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Spectre Forces DLC: new game modes, enemy factions


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#426
AresKeith

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Roxy wrote...

@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB


I had too many Earth Maps lol

#427
KENNY4753

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AresKeith wrote...

Roxy wrote...

@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB


I had too many Earth Maps lol

Why did you take off Vegas though. Who wouldn't want to be fighting enemies while playing slots. The slots if you win the jackpot could give you an upgrade for the wave or something like that lol

#428
CombustibleLemon

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KENNY4753 wrote...

AresKeith wrote...

Roxy wrote...

@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB


I had too many Earth Maps lol

Why did you take off Vegas though. Who wouldn't want to be fighting enemies while playing slots. The slots if you win the jackpot could give you an upgrade for the wave or something like that lol


I say out with NY in with LV

#429
AresKeith

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KENNY4753 wrote...

AresKeith wrote...

Roxy wrote...

@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB


I had too many Earth Maps lol

Why did you take off Vegas though. Who wouldn't want to be fighting enemies while playing slots. The slots if you win the jackpot could give you an upgrade for the wave or something like that lol


fine I took out New York for Las Vegas Image IPB lol Image IPB

#430
AresKeith

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KENNY4753 wrote...

AresKeith wrote...

Roxy wrote...

@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB


I had too many Earth Maps lol

Why did you take off Vegas though. Who wouldn't want to be fighting enemies while playing slots. The slots if you win the jackpot could give you an upgrade for the wave or something like that lol


that actually sounds fun lol

#431
KENNY4753

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AresKeith wrote...

KENNY4753 wrote...

AresKeith wrote...

Roxy wrote...

@AresKeith  Oh your mean...you took Las Vegas off the map! Image IPB


I had too many Earth Maps lol

Why did you take off Vegas though. Who wouldn't want to be fighting enemies while playing slots. The slots if you win the jackpot could give you an upgrade for the wave or something like that lol


that actually sounds fun lol

Exactly. But you would have to limit the slot machine usage to once per wave per player of something like that, maybe 3 times total in a match

#432
AresKeith

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lol break a few slots and earn extra credits

#433
LoboFH

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I am Commander Shepard and this is my favourite speculations thread in the Citadel.

Interesting ideas, N7 characters need real contenders with the same level of badassery and Spectres characters are the right way.

#434
AresKeith

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exactly, It seems right to include them since we got N7 people

#435
KENNY4753

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AresKeith wrote...

lol break a few slots and earn extra credits

Hell yeah!!! Gotta do something to pass the time between waves

#436
AresKeith

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also for the Grissom Academy map I was thinking of having the whole area from the SP

#437
Jester8862

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Interesting ideas. As you, myself, and many others have said, Collectors would be a Great and perfect fourth enemy to add some variety.
One thing you said:
"Your team is sent to help re-take Omega with Shepard and Aria..." I like this idea Alot with a slight change...add this as an additional element to all missions, only it's just one NPC and one of many. Huge list obviously. All the crew members are already designed, so that would be easy. Whoever it is, could also report through headset as well...'on my way to second objective' or whatever. That would be a cool random addition, that would spice things up a bit, and help to keep the game fresh.

#438
Reptilian Rob

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Dilandau3000 wrote...

Hanar Spectre, Bioware. Doitdoitdoitdoitdoit!

Yes, please.

#439
CombustibleLemon

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Jester8862 wrote...

Interesting ideas. As you, myself, and many others have said, Collectors would be a Great and perfect fourth enemy to add some variety.
One thing you said:
"Your team is sent to help re-take Omega with Shepard and Aria..." I like this idea Alot with a slight change...add this as an additional element to all missions, only it's just one NPC and one of many. Huge list obviously. All the crew members are already designed, so that would be easy. Whoever it is, could also report through headset as well...'on my way to second objective' or whatever. That would be a cool random addition, that would spice things up a bit, and help to keep the game fresh.


But shepard wiped out the Collectors

#440
DullahansXMark

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CombustibleLemon wrote...

Jester8862 wrote...

Interesting ideas. As you, myself, and many others have said, Collectors would be a Great and perfect fourth enemy to add some variety.
One thing you said:
"Your team is sent to help re-take Omega with Shepard and Aria..." I like this idea Alot with a slight change...add this as an additional element to all missions, only it's just one NPC and one of many. Huge list obviously. All the crew members are already designed, so that would be easy. Whoever it is, could also report through headset as well...'on my way to second objective' or whatever. That would be a cool random addition, that would spice things up a bit, and help to keep the game fresh.


But shepard wiped out the Collectors


Harbinger can just make more. Starchildren know he wants to be important again.

#441
4ut0b4hn5child27

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i think better if they keep the player limited to 4

i cannot imagine the disconnected bug will play so often

Modifié par 4ut0b4hn5child27, 19 septembre 2012 - 01:16 .


#442
Jadebaby

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I love this idea! As long as you don't include any "Prothean" spectres, I'm all for it ; )

#443
AresKeith

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Jade8aby88 wrote...

I love this idea! As long as you don't include any "Prothean" spectres, I'm all for it ; )


Thanks Jade lol

#444
AresKeith

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also made some updates

#445
Matic1093

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New idea for a power.
EMP Grenade:
An EMP grenade against synthetics (for a short time of course), and can charge or detonate a Tech Burst.

#446
AresKeith

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Matic1093 wrote...

New idea for a power.
EMP Grenade:
An EMP grenade against synthetics (for a short time of course), and can charge or detonate a Tech Burst.


aren't EMP grenades the same as arc grenades?

#447
Matic1093

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AresKeith wrote...

Matic1093 wrote...

New idea for a power.
EMP Grenade:
An EMP grenade against synthetics (for a short time of course), and can charge or detonate a Tech Burst.


aren't EMP grenades the same as arc grenades?


Sort of, but with the ability of "turning off" synthetic enemies for a short period.

#448
AresKeith

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CombustibleLemon wrote...

Jester8862 wrote...

Interesting ideas. As you, myself, and many others have said, Collectors would be a Great and perfect fourth enemy to add some variety.
One thing you said:
"Your team is sent to help re-take Omega with Shepard and Aria..." I like this idea Alot with a slight change...add this as an additional element to all missions, only it's just one NPC and one of many. Huge list obviously. All the crew members are already designed, so that would be easy. Whoever it is, could also report through headset as well...'on my way to second objective' or whatever. That would be a cool random addition, that would spice things up a bit, and help to keep the game fresh.


But shepard wiped out the Collectors


He wiped out the base, but I doubt every Collector was on the Base and they had more than one Collector Ship

#449
CombustibleLemon

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AresKeith wrote...

CombustibleLemon wrote...

Jester8862 wrote...

Interesting ideas. As you, myself, and many others have said, Collectors would be a Great and perfect fourth enemy to add some variety.
One thing you said:
"Your team is sent to help re-take Omega with Shepard and Aria..." I like this idea Alot with a slight change...add this as an additional element to all missions, only it's just one NPC and one of many. Huge list obviously. All the crew members are already designed, so that would be easy. Whoever it is, could also report through headset as well...'on my way to second objective' or whatever. That would be a cool random addition, that would spice things up a bit, and help to keep the game fresh.


But shepard wiped out the Collectors


He wiped out the base, but I doubt every Collector was on the Base and they had more than one Collector Ship


Ah, I see. 

#450
Agueybana

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AresKeith wrote...

CombustibleLemon wrote...

Jester8862 wrote...

Interesting ideas. As you, myself, and many others have said, Collectors would be a Great and perfect fourth enemy to add some variety.
One thing you said:
"Your team is sent to help re-take Omega with Shepard and Aria..." I like this idea Alot with a slight change...add this as an additional element to all missions, only it's just one NPC and one of many. Huge list obviously. All the crew members are already designed, so that would be easy. Whoever it is, could also report through headset as well...'on my way to second objective' or whatever. That would be a cool random addition, that would spice things up a bit, and help to keep the game fresh.


But shepard wiped out the Collectors


He wiped out the base, but I doubt every Collector was on the Base and they had more than one Collector Ship


It'd kinda be fun  if they made it like we're chasing down the last collectors. Like they have only a ship or two left just wandering/ deploying where Harbinger sends them. No way to chose them, and only a small chance to get them as an unknown enemy. Couple that with a credit and experience bonus, then they're a challenge worth looking forward to.