I have an outdoor level with a lake, waterfall, river, multiple bridges over the river, and a couple fountains. I put multiple light probes in because I thought the things like bridges would block the reflection, so I would get a different reflection map on different sides of the bridges.
Loooking at the probes now in the level editor, after doing light mapping, they all have the same reflection image on them regardless of location. In other words, even when the location would generate a different image, they all have exactly the same one.
Plus trees don't show up in the reflection image, just like they don't generate shadows.
Is this just a level editor thing, or should we only ever use 1 light probe per level?
I am unable to do local posts at the moment (becasue the new toolset doesn't like to do them apparently), so I can't look in-game to see if there's a difference.
Multiple light probes all show the same reflection?
Débuté par
PavelNovotny
, déc. 16 2009 05:36
#1
Posté 16 décembre 2009 - 05:36
#2
Posté 17 décembre 2009 - 02:45
Update: I experimented with multiple light probes and it turns out they do indeed all show the same reflection, regardless of location. The toolset seems to pick one and assign its reflection map to all light probes.
I don't know if this is an error or not, but that's how it works. I did this within Single Player, so it's not a problem with being in the wrong module.
This means you should only ever use one light probe per level.
I don't know if this is an error or not, but that's how it works. I did this within Single Player, so it's not a problem with being in the wrong module.
This means you should only ever use one light probe per level.
Modifié par PavelNovotny, 17 décembre 2009 - 02:45 .
#3
Posté 17 décembre 2009 - 04:41
That is interesting, I have a forest with multiple lakes and I see 4 distinct processes running, but never checked the reflections that closely. I will see what my results are.
#4
Posté 17 décembre 2009 - 09:37
If you look in the water you will also see the same reflection generated from each light probe. I didn't think that's the way it's supposed to work, but that's what it was doing.
#5
Posté 18 décembre 2009 - 03:30
I just tested this and got the same result. I dug 2 lakes, each butting up against a cliff. I painted one cliff with snow and the other with rock. I put a light probe over each lake. When I look in game, I see the snowy cliff reflected in both lakes.
#6
Posté 19 décembre 2009 - 02:17
Anybody from Bioware know if this is a bug or the way light probes are intended to work? Seems strange if they are supposed to work this way.
#7
Posté 24 décembre 2009 - 06:26
I think this is bug. i have an indoor area, with 4 rooms. 1 light probe in each room. All the probes show the room with the last light probe. it screwing with my lighting.
#8
Posté 24 décembre 2009 - 06:36
confirmed. i deleted the last 3 light probes and now the lighting in the main room is working properly. Before no matter what i changed in the main room, it was all being evenly lit, so the probe was taking data from the wrong light probe.
#9
Posté 05 janvier 2010 - 11:19
I missed this entire issue while out for Christmas, sorry about that. I've created a bug for it in our internal tracker.





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