Dear veteran skilled gold players....
#26
Posté 10 juillet 2012 - 05:49
#27
Posté 10 juillet 2012 - 05:51
Beerfish wrote...
Ashen Earth wrote...
Beerfish wrote...
Ashen Earth wrote...
Learn how armor damage reduction works, and pick a weapon that can actually damage armor.
As in use the armor penetration mod on my weapon and armor penetrating rounds? I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?
No. As in use a slow firing weapon like a Paladin, or a high damage shotgun like the Claymore or Wraith with AP ammo IV.
Armor reduces the damage of each bullet by 50. Rapid fire weapons like the GPR (does around 30 damage per bullet) are almost totally ineffective, seeing as Brutes have 9000 points of armor each on gold.
You really should use an AP mod on every weapon that doesn't have innate AP, but it won't help much with a full auto weapon vs Reapers.
Thanks very much for that and I just learned why I was getting very frusterated in a match the other day when my rapid fiore weapon was doing jack S*** damage against low level foes.
Paladin over talon? Both over carnifex? Those are the pistols I use for my drell adept.
With a Talon on a Drell, use Incendiary Ammo IV, and a Pistol Rail Amp III. The DoT stack combined with Reave is massive, and if you kill the enemy with grenades while it's on fire you get a fire explosion.
#28
Posté 10 juillet 2012 - 05:54
Babbylonian wrote...
1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.
That's actually good advice.
#29
Posté 10 juillet 2012 - 06:07
Krogan Soldier - Phaelon
Fortification (5) - Damage Reduction
Carnage (3) - Close range stagger/reload option
Inferno Grenade (6) - Set for number and radius
Battlemaster (6) - Specced for weapon damage
Rage (6) - Specced for Health/Shields
Weapons:
Mattock X - Armor Piercing V and Barrel Extender V
Claymore X - Barrel Extender V and Smart Choke V
Equipment:
Armor - Adrenaline or Strength
Ammo - Incendiary or Cryo
Weapon - Assault or Shotgun depending on CQB preference
Gear - Stronghold Package
An all round fighter capable of attacking anything at any range, just like a Krogan should. Krogan aren't meant to simply specialize one way or another, but rather provide a brute force attack/defense wherever they're deployed.
#30
Posté 10 juillet 2012 - 06:09
I'd go for the Talon over the Paladin as it's slightly higher level and therefore with better performance and weight. Carnifex isn't a bad choice, though, and give you a bit of a weight advantage. Your Structural Ergonomics gear will help getting the casting time down for your Adept. If Drell is difficult, maybe try the Asari or Justicars. Pistol Piercing is a must, as it allows you not only to take out armoured things, but also shoot through cover which help a lot. Otherwise, Extended Barrel is usually your second mod, but scope or a magazine upgrade might be useful.
You're lacking a bit in consumables, try to buy a good amount of Jumbo packs to have a decent amount of rockets and one-use upgrades. You have Ops Survival and Thermal clip packs, don't hesitate to use them for a health/shield boost or if you go out of ammo/grenades. Dying takes other people's time, and leave you inoperable, and running for ammo crate may be risky at times so don't do that if you're not feeling safe. For weapons, Pistol Rail Amps would be nice for your shots between casting, but if you can't get more of them you do have Targeting VI which will do a lot of hurt if you can aim for heads. For Armour, if you can get more of your Power Efficiency/Amplifier or Shield Power Cells, that will help you. Incendiary, Warp, Cryo and AP ammo are all good against Reapers when playing an Adept. Might stick with incendiary for the DoT if you have a lot of those.
Modifié par AmicusHumaniGeneris, 10 juillet 2012 - 06:15 .
#31
Posté 10 juillet 2012 - 06:09
#32
Posté 10 juillet 2012 - 06:12
Use consumables.
Don't panic.
Have fun.
#33
Posté 10 juillet 2012 - 06:18
#34
Posté 10 juillet 2012 - 06:22
Thanks. It's what I would do if I was a bronze/silver player dabbling in gold against Reapers. It synergizes with any other biotic player (even with Drell Adepts and other Justicars because the more reave the better), it provides increased protection (reave plus bubble), and it provides nice anti-armor capability for bosses (even without the extra armor damage, ravagers get melty quick). Even a drell adept could be an effective tool for a relatively inexperienced player as long as it's specced for durability and the player stays in cover as much as possible.xlxkxcc wrote...
Babbylonian wrote...
1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.
That's actually good advice.
And, really, I misspoke somewhat: Apart from staying strictly in cover, it's what I will be doing as I fight the Reaper hordes this weekend.
#35
Posté 10 juillet 2012 - 06:23
Star fury wrote...
Jokes aside I'd welcome anybody to fight Reapers on gold, most just prefer to pick Cerberus or farm geth on fbw.
This. So much.
#36
Posté 10 juillet 2012 - 06:24
Save your rockets until wave 8-10 and if you happen to be the last one alive during any wave i suggest to kill off all the non bosses first, after you kill them all focus everything to the Banshees and brutes.
#37
Posté 10 juillet 2012 - 06:25
Cpl. Hicks... apt quote sir.tMc Tallgeese wrote...
Don't worry Beerfish, it'll be a cinch. Just reference this brave marine's line when playing against the Reapers...
"I like to keep this for close encounters."
If you get the reference, you'll do fine. If not, guess you'll find out if there is a bar in heaven.
#38
Posté 10 juillet 2012 - 06:37
#39
Posté 10 juillet 2012 - 06:47
It's what I plan on doing....xlxkxcc wrote...
Babbylonian wrote...
1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.
That's actually good advice.
#40
Posté 10 juillet 2012 - 06:49
#41
Posté 10 juillet 2012 - 06:50
Zimek wrote...
I'm totally cool with unexperienced casual players as long as they use their consumables.
That's an awesome signature.
#42
Posté 10 juillet 2012 - 06:52
If the mistake is repeated and the observation discarded in favor of something that is obviously not working, I'm going to be far less patient.
Even then, I'm more likely to leave a match than I am to shout and kick.
#43
Posté 10 juillet 2012 - 06:56
1. STAY IN COVER. Enemies shooting cover don't hurt you, and you get 40% damage reduction when you are in cover and facing the same direction as cover, even when shot at from behind.
2. Try not to die a lot.
3. Use a burst weapon, and learn to only use left-click to quickly pop out of cover and shoot (don't do this with a sniper rifle or you do less damage). Geth shotgun with extended barrel and spare ammo mod is quite good with this tactic.
4. Slap on cyclonic shield modulator 3 for 100% more shield.
Modifié par veramis, 10 juillet 2012 - 06:57 .
#44
Posté 10 juillet 2012 - 06:57
As long as you're willing to listen I don't care what your loadout or class is or how much equipment you want to use.
OriginID: RubioNubio
#45
Posté 10 juillet 2012 - 07:04
Many people don't have Justicars, and don't use cover well enough to stay upright with a Drell Adept even on Silver (I'm one of the latter - I would actually be an OK Gold player if I could learn to stay in cover).Babbylonian wrote...
Thanks. It's what I would do if I was a bronze/silver player dabbling in gold against Reapers. It synergizes with any other biotic player (even with Drell Adepts and other Justicars because the more reave the better), it provides increased protection (reave plus bubble), and it provides nice anti-armor capability for bosses (even without the extra armor damage, ravagers get melty quick). Even a drell adept could be an effective tool for a relatively inexperienced player as long as it's specced for durability and the player stays in cover as much as possible.xlxkxcc wrote...
Babbylonian wrote...
1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.
That's actually good advice.
And, really, I misspoke somewhat: Apart from staying strictly in cover, it's what I will be doing as I fight the Reaper hordes this weekend.
A potential strategy for people with thin manifests is to use a Human Sentinel, spec Tech Armor for max cooldown reduction, and use your highest level Cryo Ammo with a weapon that isn't too heavy. Then, just stay in cover with the team, spam Throw at anything that is glowing or electrocuted, fire Warp at anything with Armor, and shoot or take cover during cooldowns.
#46
Posté 10 juillet 2012 - 07:08
Miniditka77 wrote...
It's what I plan on doing....xlxkxcc wrote...
Babbylonian wrote...
1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.
That's actually good advice.
This is what I usually do, I play AJA more than any other class. And I'll be Pull+Reaving those pesky Cannibals and Husks, and laying down my Blue Gazebo of Death for even more biotic explosions. And I'll be biotic dashing like a mad woman. You can't catch me Reapers!
#47
Posté 10 juillet 2012 - 07:10
Beerfish wrote...
Ashen Earth wrote...
Learn how armor damage reduction works, and pick a weapon that can actually damage armor.
As in use the armor penetration mod on my weapon and armor penetrating rounds? I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?
It works on brutes perhaps but I would go with incinerate/cyro or warp rounds for reapers. These seem to work the best for me.
Modifié par Freskione2, 10 juillet 2012 - 07:10 .
#48
Posté 10 juillet 2012 - 07:15
Babbylonian wrote...
Thanks. It's what I would do if I was a bronze/silver player dabbling in gold against Reapers. It synergizes with any other biotic player (even with Drell Adepts and other Justicars because the more reave the better), it provides increased protection (reave plus bubble), and it provides nice anti-armor capability for bosses (even without the extra armor damage, ravagers get melty quick). Even a drell adept could be an effective tool for a relatively inexperienced player as long as it's specced for durability and the player stays in cover as much as possible.xlxkxcc wrote...
Babbylonian wrote...
1. Use Justicar.
2. Reave all the things from cover.
3. ??
4. Profit.
That's actually good advice.
And, really, I misspoke somewhat: Apart from staying strictly in cover, it's what I will be doing as I fight the Reaper hordes this weekend.
I ended up in a crazy match the other day with two DAs, one AJ, with an HSent as our detonator. The other DA and AJ were just PuG pickups. It was incredible, the killfeed was just non-stop [Reave]/[Biotic Explosion]. Our poor Hsent had a terrible score at the end, everything she hit was just a kill for someone else.
#49
Posté 10 juillet 2012 - 07:15
#50
Posté 10 juillet 2012 - 07:43
Agreed. If you want piercing/extra armor damage use the mod on the weapon. For ammo against reapers, I'd rank them thus:Freskione2 wrote...
Beerfish wrote...
Ashen Earth wrote...
Learn how armor damage reduction works, and pick a weapon that can actually damage armor.
As in use the armor penetration mod on my weapon and armor penetrating rounds? I thought that was reserved for cerberus or is that equally as useful for the amor properties of reapers?
It works on brutes perhaps but I would go with incinerate/cyro or warp rounds for reapers. These seem to work the best for me.
1. Cryo. This is particularly effective with the high-powered shotguns where the cryo effect can be applied with the last shard/pellet/etc., so even marauders will often end up falling down frozen with one shot.
2. Warp. The increased damage is great, especially against the barriers of banshees.
3. Incendiary. The extra DOT damage is nice but the real benefit is the brief panic you can get hitting the mooks.
4. AP. This jumps into first place for me only when using an SMG (particularly the Hurricane) because that weapon type has no piercing mod. It can also become more important if you absolutely have to use two non-piercing mods on your weapon(s).
5. Disruptor. The only reason I put this in last place is that in this specific instance (fighting Reapers) you really want to be rolling biotic style. Save your disruptor rounds for when you're playing with tech classes, especially against Geth.
Modifié par Babbylonian, 10 juillet 2012 - 07:44 .





Retour en haut







