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Its hilarious that 300 hp warr heals 50 with a potion, whereas 150 hp mage heals 112 with the same


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#1
Heals.like.Jesus

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Just sayin'

#2
Serenity84

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It's the influence of the magic attribute

#3
rrphillip

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Put more points in Magic on your warrior and the problem is fixed.

#4
Darth_Shizz

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I'm sceptical...

#5
Zenon

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I'd rather recommend to make better potions for your warrior. Leave the lesser potions for your mage and everybody is happy.

And: Yes, as being written in the description of the "Magic" attribute this does increase the effect of potions.

Modifié par Zenon, 16 décembre 2009 - 04:26 .


#6
Viglin

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Heals.like.Jesus wrote...

Just sayin'


Read the stat descriptions....just sayin'

#7
Heals.like.Jesus

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All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.

I am merely commenting on the ridiculous mechanic.

Modifié par Heals.like.Jesus, 16 décembre 2009 - 04:32 .


#8
Jonfon_ire

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Heals.like.Jesus wrote...

All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.

I am merely commenting on the ridiculous mechanic.


Why? What system would you design in its place? Drink / use magical item. Get benefit directly linked to how magically talented you are. Seems logical to me.

Personally what I'd change is I'd make all potions work over time, not instantly

You should know better than to ass-u-me.

Maybe if you'd provided a detailed explanation of why you find the mechanic so "hilarious" rather than "Just saying" people wouldn't just "ass-u-me"

Modifié par Jonfon_ire, 16 décembre 2009 - 04:36 .


#9
Killian Kalthorne

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How is it ridiculous? Potions are magical thusly how powerful the potion is, regardless of the potion, is determined by the Magic stat.

#10
Darth_Shizz

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Heals.like.Jesus wrote...

All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.

I am merely commenting on the ridiculous mechanic.


What makes it ridiculous? It's neither odd, nor ironic. 

"Oh wow, magic stat increases the efficiency of poultices...I R SHOCK!". Which other stat would be more suited to increasing the effect of a potion in your opinion?

seriously man, did this really warrant a topic of its own? :D

#11
KenRed

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Take a step back and re-read your post (your title actually) while pretending to be one of us. Kind of hard not to assume.

#12
Viglin

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Heals.like.Jesus wrote...

All of you seem to suffer from collective misunderstandment. I know how the game works, i sheparded 3 characters through it on nightmare. You should know better than to ass-u-me.

I am merely commenting on the ridiculous mechanic.


Why?
First time lve seen you post, how should we know?

[Could check your profile l guess....]

#13
Darth_Shizz

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Killian Kalthorne wrote...

How is it ridiculous? Potions are magical thusly how powerful the potion is, regardless of the potion, is determined by the Magic stat.


In fairness, they're not magical are they? Considering they use natural reagents and can be created by non-magic users, I doubt they're magical (non lyrium at least). Still, there's not really a more fitting way of increasing their yield.

#14
Original182

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Hmm why is it the same potion benefits a mage more than a warrior? Is it the way the mage sips the potion and savors every drop, and the warrior just gulps it down?

#15
SheffSteel

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I'm glad you find it funny.

Moving on.

#16
JAMiAM

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Sounds like the OP is put out because his non-magical warriors don't mystically heal like Jesus...;^)

#17
Bibdy

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Yeah, I don't much like that system, either. Warriors have to worry about Str and Dex, Rogues care about Dex and Cun, while Mages just worry about Magic (they all care about Will or Con a little). You can happily just pump every available point you have into magic and gain tons of benefits for it.

#18
Heals.like.Jesus

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Well, If i was complaining about it, or was expressing shock/disbelief i woudla launched into a long explanation or rationalization about why is it like that and how it should be.

I figured just the title, posted as a statement , should give away that i am simply amused by the fact listed in it.

As to how i think they should work: Health recovered should be being based on CON - health potions are just as magical as poisons: both use natural ingridients and not an ounce of magic in their preparation, while mana recovered makes alot more sense to be based on willpower.

It will even give mages another stat to shoot for other than magic.

Modifié par Heals.like.Jesus, 16 décembre 2009 - 04:56 .


#19
Darth_Shizz

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Original182 wrote...

Hmm why is it the same potion benefits a mage more than a warrior? Is it the way the mage sips the potion and savors every drop, and the warrior just gulps it down?


Warriors are just far too uncouth to appreciate the intricacies of a proper alchemical brew.

#20
Jonfon_ire

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Original182 wrote...

Hmm why is it the same potion benefits a mage more than a warrior? Is it the way the mage sips the potion and savors every drop, and the warrior just gulps it down?


Nope. It's because the Warrior use Magic as his dump stat and Magic is directly linked to ones sense of Taste. There's a codex entry on it and everything! Hence higher Magic = We are in Flavour Country = Higher Health returned

(no there's not really. The game design reason is so that poor Magic is actually useful in some small way for Rogues and Warriors).

#21
Viglin

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Heals.like.Jesus wrote...

Well, If i was complaining about it, or was expressing shock/disbelief i woudla launched into a long explanation or rationalization about why is it like that and how it should be.

I figured just the title, posted as a statement, should give away that i am simply amused by the fact listed in it.

As to how i think they should work: Health recovered being based on CON - the yare just as magical as poisons: both use natural ingridients and not an ounce of magic in their preparation, while mana recovered being based on willpower to be a more balanced way.



This would have been a much better way to start your thread, and ld have to agree.
But being l use to play Rolemaster pnp..lm used to complicated:blink:

#22
Heals.like.Jesus

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Do you mind updating the quote? I was in the middle of editing it and you caught the most screwy variant, and it looks like im using an online translator

Modifié par Heals.like.Jesus, 16 décembre 2009 - 04:55 .


#23
rmp

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As to how i think they should work: Health recovered being based on CON - they are just as magical as poisons: both use natural ingridients and not an ounce of magic in their preparation, while mana recovered being based on willpower is more logical



Agree with this. It's quite dumb that a there is a magic stat for non-mages. No warrior or rogue can afford to spend points in magic. It's the least useful attribute for them despite this system of better heals. It should have been based on constitution or nothing at all. They just heal a set number of hit points.

#24
Tuxas

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I disagree, a potion should do a fixed / ranged amount of healing. If every stat modifies potions why would they even have large ones? I wouldn't mind a 40-70 ranged for starters and up from there. As of right now, except for the tank there is no reason to use anything higher than rank 1 pots.

Modifié par Tuxas, 16 décembre 2009 - 05:05 .


#25
XOGHunter246

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because mages get better boosts with magic