Spectre Forces DLC: new game modes, enemy factions
#176
Posté 10 août 2012 - 11:17
#177
Posté 11 août 2012 - 09:18
#178
Posté 12 août 2012 - 05:19
#179
Posté 12 août 2012 - 05:48
Roxy wrote...
Good idea with the citadel...I'm sure plenty of people would like to see some new parts of it!
maybe with some club music playing in the background lol
#180
Posté 12 août 2012 - 07:14
#181
Posté 13 août 2012 - 12:36
#182
Posté 13 août 2012 - 01:48
#183
Posté 13 août 2012 - 01:50
#184
Posté 13 août 2012 - 01:52
AresKeith wrote...
ok then you can do that
LOL k. Will see what I can do.
#185
Posté 13 août 2012 - 02:00
AresKeith wrote...
Convert (Asari Assault rifle)
M-95 Tornado (Turian Shotgun) an AA -12 type
Stinger ( Salarian Sniper Rifle)
FireStar ( a prototype Reaper weapon)
HMW M-88 Storm (Spectre SMG)
HMW M-48 Raptor (Spectre Assault rifle)
I'm probably going to skip out on the Turian Shotgun and Salarian Sniper Rifle, since I already designed similar weapons. Sorry about that. The Turian Shotgun that I drew wasn't as good as my current weapons (which was why I didn't link it in my sig).
The rest though, I can design. Can you elaborate on the Firestar? Is it a heavy weapon, sniper rifle, etc. What does it fire? Actually, it would help if you could explain how each weapon works.
#186
Posté 13 août 2012 - 02:00
Instead, why doesn't Bioware just, ya know, make the old classes more interesting to play? Differentiate the weapons we already have?
Make the SMGs get their old bonus to shields back (this is the most important one)?
#187
Posté 13 août 2012 - 02:12
Soja57 wrote...
AresKeith wrote...
Convert (Asari Assault rifle)
M-95 Tornado (Turian Shotgun) an AA -12 type
Stinger ( Salarian Sniper Rifle)
FireStar ( a prototype Reaper weapon)
HMW M-88 Storm (Spectre SMG)
HMW M-48 Breaker (Spectre Assault rifle)
I'm probably going to skip out on the Turian Shotgun and Salarian Sniper Rifle, since I already designed similar weapons. Sorry about that. The Turian Shotgun that I drew wasn't as good as my current weapons (which was why I didn't link it in my sig).
The rest though, I can design. Can you elaborate on the Firestar? Is it a heavy weapon, sniper rifle, etc. What does it fire? Actually, it would help if you could explain how each weapon works.
yea, the FireStar is basically a heavy weapon clone of the blackstar, but it can fire more shots but less DMG than the Blackstar
the Convert (Asari AR) would be a design similar to the Disciple and Acolyte. I guess it would be a semi-auto but you can charge it up for a powerful shot
the M-88 Storm would be an automatic SMG
the M-48 Breaker would be full auto with the kick that the Mattock has
#188
Posté 13 août 2012 - 03:08
Yeah. ANYTHING to make SMGs more useful. Heck, an actually fixed ULM mod would work just fine for me.Beefprophet wrote...
Honestly, right now the LAST thing that bioware should do is make even more classes. We already have a bajillion aliens and the human count is getting up there. Meanwhile, the old vanilla human classes are balanced but completely BORING compared to the newer, hipper classes with their shiny laser whips, ninja swords and blood rage.
Instead, why doesn't Bioware just, ya know, make the old classes more interesting to play? Differentiate the weapons we already have?
Make the SMGs get their old bonus to shields back (this is the most important one)?
I would very much love new enemy factions, as I'll admit some amount of boredom with the current factions. As it is, however, the only thing I really want out of ME3 multiplayer right now is fixed SMGs. Everything else is secondary, imo.
#189
Posté 13 août 2012 - 03:50
Misterpinky0 wrote...
Yeah. ANYTHING to make SMGs more useful. Heck, an actually fixed ULM mod would work just fine for me.Beefprophet wrote...
Honestly, right now the LAST thing that bioware should do is make even more classes. We already have a bajillion aliens and the human count is getting up there. Meanwhile, the old vanilla human classes are balanced but completely BORING compared to the newer, hipper classes with their shiny laser whips, ninja swords and blood rage.
Instead, why doesn't Bioware just, ya know, make the old classes more interesting to play? Differentiate the weapons we already have?
Make the SMGs get their old bonus to shields back (this is the most important one)?
I would very much love new enemy factions, as I'll admit some amount of boredom with the current factions. As it is, however, the only thing I really want out of ME3 multiplayer right now is fixed SMGs. Everything else is secondary, imo.
thats why I added more than just new characters. And I want them to fix some of the problems too before they start handing out more DLC
#190
Posté 13 août 2012 - 11:29
#191
Posté 13 août 2012 - 11:38
AresKeith wrote...
Roxy wrote...
Good idea with the citadel...I'm sure plenty of people would like to see some new parts of it!
maybe with some club music playing in the background lol
Like this?
I did that one a few months ago.
#192
Posté 13 août 2012 - 11:46
sH0tgUn jUliA wrote...
AresKeith wrote...
Roxy wrote...
Good idea with the citadel...I'm sure plenty of people would like to see some new parts of it!
maybe with some club music playing in the background lol
Like this?
I did that one a few months ago.
haha playing in one of the upper ward bars, I doubt they would make the character's URs because its hard enough trying to get all the UR weapons
#193
Posté 13 août 2012 - 11:54
#194
Guest_KproTM_*
Posté 13 août 2012 - 11:55
Guest_KproTM_*
AresKeith wrote...
since we got N7 characters, we should get Spectre's for the next one, why not play as the best in the Galaxy?
this guy RasenRebirth's thread has some cool ideas for them
MASS EFFECT 3: SPEC-OPS PACK
classes and Powers
Asari Spectre Appearance armor like Tela Vasir from ME2 LotSB with a Justicar head piece.
Asari Spectre: class Vanguard
Powers: Biotic Charge
Slam
Dominate - Mind control organics fight on your side
Spectre Training
Fitness.
Base Health/Barrier: 550/650
I'm really tired of Biotic Charge
Think about this:
Biotic charge is a power where the individual biotic quickly builds up momentum and launches him/herself at their target, rushing passed any other foes in the path to cause direct massive damage to their focused target.
Biotic Ripple would act similar, but here's the difference. First, it would take a bit longer for the vanguard to build up momentum. After which, the vanguard would launch him/herself toward the directed target. The difference here is when the vanguard launches itself it causes a biotic ripple of waves to pulse out, similar to shockwave except bigger and you are the shockwave. However, you would not rush so quickly since you built up so much momentum to make yourself a powerful, charging biotic shockwave and while you do massive damage to enemies in your path, you do little damage to the enemy at the front end of the attack.
That's my idea
#195
Posté 14 août 2012 - 12:33
Happy Shepard wrote...
What they really need to do is fix their bugs and give my turians more mobility. But if a DLC is coming, i would prefer new game modes, a new enemy faction and new objective waves. New alien characters would be great (especially a Spectre DLC), but other things are more important.
I hope they fix them too, atleast the female turian infiltrator and turian adept will have lighter armor and should be able to roll (female) and a dodge hop (male)
#196
Posté 14 août 2012 - 01:33
KproTM wrote...
AresKeith wrote...
since we got N7 characters, we should get Spectre's for the next one, why not play as the best in the Galaxy?
this guy RasenRebirth's thread has some cool ideas for them
MASS EFFECT 3: SPEC-OPS PACK
classes and Powers
Asari Spectre Appearance armor like Tela Vasir from ME2 LotSB with a Justicar head piece.
Asari Spectre: class Vanguard
Powers: Biotic Charge
Slam
Dominate - Mind control organics fight on your side
Spectre Training
Fitness.
Base Health/Barrier: 550/650
I'm really tired of Biotic Charge. Couldn't we have something like Biotic Ripple
?
Think about this:
Biotic charge is a power where the individual biotic quickly builds up momentum and launches him/herself at their target, rushing passed any other foes in the path to cause direct massive damage to their focused target.
Biotic Ripple would act similar, but here's the difference. First, it would take a bit longer for the vanguard to build up momentum. After which, the vanguard would launch him/herself toward the directed target. The difference here is when the vanguard launches itself it causes a biotic ripple of waves to pulse out, similar to shockwave except bigger and you are the shockwave. However, you would not rush so quickly since you built up so much momentum to make yourself a powerful, charging biotic shockwave and while you do massive damage to enemies in your path, you do little damage to the enemy at the front end of the attack.
That's my idea
I am trying to think of a replacement power for it, yours sound good but I would come up with a better name
#197
Posté 14 août 2012 - 11:59
#198
Posté 15 août 2012 - 01:16
#199
Posté 15 août 2012 - 04:30
#200
Posté 15 août 2012 - 05:00
And a female Turian? .. I'm still searching for one in the games! lol
Edit: Also - love the Collector faction choice - fighting at a 33.33% chance for Geth/Cerberus/Reapers get's old after a while.. Also, the modes sound extremely fun.
Modifié par AkuIaTubShark, 15 août 2012 - 05:01 .





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