Dear veteran skilled gold players....
#1
Posté 10 juillet 2012 - 05:08
Please offer some tips for us in this or other threads for weapon and gear load outs to handle the reaper forces for this challenge. (What gear and upgrades do I go after, which ones do I avoid? What classes do you suggest we play for best chance of survival to extraction?)
#2
Posté 10 juillet 2012 - 05:11
#3
Posté 10 juillet 2012 - 05:14
EDIT: For real though, I'd say pick the class you're most comfortable with and go to town. Don't forget to use your rockets/medigels/survival packs/thermal clip packs. If you've got the respec cards (or the time to grow a character), you might pick powers that focus a little more on armor.
Modifié par SimulatedSnowman, 10 juillet 2012 - 05:16 .
#4
Posté 10 juillet 2012 - 05:14
#5
Posté 10 juillet 2012 - 05:15
#6
Posté 10 juillet 2012 - 05:17
2. Reave all the things from cover.
3. ??
4. Profit.
#7
Posté 10 juillet 2012 - 05:18
****.
[/LIKE A BAWSE]
...In all seriousness just support your team the best way you know how without being a serious burden. Use your god damn equipment and consumables, run objectives intelligently, STICK WITH YOUR TEAM, equip half decent weapons and for the love of MacGyver reruns DO NOT PLAY UNFAMILIAR classES OR RAMBO.
Oh, and know that regardless of how hard you try someone will hate you so don't sweat it.
Modifié par L.ast L.ife, 10 juillet 2012 - 05:20 .
#8
Posté 10 juillet 2012 - 05:20
... and don't be afraid to use a rocket if things go pear shaped.
That's about it; you'll be fine on Gold, it's not that hard, just expect bucket loads more enemies that you can't OHK and that's it really.
#9
Posté 10 juillet 2012 - 05:22
Modifié par sleepdept, 10 juillet 2012 - 05:22 .
#10
Posté 10 juillet 2012 - 05:22
#11
Posté 10 juillet 2012 - 05:23
#12
Posté 10 juillet 2012 - 05:28
#13
Posté 10 juillet 2012 - 05:30
Ashen Earth wrote...
Learn how armor damage reduction works, and pick a weapon that can actually damage armor.
As in use the armor penetration mod on my weapon and armor penetrating rounds? I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?
#14
Posté 10 juillet 2012 - 05:32
#15
Posté 10 juillet 2012 - 05:32
They are called consumables, not hordeables please use them.
If you do not have medi-gel or rockets then save up some cash buy a couple of jumbo equipment packs and then come play.
Modifié par Pacificsharp09, 10 juillet 2012 - 05:34 .
#16
Posté 10 juillet 2012 - 05:35
Elotana wrote...
Piercing mods go on everything! Except SMGs I guess
Incendiary and cryo work well against Reapers.
Load up a Falcon or scorpion with cryo IV, hit spawn points let teammates finish off
#17
Posté 10 juillet 2012 - 05:36
"I like to keep this for close encounters."
If you get the reference, you'll do fine. If not, guess you'll find out if there is a bar in heaven.
#18
Posté 10 juillet 2012 - 05:38
Only use medi-gel if it's too risky for a teammate to come save you. That is all. Have fun, I'll see you on the field.
#19
Posté 10 juillet 2012 - 05:41
Beerfish wrote...
Ashen Earth wrote...
Learn how armor damage reduction works, and pick a weapon that can actually damage armor.
As in use the armor penetration mod on my weapon and armor penetrating rounds? I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?
No. As in use a slow firing weapon like a Paladin, or a high damage shotgun like the Claymore or Wraith with AP ammo IV.
Armor reduces the damage of each bullet by 50. Rapid fire weapons like the GPR (does around 30 damage per bullet) are almost totally ineffective, seeing as Brutes have 9000 points of armor each on gold.
You really should use an AP mod on every weapon that doesn't have innate AP, but it won't help much with a full auto weapon vs Reapers.
Modifié par Ashen Earth, 10 juillet 2012 - 05:43 .
#20
Posté 10 juillet 2012 - 05:43
Jokes aside I'd welcome anybody to fight Reapers on gold, most just prefer to pick Cerberus or farm geth on fbw. Glacier Reapers with non-biotic squad is real fun.
#21
Posté 10 juillet 2012 - 05:45
Modifié par Deucetipher, 10 juillet 2012 - 05:46 .
#22
Posté 10 juillet 2012 - 05:46
#23
Posté 10 juillet 2012 - 05:46
Combine something like that with being willing to use all your equipment to help the team through the match, and you'll be fine. But don't blow it early on, you're going to need it on wave 10, you can manage on wave 3.
#24
Posté 10 juillet 2012 - 05:47
Ashen Earth wrote...
Beerfish wrote...
Ashen Earth wrote...
Learn how armor damage reduction works, and pick a weapon that can actually damage armor.
As in use the armor penetration mod on my weapon and armor penetrating rounds? I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?
No. As in use a slow firing weapon like a Paladin, or a high damage shotgun like the Claymore or Wraith with AP ammo IV.
Armor reduces the damage of each bullet by 50. Rapid fire weapons like the GPR (does around 30 damage per bullet) are almost totally ineffective, seeing as Brutes have 9000 points of armor each on gold.
You really should use an AP mod on every weapon that doesn't have innate AP, but it won't help much with a full auto weapon vs Reapers.
Thanks very much for that and I just learned why I was getting very frusterated in a match the other day when my rapid fiore weapon was doing jack S*** damage against low level foes.
Paladin over talon? Both over carnifex? Those are the pistols I use for my drell adept.
#25
Posté 10 juillet 2012 - 05:48
CmnDwnWrkn wrote...
I don't plan on carrying any Bronze-level players this weekend. I'm fine with Silver.
Silver players are typically worse than the players who only show up in gold on weekend events, in my experience.
At least some of them use their mics and will listen when a better player is trying to help.





Retour en haut







