Aller au contenu

Photo

July 10 Multiplayer Balance Changes


141 réponses à ce sujet

#101
WiqidBritt

WiqidBritt
  • Members
  • 633 messages
why is there a cap on melee damage returned with blade armor at all?

#102
Pekkan

Pekkan
  • Members
  • 410 messages

Endcat wrote...

Rage got adjusted, I see. Any idea whether or not it works on the Kroguard?


Seems that all the buffs were to the Krogan Rage, the passive tree, not to the Rage mode that is bugged for KV. The health/shields passives that already worked, they got buffed, also the melee buffs. Also I think rank 1-3 passives already worked, not sure though, I think it was the rank 4 and rank 6 melee that was broken.

#103
Pitznik

Pitznik
  • Members
  • 2 838 messages
My favourite classes got buffed, wth. I'm moving to Gold once I'm done with my new found love for single player. 1850/1850 Battlemaster, that's pretty sick. Also, how I am supposed to build my Batarian Soldier now, you buff BA when I learned to live without it.... so confusing.

#104
HashimSharif

HashimSharif
  • Members
  • 454 messages
could you decrease the drop rate of getting gear which I seem to be getting lots of, more than guns and characters, I haven't got the drell vanguard or batarian soilder

#105
LandoCalrisian

LandoCalrisian
  • Members
  • 315 messages

Atheosis wrote...

By the way, yet another week with no AR buffs. What do we have to do to get them to buff one of the most underpowered elements in the game?


The new buffs to Krogans and Batarians are almost as good as an AR buff - those characters will now be able to spend a good deal more time out of cover and shooting!

As it stands, the per-shot damage should logically be Sniper Rifles most powerful, followed by Shotguns, then Heavy Pistols, Assault Rifles and SMGs, which is generally how it goes right now (of course there are exceptions in every class  - Indra, Saber, Paladin, Hurricane for example but they have different pros/cons). Rapid fire weapons require more time out of cover and now with better fortification/barrier/rage/blade armour, krogans and batarians can more effectively use them/maximize their potential.

#106
WARMACHINE9

WARMACHINE9
  • Members
  • 1 025 messages
Love the new balance changes all for the good. I can't wait to play some cerberus with my non community friends and hear their suprise when that fourth shot smacks them in the gob! Should be good for a few laughs.

#107
Ziegrif

Ziegrif
  • Members
  • 10 095 messages
I just tried a Kroguard with Shield gear 3 and shield boost 4 consumable.
2 Atlas, 1 centurion 2 guardians and 2 phantoms could not take me down.
Only way to die as a Kroguard now is instakill.
You can safely just run through even turret fire because even a full barrage froma turret can only take down your shields.
Just run around and kill everything you can even stand still and nothing can gun you down.
It's absolutely amazing.

#108
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages
Batarian needs damage bonus with the Kishok

#109
DarkerCompanion

DarkerCompanion
  • Members
  • 1 182 messages
Absolutely love these!

Batarians and Krogans got some great universal love here. Absolutely great!

Prothean Beam Rifle! WHOO!

And I'm so in love with the Atlas burst fire increase.

I am impressed Bioware, good week!

#110
UKStory135

UKStory135
  • Members
  • 3 954 messages

capn233 wrote...

UKStory135 wrote...

Ashen Earth wrote...

Again, no sniper rifle adjustments.

Dislike.


They have been lying to us to keep us quiet.

They never lied whatsoever.  The only thing that happened was after last week's change someone brought up that the "Balance" club's proposal had an across the board SR damage buff to compensate for the reduction in TC Evolution 6 was that they responded to the effect that they don't like to make many changes at once.

They did not say "Oh we will definitely be doing that next week."


You're right.  I took that statement to mean that they were looking at adjusting them and decided to wait until later.  I read their responses and took from them that a buff was incoming.

#111
Hyuzan

Hyuzan
  • Members
  • 34 messages
Dear Javalin,

One day you'll get some love

~random MP enthusiast.


But other than that, this is legit. I'm psyched for the particle rifle.

#112
ntrisley

ntrisley
  • Members
  • 1 433 messages

WiqidBritt wrote...

why is there a cap on melee damage returned with blade armor at all?

Probably so you don't have weirdness like Phantoms instagibbing themselves.

I know the Brute does a good job of killing itself on Blade Armor quite a bit.

CmnDwnWrkn wrote...

Batarian needs damage bonus with the Kishok

Humans need damage bonuses with the N7 weapons.

Modifié par ntrisley, 10 juillet 2012 - 07:56 .


#113
baldmop

baldmop
  • Members
  • 443 messages
Yippy blade armor buff is sweet . I have my Batarian soldier set strictly for melee and the return on damage this buff is sweet problem died alot trying it out on silver vs geth . I can't wait to try this with the brute stand off it worked well before now should be icing on cake .

#114
Rib0flavin

Rib0flavin
  • Members
  • 861 messages
Awesome Krogan buffs! The Battlemaster is now even more godly then ever. Was interesting getting use to waiting for the atlas to fire a 4th flak cannon or whatever its called in this game. I would often still make my move to attack or take cover after the 3rd shot, haha!

#115
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages
Nice to see the armor powers get back in line with Tech-Armor and Blade Armor got a lot more interesting.

Don't quite understand the health buffs to Krogans? I mean they already have the largest health/shields pool.
Is this because of their lack of mobility, because Turians and Batarians suffer from that as well.

#116
MoeRayShep

MoeRayShep
  • Members
  • 1 221 messages

WiqidBritt wrote...

why is there a cap on melee damage returned with blade armor at all?


Imagine what would happen every time a phantom sync-killed a Batarian :devil:

#117
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
THESE ARE AMAZING (except the Atlas part...).

#118
inakrin

inakrin
  • Members
  • 108 messages
i thought we've decreasing batar's and krog's defence abilities insted of increasing...these guys ARE too heavy...i'd rather boost viper and locust...these guns are completely useless

#119
shadowkinz

shadowkinz
  • Members
  • 1 864 messages
you guys always perfectly hit the nail on the head with these changes...

I had always loved batarian sentinel, and you fixed the web..

Loved this, and you fixed it.. so on and so forth..

Only the cloak nerf i disliked, and not even the whole nerf.. just didn't like the duration nerf

#120
shadowkinz

shadowkinz
  • Members
  • 1 864 messages

WiqidBritt wrote...

why is there a cap on melee damage returned with blade armor at all?


Probably so you don't lawlstomp brutes and atlases lol

#121
shadowkinz

shadowkinz
  • Members
  • 1 864 messages

inakrin wrote...

i thought we've decreasing batar's and krog's defence abilities insted of increasing...these guys ARE too heavy...i'd rather boost viper and locust...these guns are completely useless



locust yes.. viper.. no.. viper is just underrated =)

Batarians were always tanky and i loved it.. i support these changes!!

The point of why they did this is probably pizza objective.  You would want a tank to carry the item, but then again you didn't b/c of stun lock.. now it makes sense..  Yeah i guess your point stands that after removing stagger lock, they didn't need to buff defense, but i support it.. they should be tanky and i love those classes as it is..

it makes it so now you can headbutt on gold (well you always could with kroguard if you were smart about it.. just kinda meh when atlases would show up haha)

#122
Sable Dove

Sable Dove
  • Members
  • 446 messages
The changes are... interesting. I'm not sure they were necessary, but I won't complain. The big thing that keeps players from playing Krogans/Batarians is the fact that they can be stunlocked very easily (except for the Kroguard, but he's susceptible to the vanguard glitch). It's especially bad against Geth, where literally 75% of the enemies can stunlock you if you step out of cover.

A little disappointed by the lack of AR buffs again. Particle Rifle is interesting though. Is there any reason why the PC version can't get patched more often than the consoles? Or is it just a solidarity thing?

#123
Necrotron

Necrotron
  • Members
  • 2 315 messages
Nice. My Krogans never really had a problem on gold, but they did find it harder to use melee as often as I'd like.

The Batarian blade armor change should really help my Batarian on gold when I use the heavy melee spec. Now that damage return + one heavy melee might actually kill that thing that snuck up on me before I have the 75% melee bonus from a previous kill.

Modifié par Bathaius, 10 juillet 2012 - 09:08 .


#124
joker_jack

joker_jack
  • Members
  • 3 806 messages

shadowkinz wrote...

inakrin wrote...

i thought we've decreasing batar's and krog's defence abilities insted of increasing...these guys ARE too heavy...i'd rather boost viper and locust...these guns are completely useless



locust yes.. viper.. no.. viper is just underrated =)

Batarians were always tanky and i loved it.. i support these changes!!

The point of why they did this is probably pizza objective.  You would want a tank to carry the item, but then again you didn't b/c of stun lock.. now it makes sense..  Yeah i guess your point stands that after removing stagger lock, they didn't need to buff defense, but i support it.. they should be tanky and i love those classes as it is..

it makes it so now you can headbutt on gold (well you always could with kroguard if you were smart about it.. just kinda meh when atlases would show up haha)


The with the way it's been tweeked has become a viable sniper for caster classes. Regadless what some say on here, not everyone likes to use the carnifex. I use it to great effect on gold with my jusicar.

#125
Pho Kadat

Pho Kadat
  • Members
  • 405 messages
The results of Operation Savage are in: Batarians and Krogans needed more love.

The Fagnan giveth and taketh away...except for that one time the Hollan givethed and takethed away.