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What do YOU want as some new SP DLC?


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158 réponses à ce sujet

#51
samurai crusade

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Vehicle exploration via a refitted hammerhead or mako. Possibly to Dekkuna or Kahje.
Confrontations and more dialogue with Harbinger, his role is too limited and unimportant.
Normandy needs to shoot something with the thanix cannon I worked so hard to upgrade.
Javik would like to help me kill a few leftover collectors (would aide multiplayer too!)

#52
taggen86

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i want an omega dlc above everything with a new game hub, romanceable aria, new enemies, new weapons etc.

#53
Trauma3x

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Take back afterlife
New armors (minus helmets)

#54
vitaro86

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N7 Side Mission Pack (ME1-2 style, exploration, Mako maybe, new areas not MP maps)
Priority: Earth Extended Cut (more missions on Earth)
Post Ending Content (LI reunion etc)

But most of all: FEWER AUTODIALOGE Patch!

#55
taggen86

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vitaro86 wrote...

But most of all: FEWER AUTODIALOGE Patch!


WORD. The lack of dialoge options in ME3 is by far my biggest problem with ME3. 

#56
spk64

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My Problem with ME3 is ME3.... (No, a little joke^^)
but really... most of you want a citadel or omega dlc!

For me, a DLC with this content must have a size about 3-4 GB!
Really anyone have seen the size of EC?
It is less than 2 gb and has only dialog scenes included (correct me if i'm wrong)
So if you all want a Omega and Citadel like ME1 and ME2, it needs a size over 3 GB!

I need and don't want a quick, do little quest in this little station DLC
I want a Omega with a size of Citadel from ME1 but improved and bigger.
Same with Citadel.... bigger as in ME1 and as the "Retake Omega"

It isn't a good idea for a DLC = to Big for a DLC = Perfect for a new game = but i don't want this = MDK :whistle:

Can i ask you something?
What do you thinking?

Modifié par spk64, 11 juillet 2012 - 03:56 .


#57
krizalid9999

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 From easiest to hardest for bioware : 

1 - Menu that generates choices from ME1 and ME2 so that we don't have to play another 60 hours just to change something ( that one should be real easy for them to do and should have been in from the start)
2 - more dialogues with LI , especially tali since she appears real late 
3 - retake Omega mission
5 - bring back SOS missions when scanning planets instead of only getting war assets.
4 - LI missions 
5 - fix miranda's face so that she looks like a human (lots of work on this one).

#58
G00N3R7883

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I think I might have posted this idea before, but it was a long time ago so ...

Firstly this is intended to be a very large chunk of content. Most DLCs (for all games by all developers) are too small in my opinion to provide good value for money.

The primary focus would be the Retake Omega idea that has been mentioned before. Probably start with Traynor telling Shepard about an unread message which turns out to be a request from Aria to meet on the Citadel. Go there, discuss the plan.

Then we, along with Aria (maybe as a new squadmate) and possibly the Blue Suns, Blood Pack and Eclipse, head over to Omega for a large scale battle with Cerberus. The action would be broken up by a couple of opportunities to assist civilians who had been hiding / captured. From the initial infiltration, to the final success, should be at least a couple of hours of gameplay.

After we are in control of Omega, it should become another quest hub like the Citadel. There should be opportunities to assist in repairing key areas. There should also be a few civilians / representatives of some of the minor races like Elcor, Volus, Hanar, etc who will give us quests of similar length and quality to the N7 missions. For example "my homeworld is under attack, please help evacuate some civs". I'd also like to see opportunities for our companions to get some R&R on Omega like they did on the Citadel, with new dialogue lines.

Some companion personal missions of a similar style to ME2 loyalty missions would be nice as well.

Yeah I know, I'm pretty demanding :D

#59
Epsilon330

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Give me back my darn Hammerhead already!
It wouldn't even be that hard to re-retcon back in. Just change Cortez's dialogue that references the attempted upgrades and the M-44's destruction, to dialogue that mentions the upgrades, and how the Normandy managed to pick the M-44 up from the research lab just as the attack started, or something.

Also, a trip back to Alchera would be nice. The storyline could go a bit like this.
Backstory: Alliance scouts have found unknown energy signatures emanating from the ice-planet of Alchera. Admiral Hackett wants you to investigate (Mission - Priority: Alchera, or Priority: Normandy Wreck).
Only available after Priority: Rannoch.

Due to maintenance required on the primary Kodiak, Cortez is unable to pilot the shuttle. Instead, one of your squadmates does (with some unique dialogue if James pilots it, referencing Priority: Mars).
Dotted around the mission are the MP Weapons. Picking them up unlocks them for use in the SP.
When descending (using the second Kodiak we never see get used), a Reaper Hades Cannon attacks the shuttle, sending it into a tailspin. It crashes about 1.5 miles away from the Normandy SR-1's wreck. You find that Alchera is being used as a Reaper Harvesting Plant for captured Terminus civilians, and that a second Human Reaper is being constructed. The only difference here is that this one is far more complete than the Proto-Reaper fought in ME2.
You and your squad fight your way from the shuttle. Shepard starts at 1 segment of health due to injuries sustained in the crash. Enemies include every type of Husk in the game, including indoctrinated Terminus Mercenaries, who act like Cerberus troops, albeit with more shielding and better weapons.
Eventually you reach the SR-1. After holding your ground a-la end of ME2's Horizon mission, EDI informs you that the Normandy SR-2A's Thanix Cannon could destroy the Harvesting Plant, which is several miles away. However, it requires manual targeting due to jamming frequencies, and so she suggests you use Admiral Xen's Targeting Laser. Another problem that arises is that the forces on Alchera are becoming aware of the SR-2A's presence, and that time is running out.
One of your squadmates will suggest dislodging the old M-35 Mako, which is still intact in ice. After using a Reaper Blackstar to break the ice, the team finds it is still in active condition.

The next segment plays like the Mako parts on Noveria, only with improved handling on the Mako, and against Brutes and Merc Turrets and vehicles, like the M-29 Grizzly. When you arrive at the facility, you fight your way in, leaving the Mako outside. You then fight your way to the Processing Chamber. After performing a bunch of hacking objectives (like the Device missions in the MP). the skylight opens, giving you a first look at the Human-Reaper, which looks like a Reaper Destroyer, only with a silver shell, and incomplete bodywork. Once you target it, EDI gives you time to escape back to the Mako before firing.

Once outside, you see a cutscene of the Thanix unfurling, and reducing the facility to rubble in a single shot. However, a metallic roar lets you know the fight isn't quite over; as the Human-Reaper Destroyer lurches up and goes after the team. You then fight the Reaper in the Mako (while "Reaper Chase" from the OST plays), shooting at the aforementioned exposed points to hurt it. When you defeat it, a cutscene plays of the Normandy entering the atmosphere, and the Mako hurtling into the Garage, with the Reaper not far behind. The Normandy then uses a point-blank Thanix shot to dispatch the Reaper.

The Mako is then also gained as a vehicle, and takes the place of the destroyed second Kodiak in the hangar.
War Assets:
Reaper Harvesting Plant Salvage
Normandy SR-1 Wreck
Human-Reaper Destroyer Hull-plating
Hades Cannon Remains

Whenever a vehicle mission is chosen, a Squad-Select-esque screen shows up, allowing you to choose between the Mako or Hammerhead for the mission.

Any thoughts?

Modifié par Epsilon330, 11 juillet 2012 - 05:18 .


#60
aj2070

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1) Retake Omega. Seems Aria hints she has something brewing all the way through Mass Effect 3.
2) Another (more) hub world(s).
3) Vehicles - maybe a Mako-Hammerhead love child?

#61
Raizo

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More hub worlds.

More interaction with existing squad mates and former ME2 squad mates.

More weapons, more armour customisation.

More exploration ( not that scanning crap ). Possibly the return of the Mako or the Hammerhead or maybe a brand new vehicle.

More storyline content and more closure.


So far I'm not exactly thrilled with the announcement of the 'Leviathan' dlc. I would be a lot happier with the often rumoured 'Retake Omega' dlc since I never liked the way Aria was in charge of Omega in ME2 and in ME3 we learn that Cerebus took over Omega and Aria is now hiding out on the Citadel ( I know the Omega thing happened off screen in a comic book but bioware has done a ****ty job with thier cross media lore by not explaining how and when all these things happened off screen ), Aria makes a big deal of re-taking Omega and it never happens in ME3. It's a whole lot of build up for nothing and I feel cheated. I feel that the 'Retake Omega' dlc ( if it does exist ) should take precedence over the 'Leviathan' dlc since that issue needs more closure.

#62
samurai crusade

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After seeing the mp announcement. I want a paladin shield for my Shepard. Or a sword for my infiltrator!

#63
Sil

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Click sig links, and you'll see!

#64
Eclipse merc

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plardman wrote...

1.Liara baby making

2.Retake Omega

3. Talk to EDI about space golf

3.5. Backing up EDI so if something were too destroy her she could be reinstalled on another hot bot.

3.5a Make sure the backup is stored in dark space outside the galaxy so that if something were to affect all sythetic life in the galaxy she could still be backed up.

4.Helping the refugee girl in the docking bay who's family isn't showing up too find a new home.

5. Put my asari reproduction mind essence stuff in a armes bank just in case I die so she can still have blue babies.



I like these ideas....

#65
Tazzmission

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rescuing jokers father and sister basicly planet tiptree mission

#66
Demadrio

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I want a mission wth the ELCOR. Either on one of their worlds where Shepard's team has to wear special mass effect armor, or on a world with gravity suitable for humans, where Elcor fight with amazing agility and jump around like John Carter on Barsoom.

The way I imagine it would be: teaming up with a special Elcor squadmate and a regular squadmate of your choice to rescue and elcor unit trapped on a planet that's overrun by husks of varying types.

The only way to get to the elcor unit is to activate a weapon that would destroy all enemies in a certain radius (think Death Blossom in The Last Starfighter). but first you have to fight your way through to reach the weapon (or, if your elcor squadmate is carrying it, to the optimal place to deploy it), and then you and your other squadmade protect the Elcor while he charges and activates the weapon.

PAYOFFS
1) Getting to hear your elcor squatmate say, in his flat, Eeyoresqe monotone, "Triumphantly: reap this, motherf*ckers."
2) A cutscene where the elcor unit kicks some serious ass as the rest of the husks still standing charge you all.
3) 250 war assets from the grateful Elcor.


Also, you know what would be cool? A mission on a volus world where they're all in loincloths or whatever and Shepard's team needs environmental suits. See what those bulbous badgers really look like!

#67
thehomeworld

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An expansion pack first and for most that not only adds new threats, opens up uncharted worlds, and gives us new mooks to fight it should also fix issues with the game we've all complained about fixes to old but also add in new dialogue, situations, and content with LI on ship, missions, and citadel, give all the dlc armor from back in the special offers time like I never got my KOA:the reckoning armor the content never worked, add mako and HH maps on UW, ect

If BW won't do the expansion pack they could do individual dlcs that wrap in update codes.

LI content for both ship and non ship crew to fix the old content look here: http://social.biowar.../index/11149071 BW should also do new content that add new situations, dialogue both in combat and on ship, new situations on citadel and ship, and maybe even an LI mission they still have things they want to do (some more then others I know) but BW can craft a mission that will allow each LI to ship and this mission isn't dependant on weather they are crew LI you can still make a mission for non crew LI it's just shep meets them there.

Mako uncharted world maps make them 100% explorable we can find and activate beacons of both reaper and prothean that will change things in ME3 dialogue and strategy wise for those who find them, minerals, sidequest items, and items to help shep physically in the war effort not just add to the ems score.

Shep centered especially if it actually uses establish weakness's he/she has against her/him. like shep being hackable, the chip in his head, indoctrination, and allow for shep character development as well as if shep has an LI development w/ them too.

Tali centered w/ dark energy, the geth, the fleet, or all of it. She has alot going on around her Not to mention with all that Xen dables in you could really have a horror tale in the making here LI shep or Garrus and friendshep can be exploited in different ways here. It seems Tali finds herself holding onto major galaxy changing finds so why not have the admiralty send her out to get another? W/ this dlc for LIshep get some serious relationship development and moments.

SB missions why can't Liara go to or she asks us to go do things? Another chance for horror or suspense and intense action.

Palvin mission we go ground side during the reaper war in a blackops mission for the Turian Hierarchy.

STG we team up with the STG to do something top secret

Spector  can be told by the council we must go alone or team up with other spectors (who don't want us dead for once) and do something dangerous for them maybe concerning the reapers maybe not.

Other suggestions I like

DLC that will allow us to win the war conventionally whenever we refuse StarChilds help (DLC that will gain us powerful allies / information)

Omega seems like that one was a red flag right there but as Para she better give me serious good reasons for helping her.

DLC that does more in depth about the reapers or the protheans war with the reapers

Illium & Feros: Shiala has come to Illium for supplies or help for Feros as it continues to fight against Reaper forces. As now Illium is under attack from Reapers, you rescue Shiala and taker her back to help her and the Feros colonists. Make this another 3 mission arc. Incorporate Mako back into the fold for these missions.

Modifié par thehomeworld, 11 juillet 2012 - 09:12 .


#68
Guest_FemaleMageFan_*

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POST DLC. New character--> like awakening.
New character will be a spy for one of the races(i would hope for asari but i doubt people would share the same preference)
Espionage type of feel to it.

Modifié par FemaleMageFan, 11 juillet 2012 - 09:19 .


#69
JamieCOTC

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1. Priority: Omega (series of small missions plus hub world mission)
2. Priority: Earth 2.0 DLC (Expand the Earth mission and include war assets at work)
3. Romance/ME2 Squadmate DLC (something like LotSB, but interchangeable w/ ALL ME1 & ME2 squads, possible LI stuff back on the Normandy w/ ME2 squads)
4. Shepard's Background DLC (a series of small missions dealing w/ either events or places involving Shepard's background)
5. Normandy Invasion (A traitor is found on the Normandy. A lot of the action takes place on the Normandy)

#70
spirosz

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ME2 Characters.

#71
DarthPounds

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I think a single player/multiplayer tie-in dlc would be nice. Something like if Javik discovered a new colony where a storehouse of Prothean warriors were in stasis. Maybe it starts out as a mystery; maybe the Reapers learn that they did not complete the previous cycle so they begin looking for this lost colony. You go to investigate and find the new colony of Protheans. They become war assets and once you beat the single player, the Protheans become playable in mulitiplayer.

#72
DarthPounds

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-I think it would be cool also if there were some kind of dlc where the command center on the Normandy was expanded or maybe Omega could be used as a Hub world/command center type deal where Shepard gained the ability to move assets to a certain theater of war. You could send the assets there and then when you went to that mission, you would see them there fighting or at least be able to tell that they were there. This could make the game reflect the urgency of the war if the assets you moved would either increase or decrease depending on when you went, who you sent there and who you came with, however long it takes you to go there and the outcome of your missions.

-Seeing missions dealing with the N7 program would be nice. Maybe you could run into people from Shepard's past and it helps to add to what he/she has to endure.
-Expanded Earth combat. Maybe you have to fight your way through war torn Earth in order to get to the new command station. In any case, I would love to see more of my assets fighting along with me.
-More Jack. Maybe have a new mission with Cerberus abducting biotics and turning in order to begin their Phoenix project. You are sent to disrupt these operations and if Jack, maybe even Miranda, survived the events of ME2, then they could accompany you.

#73
RinpocheSchnozberry

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I loved how Shepard's background was referenced several times in dialogue. I'd love a DLC that involved Shepard's origin though. That would be neat.

#74
WardyLion

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I support the use of Omega as a hub, available after the Take Back Omega DLC. One of the few things I disliked about ME3 was the fact that the Citadel was the only hub. Hell even in ME1 you could go back to Noveria or Ilos if you wanted. While they were not quite "hubs", they still had alternative stores!

#75
NOD-INFORMER37

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I wouldnt care much for ME3's SP unless the first one is made, but I'd probably go with;

- *A proper variety of endings
- Taking back Omega with Aria
- A chance to fight/visit Illium
- A training program, like ME1's Pinnacle Station