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Dragon Age - Restricted by a dull combat system?


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#51
Elvhen Veluthil

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I didn't found combat especially interesting either, doing the same over and over. Played it on hard up to the Meetings, then switched to easy to get done with it. I had a lot of fun in the Fade though,switching from one form to another.

#52
Crevasse

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Overall I enjoyed the combat system. However, I would have liked the combat speed increased (in terms of swinging and casting - just a little bit), and more death animations... of course you had the occasional decapitation, or the like, with was fun, but the majority of the time the enemy just stiffened up and fell back like a plank of wood.

#53
Mlai00

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Dull combat system? Not for me.

I don't know how you can complain about "excessive grinding" when enemies never respawn in this game. The good ol' days when enemies respawned with every screen load, or the random encounters popping up on the overmap... now *that* was grinding.

I don't feel as if I spend all my time fighting. Just this afternoon, I spent all my time wandering around the Dalish Camp and Soldier's Peak, doing management stuff. With the Winter Forge.

So maybe the reason I never get bored is because I use great mods, and mods update all the time?

#54
Guest_mrfoo1_*

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Zazei, while I disagree with your assertions that DA:O has a dull (figuratively anything that requires attention in order to participate in while not making the player refuse to continue playing or wish there was a random action button/autoscripting control) combat system I think what you are really experiencing is the fact that DA:O while being well written lacks a replay value. The storylines in DA:O and much like other Bioware products are relatively dissinteresting beyond the initial playthrough as there is a very minimal effect that the conversational choices and even storyline choices offer beyond the capacity to gain "achievements". IE:ME/ME2 with the Paragon and Renegade options. While they add a level of player persona to a character it's that intrest in the character that carries the games. And while I can't remember in a defenate understanding I do believe BG followed the same form of premise. DA:O while not being the next generation of combat systems is very well designed and put together. There are plenty of options available to make the game more challenging as far as the combat goes.

What it sounds like is you're disintrested with the lack of character progression and development. DA:O is very linear in that regards.

zazei wrote...
As I see it it's more like a great game that
is brought down by the game play taking too long, feeling too much like
a dungeon crawl and not just being enjoyable enough to endure in order
to play the rest of the game.

As for this, DA:O as with most of Biowares products are actually substancially lacking in actually game play. You spend probably an equal amount of time traveling, pursuing dialoge and doing other meaningful yet tedious task's as you do actually playing the progressive content of the game. Shortening a game like DA:O is just a ludicrious idea. Games like DA:O should and do need to be longer in the actual gameplay.

Modifié par mrfoo1, 07 mars 2010 - 09:43 .