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New classes in Earth DLC confirmed by Gibbed (now with pics!)


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#776
scottster117

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I was bummed that they are all human, but no more skill sharing like all the horrible classes in Rebellion? YES.

#777
KiraTsukasa

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Nevermind. Thought that said GUNDAM sword.

*disappointed* :crying:

Modifié par KiraTsukasa, 11 juillet 2012 - 05:08 .


#778
Trauma3x

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Any chance of this armor being released in sp (without the helmet so we can see sheps face) the srmor looks amazing!

#779
LordDeathkeeper

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KiraTsukasa wrote...

Nevermind. Thought that said GUNDAM sword.

*disappointed* :crying:

I totally read it as gundam the first time, too. 

#780
vonSlash

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This DLC looks like an excuse to let us play as Cerberus without that whole "indoctrination" plot obstacle.

That said, I'm looking forward to having an omni-shield. Can't wait to name my Paladin Sentinel "Shadow Broker" and wield the Revenant in my off hand.

#781
darkblade

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Bioware isnt even trying to hide the power creep. There wont be enough nerf to go around.

The paladin: Looks like its ice, fire, and lightning mage thing going...while having whats probably an always active forward shield...Fire+Ice is really powerful in ME3.

Fury: Sounds like a battlefield nightmare, Darkchannel you can cast two dark channels and splode everything with throw, then splod it again and again and again without needing new primer casts.

Destroyer: Might just be mah new soldier class.

Shadow: Kill the sniper portion of TC then create a human infil that is clearly made to be a promote a melee style...god i love.

Demolisher: Probably gonna get nerfed within the week.

Slayer: sounds fun and powerful.

#782
Nightmare137

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LordDeathkeeper wrote...

KiraTsukasa wrote...

Nevermind. Thought that said GUNDAM sword.

*disappointed* :crying:

I totally read it as gundam the first time, too. 


haha me too

#783
Influ

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Deadlysyns wrote...

I get what your saying but this Paladin has no armor skill. Also Vanguards were always thought of as close Range biotics seriously thats why they all have biotic charge

Neither has the Vorcha Sentinel. The Paladin does however have the omni-shield for defensive purposes.

#784
Deadlysyns

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Influ wrote...

Deadlysyns wrote...

I get what your saying but this Paladin has no armor skill. Also Vanguards were always thought of as close Range biotics seriously thats why they all have biotic charge

Neither has the Vorcha Sentinel. The Paladin does however have the omni-shield for defensive purposes.

The Omni sheild may not be that defensive i mean its a Sheild on his arm sure it might be defensive but i doubt it will really replace Tech armor also Vorcha may not have a defensive armor skill but even they get cluster grenades a biotic power 

#785
Broganisity

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Deadlysyns wrote...
I get what your saying but this Paladin has no armor skill. Also Vanguards were always thought of as close Range biotics seriously thats why they all have biotic charge


Phoenix Defectors have no stun baton ability.

Krogan Soldiers have no headbutt ability.

The shield is likely a heavy melee ability with significantly enhanced Damage Reduction, thus giving them their tanking ability. Possibly you can hold it out infront of you by holding the meele button. However we'll see if that's true or not.

Vanguards did not originally have biotic charge. They we're essentially a biotic/soldier hybrid back in ME1, with 'combat' type moves along with biotic moves. ME2 changed them to be the true kings of close quarters that they deserved to be. It also removed them from the combat tree in favor of their new playstyle.

While a Vanguard without biotic charge would still be interesting, they'd have to be given something that better coupled with their usage of weapons, otherwise THEN would they be just adepts.

Example? Phoenix Adept compared to Pheonix Vanguard. Both have the same abilities foregoing singularity charge. Little difference between them. That would be the only time you could claim a vanguard is an adept (or vice versa, really). And even then its barely so, as the Adept plays enough like the vanguard minus access to charge.

Anywho back to the DLC. If the shield works the way I think, I have the strangest feeling I'll be bodyblocking banshee warps.

#786
TenmaTaro

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So many interesting (sounding) powers! Makes me not want to invest in fitness on any of them.

#787
BaconBitz.KB

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You guys realize that none of this is confirmed, right? This could all just be an elaborate photoshop. And based on what some of the classes are, I'm gonna say you are all getting trolled.

#788
MajorKellyRisner

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Want now!!!!

#789
Nightmare137

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Influ wrote...

Deadlysyns wrote...

I get what your saying but this Paladin has no armor skill. Also Vanguards were always thought of as close Range biotics seriously thats why they all have biotic charge

Neither has the Vorcha Sentinel. The Paladin does however have the omni-shield for defensive purposes.


It wasnt armor perse but bloodlust is pretty much the same concept as an armor. It applies negative penaltys to your recharge speed and restores your health (defensive). Yes it also has offensive propertys but all of the other "armors" do too in some form or manor.

#790
Chaoswind

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UR classes?

ugh

#791
Stance Punk

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BaconBitz.KB wrote...

You guys realize that none of this is confirmed, right? This could all just be an elaborate photoshop. And based on what some of the classes are, I'm gonna say you are all getting trolled.


HAH, that guy should get a BW job.

#792
Stance Punk

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Chaoswind wrote...

UR classes?

ugh


No one knows

#793
Deadlysyns

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Broganisity wrote...

Deadlysyns wrote...
I get what your saying but this Paladin has no armor skill. Also Vanguards were always thought of as close Range biotics seriously thats why they all have biotic charge


Phoenix Defectors have no stun baton ability.

Krogan Soldiers have no headbutt ability.

The shield is likely a heavy melee ability with significantly enhanced Damage Reduction, thus giving them their tanking ability. Possibly you can hold it out infront of you by holding the meele button. However we'll see if that's true or not.

Vanguards did not originally have biotic charge. They we're essentially a biotic/soldier hybrid back in ME1, with 'combat' type moves along with biotic moves. ME2 changed them to be the true kings of close quarters that they deserved to be. It also removed them from the combat tree in favor of their new playstyle.

While a Vanguard without biotic charge would still be interesting, they'd have to be given something that better coupled with their usage of weapons, otherwise THEN would they be just adepts.

Example? Phoenix Adept compared to Pheonix Vanguard. Both have the same abilities foregoing singularity charge. Little difference between them. That would be the only time you could claim a vanguard is an adept (or vice versa, really). And even then its barely so, as the Adept plays enough like the vanguard minus access to charge.

Anywho back to the DLC. If the shield works the way I think, I have the strangest feeling I'll be bodyblocking banshee warps.

You forget the fact that the Actual Description of the Sentinel is a Biotic, and Tech Hybrid how do they explain the lack of biotics on a class that was made to be that way even the Vorcha has a biotic ability the way You choose to use them does not change the fact that the Description states they use both biotics and Tech powers or the fact that every Sentinel up until now has had a Biotic power 

Modifié par Deadlysyns, 11 juillet 2012 - 05:19 .


#794
guitarsniper

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omni-shield: captain america color schemes inbound

#795
Windwaker558

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I was kind of bummed when I heard the pack might contain all human characters but now that I got a chance to see them and their powers...it's going to be beautiful.

#796
Dr_Swordopolis

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Holy crap. Holycrapholycrapholycrapholycrap. Not very eloquent, I apologize, but that was my initial reaction.

Once again, Bioware proves they really do listen to fan requests, as we've been granted a squad of awesomeness.

classes definitely seem like they're primed to tackle this new Platinum difficulty (if you had to spam grenades on Gold, everyone will be wanting a Demolisher on their team).

The Shadow and Slayer classes are clearly derivations from the Cerberus Phantom and Kasumi. Note: if the Shadow really does teleport to enemies and back, I sincerely hope it won't be prone to the same glitch as the Vanguard's charge (e.g. dies during teleport, ends up flying over the map).

The Paladin really lives up to its name as a "Sentinel" class with its Shadow Broker-like shield (I remember seeing a suggestion of this on the forums just a couple days ago for the "Female Turian Protector").

I'm curious what they meant by the Destroyer carrying heavies as default weapons... does that mean the Missile Launcher is a weapon-like power akin to Flamer? Perhaps it's as devastating as the Cobra, but has a 60-second+ base cooldown time.

Anyone else think the Fury looks like something from TOR...? :P

Anyway, dear Bioware Multiplayer Developers: THANK YOU SO MUCH! Looking forward to roaming the streets of my hometown (Vancouver) c. 2186 XD

#797
UKillMeLongTime

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is it confirmed for anything other than xbox for 17th? ign video could be dated as things on the net are old before they are even posted at times

#798
Broganisity

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Deadlysyns wrote...

You forget the fact that the Actual Description of the Sentinel is a Biotic, and Tech Hybrid how do they explain the lack of biotics on a class that was made to be that way even the Vorcha has a biotic ability the way You choose to use them does not change the fact that the Description states they use both biotics and Tech powers or the fact that every Sentinel up until now has had a Biotic power 


I do not forget. You have forgotten that you understood my comment about how the terms no longer apply properly. Sentinels have shifted their versatility to Tanking abilities. The versatility still exists, but the focus has started to shift. Not counting tech armor, some sentinels only have biotic abilities.

Back to the DLC: Actually, don't really have much else to comment on about the dlc except: PALADIN JUSTICE! :wub:

#799
Kamyczek

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 Shadow should be Volus.

#800
Influ

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Nightmare137 wrote...

It wasnt armor perse but bloodlust is pretty much the same concept as an armor. It applies negative penaltys to your recharge speed and restores your health (defensive). Yes it also has offensive propertys but all of the other "armors" do too in some form or manor.

Technically it's similar yes. I still think that the omni-shield would be a bit out of place on an Engineer though, as it seems like a pretty powerful defensive tool. That's been the Sentinel's territory starting in ME2. The thing I find bizarre about the Paladin, is that he doesn't seem to have any biotic abilities. Other than that, it seems pretty cool.