"I hate being an errand boy in every stupid RPG. I say it's time for a change."
#51
Posté 13 juillet 2012 - 11:07
I've been playing the whole party as if it's my own for decades. I only stop when the game makes me (and then I come here and complain about it).
#52
Posté 13 juillet 2012 - 11:55
#53
Posté 14 juillet 2012 - 05:13
Right. In BG, the Bhaalspawn never needed to do the talking unless he was the only one in the party. And in both KotOR and DAO, there were sections of the game where the PC wasn't in the party at all.Maclimes wrote...
I more meant not just levelling and skills, but entire game. For example, party composition. In DA2, there's one party member you're never allowed to leave at home: Hawke. And there's one character who does 99% of the talking: Hawke. I'd like to see more of the responsibility spread out. Instead of a dialogue wheel (or list, or whatever) for Hawke, with the occasional "What do you think, Varric?", I'd rather have four dialogue wheels at the bottom, one for each character, to decide who chimes in and how. (I admit, that both from a UI and a voice acting standpoint, that's a major challenge).
Ideally, yes, I'd like to see even more freedom in this regard, but BioWare's pre-DA2 games they have offered something along these lines more than once.
#54
Posté 14 juillet 2012 - 01:47
Sylvius the Mad wrote...
Ideally, yes, I'd like to see even more freedom in this regard, but BioWare's pre-DA2 games they have offered something along these lines more than once.
I have this beautiful vision in my head of a game where instead of creating one character at the beginning of the game, you create four, and they are your team from beginning to end. Any "companions" you get are support characters, like Bodahn and Sandal (or the crafting dudes in Diablo III).
In a very limited sense, the whole team is "Hawke-like", in that they have a set surname and race. But beyond that, they are free to customize as you will. Personality, class, viewpoints, personal interaction. If it was a DA game, perhaps you would have two humans, a dwarf, and an elf. Their voices could be set (like Hawke's, but perhaps with a bit more range).
"Romance" options would be purely through NPCs, such as support companions or population of the cities. All dialogue would take place with all 4 PCs having equal opportunity to participate, with perhaps the exception of "personal"-style quests. With less focus on an entire game's worth of dialogue for a dozen companions, we could focus on having NPCs more fleshed out and interesting, the world more alive and interactive...
Oh, to dream...
#55
Posté 14 juillet 2012 - 02:54
Though I'd still prefer self-crafted characters, and if we have four, it will be quite impossible to make them up in the way we made Warden - with one VAd protagonist it was impossible even.
#56
Posté 14 juillet 2012 - 03:21
eroeru wrote...
Though I'd still prefer self-crafted characters, and if we have four, it will be quite impossible to make them up in the way we made Warden - with one VAd protagonist it was impossible even.
You're probably right. But since we're probbly stuck with VA protagonists, now, we might as well make the most of it.





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