Its hilarious that 300 hp warr heals 50 with a potion, whereas 150 hp mage heals 112 with the same
#1
Posté 16 décembre 2009 - 04:17
#2
Posté 16 décembre 2009 - 04:20
#3
Posté 16 décembre 2009 - 04:23
#4
Posté 16 décembre 2009 - 04:24
#5
Posté 16 décembre 2009 - 04:25
And: Yes, as being written in the description of the "Magic" attribute this does increase the effect of potions.
Modifié par Zenon, 16 décembre 2009 - 04:26 .
#6
Posté 16 décembre 2009 - 04:25
Heals.like.Jesus wrote...
Just sayin'
Read the stat descriptions....just sayin'
#7
Posté 16 décembre 2009 - 04:32
I am merely commenting on the ridiculous mechanic.
Modifié par Heals.like.Jesus, 16 décembre 2009 - 04:32 .
#8
Posté 16 décembre 2009 - 04:34
Heals.like.Jesus wrote...
All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.
I am merely commenting on the ridiculous mechanic.
Why? What system would you design in its place? Drink / use magical item. Get benefit directly linked to how magically talented you are. Seems logical to me.
Personally what I'd change is I'd make all potions work over time, not instantly
Maybe if you'd provided a detailed explanation of why you find the mechanic so "hilarious" rather than "Just saying" people wouldn't just "ass-u-me"You should know better than to ass-u-me.
Modifié par Jonfon_ire, 16 décembre 2009 - 04:36 .
#9
Posté 16 décembre 2009 - 04:34
#10
Posté 16 décembre 2009 - 04:36
Heals.like.Jesus wrote...
All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.
I am merely commenting on the ridiculous mechanic.
What makes it ridiculous? It's neither odd, nor ironic.
"Oh wow, magic stat increases the efficiency of poultices...I R SHOCK!". Which other stat would be more suited to increasing the effect of a potion in your opinion?
seriously man, did this really warrant a topic of its own?
#11
Posté 16 décembre 2009 - 04:37
#12
Posté 16 décembre 2009 - 04:37
Heals.like.Jesus wrote...
All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.
I am merely commenting on the ridiculous mechanic.
Why?
First time lve seen you post, how should we know?
[Could check your profile l guess....]
#13
Posté 16 décembre 2009 - 04:38
Killian Kalthorne wrote...
How is it ridiculous? Potions are magical thusly how powerful the potion is, regardless of the potion, is determined by the Magic stat.
In fairness, they're not magical are they? Considering they use natural reagents and can be created by non-magic users, I doubt they're magical (non lyrium at least). Still, there's not really a more fitting way of increasing their yield.
#14
Posté 16 décembre 2009 - 04:40
#15
Posté 16 décembre 2009 - 04:40
Moving on.
#16
Posté 16 décembre 2009 - 04:41
#17
Posté 16 décembre 2009 - 04:41
#18
Posté 16 décembre 2009 - 04:42
I figured just the title, posted as a statement , should give away that i am simply amused by the fact listed in it.
As to how i think they should work: Health recovered should be being based on CON - health potions are just as magical as poisons: both use natural ingridients and not an ounce of magic in their preparation, while mana recovered makes alot more sense to be based on willpower.
It will even give mages another stat to shoot for other than magic.
Modifié par Heals.like.Jesus, 16 décembre 2009 - 04:56 .
#19
Posté 16 décembre 2009 - 04:43
Original182 wrote...
Hmm why is it the same potion benefits a mage more than a warrior? Is it the way the mage sips the potion and savors every drop, and the warrior just gulps it down?
Warriors are just far too uncouth to appreciate the intricacies of a proper alchemical brew.
#20
Posté 16 décembre 2009 - 04:43
Original182 wrote...
Hmm why is it the same potion benefits a mage more than a warrior? Is it the way the mage sips the potion and savors every drop, and the warrior just gulps it down?
Nope. It's because the Warrior use Magic as his dump stat and Magic is directly linked to ones sense of Taste. There's a codex entry on it and everything! Hence higher Magic = We are in Flavour Country = Higher Health returned
(no there's not really. The game design reason is so that poor Magic is actually useful in some small way for Rogues and Warriors).
#21
Posté 16 décembre 2009 - 04:45
Heals.like.Jesus wrote...
Well, If i was complaining about it, or was expressing shock/disbelief i woudla launched into a long explanation or rationalization about why is it like that and how it should be.
I figured just the title, posted as a statement, should give away that i am simply amused by the fact listed in it.
As to how i think they should work: Health recovered being based on CON - the yare just as magical as poisons: both use natural ingridients and not an ounce of magic in their preparation, while mana recovered being based on willpower to be a more balanced way.
This would have been a much better way to start your thread, and ld have to agree.
But being l use to play Rolemaster pnp..lm used to complicated:blink:
#22
Posté 16 décembre 2009 - 04:54
Modifié par Heals.like.Jesus, 16 décembre 2009 - 04:55 .
#23
Posté 16 décembre 2009 - 04:56
As to how i think they should work: Health recovered being based on CON - they are just as magical as poisons: both use natural ingridients and not an ounce of magic in their preparation, while mana recovered being based on willpower is more logical
Agree with this. It's quite dumb that a there is a magic stat for non-mages. No warrior or rogue can afford to spend points in magic. It's the least useful attribute for them despite this system of better heals. It should have been based on constitution or nothing at all. They just heal a set number of hit points.
#24
Posté 16 décembre 2009 - 05:05
Modifié par Tuxas, 16 décembre 2009 - 05:05 .
#25
Posté 16 décembre 2009 - 05:06





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