Leviathan Story DLC Confirmed
#76
Posté 11 juillet 2012 - 12:46
#77
Posté 11 juillet 2012 - 01:02
MindSweeper14 wrote...
o Ventus wrote...
nicethugbert wrote...
Hmm, maybe it's the prothean reaper. Oh, Mr cockroach Head isn't going to like that.
There are no prothean Reapers.
Pretty sure there is?! Why wouldn't there be?
In ME2, EDI speculates that the Reapers failed to create a Prothean Reaper and so repurposed the remaining Protheans into Collectors.
I'm excited for this DLC. I hope that Leviathan will have a unique model though.
Modifié par COGNiTiON 1, 11 juillet 2012 - 01:04 .
#78
Posté 11 juillet 2012 - 01:09
A traitor reaper that might fight for you against other reapers?
Doesn't fit into the whole reaper-theme imho.
I didn't want to give bioware anymore cash for ME3 anyway, so I guess I don't really care that much.
Modifié par Alros Faevar, 11 juillet 2012 - 01:09 .
#79
Posté 11 juillet 2012 - 01:34
Modifié par taggen86, 11 juillet 2012 - 02:05 .
#80
Posté 11 juillet 2012 - 01:58
#81
Posté 11 juillet 2012 - 02:45
That is fine for me, this DLC sounds interesting.
#82
Posté 11 juillet 2012 - 03:00
101ezylonhxeT wrote...
Darth_Trethon wrote...
101ezylonhxeT wrote...
BrysonC wrote...
101ezylonhxeT wrote...
Oh snap more useless EMS points w000t!
The point is to enhance the story, not add EMS points...
The DLC will most likely add EMS points that will end up changing nothing at the end of the game.
Would you rather do fetch quests, worthless grindtastic multiplayer or play an awesome piece of story to get your 3100 EMS? I know I'd rather play an awesome piece of story. So yes...the extra EMS will do quite a lot....like give us options.
I rather they change the ending but they won't so don't care about this useless DLC. And options to do what exactly? fail and die like you can in the base game? LOL
let me put it this way cause you are obviosly one of the retake mass effect people and are slow. there is no game company in the world that will ever ever remake a new ending after the game has come out and if the EC does not to it for you(which to be honnest most video companys would not have done) then dont play(sound like you wont so no bigge there) and get off the forums. cause sorry your not getting your way here.
#83
Posté 11 juillet 2012 - 03:05
HocoG wrote...
Am i only one who think this DLC is dumb idea? Let's get back to Catalyst, to exect line: "I controlling them, they are my solution". Controlling them. And we have Reaper-traitor... How often your PC run out of room, kills your other computer, and after telling to you he want to be a aquarium?
Soverign says they are eac h a nation indiviuals of them selfs so it makes sense that there can be a traitor.
#84
Posté 11 juillet 2012 - 03:06
The breath scene is meaningless and is basically an easter egg. He just lies tere in the rubble and gasps for air which doesn't mean anything. If it actually did meant something and carried any kind of signifficance, the devs would clarify and expand on the scene in the Extended Cut, like they did with the rest of the endings.
Ok. Someone REALLY has to hold your hand? Show you EVERYTHING?
The EC was necessary for a variety of reasons. However, as a reasonably imaginative person, I was shown Shep as alive I can figure out how and what happens after for myself.
Heck Shepard isn't even dead in Control, and I can imagine circumstances that would allow Shep to return ...at least the piece of her now basically infinite consciousness that we all knew as Shepard.
Get over your literalism. My Renegade Shep lived, had her reunion and is still living well, waiting for "one more story."
#85
Posté 11 juillet 2012 - 03:08
#86
Posté 11 juillet 2012 - 03:13
same here. I would also like to see a wep pack made up of all the mp weapons(there will be 9 new ones after the Earth D:C) to be honnest I would pay $5 for 9 new weapons in SP it akso would add a reason to play again.FearedZero wrote...
I miss all of the speculation threads that were on the Bioware forums before Mass Effect 2's release. Now it's impossible to read a topic without seeing someone crying over something from the series. I personally cannot wait for this new DLC and I don't care at all about how it affects ME3's ending.
on topic I find the idea fasinating we all heard about leviathan in 2 being taken by batarians. might be a good time to add the battarian squadmate.
#87
Posté 11 juillet 2012 - 03:36
#88
Posté 11 juillet 2012 - 04:23
...
#89
Posté 11 juillet 2012 - 04:43
H4nniba11 wrote...
Leviathan of Dis indoctrinated batarians studying it thus helping the other Reapers taking over Khar'shan, so it would be really stupid to make that Reaper rebel against others since it's helping them. Also does anyone else feel like this is just another way to promote synthesis? For people who want to pick destroy rogue Reaper might become something they don't want to destroy and for ones wanting to control rogue Reaper ruins the ending by the fact that Reapers can rebel against Shepard/Catalyst.
It's been said that it's not the same Reaper - a different Reaper that calls itself Leviathan, not the Reaper called the Levianthan of Dis by the batarians.
#90
Posté 11 juillet 2012 - 04:53
Of course it has meaning. Cinematic relevance says it does. If it was a literal final breath, we wouldn't get to see it cause there is no reason to show it. By having it shown on-screen, its significance is proven.Domecoming wrote...
The breath scene is meaningless and is basically an easter egg.
It wouldn't be very wise to spend some 50% of the EC's budget extending one out of four endings (because these scenes would be 100% unique to that ending and whatever assets used there would not be possible to use for the other endings), instead spreading it around as much as possible is key. The EC added lots of work, 2gb of it in fact, and we didn't pay a dime for it. The entire thing came out of EA's pockets with no actual profit - only hopes that fans would be happy.
Please, be a bit realistic. I'm sorry you don't feel you got to see enough of what happened next, but at least don't belittle what's there.
#91
Posté 11 juillet 2012 - 05:10
#92
Posté 11 juillet 2012 - 05:44
#93
Posté 11 juillet 2012 - 06:14
#94
Posté 11 juillet 2012 - 07:07
KiddDaBeauty wrote...
Of course it has meaning. Cinematic relevance says it does. If it was a literal final breath, we wouldn't get to see it cause there is no reason to show it. By having it shown on-screen, its significance is proven.Domecoming wrote...
The breath scene is meaningless and is basically an easter egg.
It wouldn't be very wise to spend some 50% of the EC's budget extending one out of four endings (because these scenes would be 100% unique to that ending and whatever assets used there would not be possible to use for the other endings), instead spreading it around as much as possible is key. The EC added lots of work, 2gb of it in fact, and we didn't pay a dime for it. The entire thing came out of EA's pockets with no actual profit - only hopes that fans would be happy.
Please, be a bit realistic. I'm sorry you don't feel you got to see enough of what happened next, but at least don't belittle what's there.
I'm not belittleing anything, why would you say that? On the contrary, I appreciate the team's effort.
I'm just stating the facts. Cinematic relevance? The scene showed practically nothing at all. Just some N7 dude lying in rubble on Earth (apparently). If we assume that was Shepard, how did he teleported there from Starkid's chambers or, even worse, survived the planetfall? How do you explain the timing of the scene? We get the entire epilogue about rebuilding the relays and memorial wall scene, and then... Shepard wakes up? What's more infuriating is how the fate of someone as important as Shepard is left open in such an ambiguous way. One would think that more people other than his LI would take interest in Shepard, not even Hackett mentions him. Apparently, we're still suppose to speculate about something as important and definitive as survival of the game's protagonist. Remind me what was the reason for EC in the first place?
And why should anyone care about what % of the budget goes to what ending and how many GBs the file weighs? In fact, I would gladly trade up half of the disk space occupied by Synthesis/Control epilogue cinematics and slides in favor of elaborate and expanded *Shepard Lives* scenario, as would A LOT of other people, I'm sure. BioWare didn't do that because for them, Shepard's trilogy is over. He is done. He sacrificed himself to stop the Reapers, and that is canon. That is why the EC brought closure to every epilogue except to the one where Shepard lives. The waking up in rubble scene is the same as pre-EC default one. That is not closure, it's just a "wink wink" to the fans, an easter egg.
That was the point I was making in my first post in this thread where I was commenting on people's lack of motivation to buy a SP DLC, that no matter what it is about, will not affect the existing endings nor make them less disappointing.
#95
Posté 11 juillet 2012 - 07:14
Frostmourne86 wrote...
H4nniba11 wrote...
Leviathan of Dis indoctrinated batarians studying it thus helping the other Reapers taking over Khar'shan, so it would be really stupid to make that Reaper rebel against others since it's helping them. Also does anyone else feel like this is just another way to promote synthesis? For people who want to pick destroy rogue Reaper might become something they don't want to destroy and for ones wanting to control rogue Reaper ruins the ending by the fact that Reapers can rebel against Shepard/Catalyst.
It's been said that it's not the same Reaper - a different Reaper that calls itself Leviathan, not the Reaper called the Levianthan of Dis by the batarians.
I actually hadn't considered that.
To clear things up, Keiji's Graybox contained images of a Reaper. Assuming the two are separate Reapers, was the Graybox Reaper the Leviathan of Dis or the Reaper that called itself Leviathan?
#96
Posté 11 juillet 2012 - 07:19
Tishiro88 wrote...
101ezylonhxeT wrote...
Darth_Trethon wrote...
101ezylonhxeT wrote...
BrysonC wrote...
101ezylonhxeT wrote...
Oh snap more useless EMS points w000t!
The point is to enhance the story, not add EMS points...
The DLC will most likely add EMS points that will end up changing nothing at the end of the game.
Would you rather do fetch quests, worthless grindtastic multiplayer or play an awesome piece of story to get your 3100 EMS? I know I'd rather play an awesome piece of story. So yes...the extra EMS will do quite a lot....like give us options.
I rather they change the ending but they won't so don't care about this useless DLC. And options to do what exactly? fail and die like you can in the base game? LOL
let me put it this way cause you are obviosly one of the retake mass effect people and are slow. there is no game company in the world that will ever ever remake a new ending after the game has come out and if the EC does not to it for you(which to be honnest most video companys would not have done) then dont play(sound like you wont so no bigge there) and get off the forums. cause sorry your not getting your way here.
Yes because anyone who doesn't like the ending is apart of retake movment.
f ucking idiot.
#97
Posté 11 juillet 2012 - 07:24
Which really says it all doesn't it?Frostmourne86 wrote...
H4nniba11 wrote...
Leviathan of Dis indoctrinated batarians studying it thus helping the other Reapers taking over Khar'shan, so it would be really stupid to make that Reaper rebel against others since it's helping them. Also does anyone else feel like this is just another way to promote synthesis? For people who want to pick destroy rogue Reaper might become something they don't want to destroy and for ones wanting to control rogue Reaper ruins the ending by the fact that Reapers can rebel against Shepard/Catalyst.
It's been said that it's not the same Reaper - a different Reaper that calls itself Leviathan, not the Reaper called the Levianthan of Dis by the batarians.
Either it's same one, where it's flip-flopping between bad & good for no real reason (my bet's on Shepard teaching it to love with a touching speech), or Bioware has become so lazy & uncreative that they can't even be bothered to come up with different names for the reapers anymore.
Neither option exactly fills me with much hope.
#98
Posté 11 juillet 2012 - 07:27
I'd rather it added a few cutscenes of Leviathan at the final battle, and a few lines to Starchild, than change the ending or do nothing for it.
All singleplayer story DLC needs to have some kind of visual influence on the final battle.
#99
Posté 11 juillet 2012 - 07:36
Sil wrote...
I hope this DLC expands the ending, rather than changes it like some want.
I'd rather it added a few cutscenes of Leviathan at the final battle, and a few lines to Starchild, than change the ending or do nothing for it.
All singleplayer story DLC needs to have some kind of visual influence on the final battle.
You want a useless cutscene that amounts to nothing? seriously?
#100
Posté 11 juillet 2012 - 07:43
Sil wrote...
I hope this DLC expands the ending, rather than changes it like some want.
I'd rather it added a few cutscenes of Leviathan at the final battle, and a few lines to Starchild, than change the ending or do nothing for it.
All singleplayer story DLC needs to have some kind of visual influence on the final battle.
i think the endings are pretty much set wich is fine. i am curious to see if the reaper will aide in the assistance in guarding the crucible with the fleets you team up with





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