At first I started playing on hard because I normally do like a challenge and normal mode rarely provide one. In this the game isn't that different then earlier Bioware games, I had a couple of hard fights through the game but nothing that overly surprised me. However what I wasn't expecting was that as the game went on it would start to feel more and more like just a huge dungeon crawl then anything else. Before now I never thought a RPG needed to have the best combat system imaginable to be enjoyable but somehow Dragon Age proved to me that it still needs something that works for the player in order to be enjoyable. Sadly this system doesn't do it for me.
The difference between earlier games I believe is while I thought Kotor didn't always have the best combat at least fighting never took too long and at the end of the game where the enemies started to stack up a player could normally just spam force lighting if nothing else interested them. Dragon Age however as a tactical RPG sadly requires a bit more then that so if the combat isn't fun it still can't be ignored.The worst part of it all is that I often got the feeling each dungeon or level was a few rooms larger then it needed to be with a few more groups or enemies that had to be there. As the game went on that feeling sadly grew stronger as well reminding me more and more of dungeon crawls.
While I doubt it's what really kills it for me one thing I didn't like is how the party is made up by just four party members. In Baldur's gate 2 that allows six party members I often feel restricted in who I can bring along yet through it claim to be a spiritual successor of those games it only allows one more party member then a regular Bioware game. It also only have a limited number of NPCs. From a story point view all this is more then enough but from a tactical view it seems limiting when setting up a group.
In comparison Baldur's gate 2 offers 16 different party members. I wouldn't want to start to compare those sixteen to the ones we get in Dragon Age but in terms of game play it allows a lot more freedom in setting up a party to bring along and most of the interaction with NPC's are done in camp as it is. In Dragon Age I often had one or two choices or do it on myself while in Baldur's gate there is sometimes as much as five different people to bring along to fill a certain role. Many of them quite from each other as well.That there is only three classes in Dragon Age and no dual classing doesn't help either.
In the end this is the first Bioware game I ever had to struggle to keep the interest up in order to complete. After I was done the first time I honestly was ready to toss it on the shelf to collect dust and never take it out again. However my view improved a lot when I tried it out on a easier setting to avoid as much combat as possible a second time around. After that I that the rest of the game wasn't too bad. However even though I started to like it again I doubt I will manage to do go through it a third time even if there is more options I like to explore. I just can't get myself to like the fighting no matter what.
I wouldn't say Dragon Age is a bad game though. As I see it it's more like a great game that is brought down by the game play taking too long, feeling too much like a dungeon crawl and not just being enjoyable enough to endure in order to play the rest of the game. Anyone else feels restricted by the games combat system? For me it just seems the largest flaw in the game.
Modifié par zazei, 16 décembre 2009 - 04:07 .





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