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New classes in Earth DLC confirmed by Gibbed (now with pics!)


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#1451
Wolfsbladex

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Mindfane wrote...

frozngecko wrote...

THATS WHAT I'M TALKING ABOUT. I say that is a great way to improve the MP....I just hope they do more of it.

Too bad the existing classes are going to look useless compared to these guys...except for the Geth...I like those guys.


I wouldn't say that just yet. We still do not know about their (1. weeknesses). (2. How much health and shild they have), (3. how much weight they can carry, cool-down periods)...

For exapmple (4. the Cerburus defectors have awesome powers. But they were very fragile and the long animation for smash might get you killed quickly if you are exposed.)


1. Only players show weakness, not the avatar the player controls.
2. The same as every other human if not higher.
3. Weight: No Adept or Soldier can carry more than the other. All Adepts maximum weight is 30, Soldiers 50
4. Like I said. Weakness is in the player, not the avatar they use.

Edit: Clarification.

Don't cloud your mind with worry and ignorance. A lot of things Rreally *are* as simple as you thing

Modifié par Wolfsbladex, 14 juillet 2012 - 06:41 .


#1452
Mozts

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Wolfsbladex wrote...

Mindfane wrote...

frozngecko wrote...

THATS WHAT I'M TALKING ABOUT. I say that is a great way to improve the MP....I just hope they do more of it.

Too bad the existing classes are going to look useless compared to these guys...except for the Geth...I like those guys.


I wouldn't say that just yet. We still do not know about their (1. weeknesses). (2. How much health and shild they have), (3. how much weight they can carry, cool-down periods)...

For exapmple (4. the Cerburus defectors have awesome powers. But they were very fragile and the long animation for smash might get you killed quickly if you are exposed.)


1. Only players show weakness, not the avatar the player controls.
2. The same as every other human if not higher.
3. Weight: No Adept or Soldier can carry more than the other. All Adepts maximum weight is 30, Soldiers 50
4. Like I said. Weakness is in the player, not the avatar they use.

Edit: Clarification.

Don't cloud your mind with worry and ignorance. A lot of things Rreally *are* as simple as you thing


1- Not true. Thats why we have balance changes, because the avatar can be weaker or stronger.

2- ex-Cerberus doesn't have the same as other humans. Krogan Battlermaster and Justicar also don't have the same as their counterparts.

3- Not true. Drell Adept is 50% base capacity while Asari Justicar is 40% and Human Adept is 30%. Human Soldier is 45%, BF3 soldier is 55%.

Modifié par Mozts, 14 juillet 2012 - 06:51 .


#1453
JerZey CJ

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Wolfsbladex wrote...

Mindfane wrote...

frozngecko wrote...

THATS WHAT I'M TALKING ABOUT. I say that is a great way to improve the MP....I just hope they do more of it.

Too bad the existing classes are going to look useless compared to these guys...except for the Geth...I like those guys.


I wouldn't say that just yet. We still do not know about their (1. weeknesses). (2. How much health and shild they have), (3. how much weight they can carry, cool-down periods)...

For exapmple (4. the Cerburus defectors have awesome powers. But they were very fragile and the long animation for smash might get you killed quickly if you are exposed.)


1. Only players show weakness, not the avatar the player controls.
2. The same as every other human if not higher.
3. Weight: No Adept or Soldier can carry more than the other. All Adepts maximum weight is 30, Soldiers 50
4. Like I said. Weakness is in the player, not the avatar they use.

Edit: Clarification.

Don't cloud your mind with worry and ignorance. A lot of things Rreally *are* as simple as you thing

Actually, regarding the Soldier and carry weight, it doesn't matter for him. None of his powers use cooldowns. One is a mode you bactivate, the other is a passove, and the other is a grenade.

#1454
JB27

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Bump

#1455
Wolfsbladex

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Mozts wrote...

Wolfsbladex wrote...

Mindfane wrote...

frozngecko wrote...

THATS WHAT I'M TALKING ABOUT. I say that is a great way to improve the MP....I just hope they do more of it.

Too bad the existing classes are going to look useless compared to these guys...except for the Geth...I like those guys.


I wouldn't say that just yet. We still do not know about their (1. weeknesses). (2. How much health and shild they have), (3. how much weight they can carry, cool-down periods)...

For exapmple (4. the Cerburus defectors have awesome powers. But they were very fragile an
d the long animation for smash might get you killed quickly if you are exposed.)


1. Only players show weakness, not the avatar the player controls.
2. The same as every other human if not higher.
3. Weight: No Adept or Soldier can carry more than the other. All Adepts maximum weight is 30, Soldiers 50
4. Like I said. Weakness is in the player, not the avatar they use.

Edit: Clarification.

Don't cloud your mind with worry and ignorance. A lot of things Rreally *are* as simple as you thing


1- Not true. Thats why we have balance changes, because the avatar can be weaker or stronger.

2- ex-Cerberus doesn't have the same as other humans. Krogan Battlermaster and Justicar also don't have the same as their counterparts.

3- Not true. Drell Adept is 50% base capacity while Asari Justicar is 40% and Human Adept is 30%. Human Soldier is 45%, BF3 soldier is 55%.


1. Appreciate the correction. That was a major issue that needed balancing, especially how things will be now. 
2. Exclusively speaking of the humans because all newcomers are human. Cerberus Health and Barriers are the same as every other human's health and barriers/shields. That myth people spread about a fitness bug was proven false. http://masseffect.wi...t_Phoenix_Adept
3. I failed to mention the Drell Adept and Asari Justicular. I don't have access to the BF3 Soldier. 45% eh. Too close to caster weight if you were to ask me. The Krogan are at 60% (Battlemaster 50%). 

Appreciate the corrections and good looking out. Always good to know someone cares

#1456
GreyWardenNathan

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they look intresting, but i bet it takes me ages to unlock them like the pheonixs

#1457
Sylux177

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CHECK on youtube there are videos about those class a gameplay

#1458
veverkoi

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Trippid wrote...

These look amazing, absolutely cannot wait to see the new abilities in action.

The Kai Leng Vanguard look does bother me a tad though, did we really need to steal his coattails?


The fact that he's got the same synthetic thighs bothers me the most.

#1459
Impulse and Compulse

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Kind of interesting how all the new character armors are almost all reskins of existing armors.

#1460
VII Revenant

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This is the first piece of DLC that has me most excited for the new Soldier above the rest of the characters. I'm going to give him the new shotgun and the new rifle, and we will have much fun.

#1461
Wolfsbladex

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+1. Keep this information front page!

#1462
wotmaniac

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So both the infil and vanguard have swords?

#1463
JerZey CJ

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wotmaniac wrote...

So both the infil and vanguard have swords?

Yup, and they both have a skill/attack that uses them, and they both use them for melee, and hopfully, a cool cover takedown.

#1464
Canned Madness

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JerZeyCJ2 wrote...

wotmaniac wrote...

So both the infil and vanguard have swords?

Yup, and they both have a skill/attack that uses them, and they both use them for melee, and hopfully, a cool cover takedown.


That would be awesome but I doubt it'll be better than the vorcha's grab though.

#1465
JerZey CJ

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Canned Madness wrote...

JerZeyCJ2 wrote...

wotmaniac wrote...

So both the infil and vanguard have swords?

Yup, and they both have a skill/attack that uses them, and they both use them for melee, and hopfully, a cool cover takedown.


That would be awesome but I doubt it'll be better than the vorcha's grab though.

Hey, at least the Vorcha's was unique and cooler than most of the other grabs. I'd be happy with pulling them over the cover and then planting my sword through their chest.

#1466
Vault Boy X360

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JerZeyCJ2 wrote...

Canned Madness wrote...

JerZeyCJ2 wrote...

wotmaniac wrote...

So both the infil and vanguard have swords?

Yup, and they both have a skill/attack that uses them, and they both use them for melee, and hopfully, a cool cover takedown.


That would be awesome but I doubt it'll be better than the vorcha's grab though.

Hey, at least the Vorcha's was unique and cooler than most of the other grabs. I'd be happy with pulling them over the cover and then planting my sword through their chest.


Nah, I'm all for decapitation. :P

#1467
whothehellstolemyname

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JerZeyCJ2 wrote...

Canned Madness wrote...

JerZeyCJ2 wrote...

wotmaniac wrote...

So both the infil and vanguard have swords?

Yup, and they both have a skill/attack that uses them, and they both use them for melee, and hopfully, a cool cover takedown.


That would be awesome but I doubt it'll be better than the vorcha's grab though.

Hey, at least the Vorcha's was unique and cooler than most of the other grabs. I'd be happy with pulling them over the cover and then planting my sword through their chest.


too bad you can't grab Phantoms :(

#1468
Mindfane

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Wolfsbladex wrote...

Mindfane wrote...

frozngecko wrote...

THATS WHAT I'M TALKING ABOUT. I say that is a great way to improve the MP....I just hope they do more of it.

Too bad the existing classes are going to look useless compared to these guys...except for the Geth...I like those guys.


I wouldn't say that just yet. We still do not know about their (1. weeknesses). (2. How much health and shild they have), (3. how much weight they can carry, cool-down periods)...

For exapmple (4. the Cerburus defectors have awesome powers. But they were very fragile and the long animation for smash might get you killed quickly if you are exposed.)


1. Only players show weakness, not the avatar the player controls.
2. The same as every other human if not higher.
3. Weight: No Adept or Soldier can carry more than the other. All Adepts maximum weight is 30, Soldiers 50
4. Like I said. Weakness is in the player, not the avatar they use.

Edit: Clarification.

Don't cloud your mind with worry and ignorance. A lot of things Rreally *are* as simple as you thing


Every avatar has their strengths and weaknesses. However depending on your playstyle and skill, you can make them effective. For example, an infiltrator is a very good class. But he is more efefctive in an open map with a nice spots fort sniping. Same goes for an Engineer, while his turret is a nifty equipment, its use in a small map like Firebase Glacier is less. If there was no weakness in any of the characters, then there is no fun. Not all players are comfortable with all the avatars. I have a friend who leads a match with his infiltrator, however he barely makes it to the end with his Sentinel.

So yes, each charcter classes has their advantages(strengths) and disadvantages(weakness).

As for the cerburus defector classes, he is strong but brittle. If you are not careful, he cannot take damage like some other characters. The animation for the smash powwer is relatively longer and those frames are not immune. But his ability to use this power from behinfd cover is a strength. I was pretty comforatble with both cerburus characters.

These 4 new classes will be liek this. They WILL have their strengths and weaknesses. If they are super0humans, the existign classes will become irrelevant and I dont think Bioware will do that.

#1469
Mindfane

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 Found some gameplay videos:
N7 Slayer: 
N7 Paladin: 
N7 Shadow: http://www.youtube.com/watch?v=44CVvUaDILw

Modifié par Mindfane, 16 juillet 2012 - 08:07 .


#1470
retardedcombine001

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heres footage of the N7 Destroyer + typhoon www.youtube.com/watch

Modifié par retardedcombine001, 17 juillet 2012 - 12:49 .