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Dear veteran skilled gold players....


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61 réponses à ce sujet

#26
upinya slayin

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If you don't play gold normally and want to do it for the challenge weekend just take an infiltrator with a krysea

#27
Black Phantom

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Beerfish wrote...

Ashen Earth wrote...

Beerfish wrote...

Ashen Earth wrote...

Learn how armor damage reduction works, and pick a weapon that can actually damage armor.


As in use the armor penetration mod on my weapon and armor penetrating  rounds?  I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?


No. As in use a slow firing weapon like a Paladin, or a high damage shotgun like the Claymore or Wraith with AP ammo IV.

Armor reduces the damage of each bullet by 50. Rapid fire weapons like the GPR (does around 30 damage per bullet) are almost totally ineffective, seeing as Brutes have 9000 points of armor each on gold.

You really should use an AP mod on every weapon that doesn't have innate AP, but it won't help much with a full auto weapon vs Reapers.


Thanks very much for that and I just learned why I was getting very frusterated in a match the other day when my rapid fiore weapon was doing jack S*** damage against low level foes.

Paladin over talon?  Both over carnifex?  Those are the pistols I use for my drell adept.


With a Talon on a Drell, use Incendiary Ammo IV, and a Pistol Rail Amp III. The DoT stack combined with Reave is massive, and if you kill the enemy with grenades while it's on fire you get a fire explosion.

#28
TheSpookyAce

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Babbylonian wrote...

1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.


That's actually good advice.

#29
tMc Tallgeese

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Beerfish, I could give you a Krogan Soldier build and weapon setup to use against Reapers. This build will be boosted by this week's balance changes to Krogan's as well.

Krogan Soldier - Phaelon

Fortification (5) - Damage Reduction
Carnage (3) - Close range stagger/reload option
Inferno Grenade (6) - Set for number and radius
Battlemaster (6) - Specced for weapon damage
Rage (6) - Specced for Health/Shields

Weapons:
Mattock X - Armor Piercing V and Barrel Extender V
Claymore X - Barrel Extender V and Smart Choke V

Equipment:
Armor - Adrenaline or Strength
Ammo - Incendiary or Cryo
Weapon - Assault or Shotgun depending on CQB preference
Gear - Stronghold Package

An all round fighter capable of attacking anything at any range, just like a Krogan should. Krogan aren't meant to simply specialize one way or another, but rather provide a brute force attack/defense wherever they're deployed.

#30
AmicusHumaniGeneris

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Dear newbie Gold players. As long as you you do like the OP, who follows the boards and asks questions, you won't experience very bad games or be a burden for other Gold players.

I'd go for the Talon over the Paladin as it's slightly higher level and therefore with better performance and weight. Carnifex isn't a bad choice, though, and give you a bit of a weight advantage. Your Structural Ergonomics gear will help getting the casting time down for your Adept. If Drell is difficult, maybe try the Asari or Justicars. Pistol Piercing is a must, as it allows you not only to take out armoured things, but also shoot through cover which help a lot. Otherwise, Extended Barrel is usually your second mod, but scope or a magazine upgrade might be useful.

You're lacking a bit in consumables, try to buy a good amount of Jumbo packs to have a decent amount of rockets and one-use upgrades. You have Ops Survival and Thermal clip packs, don't hesitate to use them for a health/shield boost or if you go out of ammo/grenades. Dying takes other people's time, and leave you inoperable, and running for ammo crate may be risky at times so don't do that if you're not feeling safe. For weapons, Pistol Rail Amps would be nice for your shots between casting, but if you can't get more of them you do have Targeting VI which will do a lot of hurt if you can aim for heads. For Armour, if you can get more of your Power Efficiency/Amplifier or Shield Power Cells, that will help you. Incendiary, Warp, Cryo and AP ammo are all good against Reapers when playing an Adept. Might stick with incendiary for the DoT if you have a lot of those.

Modifié par AmicusHumaniGeneris, 10 juillet 2012 - 06:15 .


#31
TheProfessor52

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I'm always up to helping people out. I usually do the weekend operations for the squad goal with friends at least a couple times to make sure that I get it.

#32
Ziegrif

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Bring what you're good at a reaver is a nice addition if there's some biotics around.
Use consumables.
Don't panic.
Have fun.

#33
iampaynetrayne

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Good luck to those that are venturing into gold! My best advice is to not use your medi-gel right away and dont use it at all if you are right at the end of a wave where 3 capable people are able to finish. Stay close enough to others so that you can pick up and be picked up. If there is a 4-person hack. Be in the circle. Team play will be appreciated by veteran gold players. We dont need you to be perfect. Use missiles appropriately : Money waves and when stuff gets heavy and multiple teammates are down. Good Luck!

#34
Babbylonian

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xlxkxcc wrote...

Babbylonian wrote...

1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.


That's actually good advice.

Thanks.  It's what I would do if I was a bronze/silver player dabbling in gold against Reapers.  It synergizes with any other biotic player (even with Drell Adepts and other Justicars because the more reave the better), it provides increased protection (reave plus bubble), and it provides nice anti-armor capability for bosses (even without the extra armor damage, ravagers get melty quick).  Even a drell adept could be an effective tool for a relatively inexperienced player as long as it's specced for durability and the player stays in cover as much as possible.

And, really, I misspoke somewhat:  Apart from staying strictly in cover, it's what I will be doing as I fight the Reaper hordes this weekend.
:D

#35
Lambda_00

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Star fury wrote...
Jokes aside I'd welcome anybody to fight Reapers on gold, most just prefer to pick Cerberus or farm geth on fbw.


This. So much.

#36
Psycho Mantis I

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Bring a Drell or a Asari Adept/Justicar add a good pistol like the Paladin or Talon even the Carnifex will do good. Hopefully there is another biotic in the team so you both can do BEs together to take out those brutes and Banshees, biotic classes are the easiet way to kill the Reapers.

Save your rockets until wave 8-10 and if you happen to be the last one alive during any wave i suggest to kill off all the non bosses first, after you kill them all focus everything to the Banshees and brutes.

#37
DylanBar

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tMc Tallgeese wrote...

Don't worry Beerfish, it'll be a cinch. Just reference this brave marine's line when playing against the Reapers...

"I like to keep this for close encounters."

If you get the reference, you'll do fine. If not, guess you'll find out if there is a bar in heaven.

Cpl. Hicks... apt quote sir.

#38
justinblac

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Beerfish, I would use the Talon with AP mod. If you're good at headshots use a scope, if not use EB. I found that I didn't really like the Carnifex over the Phalanx until it got to level VI. The Talon is nasty if you can use it well and the scope acts like a smart choke. Use your equipment to get your cooldown above 180% or so and you'll be fine.

#39
Miniditka77

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xlxkxcc wrote...

Babbylonian wrote...

1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.


That's actually good advice.

It's what I plan on doing....

#40
Chevyboy88

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Personally I don't really care much about skill level as one or two good players can carry a team. Some important tips tho. Stick with your team unless otherwise told! Most importantly tho at least have a decent understanding of your classes mechanics and the maps layout. Do this and I won't rage.

#41
Meatiershower

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Zimek wrote...

 I'm totally cool with unexperienced casual players as long as they use their consumables. :wizard:


That's an awesome signature. Image IPB

#42
DiebytheSword

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I'm never impatient with players willing to correct mistakes. I'll throw out an observation, without sarcasm or malice, and if its well recieved all the better.

If the mistake is repeated and the observation discarded in favor of something that is obviously not working, I'm going to be far less patient.

Even then, I'm more likely to leave a match than I am to shout and kick.

#43
veramis

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Some tips for people trying to play gold without knowing how it works. These tactics are not the best but I think are a good idea for starting out on gold.

1. STAY IN COVER. Enemies shooting cover don't hurt you, and you get 40% damage reduction when you are in cover and facing the same direction as cover, even when shot at from behind.
2. Try not to die a lot.
3. Use a burst weapon, and learn to only use left-click to quickly pop out of cover and shoot (don't do this with a sniper rifle or you do less damage). Geth shotgun with extended barrel and spare ammo mod is quite good with this tactic.
4. Slap on cyclonic shield modulator 3 for 100% more shield.

Modifié par veramis, 10 juillet 2012 - 06:57 .


#44
adamjmorgan

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Anyone who would like to add me is welcome to for help with the gold extract goal this weekend, or to help towards the - rather difficult I would think - community goal.

As long as you're willing to listen I don't care what your loadout or class is or how much equipment you want to use.

OriginID: RubioNubio

#45
Miniditka77

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Babbylonian wrote...

xlxkxcc wrote...

Babbylonian wrote...

1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.


That's actually good advice.

Thanks.  It's what I would do if I was a bronze/silver player dabbling in gold against Reapers.  It synergizes with any other biotic player (even with Drell Adepts and other Justicars because the more reave the better), it provides increased protection (reave plus bubble), and it provides nice anti-armor capability for bosses (even without the extra armor damage, ravagers get melty quick).  Even a drell adept could be an effective tool for a relatively inexperienced player as long as it's specced for durability and the player stays in cover as much as possible.

And, really, I misspoke somewhat:  Apart from staying strictly in cover, it's what I will be doing as I fight the Reaper hordes this weekend.
:D

Many people don't have Justicars, and don't use cover well enough to stay upright with a Drell Adept even on Silver (I'm one of the latter - I would actually be an OK Gold player if I could learn to stay in cover).

A potential strategy for people with thin manifests is to use a Human Sentinel, spec Tech Armor for max cooldown reduction, and use your highest level Cryo Ammo with a weapon that isn't too heavy.  Then, just stay in cover with the team, spam Throw at anything that is glowing or electrocuted, fire Warp at anything with Armor, and shoot or take cover during cooldowns.

#46
Siansonea

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Miniditka77 wrote...

xlxkxcc wrote...

Babbylonian wrote...

1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.


That's actually good advice.

It's what I plan on doing....


This is what I usually do, I play AJA more than any other class. And I'll be Pull+Reaving those pesky Cannibals and Husks, and laying down my Blue Gazebo of Death for even more biotic explosions. And I'll be biotic dashing like a mad woman. You can't catch me Reapers! ^_^

#47
Freskione2

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Beerfish wrote...

Ashen Earth wrote...

Learn how armor damage reduction works, and pick a weapon that can actually damage armor.


As in use the armor penetration mod on my weapon and armor penetrating  rounds?  I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?


It works on brutes perhaps but I would go with incinerate/cyro or warp rounds for reapers. These seem to work the best for me.

Modifié par Freskione2, 10 juillet 2012 - 07:10 .


#48
BjornDaDwarf

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Babbylonian wrote...

xlxkxcc wrote...

Babbylonian wrote...

1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.


That's actually good advice.

Thanks.  It's what I would do if I was a bronze/silver player dabbling in gold against Reapers.  It synergizes with any other biotic player (even with Drell Adepts and other Justicars because the more reave the better), it provides increased protection (reave plus bubble), and it provides nice anti-armor capability for bosses (even without the extra armor damage, ravagers get melty quick).  Even a drell adept could be an effective tool for a relatively inexperienced player as long as it's specced for durability and the player stays in cover as much as possible.

And, really, I misspoke somewhat:  Apart from staying strictly in cover, it's what I will be doing as I fight the Reaper hordes this weekend.
:D


I ended up in a crazy match the other day with two DAs, one AJ, with an HSent as our detonator.  The other DA and AJ were just PuG pickups.  It was incredible, the killfeed was just non-stop [Reave]/[Biotic Explosion].  Our poor Hsent had a terrible score at the end, everything she hit was just a kill for someone else. 

#49
WARMACHINE9

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I play mostly silver with the occasional foray into gold. The only thing I can say is A) pick the class and weapons your most comfortable with, you'll have an easier time of it and contribute better.B) Be a team player. Stay with the group,control spawns,if your not getting the objective cover the person who is. and C) be frugal with your equipment. Use it when you need to but don't blow all your missles at the first sign of a banshee. Most people on gold in the early levels have ways to deal with her without using rockets. Also since its reapers wait till your almost dead to use a medi-gel. If some one doesn't pick you up by then it usually means they can't get to you or it's too dangerouse to attempt. Lastly and ths is for the gold vets., have a little patience. Most silver players pick up ood habits within the first few rounds or games they play. Be a mentor not a jerk. You'll both be better for it.

#50
Babbylonian

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Freskione2 wrote...

Beerfish wrote...

Ashen Earth wrote...

Learn how armor damage reduction works, and pick a weapon that can actually damage armor.


As in use the armor penetration mod on my weapon and armor penetrating  rounds?  I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?


It works on brutes perhaps but I would go with incinerate/cyro or warp rounds for reapers. These seem to work the best for me.

Agreed.  If you want piercing/extra armor damage use the mod on the weapon.  For ammo against reapers, I'd rank them thus:
1.  Cryo.  This is particularly effective with the high-powered shotguns where the cryo effect can be applied with the last shard/pellet/etc., so even marauders will often end up falling down frozen with one shot.
2.  Warp.  The increased damage is great, especially against the barriers of banshees.
3.  Incendiary.  The extra DOT damage is nice but the real benefit is the brief panic you can get hitting the mooks.
4.  AP.  This jumps into first place for me only when using an SMG (particularly the Hurricane) because that weapon type has no piercing mod.  It can also become more important if you absolutely have to use two non-piercing mods on your weapon(s).
5.  Disruptor.  The only reason I put this in last place is that in this specific instance (fighting Reapers) you really want to be rolling biotic style.  Save your disruptor rounds for when you're playing with tech classes, especially against Geth.

Modifié par Babbylonian, 10 juillet 2012 - 07:44 .