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I hope we can have a family that lives this time...


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18 réponses à ce sujet

#1
JasonPogo

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When they were promoting DA2 I was really into the idea of the main character having a family and how that would play into the devlopment of our MC.  That was untill Bioware used them as a series of "oh noz they died you sad now!". 
It would have been alot more fun to keep Carver and Bethany as companions for the whole game.  Would have also been more fun to have your mom around telling you Isabella is sweet but you could do better or whatever for all the romances. I don't know this dynamic could have been used so well and just ended up so dumb.  I mean mom is a zombie?  Really?

#2
Fallstar

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I also found it irritating that you couldn't choose which sibling to save. EG have both of them charge forward at the ogre and you have to pick one to help. Not having Bethany on a mage playthrough really annoyed me as I far preferred her character and story (especially when made a Warden) to that of Carver. Something I'm sure I'm not alone in.:whistle: And it's not as if the opening sequences are particularly difficult thereby requiring the use of a warrior. Hell, one of the strongest party combo's is an all ranged one. And it's not as if we don't have plenty of warriors already (Aveline and Fenris). So yes, being forced to stick with Carver irritated me a bit.

In general I'm not opposed to our family members dieing for dramatic impact. But Soap's death in MW3 elicited more of an emotional response from me than the sibling death in DA2. So basically I'm saying do it right, not don't do it at all.

Oh yeah, spoiler alert for MW3 B)

#3
JasonPogo

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DuskWarden wrote...

I also found it irritating that you couldn't choose which sibling to save. EG have both of them charge forward at the ogre and you have to pick one to help. Not having Bethany on a mage playthrough really annoyed me as I far preferred her character and story (especially when made a Warden) to that of Carver. Something I'm sure I'm not alone in.:whistle: And it's not as if the opening sequences are particularly difficult thereby requiring the use of a warrior. Hell, one of the strongest party combo's is an all ranged one. And it's not as if we don't have plenty of warriors already (Aveline and Fenris). So yes, being forced to stick with Carver irritated me a bit.

In general I'm not opposed to our family members dieing for dramatic impact. But Soap's death in MW3 elicited more of an emotional response from me than the sibling death in DA2. So basically I'm saying do it right, not don't do it at all.

Oh yeah, spoiler alert for MW3 B)


I forget which MW it was but I was SO bummed when they killed Ghost.  He was such a badass.

#4
Direwolf0294

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Warning, my post sort of contains DA2 spoilers (I know most everyone's played the game by now, but it is a spoiler free forum).

Yeah, I enjoyed the family aspect of DA2 and was disappointed with how it all turned out. Playing as a rogue Hawke who felt like she had to protect and watch out for her younger sister or a mage Hawke who was constantly butting heads with Carver was a lot of fun and I would have liked to see it go on for the whole game rather than just act 1. Was also disappointed your mother didn't really talk to you more about the choices you'd made. The fact that she didn't raise any fuss over her only remaining child hooking up with an elf instead of some Nobleman was odd. I did like the stuff with Gamlen though. I liked seeing how his and Hawkes relationship progressed throughout the game. There was one thing I didn't like about it though and that was when his daughter came onto the scene. It was sort of like, Gamlen and Hawke only had each other left and were growing closer but then his daughter comes around and suddenly Hawke's shoved to the side.

I'd really like to see the family element come back into play in DA3. As I mentioned above I really liked it in DA2 but I also rather enjoyed it in some of the DA:O origin stories, though it was unfortunately not a very big part of DA:O. In fact one of my bigger critiques of the game was how you never really get to go see your family again after the origin. My alienage elf never got to go back into the alienage and see her dad and Shani until the end of the game, my human noble never got to search for her missing brother etc.

Heroes are almost always orphans with no other family or their family dies at some point during the story. It would be nice if DA3 told a story where that didn't happen and you had a family member who stuck with you throughout the whole thing.

#5
Jerrybnsn

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DA2 gave you the option to save one of them in the Deep Roads. There just wasn't anything you could do with the other two. I would like to concentrate on getting back to companions dying (by your hands) and staying dead.

#6
Wulfram

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I'd rather see family mostly left into the background for my imagination.

#7
wsandista

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No.

#8
syllogi

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Honestly, being an orphan or only having one mostly absentee parent is par for the course in "heroes journey" type stories, so I thought having a parent and at least one sibling around was going to be interesting. Leandra wasn't awful, but it was a disappointment that in order to force emotion from the player, we had to watch her die with no way to stop it.

Personally, I have TONS of emotion toward my mother, all conflicted and powerful, and she's pretty healthy, and will be for years to come, hopefully. Fathers can elicit strong feelings in their children too, without having to be absent or dead.

Siblings can be pretty interesting too, and I thought Carver's character arc was really complex and well worth investigating. Bethany wasn't as fascinating to me, but once I actually played a non-mage and got to know her, I like her a lot. She's a subtle, more subdued character, and I appreciate that, especially in a game with many extreme personalities competing for attention. It would have been even nicer to see Bethany and Carver interact, and perhaps see Bethany get angry at him, or Carver's temper smoothed out by having her around.

#9
TonberryFeye

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I know exactly what I want from parents...

I want to be able to sit down after each major quest arc in camp / home base / the pub and write them a letter about what I did. I'll use an Origin example:

Player has returned to camp following the completion of the Dalish Elves quest:

You begin writing a letter to your family...
OPTION ONE - Tell them about the Dalish?
> "The Dalish are a remarkable people who live at one with nature."
> "Dalish Elves aren't like the Elves at home."
> "I've had to spend the past three days living amongst knife-ears in the forest."
> (lie) "We were expecting to find the Dalish, but there's been no sign of them."

And so on through the various options - did you side with the Werewolves? Do you mention the Undead? etc.

Done right, it could be a fun way to involve an otherwise absent family member; their view of the world is coloured by your actions. If what you admit to shocks them, they may stop writing altogether. If you don't write, they'll send letters asking why and become worried about you (this might even cause someone to come looking for you).

Modifié par TonberryFeye, 10 juillet 2012 - 03:08 .


#10
King Cousland

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Nope. Cut family out very early or don't include them at all, it just stifles creating your own character. A game in the DA series should be about the heroes journey, and they shouldn't have any shadows of the past to tie them down.

#11
Arthur Cousland

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If the hero does have family, I'd like for it to be like the dwarf commoner and city elf origins, where you are forced to leave them behind, but still reunite with them later on, without the family members stealing too much of the spotlight from the hero.

Hawke losing their family felt a bit forced and predictable, to the point where it was hard to feel sad or surprised when they died. Family members shouldn't be in the game just as a means of adding a bit of drama to the story when they are eventually killed off.

#12
Jerrybnsn

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TonberryFeye wrote...

I know exactly what I want from parents...

I want to be able to sit down after each major quest arc in camp / home base / the pub and write them a letter about what I did. I'll use an Origin example:


You know, they have elf cell phones now?

#13
Olmerto

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I'm perplexed by how often people here presume to tell Bioware how to write their games. Bioware does an outstanding job crafting stories, and I prefer their writing in principle to *any* idea(s) proffered by fans. If Bioware kills off the PC's family, I assume they have good reason for it. I accept the story as it's related. If Bioware elects to keep family around, I'd accept that too, but not if they did so as a response to fan whining.

I wonder if fiction writers endure such "help" from their readers as much as Bioware does on these message boards. It seems game players believe they're entitled to a voice in developing the story for RPGs. That, in my opinion, would absolutely ruin the game.

#14
Fauxnormal

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#15
LolaLei

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Personally I don't want the family dynamic in DA3, simply because we were able to experience it in-depth in DA2 and I'd like to experience something different for the new protagonist. I like that each game (so far) has shown us different aspects to life in Thedas.

#16
Guest_Nizaris1_*

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Not only family member that live, but

1. not whine too much
- Not another Alistair please...

2. not pull every their sad stories on PC
- Bethany : "i am sad...because i am a mage...i can do nothing about it...what to do...i am a mage...it is sad you know being a mage...sad...sad...sad...."

3. not always blame PC for something not PC fault
Carver/Bethany charged toward the Orge, then dead got smashed, mom says "It is all your fault!"...what did i do?

....and also NOT companions that always

- have psychological problem
- arguing the very same issue over and over with each other
- have emotional instability
- have hormonal imbalance
- have something dark to hide from the PC
- criminal background

truly...in DA:O, dog is the only most trusted friend...and in DA2 is Varric

Modifié par Nizaris1, 10 juillet 2012 - 07:30 .


#17
Jerrybnsn

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Nizaris1 wrote...

....and also NOT companions that always

- have psychological problem
- arguing the very same issue over and over with each other
- have emotional instability
- have hormonal imbalance
- have something dark to hide from the PC
- criminal background


Wait.  Are we talking about companions or family again? Because that sounds like the holidays to me.

Modifié par Jerrybnsn, 11 juillet 2012 - 12:11 .


#18
EricHVela

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The process behind the first Carver/Bethany death was far too obvious, IMHO. Their death was nothing more than game mechanics.

The Deep Roads incident seemed railroaded for the single purpose of guaranteeing the loss of a character (for most of the game or the rest of it altogether).

The loss of Leandra was frustrating, but I can see how it works for the story as it is supposed to be infuriating.

[Dog] as a magic trick instead of a special 4th companion annoyed the heck out of me. Especially when the Mabari "spell" would reset with every transition. (Yes. Dogs are members of the family, too.)

Don't get me started on the LI.

#19
rapscallioness

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syllogi wrote...

Honestly, being an orphan or only having one mostly absentee parent is par for the course in "heroes journey" type stories, so I thought having a parent and at least one sibling around was going to be interesting. Leandra wasn't awful, but it was a disappointment that in order to force emotion from the player, we had to watch her die with no way to stop it.

Personally, I have TONS of emotion toward my mother, all conflicted and powerful, and she's pretty healthy, and will be for years to come, hopefully. Fathers can elicit strong feelings in their children too, without having to be absent or dead.

Siblings can be pretty interesting too, and I thought Carver's character arc was really complex and well worth investigating. Bethany wasn't as fascinating to me, but once I actually played a non-mage and got to know her, I like her a lot. She's a subtle, more subdued character, and I appreciate that, especially in a game with many extreme personalities competing for attention. It would have been even nicer to see Bethany and Carver interact, and perhaps see Bethany get angry at him, or Carver's temper smoothed out by having her around.


Yes, and Hawke did indeed end up being an orphan.

I prefer Carver myself. I wish I could have him in my crew without always having to be a mage to do so.

I liked having the family there. It would be nice if they had lived.