Bibdy wrote...
It doesn't have to be. I'm not asking for perfection. I'm asking for a discussion about the mechanics. I'd rather you stopped arguing with the fundamental idea that I am/am not allowed to discuss something, and actually focus on the discussion itself.
Potions suck for tanks. Why? Because they scale off the Magic attribute, and not total health or some other attribute, like Con. Why? I don't know. Why did the developers think that Magic was a good idea to scale health potions off? Mages already have low health anyway, so a lower-grade potion is ALREADY sufficient for them to max out their health, so why do tanks have to use health potions that cost a ton of money and not even get anywhere near the same benefit?
Its not a matter of "Oh, Mages get to use weak potions, tanks don't. Unfair! Nerf plz bliz". Its a matter of "Wow, these potions SUCK for tanks. Why the hell does it scale off a stat I wouldn't spend points in regularly, and is only worthwhile in vast quantities when I only get 4 extra health per point on the top-tier potion?". Spend an entire level worth of attribute points on Magic and you gained 12 health on a Potent Health Poultice, and a teeny bit of Mental Resistance. Whoop-dee-doo? That doesn't feel like a viable option to spend attribute points on. What it does feel like is a penalty for a high health pool.
Where did I infer you were not allowed to discuss anything? I thought a discussion was when ALL sides of a topic are represented not just one side...
As for potions sucking they are what they are for all classes - the fact that high magic attributtes increase thier usefulness is something that all classes can participate in if they wish to - the fact that mages have more use for the magic stat in no way diminishes the NORMAL use of potions for other classes.
If you don't think it's worth it to add magic to your warrior then don't but that doesn't mean the game is somehow broken becuase you want your warrior to get as much from potion use as the mage does - the warrior has other benefits the mage doesn't have just becuase the mage gets a cookie doesn't mean everyone has to have one or the game is broken.
Once again this is a PARTY based game - it's not warrior vs mage it's PCs party vs the darkspawn - if the mage gets a bonus to healing from his magic attribuute it's a good thing for the PARTY cuz it helps him stay alive and assist the poor defenseless warrior who doesn't get that bonus. There is nothing inherently wrong wih that picture.





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