
I'm probably 1 year late to the hate party, but this is the first time i've played DA2 in about a year, so i'm reminded of old frustrations. The moment i found myself frustrated, i turned to the internet for release and sympathy.
The untrustworthy apostate asks if you'd do a favour for him before divulging what that favour is. You can either say "Yes", "No" in an unneedingly aggressive way, or "LOL I DON'T FONDLE ANIMALS". Saying "Yes" even has the insane Anders saying "But you didn't ask for my terms?".
Where is the most obvious option here? Obviously being "What are your terms"? Some might say that, in a round about way, the sarcastic response represents this option. But why must my character make such an uncharacteristic response to display some form of common sense? If you can call a remark about animal fondling such...
This isn't the only instance of this, constantly throughout the game we're presented with dialogue that has you being naively accepting and trustworthy, overly aggressive in your declines, or just ****ting on serious situations with admittedly funny but ultimately pointless remarks. Since i don't want a character that ****s on such serious situations, i feel like i'm using a binary dialogue system. And this is a binary of two extremes. It's damned hard to make a consistent character when you're using a binary dialogue system with two dialogue options that essentially represent two completely different character personalities.
What we have with DA2's dialogue is essentially a system that focuses your character's 'tude that particular morning, as opposed to a system that focuses on the words spoken.
Maker, please give Bioware the wisdom to overhaul this dialogue system.
Modifié par Gibb_Shepard, 10 juillet 2012 - 11:11 .





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