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Something I noticed in showdown with Arishok


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#1
sickserb

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EVERYONE IN THE CROWD IS DUPLICATED.

there are 2-3 of every person in the noble crowd and they're just repeated to make the gathering of nobles seem big. So it's 20 people and actually 6 or so individuals with 2-3 clones of each. My question to Bioware is simply, why? Was it that difficult to make a different character for each person in the room? 

if you don't believe me/don't remember, just watch

  

<_<

#2
Isaidlunch

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Low-poly elf finds this topic interesting.

http://desmond.image...jpg&res=landing

#3
Wrathion

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Yes, we believe you. We believe you. As we've all seen it. I can't fix it and it's starting to annoy me. But I skip past this part more often now anyway so I wont have to look at it.

#4
MisterJB

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IN OTHER NEWS, WATER IS WET, SKY IS BLUE.

#5
EricHVela

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It's because the veil is very thin near Kirkwall which is causing the area to have many twin and septuplet births and an exceeding population of evil doppelgangers from other dimensions.

It's so common there that nobody even bothers to mention it any more.

#6
brushyourteeth

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yeah, you get this same sort of thing in Anders' clinic and a few other places too, unfortunately. Image IPB

Any assertion that DAII was not rushed is automatically trumped by that kind of character duplication in the same scene. I refuse to believe that our devs would have let that one slide if they'd had any other choice. Image IPB

#7
Kidd

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It's called saving resources. By reusing the same assets, they can draw two characters for the RAM cost of one. The ps3 only had 256mb of video RAM to stick textures into, so textures are a scarce resource they want to use where they truly need to - the party members, their enemies and the locale. Background people will be background people =)

#8
Maclimes

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You know what I noticed in the duel with the Arishok? How lovingly crafted those pillars were. Because I spent A LOT of time running around them in circles (when I was feeling saucy, I'd do a figure eight instead).

#9
mad825

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KiddDaBeauty wrote...

It's called saving resources. By reusing the same assets, they can draw two characters for the RAM cost of one. The ps3 only had 256mb of video RAM to stick textures into, so textures are a scarce resource they want to use where they truly need to - the party members, their enemies and the locale. Background people will be background people =)


Eh,  excuses.

DA2 is equal to and less than DA:O resource intensity and yet there was more of a crowed variety (limited to the game's engine and developer laziness).

OT:DA2 was created by Dr. V. Frankenstein.

Modifié par mad825, 11 juillet 2012 - 08:30 .


#10
Vovea

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Have you met Mr Bright-Orange-and-Yellow-Suit? He appears in four different bodies, like a Cylon with flaming red sideburns and tash, during Loghain's first Denerim cutscene.

Image IPB

Modifié par Vovea, 12 juillet 2012 - 01:03 .


#11
Melca36

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Vovea wrote...

Have you met Mr Bright-Orange-and-Yellow-Suit? He appears in four different bodies, like a Cylon with flaming red sideburns and tash, during Loghain's first Denerim cutscene.

Image IPB


It was far less obvious in Origins.  I understand about resources and conserving them but it was ridiculous in DA2.

Gamers are NOT stupid. We notice things.