Momentum + ... : this is almost too powerful
#1
Posté 16 décembre 2009 - 05:37
I played a tank the first time through ... now I wonder why, if you are never hit:
a dex dw rogue, with momentum, and pinpoint strike on ... + I forgot I left haste on : I typically turn it off turn fights because its mana drain is so annoying. I wonder if swift salves stack, not that it matters:
In the deep roads, Morrigan casts cone of cold on a boss, this rogue downs all elites (the spider, the demon, the deepstalker queen, etc.) before they even wake up from one cone of cold (or possibly two: the spider has guaranteed escapes).
Add a paralysis rune, and, at that hit speed, chances are they never wake up.
On regular mobs, maybe 4? or downed by this rogue going toe-to-toe, without a scratch, while the tank is still picking his nose, working on his first... with a few dents in his armor, I might add.
I suppose my tank was more fun / challenging :-O
#2
Posté 16 décembre 2009 - 05:40
But yeah, high Dex rogues are pretty beastly.
#3
Posté 16 décembre 2009 - 06:01
Modifié par _Loc_N_lol_, 16 décembre 2009 - 06:02 .
#4
Posté 16 décembre 2009 - 06:14
#5
Posté 17 décembre 2009 - 01:55
Rainen89 wrote...
Haste = same thing + movement speed bonus, DW is vastly overhyped.
Haste increases DW's damage too. DW isn't overhyped it's overpowered.
#6
Posté 17 décembre 2009 - 02:01
#7
Posté 17 décembre 2009 - 02:03
In the deep roads, Morrigan casts cone of cold on a boss, this rogue downs all elites (the spider, the demon, the deepstalker queen, etc.) before they even wake up from one cone of cold (or possibly two: the spider has guaranteed escapes).
Add a paralysis rune, and, at that hit speed, chances are they never wake up.
The character/origin I introduced my wife to was a DW city elf rogue. While I work she played DA building up my character (more really hers actually) to be insanely strong. She took down the archdemon so fast I couldnt believe it.
BTW stealthing, then riposting someone from BEHIND - is a bloody sure kill.
Modifié par OneBadAssMother, 17 décembre 2009 - 02:08 .
#8
Posté 17 décembre 2009 - 02:13
Rainen89 wrote...
Haste = same thing + movement speed bonus, DW is vastly overhyped.
Well except for the part where it requires a mage. And constalty drains his mana and reserves some of it too, and requires the mage to takle 3 crappy talents first. All this for a spell that doesn't increase dps as much as momentum.
Even better, haste gets in the way of monetum, and since Dual Wielding is the optimal choice for both rogues and warriors, haste is pointless.
#9
Posté 17 décembre 2009 - 02:15
#10
Posté 17 décembre 2009 - 02:28
#11
Posté 17 décembre 2009 - 02:35
And it suits the city elf origin I guess, out of the blue, one hell of a bloody b-tch/killer in the last place you would look. I tend to reload my wifey's savegame just to see how my warriors compare to her DPS but there's just no comparison.
300 damage a second ffs without abilities!!!!
#12
Posté 17 décembre 2009 - 02:54
#13
Posté 17 décembre 2009 - 03:26
Rainen89 wrote...
Haste = same thing + movement speed bonus, DW is vastly overhyped.
Lol don't act like you know everything. Momentum is a bigger buff than Haste, and Haste doesn't stack with Momentum, it actually lowers your DPS on a rogue.
#14
Posté 17 décembre 2009 - 08:40
#15
Posté 17 décembre 2009 - 09:09
#16
Posté 17 décembre 2009 - 09:24
I have just noticed a bug with Rally myself, every time I zone with it running I get an additional 10 def... I was a little surprised in one fight when everyone had died and I was surrounded by Howlers, I never got hit (warning bells) so I opened inventory window to see how I would fare naked when I noticed my def was at 190. All other party members did not benefit from the zoning. Each time I zoned with Rally running I received an additional 10 def.
#17
Posté 15 janvier 2010 - 07:18
ELOE1985 wrote...
Rogues with Momentum is like sex. You go hard and fast from behind and hope the other person is finished before you run out of stamina.
Best...quote...ever.
#18
Posté 15 janvier 2010 - 07:56
Once all the DW and Warrior talents are mastered, around 20ish level, I hold my party back and take on the ogres and "colored named' bosses myself. Got to have my death scenes and be-headings don't you know.
So I guess the question is; is there any big advantage to the Rouge over Warrior other than lock picking and stealing?
#19
Posté 15 janvier 2010 - 08:04
#20
Posté 15 janvier 2010 - 08:05
Rogues can make and equip poisons, which can be used to great effect. Concentrated Deathroot + Concentrated Venom + Quiet Death + Adders Kiss + Concentrated Crow Poison + Concentrated Soldier's Bane is a Loghain/Ser Cauthrien/Archdemon murderer.
#21
Posté 15 janvier 2010 - 08:12
DEX rogues are beastly but not because of their damage, but for their attack and defense ratings. CUN rogues deal uber damage, but they are frail like your grandma.
you know whats overpowered? mages, arcane warriors and DW warriors.
Modifié par Silensfurtim, 15 janvier 2010 - 08:20 .
#22
Posté 15 janvier 2010 - 09:24
mousestalker wrote...
Well, rouge brings out the contrast in your cheeks. Warriors don't do such a good job of making you look good.
Ok, that's funny right there, I don't care who you are...Oh Oh Oh... almost forgot, "I hate you, you're a bad person"
#23
Posté 15 janvier 2010 - 09:31
#24
Posté 16 janvier 2010 - 01:27
#25
Posté 16 janvier 2010 - 01:37
outlaworacle wrote...
Momentum + Precise Striking + Haste.... no almost about it, it's just too powerful.
Those stack? I thought Momentum and Haste cancelled eachother out.





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