every other developer now... joining the Assassin's Creeds, Uncharteds, Batman Arkham games, etc.

I defend Bioware because I have the audacity to speak out against the majority opinion if I feel it is being viciously unfair.  I have a tendency to support the underdog in arguments anyway, but in cases like this one, it's my sense of righteous indignation that flares up.  While that may be a little dramatic, it's no less so than what everyone else has been saying.

What was satisfying?  How about how they wrapped up all the major story arcs?  The genophage, the Quarian/Geth conflict, the Reaper war, the fate of Cerberus, and so on.  The sheer amount of dialogue with your squadmates is amazing, especially when the speak to each other.  In the previous games, squadmates would barely acknowledge each other's existence, let alone converse.  Weapon customization has returned, powers evolve in ways that encourage customization, there's more armor diversity.  All the RPG aspects that you and so many others complained wasn't in ME2 have been improved.  We get closure with our squadmates, we get to shape the galaxy in an epic struggle against impossible odds like never before, we get to visit the homeworlds of four races that we've never been to before, as well as Earth.  What was good about it?  Oh, I guess nothing.  <_<

And for the love of God, stop with this "dumbing down" nonsense.  So many people throw that around, and it makes you seem smug and condescending just because you play RPGs.  Newsflash: RPGs don't require as much thought as you think they do.  You don't have to be smart to play and enjoy RPGs, nor do you need to be dumb to enjoy shooters.  Furthermore, shooters have as much or more variety as RPGs do, so generalizing them is incredibly disingenuous.  And who are you to say what Bioware should be doing as a company?  You may be a customer, but that doesn't make you qualified to give them business advice.  You're entitled to your opinion, of course, but you might try using less in the way of sweeping generalizations when you express it.

Player agency is not gone, nor will it ever be.  But you need to understand that most people don't want or need to control every tiny aspect about their character to have fun and enjoy a game.  Furthermore, I like to believe that most people can actually enjoy a game even if it doesn't fit their exact specifications for a perfect game in their preferred genre.

*end rage*


QTF....well played...well played..

#110
MegaSovereign

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No offense but some of you guys act like a**holes so I don't really blame them for not reading the forums.

#111
Iakus

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wizardryforever wrote...


Player agency is not gone, nor will it ever be.  But you need to understand that most people don't want or need to control every tiny aspect about their character to have fun and enjoy a game.  Furthermore, I like to believe that most people can actually enjoy a game even if it doesn't fit their exact specifications for a perfect game in their preferred genre.


But in the end, when it mattered most, agency was gone.

#112
Blueprotoss

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darkiddd wrote...
It was. I just wanted to make an easy joke ^_^

sorry for ruining the joke then.

Modifié par Blueprotoss, 10 juillet 2012 - 04:53 .


#113
Blueprotoss

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AresKeith wrote...

robertm2 wrote...

why would they care about the core fans who helped make them popular and supported them in the early days when they can take the ea route and just make everything "more accessible". that means more money for them so screw the people that actually care. if it really bothers you just buy the games used.


EA waged war on Used and rental games from them

Yet you forget to mention Warner Bros, THQ, 2K, and Ubisoft.

#114
Ztrobos

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iakus wrote...

wizardryforever wrote...


Player agency is not gone, nor will it ever be.  But you need to understand that most people don't want or need to control every tiny aspect about their character to have fun and enjoy a game.  Furthermore, I like to believe that most people can actually enjoy a game even if it doesn't fit their exact specifications for a perfect game in their preferred genre.


But in the end, when it mattered most, agency was gone.


Choosing the fate of all life is'nt enough for ya'? What most "fans" really want is a pink option to go back in time and fix everything so that everything is fine and nobody dies, also Javek finds a surviving prothean colony where his children can live

. Just make the hard choice and own it.

#115
SpiderFan1217

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FAILED thread is full of FAIL.

#116
The Spamming Troll

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SpiderFan1217 wrote...

FAILED thread is full of FAIL.


oh!

#117
shurikenmanta

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Blueprotoss wrote...

AresKeith wrote...

robertm2 wrote...

why would they care about the core fans who helped make them popular and supported them in the early days when they can take the ea route and just make everything "more accessible". that means more money for them so screw the people that actually care. if it really bothers you just buy the games used.


EA waged war on Used and rental games from them

Yet you forget to mention Warner Bros, THQ, 2K, and Ubisoft.


That is balderdash. We all know that they are all puppet companies controlled by the global cabal that is EA GAYMZ.

#118
Seifer006

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Terror_K wrote...

They just care about their new fanbase now, which is essentially the casual and mainstream gamer. The average CoD fanatic basically. To sum it up, they're abandoning the nerds for the jocks.

Actually, technically they're trying to get both audiences from where I'm sitting, but it's not working. They'd clearly rather pander to the masses than please old fans, that's pretty damn clear from how they're going. Everything BioWare used to touch was gold up to DAO... now it's just all half-assed and weaksauce. And it's pretty damn clear they have no intention of turning things around.


This.

I agree with this. Though I hope Bioware realizes their mistake. There's still hope for the company IMO.....but I definitely will be much more cautious of future Bioware games.

No More Pre-Orders

#119
Seifer006

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AresKeith wrote...

I said the exact samething lol, all we have is God of War, give us ME1 damn it lol


i was disappointed with GOW3........the war was patheitc. the gods were weak and couldn't fight. poseidon and hades perfect examples

#120
Seifer006

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darkiddd wrote...

I just can't understand many decisions they have taken since DA2. And after Mass Effect 3 and its ending they proved DA2 wasn't an isolated case but a tendency.

-How couldn't they aticipate the original ending was bad in every way? No closure, no choice, no aswers, no sense of accomplishment, no impact, no differences, and so many plot holes...

-How could they underestimate so much the massive negative impact this would have amongst the fans? How could they think their rushed and bad written ending was good or would go unnoticed?

-How couldn't they realize their prompt to buy more dlc content after the poor ending was a slap to the face to the fans and would enrage even more? I mean... seriously? 

-Why in the last moment of the game they didn't go for indoctrination when there's so much evidence during the game that there was actually indoctrination? the dreams, you and the boy burning together in one of them, the signs of caution near the boy, and so many more... It's evident it wasn't just stress but at some point of development they thought indoctrination wouldn't be good when it was actually a mind blowing addition to the story (if after that we had faced the reapers one last time)

-Why didn't they delete the indoctrination hints during the game if they considered (mistakenly) indoctrination wouldn't be good in the last moments of the game? why maintain it but not go entirely for it adding more confusion to the horrible ending? 

-Why didn't they take more time with the EC, which was their last saving grace to save the series? Why only retcon everything poorly with some new scenes and changing a bit others? Why not change the ending? Or go for the indoctrination theory? Or add cut conversations that were mind blowing like this one in the EC:   

-Why are they so smug and prideful to maintain their statements and their half assed ending (retconning everything) and not even include the previous conversation when the vast majority of the community wanted it on the new content? Why not admit they did an epic fail in the histoy of video games? (a fail even bigger than Deception and oh boy... that was a very big fail... by the way where's the fix they promised?)

-Why include a reject option in the EC only to lose no matter your EMS? You don't like our endings? SO BE IT! Another slap to the face...

-Why did Gamble say they couldn't anticipate how much the fans wanted closure? Really? After 90+ hours you couldn't imagine we would want closure? But of course he lied, they knew and still they didn't give what we wanted. Were they rushed? Were they tired? Were they so blind and lacked so much common sense when they wrote the ending? I don't know but what they ended up doing was just :unsure:




you should read my review. think you'll agree

#121
AresKeith

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Seifer006 wrote...

AresKeith wrote...

I said the exact samething lol, all we have is God of War, give us ME1 damn it lol


i was disappointed with GOW3........the war was patheitc. the gods were weak and couldn't fight. poseidon and hades perfect examples


thats why I played it on the hardest difficulty

one of the real problems was you never really fought the Titans when they turned on you

Modifié par AresKeith, 10 juillet 2012 - 06:15 .


#122
Terror_K

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wizardryforever wrote...

I defend Bioware because I have the audacity to speak out against the majority opinion if I feel it is being viciously unfair.  I have a tendency to support the underdog in arguments anyway, but in cases like this one, it's my sense of righteous indignation that flares up.  While that may be a little dramatic, it's no less so than what everyone else has been saying.


They don't deserve to be defended. Not after everything to do with DA2. Not after almost everything they said in the original ME3 Gameinformer article was a lie. Not after they couldn't even be bothered to make the import work properly and after they lied about being able to get the best outcomes in the vanilla game. Not after the awful endings. Not after how horribly linear ME3 was and that it was in no way satisfying in illustrating choices and consequences and was clearly never intended to be so given BioWare's comments and attitudes.

What was satisfying?  How about how they wrapped up all the major story arcs?  The genophage, the Quarian/Geth conflict, the Reaper war, the fate of Cerberus, and so on.


With a few execeptions, they tied them up poorly. The Genophage stuff was pretty decent for the most part, but suffered from previous choices not mattering. Who cares about Mordin and Wrex when some other putzes can just step in and take over, rendering them meaningless and taking away what made them special. The Quarian/Geth stuff was fairly good too, but also suffered from this. Too tied into getting silly numbers being high enough rather than actual consequences. What you did before didn't matter, it still ended up the same. The Reaper war was shockingly handled, with a lame Deus-Ex machina that gets shoehorned into things 20 minutes into the game with no foreshadowing at all and a stupid Starchild and all his BS. Cerberus was the worst of all: completely God-modded to the point of farcical unbelievability, even worse than in ME2.

The sheer amount of dialogue with your squadmates is amazing, especially when the speak to each other.  In the previous games, squadmates would barely acknowledge each other's existence, let alone converse.


Yeah. Except now you can barely have a conversation with them. It's either Zaeed or Kasumi all over again on the Normandy 80% of the time, or autodialogue taking over and making Shepard say things they wouldn't.

Weapon customization has returned, powers evolve in ways that encourage customization, there's more armor diversity.  All the RPG aspects that you and so many others complained wasn't in ME2 have been improved.


While there is a certain degree of truth in this, there is still the fact that pretty much all the RPG aspects are focused on combat now and are pretty damn simple. And while these aspects did take a step up from ME2, they are all factors that never should have suffered in the first place, and far more important RPG elements that didn't suffer as much in ME2 suffered in ME3 instead: namely the ones to do with roleplaying itself.

We get closure with our squadmates, we get to shape the galaxy in an epic struggle against impossible odds like never before, we get to visit the homeworlds of four races that we've never been to before, as well as Earth.  What was good about it?  Oh, I guess nothing.  <_<


We only get any real closure with squaddies who are still squaddies in ME3. With the exception of Mordin, the ME2 cast get pretty shafted in ME3 as a whole, especially if you romanced them. Kaidan and Ashley are pretty much treated the same and cut out of most of the game anyway. Tali only comes into play in the last third of the game, and for no real reason either (overall there's no reason the quarian/Geth conflict couldn't have come up as soon as you had The Normandy). The missions we go on on these homeworlds you mention are all incredibly linear and unsatisfying, especially Thessia. And all the while you're just building up an arbitrary number and getting them to build the "magic Reaper off-button" we were promised wasn't going to be in there in the first place. We don't get to shape the galaxy at all... it's all the damn same in every damn playthrough, because choices and consequences don't matter. If you're lucky you get two choices now and then which don't relate to what you've done and aren't all that different in the end. Who cares what you did to the Rachni Queen when there's going to be one under Reaper control whatever you do? Who cares about saving the Council or not when another one just steps in and does the same exact thing anyway.

People complained about the endings just being the same but with different colours, but the whole game is like this from start to finish: everything you did before doesn't matter and the plot shoehorns itself into just happening the same way anyway. If ME3 taught us anything, it's that nobody matters. Heck, Shepard doesn't even matter... it's pretty clear some substitute would have just stepped in named Jon Shepperd or Jean Shepherd or something if our character hadn't... not that he/she is even ours anymore in ME3.

And for the love of God, stop with this "dumbing down" nonsense.  So many people throw that around, and it makes you seem smug and condescending just because you play RPGs.  Newsflash: RPGs don't require as much thought as you think they do.  You don't have to be smart to play and enjoy RPGs, nor do you need to be dumb to enjoy shooters.


Tell that to game developers and publishers these days, not me. They're the ones creating overly simple games, not me.

Furthermore, shooters have as much or more variety as RPGs do, so generalizing them is incredibly disingenuous.  And who are you to say what Bioware should be doing as a company?  You may be a customer, but that doesn't make you qualified to give them business advice.  You're entitled to your opinion, of course, but you might try using less in the way of sweeping generalizations when you express it.


I enjoy shooters too. My favourite game of all time is the original Unreal Tournament, and I also enjoy the likes of Quake, Doom, Duke Nukem, Half-Life, TF2, Gears of War, Halo and even the early CoDs. But that's not what I came to Mass Effect for and why I play the game, and BioWare don't need to make their games more action-oriented and simple because CoD and the like are today's "in thing."

Player agency is not gone, nor will it ever be.  But you need to understand that most people don't want or need to control every tiny aspect about their character to have fun and enjoy a game.  Furthermore, I like to believe that most people can actually enjoy a game even if it doesn't fit their exact specifications for a perfect game in their preferred genre.


It's going more and more lately. Look at the amount of games these days that fill what should be gameplay with far too many moments where the player doesn't even have control. How many games are more cutscenes and prescripted moments of the player being thrown around by an explosion or crash or something than actual gameplay? Mass Effect 3 doesn't fail because it's a bad game, but it fails because it's a bad Mass Effect. It's bad at what Mass Effect was supposed to be about. Mass Effect was supposed to be a series about player choices and consequences facilitated through dialogue and actions. ME3 stripped dialogue so much in so many different ways and trivialised so much of what was supposed to matter from the other games it wasn't funny. It changed the series from one where players got to direct their Shepard's in a manner of their choosing and turned it into a linear experience that's almost completely the same every time with a character that's no longer even defined by the player. Shepard is no more yours or mine in ME3 than Nathan Drake, Batman or Ezio Auditore are now.

Ironically, it's action games that have been becoming more complex, deep and have been improving player agency lately, such as Uncharted, Batman AA & AC and Assassin's Creed. BioWare's RPGs used to already have a lot of the factors that today's action titles are incorporating, but now BioWare are cutting down on them and simplifying and moving away from the RPG towards the action. I can at least admire Naughty Dog, Rocksteady and UbiSoft for evolving over time, even if it is leading many of today's titles to be overly samey. BioWare are doing the opposite with RPGs now: slowly turning them into cinematic, story-driven action games more and more and still trying to claim they're RPGs. They're devolving the genre so they can jump on the same bandwagon as the others.

#123
RiouHotaru

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wizardryforever wrote...

Consider that if Bioware is out of touch with the fanbase, could it be because the fanbase is out of touch with them? Or even worse, out of touch with reality? I don't think this is entirely the fault of the developer and publisher. The consumer is not blameless.


This, there's an equal share of blame to go around.

Fans wound up having unrealistic expectations that the developer couldn't match.

The developer made assumptions about the fanbase

And the publisher...well, I don't know if EA did anything inparticular to Bioware, and there's no proof.  So far the evidence says EA actually didn't do much at all.  They didn't force multiplayer, they didn't write the endings, etc, etc.  EA's fault might just be that they happened to be EA.

#124
xsdob

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I find the amount of bashing rpg fans and bsn posters need to do to other genre's of games rather obsessive, almost like an insecurity reflex or something that makes them need to drag down other forms of games to make their games seem better.

Also makes me glad that as a more casual oriented genre gamer I can play call of duty, assassin's creed, batman, grand theft auto, mass effect, witcher 2, warhammer 40K, and bethesda exploration games and enjoy them all equally.

#125
Seifer006

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AresKeith wrote...

Seifer006 wrote...

AresKeith wrote...

I said the exact samething lol, all we have is God of War, give us ME1 damn it lol


i was disappointed with GOW3........the war was patheitc. the gods were weak and couldn't fight. poseidon and hades perfect examples


thats why I played it on the hardest difficulty

one of the real problems was you never really fought the Titans when they turned on you


oh man, speaking of the hardest difficulty. I played gow1,2 on god mode. WOW!
I still have memories:

gow1 - last battle took........hours and hours of trying to beat ares. my friend and I stayed up LATE into the night. he gave up but i kept trying and then finally, ares was defeated.

gow2 - that one path before you fight the huge titian. cant remember the place. it's some huge spiral where monsters after monsters keep coming. as you keep going down the spiral case.

the rage and frustration i had cant be put into words