New classes in Earth DLC confirmed by Gibbed (now with pics!)
#1051
Posté 11 juillet 2012 - 01:28
#1052
Posté 11 juillet 2012 - 01:29
Ghostknife72 wrote...
LiarasShield wrote...
Ghostknife72 wrote...
LiarasShield wrote...
Sure And thats queen Liara to you
If you are 100% right (not "oh see there are 7 classes" and that is it), I'll call you that on this thread. I keep my word and now it's posted for all to see.
Ok then Mister Ghost strike btw do you like ghost recon?
If so that is pretty cool and yeah it is on and we will see
Tried it, not really.
And my GT/ID isn't a "l33t" gamertag...it's the name of a fish.
en.wikipedia.org/wiki/Black_ghost_knifefish
Quite lame when you think of it...but hey...I like fish (said like Krogan).
Go Kroguard for Tuchanka buwaahhaa *giggles*
#1053
Posté 11 juillet 2012 - 01:31
TheWout wrote...
In addition to 2 mil saved, I'm gonna drop $60 on this DLC and revel in glory afterwards
What the hell.
#1054
Posté 11 juillet 2012 - 01:31
So much for wanting the URs to be "special" and not wanting to have them right away...TheWout wrote...
In addition to 2 mil saved, I'm gonna drop $60 on this DLC and revel in glory afterwards
So, how does that instant gratification taste?
Modifié par Dokteur Kill, 11 juillet 2012 - 01:32 .
#1055
Posté 11 juillet 2012 - 01:32
Stance Punk wrote...
TheWout wrote...
In addition to 2 mil saved, I'm gonna drop $60 on this DLC and revel in glory afterwards
What the hell.
Hey more money spent in microtransactions means still possible free stuff for us don't question it and go with it lol
#1056
Posté 11 juillet 2012 - 01:36
LiarasShield wrote...
Stance Punk wrote...
TheWout wrote...
In addition to 2 mil saved, I'm gonna drop $60 on this DLC and revel in glory afterwards
What the hell.
Hey more money spent in microtransactions means still possible free stuff for us don't question it and go with it lol
Imagine if more people did the whole "spend $100 on Spectre Packs and analyze the results for YouTube" thing. We would have a free ride into early 2014.
#1057
Posté 11 juillet 2012 - 01:36
Dokteur Kill wrote...
So much for wanting the URs to be "special" and not wanting to have them right away...TheWout wrote...
In addition to 2 mil saved, I'm gonna drop $60 on this DLC and revel in glory afterwards
So, how does that instant gratification taste?
Well you gotta admit he is using real monety to potential get the stuff quicker
#1058
Posté 11 juillet 2012 - 01:38
Ohhh godddd this is gonna be awesome.
#1059
Posté 11 juillet 2012 - 01:40
Now I don't have any evidence for or against but i'll just like to throw in that I personally don't believe the lot it. Why? Just look at the classes powers one by one. I'm sure someone else has already commented on these but I figured I should just throw in my opinions...
The adept has dark channel, something almost everyone has been wanting, and throw to set it off, so practically a reave/throw combo that would just be way too OP, and thats not even factoring in whatever "Annihilation Field" might be
The Soldier has the bastard child of cluster and frag grenades...whats the point of this? It has... a missle launcher. Doesnt everyone have a missle launcher? Nah i'm not going to buy that haha.
The engineer is self explanatory... two grenade pools with something that dispenses infinite grenades for the whole team? Not only are we introducing a whole new game mechanic of a portable ammo box, but giving the ENTIRE TEAM infinite ammo and grenades? No way.
The sentinel has NO biotic powers, which defeats the entire purpose of the class: having both biotic and tech powers. Now lets add the omni-shield... how would that work without making a whole new mechanic?? Forget it
The infiltrator...Not really on the overpowered side, but its basically an N7 phantom, which is what EVERYONE wants. I'll admit I would really want to play, but it seems too good to be true.
The vanguard can be believable depending on what the "phase disruptor" ability is. Even so, it seems to be extremely underpowered compared to the other classes, but we have no idea what the new abilities do.
In the end its all just speculation, I may be wrong, but I just dont buy it personally. On a side note, I really do hope it all seems to be true, I would love to play both the adept and the infilitrator. All the classes seem so fun to but it would just make most of other classes stupidly obsolete in my opinion. Alright I think i've added enough of my own speculation for one day lol. Sorry for the long post
edit: formating mess
Modifié par tsG33K, 11 juillet 2012 - 01:44 .
#1060
Posté 11 juillet 2012 - 01:40
#1061
Posté 11 juillet 2012 - 01:41
Erm... yes? My point exactlyLiarasShield wrote...
Well you gotta admit he is using real monety to potential get the stuff quicker
#1062
Posté 11 juillet 2012 - 01:42
Dark Channel Throw Throw abuse is only good if your target is KILLED with the BE, which makes it inferior to Reave/Smash spam or Warp Throw vs bosses. And there are PLENTY of things already in game that can make killing trash mobs look OP.
If the engineer has the ability to deploy an ammo box ("infinite grenade supply"), all that will really do is make Condor, Glacier, Dagger and Giant maybe 20% less painful. It also seems pretty silly to give a class 2 grenades, but even if it were 2 grenades, there are probably some powers in the game that would make homing grenade look fairly weak. Reliance on grenades would also limit the use of this class to people with Grenade Gear and 5 thermal clips (not everyone plays this game as much as we do) or else reduce their offense to the point of being a liability, in return for having an extra ammo box.
Sentinel - Even if they are very tanky, their offense is very much lacking.
Kai Leng and Phantom look like they have melee focused characters. Very dangerous on higher difficulty levels, and of limited use against bosses on all but the most hardened of players.
Soldier seems to be cluster frag, souped up carnage and extra damage mode. Sounds ok.
I doubt they're that much more OP than what we already have, and they don't deserve to be UR unless they have extra health and shields or some crap like that. I personally don't want to see UR characters unless they are one time drops - no costume upgrades, no repeat cards, one drop and you get it, then never get it again. Plus RNG is very bad to a lot of people who don't play this game as obsessively as we do.
Modifié par chipsandwich, 11 juillet 2012 - 01:47 .
#1063
Posté 11 juillet 2012 - 01:42
#1064
Posté 11 juillet 2012 - 01:44
#1065
Posté 11 juillet 2012 - 01:44
LiarasShield wrote...
I just don't doubt it because the person was spot on about resurgence and rebellion
And the Extended Cut.
#1066
Posté 11 juillet 2012 - 01:46
I got the game on day one, pre-ordered. I'm certain I've spent over 200 hours in the multiplayer alone since launch. I still don't have access to all of the content included at day one. Please tell me more how this is a good system and enhances my enjoyment of the game.TheWout wrote...
I'm also going to cry on the forums that i didn't get exactly what i wanted after unwrapping all my delicious packs. Then i'm going to write BW an email suggesting an alternative for there store system, together with a new class.
#1067
Posté 11 juillet 2012 - 01:47
#1068
Posté 11 juillet 2012 - 01:49
#1069
Posté 11 juillet 2012 - 01:49
Influ wrote...
I got the game on day one, pre-ordered. I'm certain I've spent over 200 hours in the multiplayer alone since launch. I still don't have access to all of the content included at day one. Please tell me more how this is a good system and enhances my enjoyment of the game.TheWout wrote...
I'm also going to cry on the forums that i didn't get exactly what i wanted after unwrapping all my delicious packs. Then i'm going to write BW an email suggesting an alternative for there store system, together with a new class.
Stop buying veteran packs
#1070
Posté 11 juillet 2012 - 01:49
tsG33K wrote...
-snip-
The sentinel has NO biotic powers, which defeats the entire purpose of the class: having both biotic and tech powers. Now lets add the omni-shield... how would that work without making a whole new mechanic?? Forget it
-snip-
Just throwing this out there, but the Vorcha Sentinel doesn't really have a Biotic power (I don't really count grenades as powers due to the vastly different mechanics) and the Human Sentinel doesn't have a Tech Power.
#1071
Posté 11 juillet 2012 - 01:51
Magicman10893 wrote...
tsG33K wrote...
-snip-
The sentinel has NO biotic powers, which defeats the entire purpose of the class: having both biotic and tech powers. Now lets add the omni-shield... how would that work without making a whole new mechanic?? Forget it
-snip-
Just throwing this out there, but the Vorcha Sentinel doesn't really have a Biotic power (I don't really count grenades as powers due to the vastly different mechanics) and the Human Sentinel doesn't have a Tech Power.
Bioware considers Tech Armor a tech power and Cluster Grenades a biotic power. I agree i dont really think Grenades should count as a biotic or tech power, but thats what bioware counts them as
Modifié par tsG33K, 11 juillet 2012 - 01:53 .
#1072
Posté 11 juillet 2012 - 01:51
Just throwing this out there, but the Vorcha Sentinel doesn't really have a Biotic power (I don't really count grenades as powers due to the vastly different mechanics) and the Human Sentinel doesn't have a Tech Power.
[/quote]
Except for Tech armor of course
Modifié par TheWout, 11 juillet 2012 - 01:52 .
#1073
Posté 11 juillet 2012 - 01:52
Erm. What do you call tech armour?Magicman10893 wrote...
and the Human Sentinel doesn't have a Tech Power.
#1074
Posté 11 juillet 2012 - 01:52
TheWout wrote...
Influ wrote...
I got the game on day one, pre-ordered. I'm certain I've spent over 200 hours in the multiplayer alone since launch. I still don't have access to all of the content included at day one. Please tell me more how this is a good system and enhances my enjoyment of the game.TheWout wrote...
I'm also going to cry on the forums that i didn't get exactly what i wanted after unwrapping all my delicious packs. Then i'm going to write BW an email suggesting an alternative for there store system, together with a new class.
Stop buying veteran packs
I take it you couldn't even be bothered to look at his manifest before making that comment?
#1075
Posté 11 juillet 2012 - 01:52
Magicman10893 wrote...
Just throwing this out there, but the Vorcha Sentinel doesn't really have a Biotic power (I don't really count grenades as powers due to the vastly different mechanics) and the Human Sentinel doesn't have a Tech Power.
"Tech" Armor doesn't count as a Tech power?
Also, Cluster Grenades are still biotic no matter what you make of it, which allows a Vorcha to be placed under the Sentinel category.





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