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This Online Content Plan STINKS


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#26
pipboy2000k

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Clearly.

A screen doesn't pop up upon "resume" or "load" saying "This saved game contains DLC, You must be logged in to access"

Clearly.

I've got a regular version from the store. I've already boycotted all steam games and d2d games for their crappy login reqs/patch services.

Modifié par pipboy2000k, 16 décembre 2009 - 09:38 .


#27
fdshfdsfhkshejkfhesfkels

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megapatato wrote...



This looks more as an antipiracy feature (or piracy antifeature) than anything else.


Well... if it is so, then it is doing the exact opposite, making legitimate customer angry :)





pipboy2000k wrote...



The cycle:



Online only content games ->

More failures in connection ->

More Pirated games getting around failures ->

less money from pc gamers ->

less pc games ->

no more pc games


I think:

Online only content games ->

More failures in connection ->

More Pirated games getting around failures ->

less money from pc gamers ->

companies that use online only content go broke ->

no more companies that use online only content ->

other companies take their place and learn from their lesson ->

customer is more happy, games get better.





Suilebhain wrote...



Why should I have to be connected to the Interenet to play a SINGLE USER GAME on my home computer? Is this just one more way for Big Brother to take hold of our home computers?


Why are you so displeased about that?

They just know when you are playng, what you are playng and what part of the game you've already played. Be happy, they can make better games knowing what you are doing on your gameplay time, and maybe make a DLC that is right for you :)

Also, risk about being connected on the net for hours during play are purely legend. Internet is a safe place if you got an hardware firewall, anyone who sells hardware firewall can reassure you :)

#28
Livanniah

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I've only gotten that message when my DLC weren't authorized - in fact I just loaded the game on the wife's machine without logging in and gasp - no message on the resume and Shale running around in her party and Sten standing there in full Warden Commander's armor....



Considering the complainants don't have a DA:O copy registered to their account this just screams of "I like to pirate but I can't find an easy workaround for the DLC" trolling considering you need a social network site login to get the DLC, and need to have a DA:O key registered to even get your first piece of DLC.



Fight the power or whatever - but I won't keep you from your next ICP concert or whatever it is you "hip kids" are doing these days.

#29
Sensorie

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pipboy2000k wrote...

Clearly.

A screen doesn't pop up upon "resume" or "load" saying "This saved game contains DLC, You must be logged in to access"

If you've already authorised previously, you won't need to do it again and you can play offline. I've had that message before, but that was when I was auto-logged in and tried to load my save game too quickly before authorisation could complete. If you're not logged in (and you don't auto-login), the game can't try to authorise, so providing you've already authorised previously, you should be able to play offline.

Never playing logged in, and only logging in for the purposes of updating, is the best way to avoid authorisation issues.

#30
Livanniah

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Good call Sensory - I had forgotten the "hit Resume immediately on load" issue when you have auto-login set - I did see that variant of the load issue a few times.

#31
lizardglenn

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I just started a game not connected to the net it started & let me load a savegame     i shut the game down then connected to the net started the game was auto logged in but could not load a savegame to play  due to this

Image IPB
which i have had at random other times  before along with my registered games promotion page here saying they did not exist at times

i really am getting sick of all of the drama involved with not just the DLC but the way the game interacts with this still very Beta site you just never seem to know when things will work ok  it may just be much better to hold off on the DLC till it comes out on disc if that ever happens & if all the issues are resolved

as far as the EA EULA   changes go i am less than impressed the said changes from the 16th Nov were shoved in my face on the 2nd Dec means they were spying on us for ages before i was ever given it in game to agree to

#32
Aerundel

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Suilebhain wrote...

Yeah, it's sort of like living in a busy city and leaving your front door unlocked. No thanks.

Besides, why play a game that requires me to introduce LAG due to communications bottlenecking? Suddenly, no matter how fast your CPU is, you are dependent on Verizon or Brighthouse to determine how smoothly your game runs. If it is a matter of protecting cinematic cutscenes, perhaps they should just offer us the choice of not using them.

Just because we CAN connect to the internet while playing, does not mean we should HAVE to. I mean, we COULD drive with our head out the window, it is not a good idea to do it.


Are you just making stuff up now, or are you posting from a 486? Learn to secure your computer or, as is probably the case, learn about how secure your computer already is simply by using Windows firewall + a router. You're worrying about trivial stuff, seriously.

The internet connection is used for authentication. It doesn't introduce any lag at all. The content's on your HDD - once it's installed, the only thing holding back performance is your own hardware. If you're complaining about having an open internet connection adversely affecting your CPU - stop it. You don't know what you're talking about.

#33
Aesir Rising

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Aerundel wrote...

Learn to secure your computer


Let me know how secure your computer is with that local service you know absolutely nothing about running on your computer.  Whether Bioware is using it to collect data about your PC you want them to have - or don't want them to have - is immaterial when you consider that it serves as yet another attack vector for 3rd parties to use for their own purposes.  You see any gaurantees anywhere in your EULA about this service being hack-proof?  Any guarantees that the IP this DRM service connects to is spoof-proof? 

How secure is your computer?

Modifié par Aesir Rising, 17 décembre 2009 - 03:17 .


#34
Livanniah

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lizardglenn wrote...

I just started a game not connected to the net it started & let me load a savegame     i shut the game down then connected to the net started the game was auto logged in but could not load a savegame to play  due to this

Image IPB
which i have had at random other times  before along with my registered games promotion page here saying they did not exist at times


As has been stated earlier - it's an issue of patience or leaving the auto-login feature off. (I also find it odd that you somehow have two preorder DLC's in that list there - didn't realize there was a method of legitimately getting preorder DLC's from multiple vendors)

as far as the EA EULA   changes go i am less than impressed the said changes from the 16th Nov were shoved in my face on the 2nd Dec means they were spying on us for ages before i was ever given it in game to agree to


I watch the packets I send frequently (with my relationship to the Feds it's necessary obviously) - I'm all about privacy rights and everything, but the only things I've seen actually get sent in any of the monitoring they do are data with bug reports done automatically. (Much like Win7 does, although it asks you each time)

Some of the verbage implies that it's a cut and paste of a catchall from another online title to be able to monitor memory more deeply if hack programs become an issue, etc.

#35
Livanniah

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Aesir Rising wrote...

Aerundel wrote...

Learn to secure your computer


Let me know how secure your computer is with that local service you know absolutely nothing about running on your computer.  Whether Bioware is using it to collect data about your PC you want them to have - or don't want them to have - is immaterial when you consider that it serves as yet another attack vector for 3rd parties to use for their own purposes.  You see any gaurantees anywhere in your EULA about this service being hack-proof?  Any guarantees that the IP this DRM service connects to is spoof-proof? 

How secure is your computer?


Really, honestly this isn't the world of 1984 - yes, the term slippery slope exists for a reason - but slippery slopes forced by EULA's have historically been reversed on almost every occasion. (I want to say on every, but got a nagging suspicion I'm forgetting a few times EULA's have been enforced)

If they're doing something nefarious with your data - congratulations, you have a reason to start a class action lawsuit and reap monetary awards likely in excess of your purchase of the product. In the much more likely possibility that they're doing nothing nefarious with your data however...

Heck, for laughs I think I'll take a copy into the office after the holidays and have the lead person in our IT department (and the Federal agency I work for has "good" IT, trust me) and have him verify my packet sniffing. Would do it sooner, but 'tis the season of cashing in vacation before it expires.

#36
Aerundel

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Aesir Rising wrote...

Let me know how secure your computer is with that local service you know absolutely nothing about running on your computer.  Whether Bioware is using it to collect data about your PC you want them to have - or don't want them to have - is immaterial when you consider that it serves as yet another attack vector for 3rd parties to use for their own purposes.  You see any gaurantees anywhere in your EULA about this service being hack-proof?  Any guarantees that the IP this DRM service connects to is spoof-proof? 

How secure is your computer?

Why would I bother looking for some stupid guarantee in a EULA about a game being hack-proof when I know it's impossible to make that guarantee? Do false promises comfort you? You're worried about an attack vector that nobody uses. The only people that get hacked via a video game are people who deserve it - because they obviously downloaded some type of cheating tool, and a little keylogger, trojan, or other malicious bit of code came along for the ride. Even then, that's not really the game's fault.

My computer is as secure as I need it to be, thank you. Router + software firewall + a "secure", updated browser. My advice is to worry about the countless holes being found in Java/Flash/browsers rather than some DRM-specific exploit that nobody will ever care about. Hackers hate DRM just as much as anybody else, and they go out of their way to root through and post anything that will get companies in trouble with privacy advocates.

#37
chipzahoy

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Too bad they don't realize that this "anti-piracy" feature would only encourage game owners to download pirated DLCs instead of purchasing from EA. Why pay for a handicapped version that stops a legitimate user from playing while offline, when you can get one with absolutely no restrictions for FREE?

#38
fdshfdsfhkshejkfhesfkels

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chipzahoy wrote...

Too bad they don't realize that this "anti-piracy" feature would only encourage game owners to download pirated DLCs instead of purchasing from EA. Why pay for a handicapped version that stops a legitimate user from playing while offline, when you can get one with absolutely no restrictions for FREE?

I think because they don't place themself into customer role. Or maybe they are tirannyzed by some DRM PR.
Anyway: seem lot of people here is happy about autentication, protection and strict EULA... so let thing stay as they are and see the result later into ESA 2010 report.

#39
Livanniah

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What exactly does ESA (i.e. an ecological conference) have to do with DRM exactly? Not that this is DRM in the slightest considering it only needs to be verified once and doesn't have a limited number of installs allowed, etc.

The paranoid theorycrafting is cute, but has no actual basis in reality - and is only being done to obfuscate the fact that you're opposed to the concept of DLC.

Personally, I'll take small frequent purchases of DLC over having to purchase completely separate expansion packs yearly for 3-6x as much any day of the week, as a consumer, besides the paranoid rantings completely divorced from any semblance of reality - the age of DLC benefits the consumer when DLC packages are appropriate. (i.e. FO3 DLC, not Oblivion Horse Armor) [Although Day 1 DLC is a different discussion]

#40
Kasumimi

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You don't need to be online to play the DLC if you've registered you game and done everything legitimately.

Sorry, but I suspect the people who complaint about this are using a pirated version of the game.

#41
heronice1

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No problem playing offline after purchasing my DLC.

I noticed all my DLC resides on this path;



C:\\Users\\username\\Documents\\BioWare\\Dragon Age\\AddIns\\



So I'm planning on backing these up for future use?!

#42
fkirenicus

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Kasumimi wrote...

You don't need to be online to play the DLC if you've registered you game and done everything legitimately.
Sorry, but I suspect the people who complaint about this are using a pirated version of the game.


In that case EA themselves are the pirates, since I downloaded and installed Shale "for free" ("we thought so, didn't we...?") when I bought the game, and then I purchased and downloaded Wardens' Keep from EA using BioWare points I had paid for by using credit card. And oh, of course, details... Both were installed using the DLC manager from the game menu.
I registered both game and DLC with the key(s) provided by EA/BioWare. As far as I know everything is installed correctly - I've also checked with the config tool that my CD key IS installed.
Still I have (or more precise had) problems with my DLC getting "unauthorized" while playing offline.

By the way, you might want to read this
I'll quote, shall I?

"ANSWER

Downloadable content for Dragon Age: Origins is associated with a BioWare/EA Online account. In order to use/play the content, you need to be logged in with the same account you used to purchase or redeem the content."

Point is: Take your piracy accusations elsewhere, please.

#43
fkirenicus

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heronice1 wrote...

No problem playing offline after purchasing my DLC.
I noticed all my DLC resides on this path;

C:\\\\Users\\\\username\\\\Documents\\\\BioWare\\\\Dragon Age\\\\AddIns\\\\

So I'm planning on backing these up for future use?!


I've backed up that entire BioWare folder... And am glad I did so when I reinstalled DA:O a few days ago. :)

#44
fdshfdsfhkshejkfhesfkels

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Livanniah wrote...

What exactly does ESA (i.e. an ecological conference) have to do with DRM exactly?

Irony... you just lack it   :-)

The paranoid theorycrafting is cute, but has no actual basis in reality - and is only being done to obfuscate the fact that you're opposed to the concept of DLC.

I'm not opposing at anything, it's the concept itself that damage the legitimate user.
I purcased a game and i want enjoy it, not taking kickintheass by some DLC server OR by some unresolved question betwen companies & pirate.

Also, you may want to read this:

Kasumimi wrote...

You don't need to be online to play the DLC if you've registered you game and done everything legitimately.
Sorry, but I suspect the people who complaint about this are using a pirated version of the game.

So... better hang people for piracy when you run short of arguments. Like an illegitimate user will ever care about DLC, protection, update problem...

 ;.-|

#45
Jason Leong

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If your cd key is installed, you should not need to be online to play any of your DLC content, unless you login with a different account. There is a known issue where some people's offline token are not being created properly, which results in these individuals being unable to play offline. We have a number of fixes for the DA Updater going into the upcoming 1.03 PC Patch. If you're currently having issues related to DA Updater, please send me a private message and we can send you a diagnosis tool that includes a number of these fixes in the meanwhile.

#46
fkirenicus

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Jason Leong wrote...

If your cd key is installed, you should not need to be online to play any of your DLC content, unless you login with a different account. There is a known issue where some people's offline token are not being created properly, which results in these individuals being unable to play offline.


Jason, can you please tell me why BioWare says that you don't need to be online to use DLC, whereas EA says you DO?
I find this lack of coherence somewhat ...disturbing, in fact.

Modifié par fkirenicus, 17 décembre 2009 - 08:16 .


#47
Kasumimi

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fkirenicus wrote...

In that case EA themselves are the pirates, since I downloaded and installed Shale "for free" ("we thought so, didn't we...?") when I bought the game, and then I purchased and downloaded Wardens' Keep from EA using BioWare points I had paid for by using credit card. And oh, of course, details... Both were installed using the DLC manager from the game menu.
I registered both game and DLC with the key(s) provided by EA/BioWare. As far as I know everything is installed correctly - I've also checked with the config tool that my CD key IS installed.
Still I have (or more precise had) problems with my DLC getting "unauthorized" while playing offline.


I've followed the exact same process and I've had no problems whatsoever with playing content offline.

Double check you have registered your codes properly social.bioware.com/user_entitlements.php and if you've done everything flawlessly then there's something funny going on.
I'm sorry drawing the "piracy card" but it's the first thing that comes to my suspicious dirty little mind under these circumstances.:bandit:

As for

In order to use/play the content, you need to be logged in with the same account you used to purchase or redeem the content.

I really don't know what to make out of this since, as I said, I play offline without any problems at all.

Modifié par Kasumimi, 17 décembre 2009 - 09:33 .


#48
Jason Leong

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I'm not sure about the information that customer support has been providing with regards with the ability to play offline. I'll contact them to clear up any confusion. However, I can definitely confirm that you should be able to access your PC DLC content while playing offline. The main reason people are encountering this issue is because their CD key failed to install properly. To confirm if your CD key is installed:

- Run the daoriginsconfig.exe application

- On the bar on the left of the screen click 'Game'

- There will be box near the lower part of the window called Product Keys

- Confirm that you have a cd key is listed in this box

- If there is no cd key listed, navigate to the data directory on your installation cd and run 'Dragon Age_code.exe'

- If you do not have a cd key installed this exe will allow you to re-enter it



There is also a known issue with the DA Updater that can cause this to occur. It's being worked on as part of the next patch.


#49
aries1001

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You need to make sure that your Bioware account and your EA account are exactly the same in terms of 1) your username and 2) your password. It takes a little work, I know, but it is worth it.

#50
Livanniah

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fdshfdsfhkshejkfhesfkels wrote...
I'm not opposing at anything, it's the concept itself that damage the legitimate user.
I purcased a game and i want enjoy it, not taking kickintheass by some DLC server OR by some unresolved question betwen companies & pirate.


How exactly are more expansions, of varying costs and sizes, extending existing content something that damages the legitimate user versus what DLC replaced - stupid IRL preorder trinkets and expansion packs?

I'm sorry that you get angst ridden over the idea of being able to be a CC entry away from adding additional content to a number of games following a short download versus having to take a trip to the local software retailer with their ever-shrinking PC entertainment section and hope that one of the three copies they even bothered to get of the expansion are still in stock when you get there. (And that's of course ignoring the fact that removing an extra member in the chain of supply reduces cost to the customer - since everyone in line needs a slice of the pie)

Now as such, they have the right to attempt to protect their media in any way they see fit - the method they use with this content is VERY non-intruisive for it's protection assuming there's been no errors on installation. (perhaps as Jason mentioned there's some installation woes that are legitimate complaints - although to be fair I did have the DAUpdater.exe issue on my first install on this machine, and the only hardware change being the old hard drive that was failing SMART got tossed in the dumpster)

DLC as a concept in it's entirety is a huge boon for the consumer - to say otherwise is pure idiocy - now that's not to say that some aspects of each incarnation of DLC methodology couldn't see improvement however. (i.e. Dragon Age and reliability for those people afflicted with error-based issues)