rmp wrote...
I think some developers at Bioware didn't like the idea of having a strictly mage-only stat, so they dreamed up this system in which magic could provide some kind of benefit to non mages. I doubt they said "Magic should increase healing".. I bet it was more like "We need to think of something magic can do for warriors and rogues.... hmmm, let's see, oh I know, let's make it increase healing!"
Then why the double standard?
If they indeed wanted to make magic be even remotely useful as a wariror/rogue, why do mages dont have any remote use for STR dex, cunning or even CON?
Rogues have to go all over the place - cunning for various abilities, STR for armor, DEX for general purpose, CON because rogues die easiest. Dual wield/shield warriors also invest heavily in DEX which leaves them behind on STR, thus warriors get Massive armors very late, and still need CON, willpower to use abilities for which there is no potion.
Turns out its OK for mages to get literally everything, including Maddive armors and greater healing along with everything else just with magic, but its not ok for the 2 other classes to dump everything into 1 stat as well to get an increase in every area.
EDIT: For those who say "I dont find/What is hilarious about it?" in regards to the title, I'll ask - do you not find it ridicilous that my mage fills 65% health of his 63 armor, Immune to every effect and highly resistant to elemental damage being with e lesser potion while a tank fills 50% with a potent one?
Modifié par Heals.like.Jesus, 17 décembre 2009 - 03:33 .