Updates
- added a new Objective: Gather
- made an alternate power for the Asari Vanguard which do you like more: Dominate or Biotic Overload? http://social.biowar.../3929832/polls/
- new gamemode : Rescue
- and thanks to Soja57 for some of the power icons
- added an idea for a new Collector type enemy: Collector Juggernuat
MASS EFFECT 3: SPECTRE FORCES
https://encrypted-tb...K5RbyU5u1CrlEQw
Asari Spectre Appearance armor like Tela Vasir from ME2 LotSB with a Justicar head piece. And the Asari Vanguard could have a Heavy Armor version of Tela's Armor
Asari Spectre Champion: class Sentinel
Powers:
Defense Matrix

Warp Grenade - grenade with warp damage

Damage = 900.00
Impact Radius = 5 meters
Warp Duration = 4 seconds
Armor Weakening = (Should be similar to Warp)
2 = Increase grenade capacity by 1
3 = Increase damage by 20%
4a = Increase damage by 30%
4b = Increase radius by 30%
5a = Increase grenade capacity by 1
5b = Increase warp duration by 50%
6a = Increase impact radius by 30%. Warp effect sustains through biotic explosions, allowing for another biotic explosion.
6b = Increase damage to armor/barriers by 50%. Weaken armored targets by an additional 25%.
Dark Burst- sends a shockwave with a persistent, damaging biotic field
Base cooldown = 8 sec
Damage and DPS = 250 and 50
Force = 600
Radius = 3m
Range = 14m
Duration = 25 sec
2 = Increase rechage speed by 25%
3 = Increase damage by 20%
4a = Increase damage and force by 30%
4b = Increase radius and duration by 30%
5a = Increase distance the Shockwave cascades by 40%
5b = Increase Slow target's movement speed by 25%.
6a = Increase recharge speed by 40%
6b = Increase damage by 50%
Spectre Training
Barrier Mastery
Base Health/Barrier: 500/650
–—–——————–—–——————–—–——————–—–——————–—–——————–—–——————–—–——
Asari Spectre Commando: class Vanguard
Powers:
OverPower: (by Soja57)

Gameplay summary: Grant fast barrier regeneration speed and reduce regeneration delay at the cost of reducing biotic damage. Can stack similar to the Vorcha's Bloodlust ability, up to 3 times (base stack + 3 stacks). Purge to lift nearby enemies and prime them for biotic detonations (can be detonated with Nova for maximum effectiveness), but using a cooldown. Purging with higher stacks grants increased lift radius, lift duration, and damage dealt. Max stacks allows you to lift enemies with shields/barriers.
Biotic Damage = -40.00% (*does not stack)
Barrier Recharge Delay = -10.00% per stack
Barrier Recharge Rate = +10.00% per stack
Purge Base Cooldown = 8.00 seconds (-25.00% per stack)
Lift Duration = 2.00 seconds per stack
Lift Radius = 1.50 meters per stack
Lift Damage = 100.00 per stack
Stack Duration = 15.00 seconds (*does not stack)
2 = Increase purge recharge speed by 20.00%
3 = Decrease barrier recharge delay by 10.00%
4a = Lift Duration +35.00%, Lift Radius +40.00%
4b = Decrease barrier recharge delay by 15.00%
5a = Increase lift damage by 50%
5b = Increase barrier recharge rate by 15%
6a = Purging allows you to lift protected enemies at 25% effectiveness (+25% effectiveness per stack)
6b = Increase biotic damage by 25% (slightly offsets the biotic damage loss)
Slam
Flare (I know it would need a buff or a nerf)

Spectre Training
Barrier Mastery
Base Health/Barrier: 550/700
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The Turian Spectre appearance is the Turian Phantom armor from ME1 and war paint. New Heavy Melee Turian Blade ( pulls out the rarely mentioned Turain blade from Mass Effect 2 off back and horizontally swings it.)
The Female Turian Infiltrator would have a light armor version of the Turian Spectre Armor or a Re-skin of Nyreens Talon Armor, and the Turian Adept would have Medium Turian Phantom armor.
Turian Spectre Cabal: class adept
Powers:
Cripple- similar to Stasis and submission net, creates a powerful mass effect field to immobilize a target
Recharge speed = 8 sec
Damage = 500
Duration = 6 sec
2 = Increase rechage speed by 25%
3 = Increase damage by 20%. Increase duration by 20%
4a = Incapacitate targets longer by 40%
4b = Deal 150% more damage to targets before Cripple wears off
5a = Increase duration by 35%
5b = Use two powers in a row by giving the first power a 30% chance to cause no cooldown.
6a = Increase impact radius by 5 meters
6b = Increases all damage done to target by %
Deal 35% more damage to targets before Cripple breaks
Polaris - does Warp damage (15% less DMG than Warp) weakens armor, and slows down the enemy
Recharge Speed = 12 sec
Damage = 200
Duration = 8 sec
2 = Increase rechage speed by 25%
3 = Increase damage by 30%
4a = Increase duration by 35%
4b = Increase force, damage, and impact radius of combo detonations by 50%.
5a = Increase weapon damage taken by a target by 15%.
Increase power damage taken by a target by 15% for 10 seconds.
5b = Decrease movement speed of targets by an additional 20%
6a = Increase damage to barriers and armor by 40%.
Weaken armored targets by an additional 25%.
6b = increase recharge speed by 50%.
Barrier

Spectre Training
Fitness. ( can also do a dodge hop)
Base Health/Barrier: 550/750
–—–——————–—–——————–—–——————–—–——————–—–——————–—–——————–—–——
Female Turian Spectre Operative: class Infiltrator
Power:
Assassination - next shot gains a sniper damage boost, with increased accuracy for other weapons

Recharge Speed = 9 sec
Duration = 6 sec
Damage Bonus = 50%
Accuracy = 30%
2 = Increase rechage speed by 25%
3 = Increase duration by 30%
4a = Increase Accuracy by 15%
4b = Increase Duration by 100%
5a = Increase recharge speed by 30%
5b = Increase headshot damage by 25%
6a = Increase sniper rifle damage by 40%
6b = Next shot will Incapacitate the target
Recon Drone - like Tactical Scan but lasts until its destroyed (shows enemy location on map makes mini map in lower left corner of screen that shows red dots as enemies blue as allies.)
Recharge Speed = 12 sec
Drone Shields = 600
Damage Taken Bonus = 15%
Area Scan = 5 meters for 15 sec
2 = Increase rechage speed by 30%
3 = Increase Area Scan by 5 meters
4a = Increase all weapon damage done to the target by 9.5%
4b = Increase all power damage done to the target by 9.5%
5a = Drone explodes when destroyed, dealing 400 points of damage across a 5 meter radius.
5b = Increase the target's movement speed penalty by 15%. Increase Recharge speed by 30%
6a = Increase all damage done to the target by 10%
6b = Increase scan duration by 100%. Momentarily reveal enemies within 20 meters of the target with an initial scanning pulse
Flashbang Grenades

Damage: 350
Radius: 8m
Force: 300 N
Incapacitate Duration: 4 seconds
Evolutions
2 = Increase grenade capacity by 1.
3 = Increase Damage by 20% (420)
4a = Increase damage by 30% (525)
4b = Increase radius by 30% (10.4m)
5a = Increase grenade capacity by 2
5b = Increase incapacitate duration and force by 40% (5.6 seconds & 420 N)
6a =Increase radius by 40%
6b = Increase damage to shields and barriers by 50%
Spectre Training
Fitness. (Can hop to dodge. Garrus did state female have flexibility.)
Base Health/Shields: 500/700
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Salarian Spectre Appearance would be same as other Salarian armor but with tech shoulder armor and a Capacitor helmet or the picture on this page
Salarian Spectre Agent: class Soldier
Powers:
Shock Carnage - an electric version of Carnage, effective on Shields and Barriers
Recharge Speed = 9 sec
Damage = 330
Radius = 1m
2 = Increase rechage speed by 25%
3 = Increase damage by 20%
4a = Increase impact radius by 50%.
4b = Increase damage by 30%.
5a = Increase recharge speed by 35%.
5b = Incapacitate weaker organic enemies for a short duration with a Neural Shock
6a = Increase damage to barriers and shields by an additional 70%.
6b = Increase damage by 15%.
Hit 1 additional target within 8 meters with 60% less damage.
Overkill - increases rate of fire, and adds a heat sink effect for short period of time

Recharge Speed = 11 sec
Duration = 6 sec
Rate of Fire Bonus = 25%
Weapon Damage bonus = 30%
2 = Increase rechage speed by 25%
3 = Increase duration by 30%.
4a = Increase firing rate bonus by 20%.
4b = Increase damage by 30%.
5a = Increase duration by 40%
5b = increase rechage speed by 40%.
6a = after the last shot in your clip your gun automatically reloads
6b = Increase Firing Rate bonuses by 20%
Sticky Grenades

Spectre Trainning
Fitness.
Base Health/Shields: 500/650
–—–——————–—–——————–—–——————–—–——————–—–——————–—–——————–—–——
Salarian Spectre Defender: class Engineer
Powers:
Energy drain

Cryo Grenade

Freeze Duration = 8 sec
Movement Speed = -15%
Radius = 5 m
2 = Increase grenade capacity by 1
3 = Increase damage by 20%
4a = Increase damage by 30%, duration by 60%.
4b = Increase impact radius by 30%
5a = Increase grenade capacity by 2
5b = Decrease movement speed of chilled targets by an additional 30%.
6a = Increase damage to frozen and chilled targets by 20%. Weaken armored targets by an additional 25%.
6b = Increase radius by 40%
Tesla Storm - creates a persisting sphere of destruction, damaging any enemies caught in the maelstrom
Damage = 350
Recharge Speed = 6 sec
Duration = 5 sec
Radius = 3 m
2 = Increase recharge speed by 25%.
3 = Increase damage by 20%
4a = Increase damage by 30%, duration by 30%.
4b = Increase impact radius by 30%
5a = Storm field stuns passing enemies for 3 seconds
5b = Increase damage to shields by 50%
6a = Expand the Tesla field by 35% for 10 seconds.
6b = Detonate Tesla Storm when the field dies to inflict 400 damage across 7 meters
Spectre Training
Fitness.
Base Health/Shields: 500/600
========================================================================================
NEW OBJECTIVES
during the match or If we ever get a new game mode, each Player would get their own side objective/ mission that could help them out or the War Effort
Gather: Each teammate will carry a Power cell and must charge it and bring it back to the Extraction zone
MAPS
Illium - Firebase Astra
Palaven - Firebase Spirit
Eden Prime - Firebase Prime
Citadel (fighting in multiple Wards)
Grissom Academy - Firebase Grissom
The Moon - Firebase Luna - get to switch from day or night
Feros - Firebase Exo
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NEW Weapons
Convert (Asari Assault rifle)
HMW M-88 Cyclone (Spectre SMG)

HMW M-48 Breaker (Spectre Assault rifle)
Ager Shotgun (Turian Shotgun) - similar to this thread
Stinger ( Salarian Sniper Rifle) - similar to this
NEW ENEMY FACTIONS
*Collectors Additions - Collector Assassin, Collector Juggernuat (new collector type enemy)
*Indoctrinated Mercs - Pirate, Legionnaire, Senior Engineer, Mercenary Adept, Krogan Warlord, Mercenary Anti-Tanks, Asari Commando
*Adjutant
*Cerberus additions- Orcus Mech, Ogre Mech, Gunships (on certain maps)
*Geth Additions - Geth Hoppers, Geth Cryo, Geth Shock Trooper, Geth Colossus (on certain maps)
*more Reaper Type enemies from this thread
more customization
more armor patterns and/or colors
better skin tones (and war paint for some races)
more weapon customization (being able to change the color of your guns, and have patterns depending on the gun)
Maybe an alt. armor for the Characters
new equipment
Armor bonus:
Medical exoskeleton
Adds vorcha style health regeneration. (could be slower than vorchas so it wouldn't be too OP) and would only work away from enemy fire
Weapon bonus:
Marksmen VI
Increases weapons rate of fire.
========================================================================================
New Game Modes
The credits and XP for these will be based on how you and your team did during the mission
1) Reaper Assault
Total of 4-6 players, Enemies: The Reapers (also introduce new Reaper Type Enemies)
The Reapers have built a base to block communications between the Galaxy or trying to poison the air on a Planet, your team must go to the said Map and fight through the Reapers and reach the base thats also Guarded by a Reaper Destroy and watch out for random Harvester attacks, when you reach the base and face the Destroyer you must hold out for a time until you can call in a Orbital Strike, use a few Cains, or use Thanix Missles to take it down and stop the signal block/ poisonous base
2) Guardians
Total of 4-8 players, Enemies: Reapers, Cerberus, Geth, Collectors, or Indoctrinated Mercs
Your team is sent to a base filled with Scientist willing to help or Civilians trying to stay safe (depending on the map) and your team must defend it and help them evacuate from an attack by Reaper Forces, Cerberus with Orcus Mechs and Ogre Mechs as new additions, Geth, or the new enemy factions (collectors or Indoctrinated Mercs). You'll also be able to go to the roof and arm the Turrets and AA-Gun when airborn enemies try to attack, and during the match each player will get their own side objective to help the mission. After everyone is evacuated you must hold out until your shuttle arrives, this will also introduce an Boss Wave. If a certain number of people is killed the mission fails. And if you play against the Reapers, they'll throw a Reaper Yahg at you.
3) Push Back
Map: The Citadel, Total of 4 players, Enemies: Cerberus
This Game Mode takes place during the Cerberus Coup mission in SP. The Citadel is being attacked and being taken over by Cerberus. Your Team is on other parts of the the Citadel trying to help C-Sec repel Cerberus. Also introduces Orcus Mechs and Ogre Mechs. You will be able to fight in multiple Wards and maybe some of the Citadel Clubs. You'll need to help a few civilians get to safety while you going through the Wards. The match will be over after the last Cerberus group is killed or retreats aways from the Citadel. And for fun you'll run into a couple of weapon lockers in-case you wanna change your weapons.
4) Omega Strikeforce
Map: Omega, Total of 4 players, Enemies: Both Cerberus and the Adjutants
Your team is sent to help re-take Omega with Shepard and Aria. Your sent to another part of Omega to eliminate both Cerberus and the Adjutant. The final boss in this mission will be an X1 type Adjutant and two Cerberus Gunships.
5) Purge
Total of 4 players, Enemies: Cerberus or Reaper Forces with Collectors
You learn of a location where Cerbeus or Reapers forces are making more soldiers or more creatures, and your team is sent there to clear it and detonate a bomb to destroy the facility. While going through it you can pick up some tech to give it to the Scientists that are working with Hackett.
6) Rescue
Total of 4-5 players, Enemy: Reaper Forces
You heard that there are Batarian Survivors on a Batarian Colony that was attacked by the Reapers. Your team is sent there find and rescue the Civilans and remaining Batarian forces defending, after you reach them you must clear the Evac site before the ships arrival.
Siege Mode by Kyerea
Here's a game mode Idea from WillBJ92 http://social.biowar...287/14#13953975
and Covert Assult from Matic1093
Show some support with these, Thanks to The Angry One for these


working on new Weapons maybe some with pics and new Game modes, Feedback would be much appreciated I'm also willing add on to this with people's ideas and suggestions
Modifié par AresKeith, 23 décembre 2012 - 08:32 .





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