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Operation Broadside Weekend Failed


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#1101
DragonRacer

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II D1SM3MB3R II wrote...

Gah id have an anurism at that pont liver


If you don't have it by noon Thursday, follow Zen's helpful guide: social.bioware.com/forum/1/topic/343/index/12356701/1

I only ever have to do that once so far, and it worked like a charm within 10 minutes of the live chat.

#1102
Lividliver

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DragonRacer wrote...


If you don't have it by noon Thursday, follow Zen's helpful guide: social.bioware.com/forum/1/topic/343/index/12356701/1

I only ever have to do that once so far, and it worked like a charm within 10 minutes of the live chat.


I have been doing that even before he came out with that guide...hell,since the very first event.So did 4 of my friends who live in the same country as me.On average we waited at least 2 days from the time someone posts in the forum about having received it.Longest we waited is 4 but no dice.There is a limit to how long we can wait,any longer and EA support won't be able to do anything cause the packs would have already expired.

As we have observed,only those in the US and major parts of Europe don't seem to have any trouble receiving their commendation packs automatically(ie appears in the store automatically) and in a timely manner.A few have reported that they never had that problem again after going through support once.But for me and a large number of other people,the problem still persists and Origin seems to be at their wits end.On their end,they know I have feedback on,they know I went through the event but the pack never goes out like it is supposed to.

Modifié par Lividliver, 18 juillet 2012 - 02:46 .


#1103
Qror_pl

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Makes mission impossible to do for newbies and weaker players
<scumbag BioWare>
Expects us to success at it

#1104
SOMETHING_FOR_NOTHING

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well how many full extractions did we actually get then?

#1105
PapaJester

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Please to tell us, how much did we miss by? And which end time was used as the cut-off?

#1106
Tre.will

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Rifneno wrote...
If it was a pre-determined failure, and that seems likely, it was <insert your favorite vulgarity here> of them to taunt us with a medi-gel increase for a win.  A lot of people fought their damnedest for that reward.



Agreed.

I was on the battlefield where the fighting was thickest.  All of naught.

Sad face w/ a tear

Modifié par Tre.will, 18 juillet 2012 - 03:43 .


#1107
Maka720

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Wish me luck with my Com. Pack, hoping for a II Hurricane

#1108
klokked

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I just want a friggin' new class in my com pack. I hope they don't screw us all over.

Since we failed, I wonder what the punishment will be.

#1109
Lividliver

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klokked wrote...

I just want a friggin' new class in my com pack. I hope they don't screw us all over.

Since we failed, I wonder what the punishment will be.


Com packs have always contained only an N7 weap.So no,you won't be receiving any of the new characters from the com pack.The victory pack might have a chance though but since we failed the event,we won't be getting it.

#1110
Aesandil

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Melancholic wrote...

That being said, this event is probably planned to end in failure so that they can use that as an excuse to release the "reinforcements" from the Earth DLC. At least, that's what happened when Rebellion came out. 


Archonsg wrote...

There is one other possibility, that we failed just because. Since there is no way to tell our progress or how far short we fell, we could have simply failed because BW deems this operation to be a failure. (or success for thst matter, we can't know for sure) 

Anyways, I still think the Ops and results to be bogus. 

We were meant to fail.



leonia42 wrote...

It would be nice if we could see our progress while an event is on, for all we know the Op was rigged from the start.

 

Tosh_Ts wrote...

Do you remember that right before the Rebellion Pack, we failed an OP, and that was the excuse to release the new trainees (AKA, the Rebellion Pack - such as the Vorcha).

 

Tre.will wrote...

Not sure if anyone knows this, but weekend Operations are "scripted" in order to setup future weekend Operations and/or DLC.  Operation Broadside was most likely intended to be a failure regardless of the outcome.

Just saying.


DragonRacer wrote...

Boo hiss.

Makes me a lot less motivated to participate in challenges before a DLC release. I don't like the coincidences that are occurring with that...

 

Thought I would put some similar posts together, for all of us conspiracy theorists out there. I also thought that I should take a look at the facts first, just to make sure. 

One common misconception around here seems to be the belief that it had already happened once, that we had failed an operation right before a DLC became available. That's not the case, actually. Operation Silencer (killing 3,000,000 Banshees) took place from May 11 to May 14.  And it was the first time ever when a challenge resulted in a failure, if I recall correctly. 
But, the DLC didn't arrive right after that unfortunate event. It turns out that there was another operation afterwards - Operation Shieldwall (promoting 50,000 characters). It lasted from May 25 until May 27.  And as far as I remember, that particular challenge was met with full success.  
The Rebellion DLC arrived only then, on May 29.

Seems like this is really the first time when an operation failed right before the release of a new content. And so, I'm afraid that there isn't any clear pattern to observe at this point. I know, it's probably just Bioware covering their tracks well. <_< But history is not repeating itself, at least not yet. Maybe we'll need to wait for another DLC to see it happen. 

In the meantime, I'll just agree with the others who have been saying that the lack of accurate information on the goals (full extraction) and the extended timeframe not being communicated clearly enough left a bitter taste. 
I can believe that we've genuinely failed the operation, but the horrible communication on the part of the developers (and maybe setting a goal that was too ambitious?) certainly hasn't helped things. 

Modifié par Aesandil, 18 juillet 2012 - 04:17 .


#1111
RGZ Archer

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II D1SM3MB3R II wrote...

correction, i got the pirranha and hate it


Oh yeah? Seven PSP's and I have a level 7 Pirranha and level 7 Accolite to show for it. My buddy? One Spectre pack and he got the new Soldier class.

You bet I'm annoyed, but I'm use to these odds by now *sighs*

#1112
UKresistance

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Chris Priestly deserves a week of KP duty for screwing up Hackett's last mission.
Next time when he says Full Extraction, you better say Full Extraction or it'll be a month of cleaning toilets next time.

#1113
klokked

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Bioware doesn't use the very terms they came up with.

#1114
Commander John Crichton

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This is what you get when the objectives are not worded properly.

#1115
SkreeMalicious

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Real question is:

If we came within 100 extractions of the goal, how would you feel? lol

I know i didnt get ANY full extractions vs reapers. I got all partials, then ragequit. Got my squad goal and said eff it, not worth the trouble. was not expecting victory anyways

So unless its off by 4-5 extractions, you cant blame me alone :)

#1116
madmaxmovies

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wantsumcandii wrote...
Yea me too. I wanna know what the numbers were. I also thought it was just partial extraction was the requirement for this event. That's what I picked up from the original post. I think we shud get the community goal reward anyway because BIOWARE were the ones at fault when they were not clear on the requirements. Thank God I got 2 full extractions this weekend, bit when I got them I didn't think it was necessary. Bioware being unclear on what the exact requirements were is probably the only reason we failed because ppl were not sure what to do.

You're assuming there were 400,000 extractions including partials - based on stats Bioware has previously released, 400,000 reaper only extractions was always a lofty goal either way, full or partial.
Based on the ME3 stats released in May:
http://cdn.gamerant....layer-Stats.jpg
There were 10.5 million successful extractions, or approx 165,000 each day since release date. I assume these to be full extractions, given that there were 22.5 million games played, meaning 45% full extraction, 55% failure. The stats released in March:
http://media1.gamein...try Datanew.jpg
Indicate a failure rate (no extraction) of 33%, which is unlikely to have increased to 55% - the 10.5 million must be a full extracts number. If you count the failure rate in May as still at 33%, that leaves you with closer to 240,000 extractions a day (full or partial).
So, if we need full extractions, we would need to exceed what the long term average full extractions was at in May. If you consider that there are less people playing now, and that the 165,000 was against ALL enemies, not just reapers, it's highly unlikely that 400,000 reaper only extractions would be hit. Even if you include partials, the long term stats indicate that you're not going to exceed 600,000 in a weekend, and again you're assuming EVERYONE was playing reapers, which was not the case - I landed in various "Unknown" lobbies over the weekend looking for Reaper games (and on PS3, where many don't even know there's an objective).
You also have to consider that the individual goal was extraction on Gold, which a lot of non-Gold players were trying, meaning again a lower full extraction rate.
So in short, Bioware need to clean up their event specifications (as everyone has said, use "Full Extraction" as per the in-game terminology), and the goal that was set seems unlikely that it was attainable in any case.

#1117
TeamLexana

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Well at least hopefully this will make BW look at the god damn Magnet Hands problem.

#1118
SkreeMalicious

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madmaxmovies wrote...

wantsumcandii wrote...
Yea me too. I wanna know what the numbers were. I also thought it was just partial extraction was the requirement for this event. That's what I picked up from the original post. I think we shud get the community goal reward anyway because BIOWARE were the ones at fault when they were not clear on the requirements. Thank God I got 2 full extractions this weekend, bit when I got them I didn't think it was necessary. Bioware being unclear on what the exact requirements were is probably the only reason we failed because ppl were not sure what to do.

You're assuming there were 400,000 extractions including partials - based on stats Bioware has previously released, 400,000 reaper only extractions was always a lofty goal either way, full or partial.
Based on the ME3 stats released in May:
http://cdn.gamerant....layer-Stats.jpg
There were 10.5 million successful extractions, or approx 165,000 each day since release date. I assume these to be full extractions, given that there were 22.5 million games played, meaning 45% full extraction, 55% failure. The stats released in March:
http://media1.gamein...try Datanew.jpg
Indicate a failure rate (no extraction) of 33%, which is unlikely to have increased to 55% - the 10.5 million must be a full extracts number. If you count the failure rate in May as still at 33%, that leaves you with closer to 240,000 extractions a day (full or partial).
So, if we need full extractions, we would need to exceed what the long term average full extractions was at in May. If you consider that there are less people playing now, and that the 165,000 was against ALL enemies, not just reapers, it's highly unlikely that 400,000 reaper only extractions would be hit. Even if you include partials, the long term stats indicate that you're not going to exceed 600,000 in a weekend, and again you're assuming EVERYONE was playing reapers, which was not the case - I landed in various "Unknown" lobbies over the weekend looking for Reaper games (and on PS3, where many don't even know there's an objective).
You also have to consider that the individual goal was extraction on Gold, which a lot of non-Gold players were trying, meaning again a lower full extraction rate.
So in short, Bioware need to clean up their event specifications (as everyone has said, use "Full Extraction" as per the in-game terminology), and the goal that was set seems unlikely that it was attainable in any case.


The cadet's logic is sound

Good post bud

#1119
TweedleDee66

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Not at all surprised we failed this one. For starters it was a messed up time frame to do it from what we are used to seeing. Then I have to wonder just how many people have lost interest in this game and have moved on to other games.

For me I did 2 runs, the first one was a partial against Cerberus (using a Reaper search no less) the second one was a full extraction with Reapers. Since the Commendation Pack was unattainable to get for me, I quit for the weekend and went back to playing Skyrim.

If the Commendation Packs were attainable for everyone despite their skill level, instead of the expert and elite Third Person Shooter players, then I would have likely played longer. Since EA/BioWare seems intent on giving casual gamers or those who will never be good enough to do a run on Gold or Platinum the middle finger salute I have no interest in wasting my time playing a weekend event just to get a nearly worthless Victory Pack.

#1120
VII Revenant

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Hey, remember that time BioWare told us the operation would require full extraction for the community goal and did so in the original announcement post?

Yeah... neither do I.

#1121
ntrisley

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Some kind of benefit beside the Victory Pack needs to be added to these weekends to encourage people to quit being gits and cease the credit farming.

Having a "flag" on your account which gives you a free Premium Spectre Pack for every three matches you participate in meeting the criteria of the event would get people involved.
Having Victory Packs include a hefty chunk of credits would get people involved.
Having the Community Goal being met resulting in an across the board 25% discount in the store for the next week would get people involved.

#1122
JohnDoe

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considering the blatant disinformation in the first page, and then saying ANOTHER thing...
its clear Bioware wanted us to lose this community event.

#1123
Jarkour360

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How do you increase The amount of medi-gel you can use per multiplayer mission? How do you raise it from the starting 2 per match?

#1124
JohnDoe

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Jarkour360 wrote...

How do you increase The amount of medi-gel you can use per multiplayer mission? How do you raise it from the starting 2 per match?


you get them by buying packs..
they're gold colored packs.. so I suppose they're all ultra rares.
each pack increases one of the  the medigel, rockets or ops packs. up to 5 of each one.

the community thing was supposed to increase it to 6.

#1125
ntrisley

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They are rares. You would get them from Spectre or Premium Spectre Packs, with a small chance of them from Veteran Packs.