
Hmmm subtle changes....
Squarer jawline, fuller lips, narrower neck, slightly different nose and eyes and a few other small adjustments to make her appear better in profile. Also there is a paler skintone available but I found that ingame it was too pale so I stuck with this one.
Facial Structure
6, 3, 2, 0
Head
0, 19, 19, 19, 0, 6, 9
Eyes
7, 9, 15, 15, 15, 0, 3
Jaw
Far Right, 0, 8, 17
Mouth
0/6, 0, 0, 18, 12
Nose
4, 4, 13
Hair
2, 1, Far Right, 5
Makeup
0, Far Right, 5
@jkthunder:
You were right about the jawline, neck and lips so I changed them all.
I had a problem with the width of her mouth too but sadly it can't be shortened any further. Her nose is also an issue but again not one you can do much about (however I did change the shape from 5 to 4 and adjusted the depth so it now appears better in profile).
MACharlie1 wrote...
Use the face texture from ME3 and TexMod it into ME1 replacing one of the complexions.
Initially I started doing this because TexMod doesn't like me very much (I'm on a 32-bit system and I found the occasional crashes from memory leak a bit annoying) and I wanted to see how close it was possible to come using only the default character creator alone.
But for anyone looking at this thread who'd prefer to use texmod you might try this:
ME3 default femshep tex to ME1-ME2
Modifié par Offstream, 14 juillet 2012 - 09:36 .