SheffSteel wrote...
I've already used game lore to rationalise why magic affects potions but not heal spells. The same rationale explains why target magic does not increase the damage taken from attack spells, or the effect received from any other spell for that matter. It is a question of who produces the magical effect.
The game lore you used to rationalise what you say, can be used by just about anyone who wants to make sport of bending and twisting vestiges of what lore says into what you need for an argument.
Thus you do not use lore, you translate it into what is convinient for you to be lore. Game creators did not put whatever backstory about magic there is with the question of potions being integrated into it, you make stuff up, mix it with vaguely related game history and call that an argument.
You can use/bend/twist lore to rationalise whatever you damn please, even if its outright bull5hit, so your argument holds no real weight.





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