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Spectre Forces DLC: new game modes, enemy factions


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#151
AresKeith

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Roxy wrote...

@ AresKeith

So not only would it be a reaper that you will be fighting but protecting scientists and civilians from new enemies,cerberus etc.? Now that would keep everybody busy lol!

If I can come up with some idea or suggestion I'll tell you! But I think you pretty much have it covered! :)


it'll be so fun lol

Modifié par AresKeith, 05 août 2012 - 11:04 .


#152
Baronesa

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It is an interesting idea... but don't think it would happen

#153
AresKeith

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Have alittle faith *TIM voice lol

#154
AresKeith

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added a new game mode

#155
AresKeith

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bump

#156
RasenRebirth

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Cool ideas

#157
AresKeith

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RasenRebirth wrote...

Cool ideas


I'm still thinking about adding two more game modes

#158
StrawHatMoose

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Gotta bump to keep DLC ideas on front page.

#159
AresKeith

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more DLC ideas over nerfs/buffs

#160
Roxy

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Awesome! You added Las Vegas! ^^

#161
legion9511

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This would be great.

Also spectres could exist since it will be all hands on deck to combat the invasion.

In theatres of war with higher difficulty the council may send in a spectre leading a spec ops team or a team of spectres to get the job done

#162
AresKeith

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legion9511 wrote...

This would be great.

Also spectres could exist since it will be all hands on deck to combat the invasion.

In theatres of war with higher difficulty the council may send in a spectre leading a spec ops team or a team of spectres to get the job done


plus the new game modes makes it even better

#163
legion9511

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AresKeith wrote...

legion9511 wrote...

This would be great.

Also spectres could exist since it will be all hands on deck to combat the invasion.

In theatres of war with higher difficulty the council may send in a spectre leading a spec ops team or a team of spectres to get the job done


plus the new game modes makes it even better


True the new game mode makes it better. Bioware might make a game mode but I still think it will be 4 players only. Making it an 8 player mode will mean whole new balancing issues.

#164
AresKeith

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yea making it 8 players was just for fun, but I do want this Reaper Destroyer mission

#165
legion9511

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AresKeith wrote...

yea making it 8 players was just for fun, but I do want this Reaper Destroyer mission


For the reaper destroyer mission we will need a huge open area. Also will it be like the destroyer mission on earth or the one on tuchanka where the reaper was firing the red laser beams at you?

#166
AresKeith

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I combined traits from both missions and yes it will be shoot at you when you reach that part of the mission

#167
legion9511

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AresKeith wrote...

I combined traits from both missions and yes it will be shoot at you when you reach that part of the mission


Nice then that means no room for error or you are ash. It would be good if there was friendly fire for the reaper. It will be funny if the red laser kills enemy marauders while trying to kill you (assuming marauders or other enemies are in close range)

#168
AresKeith

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legion9511 wrote...

AresKeith wrote...

I combined traits from both missions and yes it will be shoot at you when you reach that part of the mission


Nice then that means no room for error or you are ash. It would be good if there was friendly fire for the reaper. It will be funny if the red laser kills enemy marauders while trying to kill you (assuming marauders or other enemies are in close range)


I wanna give players a real challange and use teamwork more

and the other mode is based off of that Jacob mission in the SP but bigger

#169
AresKeith

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anyone else have any ideas for better customization?

#170
R0binME

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Good OP and the link to the art works were amazingly well done! Bump for sticky

#171
AresKeith

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thanks, I thought they looked cool and would have liked to see them in ME

#172
GhostShadow115

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Mate... That art thread you linked to the additional reaper forces... just blew my mind.

And yes this Multiplayer does need some new game mode, but if they would just add that "Every squad member has different objectives" condition I would be just as satisfied.

Oh... and the character ideas... well those aren't as strong sorry, there are so many other organization's from the council races that would be a better match in the MP here.

By that I mean:
Salarian STG, Turian Blackwatch, Asari Huntress', Drell Assassins,... Hell if you want me to go really crazy I'll put Quarian Biotics here they aren't in any organization, but why the bloody hell not put it in the MP.

But now I'm just rambling. Really good thread and I hope it will be acknowledged.

#173
AresKeith

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GhostShadow115 wrote...

Mate... That art thread you linked to the additional reaper forces... just blew my mind.

And yes this Multiplayer does need some new game mode, but if they would just add that "Every squad member has different objectives" condition I would be just as satisfied.

Oh... and the character ideas... well those aren't as strong sorry, there are so many other organization's from the council races that would be a better match in the MP here.

By that I mean:
Salarian STG, Turian Blackwatch, Asari Huntress', Drell Assassins,... Hell if you want me to go really crazy I'll put Quarian Biotics here they aren't in any organization, but why the bloody hell not put it in the MP.

But now I'm just rambling. Really good thread and I hope it will be acknowledged.


I want those organization's to be in the MP too, and each Spectre came from those groups, and it would be cool to see a Quarian Biotic since they do exist

#174
AresKeith

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and I agree the art thread I linked are amazing

#175
AresKeith

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double post

Modifié par AresKeith, 10 août 2012 - 11:17 .