Anyone found the ideal balance between DEX and CUN for a dagger/dagger rogue?
#1
Posté 16 décembre 2009 - 05:13
Anyone think they've actually found this sweet spot yet? I'm at the point where I need to make a choice whether to start dumping only in one or the other, or to try for a hybrid mix.
#2
Posté 16 décembre 2009 - 05:19
CUN/DEX 60/40 or 50/50 works
I hear that with that PC patch they just put out its best to just go 50/50
#3
Posté 16 décembre 2009 - 05:33
Your needs may be different.
Modifié par Timortis, 16 décembre 2009 - 05:34 .
#4
Posté 16 décembre 2009 - 05:46
that is ofcourse assuming you have the lethality talent, and the assassin talents
#5
Posté 16 décembre 2009 - 06:38
Pouring 3 otherwise-useless Talents into Lethality early on in the game is a waste.
#6
Posté 16 décembre 2009 - 06:47
#7
Posté 16 décembre 2009 - 06:54
Timortis wrote...
Below the Belt is a good talent, it's not useless, but Deadly Strike sucks big time. It might have made sense if Rogues hit with big 2 handers.
I actually use a big 2 hander on my rogue (Max Str build) and Deadly Strike *still* sucks. The animation is just so slow. Below the Belt, on the other hand, is amazing with 2hers. It's a fast attack that hits for weapon damage (so obviously with a 2h weapon it hits much harder than a dagger) *and* it resets the swing timer so your next autoattack begins immediately after. Backstab into BtB into Backstab is a lethal combo that goes off fast and does huge damage with a 2h Starfang.
#8
Posté 16 décembre 2009 - 07:14
#9
Posté 16 décembre 2009 - 07:26
#10
Posté 16 décembre 2009 - 07:46
Enoch VG wrote...
Just enough Cunning to pick all the locks in the game (with 4 ranks in the skill, 30), and the rest in Dexterity.
Pouring 3 otherwise-useless Talents into Lethality early on in the game is a waste.
You advocate dropping 4 talents into device mastery to avoid pouring '3 otherwise-useless talents into lethality?' Last I check 4 is one more than 3 and with a high cunning build you don't need any talents in devices to pick every lock. Plus below the belt actually debuffs a mobs defense, the exact stat attack is meant to counteract that cunning rogues typically lack.
Frankly the only defense my rogue will ever need is stealth 4. There are a handful of fights that don't allow restealthing even at rank 4 but in those fights your rogue should never be taking damage anyway. Since it's easier to find gear that adds dex or attack I'd only put just enough into dex to use tier 7 daggers as soon as they start showing up for you and let the gear handle the rest.
Modifié par tetracycloide, 16 décembre 2009 - 07:51 .
#11
Posté 16 décembre 2009 - 07:50
#12
Posté 16 décembre 2009 - 07:55
#13
Posté 16 décembre 2009 - 07:55
Modifié par plecha, 16 décembre 2009 - 08:00 .
#14
Posté 16 décembre 2009 - 08:50
Since I'm playing rogue in part for the strong utility aspects (compared to DW Warrior), high Cunning is the way to go for me, probably following the CUN dagger/dagger model in Discobird's rogue DPS thread to the letter, or at the very least leaning towards at least 60% CUN to 40% DEX after gear bonuses are factored it.
Why? Because all the rogueish utility skills/talents are heavily influenced by CUN and Tainted Blade can be fairly uber but only with high CUN. The real hinge point for me was the utility skills/talents though. To briefly summarize from Discobird's other excellent thread on rogue mechanics explained:
100% Lockpicking and Trap Disarm:
- 60 Cunning + first skill rank of both skills, or
- 50 Cunning + second rank of both skills, or
- 40 Cunning + third rank of both skills, or
- 30 Cunning + fourth rank of both skills
100% Persuade Checks:
- 60 Cunning + second rank of Coercion, or
- 35 Cunning + third rank of Coercion, or
- < 35 Cunning + fourth rank of Coercion
High chance of stealthed stealing from elite boss with 20 mental resist combat:
[list]
[*]Pretty much want 60 Cunning or better
So by shooting for at least 60 CUN (after gear bonuses), I can put minimal skill points into Traps, Coercion, and therefore have a broader range of other useful skills earlier. I can also put only one talent point into Deft Hands and the other three points are freed up for getting to Lethality faster without sacrificing utility.
I also have far better chances for Stealing successes with less skill point investment in Stealing (at the very least saving the 3rd or 4th rank for late in the game if I even need them at all)
Finally, I get much more bang for the buck from Tainted Blade, Song of Courage (I'm convinced Assassin/Bard is the way to go for me), and the other talents that shine more brightly with CUN than with DEX.
Besides, since I'm playing a utility rogue playstyle (scouting in stealth, disarming traps, stealing, etc.), I'm already on a micromanagement path and will have 4 ranks in Stealth for a nice escape route, so the overall durability of DEX would be largely gratuitous anyway.
Thanks for all the input, and if my present thinking is still muddled or missing some essential point, please speak up!
Modifié par shaktiboy, 16 décembre 2009 - 08:54 .
#15
Posté 16 décembre 2009 - 09:05
Timortis wrote...
Haha, Rogue backstabbing with a 2 hander is an interesting concept, it certainly frees up a lot of talents. How much do you backstab for usually?
About 150-ish white damage, sometimes a bit less on heavy armor, more if Mark of Death is up obviously.
And yeah, it frees up a *ton* of points. I'm actually out of things to buy for talents! For skills it makes getting Stealing and max Persuade easy too.
Not having Momentum obviously makes having Haste a must, but it's really a very viable build.



Modifié par Gaidren, 16 décembre 2009 - 09:07 .
#16
Posté 16 décembre 2009 - 10:01
Even though I went full cunning I still had about 50 dex or so because of gear. You get hardly any cunning from gear outside of the +attribute items, but there are several +dex items.
Only thing to watch out for with a cunning rogue is that you will have pretty low attack. But you can fix that with party buffs.
#17
Posté 16 décembre 2009 - 10:48
shaktiboy wrote...
Since I'm playing rogue in part for the strong utility aspects (compared to DW Warrior), high Cunning is the way to go for me...
Why? Because all the rogueish utility skills/talents are heavily influenced by CUN and Tainted Blade can be fairly uber but only with high CUN.
Shakti, I'm starting from the same place and decided to favor Dex.
- Lethality takes three Talent points I can apply to other things. 60 Cunning, Lethality, and 1 rank of Lockpicking equals 30 Cunning (including items bonuses) and four ranks.
- I'll need 3 to 4 ranks of Coercion, but I have enough Skills to spare for that, Combat, and a start in Poisons and Traps. If you wanted all three, then freeing Coercion would help.
- My defense and attack rating is higher than a Cunning rogue. The Bard specialization becomes one good option, but not essential.
You've thought this through, and your Cunning approach is a good one. I just wanted to offer another viable alternative.
Modifié par CBGB, 16 décembre 2009 - 10:51 .
#18
Posté 16 décembre 2009 - 11:00
I don't know as skipping Lethality is really a good idea unless you are really going for minimal CUN. You don't save much because then you will really need to switch those points into your lockpicking line unless you plan on running 2 rogues. There is a minor advantage in that you can do that fairly early (where a CUN rogue would probably head for Lethality shortly after acquiring Momentum) and thus will be able to pick/disarm mostly all of the early stuff where a CUN rogue tends to not be able to until 11-12 or higher (whenever CUN starts to get near the 40s).
If you are playing your rogue in a DPS role primarily, there is very little advantage to pumping DEX aside from the slightly higher hit chance. The defense bonus is not particularly compelling in the face of combat stealth and tank/CC abilities from your party.
#19
Posté 16 décembre 2009 - 11:39
I'd like to see an analysis on needed defense and attack for the toughest enemies.
#20
Posté 16 décembre 2009 - 11:54
#21
Posté 17 décembre 2009 - 12:01
Still would like to know how high of an attack one needs to hit the hardest and defense to protect against foes...
#22
Posté 17 décembre 2009 - 12:13
Thrasher91604 wrote...
So this build requires a party that can buff your attacks, do CC, and tank?
Still would like to know how high of an attack one needs to hit the hardest and defense to protect against foes...
There aren't a lot of party make-ups that can't CC or tank. As far as attack buffs, a CUN rogue gets a lot of DEX from gear, and Bard spec grants ATK based on your CUN score through... Courage I think? It is far from "required" to stack a ton of attack buffs, the difference is not that large and you should be flanking at all times (up to +20 attack).
#23
Posté 17 décembre 2009 - 04:33
Rally + Song of Courage + Flanking Bonus = can reach up to 140 attack
#24
Posté 17 décembre 2009 - 09:02
Timortis wrote...
Depends on your goals. I'm soloing another Rogue right now, and I plan to experiment a bit with this. Based on my previous soloing with 2 melee characters, anything under 110 unbuffed attack is unacceptable for me. You just miss too much in critical moments. Defense is a bigger problem, I still haven't figured out at what point you begin to feel "safe" with a Rogue. It definitely starts after 150, but doesn't really feel there yet. Would it still be viable? Maybe, I plan to find out.
Your needs may be different.
I would say 150 Defence is somewhere where you can start to feel really safe against normal attacks.
Problem is with status effects and attacks you cannot defend against... and statuses like stunned halve your Defence.
Things like Dirty Fighting or Scattershot can be really devastating if you are attacked by multiple mobs.
Better also watch out for autohits like Slams, Rams, Massive Attacks, grabs and such.
Of course Magic is an even grater problem... you don't want to be a target of Crushing Prison or Curse of Mortality... especially when soloing. Hence no enemy Mage should ever cast more then 1 spell... preferably none.
Overall it doesn't seem like you can ever feel truely "immortal" - especially solo.
Maybe with a Dex-based Two-handed warrior with Indomitable? But that would be a gimp build....
#25
Posté 18 décembre 2009 - 04:05
In any event, I didn’t dps with the two Mages at all (simply used them for heals, buffs, and debuffs) and Allistair was solely focused on tanking and did next to nothing damage-wise. My Rogue just slaughtered the Archdemon. I position him directly behind the Archdemon for max +Attack bonus and took a couple kicks to the face.
I know its different for everyone and you do whatever you feel is best, but if you want to inflict the most godlike damage this game will allow……..you will simply follow Disco’s Cunning Dagger/Dagger build to a T and enjoy the fury your Rogue will unleash.
I spent a lot of time playing with the respect mod on my first playthrough, bouncing back and forth between full Dex and full Cunn and a mix, and for me at least, full Cunning was by far and above the most enjoyable and powerful experience. By around level18, I just stopped bothering with the Dex and Blend builds and went the rest of the way Cunning. I think it was when I fought Galaxkang with all 3 builds, saving Cunning for last, that I just could no longer see a reason to play as anything other than Cunning. Poor Galaxkang had no idea what I was bringing to the table. Poor guy dropped in mere seconds.
I will make a disclaimer, however, to that statement. As people have alluded to, there is a very definite situation in which the Dex build would be superior, and that is if you are soloing – in this case, the added +Attack (cause you won’t be able to backstab much) and +Defense (obvious, you wont have a tank or healer) would be mandatory. But if you are playing with a group……Cunningx10000000





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