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Spectre Forces DLC: new game modes, enemy factions


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#401
KENNY4753

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AresKeith wrote...

KENNY4753 wrote...

idk I like the TC power, but assassination would be nice too


alot of people have been asking for a Cloakless Infiltrator lol

The cloak comes in handy though. Maybe assassination instead of one of the other powers like cyro blast or incenerate or whatever other second power.

#402
Agueybana

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KENNY4753 wrote...

AresKeith wrote...

KENNY4753 wrote...

idk I like the TC power, but assassination would be nice too


alot of people have been asking for a Cloakless Infiltrator lol

The cloak comes in handy though. Maybe assassination instead of one of the other powers like cyro blast or incenerate or whatever other second power.


If assassination gave a worthwhile bonus, balanced agianst some vulnerability, couldn't it work in place of TC? I'd like to see it brought forward and updated for ME3.

#403
AresKeith

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KENNY4753 wrote...

AresKeith wrote...

KENNY4753 wrote...

idk I like the TC power, but assassination would be nice too


alot of people have been asking for a Cloakless Infiltrator lol

The cloak comes in handy though. Maybe assassination instead of one of the other powers like cyro blast or incenerate or whatever other second power.


using both TC and Assassination would have alot of nerfers screaming OP

#404
AresKeith

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Agueybana wrote...

KENNY4753 wrote...

AresKeith wrote...

KENNY4753 wrote...

idk I like the TC power, but assassination would be nice too


alot of people have been asking for a Cloakless Infiltrator lol

The cloak comes in handy though. Maybe assassination instead of one of the other powers like cyro blast or incenerate or whatever other second power.


If assassination gave a worthwhile bonus, balanced agianst some vulnerability, couldn't it work in place of TC? I'd like to see it brought forward and updated for ME3.


its actually already in ME3 but I would like for us to use the power again and updated

#405
DullahansXMark

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AresKeith wrote...

Agueybana wrote...

KENNY4753 wrote...

AresKeith wrote...

KENNY4753 wrote...

idk I like the TC power, but assassination would be nice too


alot of people have been asking for a Cloakless Infiltrator lol

The cloak comes in handy though. Maybe assassination instead of one of the other powers like cyro blast or incenerate or whatever other second power.


If assassination gave a worthwhile bonus, balanced agianst some vulnerability, couldn't it work in place of TC? I'd like to see it brought forward and updated for ME3.


its actually already in ME3 but I would like for us to use the power again and updated


If they made the difference substantial I'd consider using it, if it was on a non-Infiltrator class. On an Infiltrator, though? Losing Cloak kills their Infiltrating potential, which would basically destroy what the class is good for.

Not to be antagonistic, I'm just throwing something out there. (Also, invisible Turians are the best Turians)

EDIT: Jeez, what happened to my spelling today.

Modifié par DullahansXMark, 11 septembre 2012 - 10:34 .


#406
AresKeith

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DullahansXMark wrote...

If they made the difference substantial I'd consider using it, if it was on a non-Infiltrator class. On an Infiltrator, though? Losing Cloak kills their Infiltrating potential, which would basically destroy what the class is good for.

Not to be antagonistic, I'm just throwing something out there. (Also, invisible Turians are the best Turians)

EDIT: Jeez, what happened to my spelling today.


I get where your coming from, the cloak does improve their infiltrator skills but its not crucial for them and the Assassination power meant for them because the sniper DMG boost it gave

Plus I can't really see a Turian using a cloak because of how their Military is lol

#407
Agueybana

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AresKeith wrote...

DullahansXMark wrote...

If they made the difference substantial I'd consider using it, if it was on a non-Infiltrator class. On an Infiltrator, though? Losing Cloak kills their Infiltrating potential, which would basically destroy what the class is good for.

Not to be antagonistic, I'm just throwing something out there. (Also, invisible Turians are the best Turians)

EDIT: Jeez, what happened to my spelling today.


I get where your coming from, the cloak does improve their infiltrator skills but its not crucial for them and the Assassination power meant for them because the sniper DMG boost it gave

Plus I can't really see a Turian using a cloak because of how their Military is lol


I want a tacticlal grenade ability. One that helps your allies just as much as it helps you. Like the incapacitation from a flashbang updated to also remove the target's awarenes.

See an enemy or group that you need to avoid, hit'em and they're blinded for a while. See some teamates that need to make a tactical withdrawal, toss one out to hit any enemies to cover them. Keeping the rank 4 evos almost the same as ME2's I've come up with the following.

Flashbang Grenades
Rank 1: Flashbang Grenade
Damage: 350
Radius: 8m
Force: 300 N
Incapacitate Duration: 4 seconds

Rank 2: Max Grenades
Increase grenade capacity by 1.

Rank 3: Damage
Increase Damage by 20% (420)

Rank 4: Damage/Radius
Increase damage by 30% (525) / Increase radius by 30% (10.4m)

Rank 5: Max Grenades/Improved Flashbang
Increase grenade capacity by 2 / Increase incapacitate duration and force by 40% (5.6 seconds & 420 N)

Rank 6: Radius/Shield Overload
Increase radius by 40% / Increase damage to shields and barriers by 50%

Useful enough if when an enemy is incapacitated is looses all awareness of any characters it was aware of prior to getting hit. Give these to a turian infiltrator instead of TC, along with Assassinate.

How's that sound?

#408
AresKeith

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Agueybana wrote...

I want a tacticlal grenade ability. One that helps your allies just as much as it helps you. Like the incapacitation from a flashbang updated to also remove the target's awarenes.

See an enemy or group that you need to avoid, hit'em and they're blinded for a while. See some teamates that need to make a tactical withdrawal, toss one out to hit any enemies to cover them. Keeping the rank 4 evos almost the same as ME2's I've come up with the following.

Flashbang Grenades
Rank 1: Flashbang Grenade
Damage: 350
Radius: 8m
Force: 300 N
Incapacitate Duration: 4 seconds

Rank 2: Max Grenades
Increase grenade capacity by 1.

Rank 3: Damage
Increase Damage by 20% (420)

Rank 4: Damage/Radius
Increase damage by 30% (525) / Increase radius by 30% (10.4m)

Rank 5: Max Grenades/Improved Flashbang
Increase grenade capacity by 2 / Increase incapacitate duration and force by 40% (5.6 seconds & 420 N)

Rank 6: Radius/Shield Overload
Increase radius by 40% / Increase damage to shields and barriers by 50%

Useful enough if when an enemy is incapacitated is looses all awareness of any characters it was aware of prior to getting hit. Give these to a turian infiltrator instead of TC, along with Assassinate.

How's that sound?


I would like to see Flashbangs again, just swapped it in with Concussive Grenades

#409
KENNY4753

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Kal'Reegar needs rockets instead of grenades.

#410
Maker MEDA

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I like to see those sliding grenades from the first Mass Effect making a comeback, argh, so annoying though, it doesn't go past cover. But at least it would be different.

Flashbang, or smoke! Just don't make Flashbang like Counterstrike used to have it, or people will flash themselves and then their teammates to no end!

#411
AresKeith

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KENNY4753 wrote...

Kal'Reegar needs rockets instead of grenades.


wrong thread Kenny lol Image IPB post it in the other one

#412
KENNY4753

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haha i clicked the wrong part of your signature when I went to make that post lol

#413
AresKeith

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Maker MEDA wrote...

I like to see those sliding grenades from the first Mass Effect making a comeback, argh, so annoying though, it doesn't go past cover. But at least it would be different.

Flashbang, or smoke! Just don't make Flashbang like Counterstrike used to have it, or people will flash themselves and then their teammates to no end!


I doubt Bioware would do that with the Flashbangs

#414
AresKeith

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anyone used the M-490 BlackStorm before?

#415
Outlawstar15a2

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AresKeith wrote...

CombustibleLemon wrote...

AresKeith wrote...

Happy Shepard wrote...

First of all: Bump.

Now, after respeccing EDI today in SP, i wondered if an asari sentinel wouldn't be better off with Defense Matrix than Tech-Armor. The Sentinel class is mostly defined as a tank class and since an asari is very squishy, she needs more shields. And DM gives her that. Let's be honest, an asari sentinel with asari health/shield numbers would drop constantly. She doesn't need damage protection, she needs more shields and a faster recharge.

However, i really like your ideas, but i'd love to use Defense Matrix in this MP. I'm pretty sure if another DLC is coming, Dominate and Slam will be used for characters. But i don't have a lot of hope for DM, though.



well the new DLC rumor has a Sentinel using DM and Dominatem so that might be an Asari. And Because you said that I also added Defense Matrix as an Alt to the Blue or Purple Tech Armor lol


Sorry if i'm a bit of a dope here, but what rumor are you talking about? Can you send me a link or something?


this rumor  http://social.bioware.com/forum/1/topic/343/index/13972907


What the cloacha is wrong with those people. It's like some damn cult only without the doomsday. Serioulsy, he wrote a damn bible for his followers? Someone pinch me.

#416
ebls

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I don't know really why Bioware doesn't added a Turian Infiltrator or a Asari Sentinel in this game. They are two of the most reasonable/plausible classes possible. But I have doubts about a Infiltrator without Tactical Cloak. Assassination seems a weak version of TC since this power also does more damage with sniper.
The Spectre classes I think it's just a matter of time until released.

I would like a Turian Female and a Turian Adept too, but this is so much difficult to implement...
A Drell Infiltrator or a new Batarian class (Vanguard?) it's the third option IMO.

The suggestion of the maps are all great, especially The Citadel and Eden Prime.

And about new game modes, I think a coop campaing (short missions) would be perfect.

#417
AresKeith

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well a Turian Female would be difficult to implement, but a Turian Adept really wouldn't because Bioware already know they exist within the ME universe, so all they really have to do give a Turian biotics and give them a different set of armor.

Thanks for liking the Map ideas, and story-based game modes is what the MP really needed instead of a tacked-on horde mode

#418
AresKeith

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Outlawstar15a2 wrote...

AresKeith wrote...

this rumor  http://social.bioware.com/forum/1/topic/343/index/13972907


What the cloacha is wrong with those people. It's like some damn cult only without the doomsday. Serioulsy, he wrote a damn bible for his followers? Someone pinch me.


I thought it was funny lol, but the new Geth unit sounds interesting and the Collectors sounds legit

#419
Spinotech

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Ares, what do you think of this Asari Seninel Spectre concept?

Slam
Warp Grenade
Reave
Spectre Training
Defensive Biotics

500/600 Health & Shields
250/500 Melee/Heavy Melee

Melee: Biotic strikes similar to the N7 Fury that provide 10% damage reduction for ten seconds. Does not stack:

Heavy Melee: Generates a biotic field around the user that absorbs damage taken (600 base).


Warp Grenade – A warp-infused grenade that puts enemies under a warp effect

Rank 1: 

250 damage (explosion) 
20 damage per second (warp effect) for 10 sec 
8 m radius

Rank 2: Increase grenade capacity by 1

Rank 3: Increase damage by 20%

Rank 4:

Damage: Increase damage by 30%

Or

Radius: Increase radius by 30%

Rank 5:

Grenade Capacity: Increase grenade capacity by 2

Or

Detonation: Can detonate biotics with the initial explosion, but it cancels out the warp effect. Increase explosion damage by 300 points.

Rank 6:

Warp Effect Damage & Duration: Increase warp effect damage by 50% and duration by 30%.

Or

Barrier/Armor Damage: Increase damage to barriers and armor by 50%.


Defensive Biotics (replaces fitness)

Rank 1:

15% health/shield bonus
15% melee damage bonus
600 damage absorption from heavy melee

Rank 2: Increase health/shield bonus by 10%.

Rank 3: Increase melee damage by 20%.

Rank 4: Melee Damage/Durability

Melee Damage: Increase melee damage by 30%

Or

Durability: Increase health/shield bonus by 15%.

Rank 5: Damage Absorption/Shield Recharge

Damage Absorption: Increase damage absorption from heavy melee by 50%

Or

Shield Recharge Rate: Increase shield recharge rate by 15%

Rank 6: Weakening Field/Strengthening Field

Weakening Field: Enemies within a 2.5 m radius suffer a 25% movement speed penalty and take 25% additional
damage from all sources for ten seconds.

Or

Strengthening Field: Allies within a 2.5 m radius receive 25% damage reduction for ten seconds.

Modifié par Spinotech, 14 septembre 2012 - 01:40 .


#420
Little Princess Peach

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I would love to play as a female turian or a female Baterian belive it or not, fighting on whats left of the Baterian colonies and seeing how they lived would be intresting, also pink sparkle guns...

#421
AresKeith

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Spinotech wrote...

Ares, what do you think of this Asari Seninel Spectre concept?

Slam
Warp Grenade
Reave
Spectre Training
Defensive Biotics

500/600 Health & Shields
250/500 Melee/Heavy Melee

Melee: Biotic strikes similar to the N7 Fury that provide 10% damage reduction for ten seconds. Does not stack:

Heavy Melee: Generates a biotic field around the user that absorbs damage taken (600 base).


Warp Grenade – A warp-infused grenade that puts enemies under a warp effect

Rank 1: 

250 damage (explosion) 
20 damage per second (warp effect) for 10 sec 
8 m radius

Rank 2: Increase grenade capacity by 1

Rank 3: Increase damage by 20%

Rank 4:

Damage: Increase damage by 30%

Or

Radius: Increase radius by 30%

Rank 5:

Grenade Capacity: Increase grenade capacity by 2

Or

Detonation: Can detonate biotics with the initial explosion, but it cancels out the warp effect. Increase explosion damage by 300 points.

Rank 6:

Warp Effect Damage & Duration: Increase warp effect damage by 50% and duration by 30%.

Or

Barrier/Armor Damage: Increase damage to barriers and armor by 50%.


Defensive Biotics (replaces fitness)

Rank 1:

15% health/shield bonus
15% melee damage bonus
600 damage absorption from heavy melee

Rank 2: Increase health/shield bonus by 10%.

Rank 3: Increase melee damage by 20%.

Rank 4: Melee Damage/Durability

Melee Damage: Increase melee damage by 30%

Or

Durability: Increase health/shield bonus by 15%.

Rank 5: Damage Absorption/Shield Recharge

Damage Absorption: Increase damage absorption from heavy melee by 50%

Or

Shield Recharge Rate: Increase shield recharge rate by 15%

Rank 6: Weakening Field/Strengthening Field

Weakening Field: Enemies within a 2.5 m radius suffer a 25% movement speed penalty and take 25% additional
damage from all sources for ten seconds.

Or

Strengthening Field: Allies within a 2.5 m radius receive 25% damage reduction for ten seconds.



she sounds really cool, but she needs an defensive power like Tech Armor, Barrier, or Defense Matrix

#422
AresKeith

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Tali-vas-normandy wrote...

I would love to play as a female turian or a female Baterian belive it or not, fighting on whats left of the Baterian colonies and seeing how they lived would be intresting, also pink sparkle guns...


thats why I added the customization option to change your guns color and/or put camo on it Image IPB

and fighting on a Batarian colony would be cool to see

#423
AresKeith

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added a new game mode Idea, and a new power for the Asari Sentinel

#424
Roxy

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@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB

#425
Treacherous J Slither

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Ugh i'm sick of being stuck with certain powers and certain armor! I want to choose my armor and abilities!

Tactical Cloak
Overload
Marksman

^For my human female Infiltrator. Or I can mix it up with whatever other abilities I feel like. Create my very own multiplayer character. Having to unlock respec cards pisses me off...