How has ME3 changed your view of the video game industry?
#76
Posté 11 juillet 2012 - 05:50
Before, most games seemed to be driven by people/gamers that enjoyed games; creating games for other gamers to enjoy. There were some games that were obvious cash-grab attempts (games based on movies for example), but for the most part gaming used to have a different feel to it.
At some point, it was realized that a game could be regurgitated multiple-times in slightly different ways and stamped as a sequel to collect money. This concept has spawned into DLC. It is easier to "nickel and dime" people for $1 - $10 rather than hope they purchase a sequel or expansion for more money ($30 and up). The game industry doesn't hold the same passion anymore... its just a business focused solely on maximizing profit.
ME3 was still a disappointment though. Since the days of Baldur's Gate, I always bought Bioware games at premium. ME3 was the first game I ever pre-ordered or purchased CE for. Every other game I have has been purchased pre-owned years after release so I can get it for $10-$15 ($20 at most). I never touched DA2 due to the reviews and after ME3, sad to say Bioware games are going to be treated like any other game now.
#77
Posté 11 juillet 2012 - 05:56
#78
Posté 11 juillet 2012 - 06:15
riesenwiesel wrote...
Goodbye, pre-ordered CEs. It has been a pleasure.
Also, this ^
Modifié par Stornskar, 11 juillet 2012 - 06:17 .
#79
Posté 11 juillet 2012 - 06:59
I want to be cautious, I want to research and "check things out a bit before I buy", but that next shiny new title shows up online and I gotta have it. I can't fight it, even though I know it's wrong. I need a Video-Gamers' Anonymous or something.
Modifié par Baramon, 11 juillet 2012 - 07:04 .
#80
Posté 11 juillet 2012 - 07:17
BiO_MaN wrote...
The only thing it has changed is my view towards EA. It's not every day that EA releases 4 free DLCs consecutively. Now, if the Leviathan of Dis DLC is free... then something is definitely wrong with EA
I doubt it.
As someone else pointed out, the Extended Cut was only free because they desperately needed damage control after the fan backlash. The multiplayer stuff they can give away for free because it highly encourages people to pay for those dumb spectre packs with real money. So really, EA probably makes more of a profit off of those packs, than if they were to sell the actual multiplayer expansions.
Modifié par Tank207, 11 juillet 2012 - 07:21 .
#81
Posté 11 juillet 2012 - 07:29
Now I'm a bit more cautious and willing to let go of Mass Effect because of EC.
Cheer up and find a way to make the industry better. If not, make the world better.
Modifié par G Kevin, 11 juillet 2012 - 07:30 .
#82
Posté 11 juillet 2012 - 07:31
#83
Posté 11 juillet 2012 - 07:31
#84
Posté 11 juillet 2012 - 07:47
#85
Guest_10110001110100_*
Posté 11 juillet 2012 - 07:51
Guest_10110001110100_*
On the upside, it's amazing how much work I'm getting done with that time freed up...
#86
Posté 11 juillet 2012 - 08:29
No, the Witcher is not salvation, even though I generally like it. It goes way over the top with male fan service, confusing coarseness and sex with maturity. On the other hand, Skyrim could use a little more of exactly those things. Skyrim also has a more appropriate level of complexity, as its inventory and crafting aren't stultifying like the Witcher's.
Neither of those games have characters that stand-out besides the main character, which is where that Bioware spark is needed.
Anyways, I have pretty pessimistic feelings about all this. Improvements such as I envision seem entirely plausible, yet the demand isn't there because the status quo has been working for too long. I just hope that the ME3 debacle can shake things up--an ironically good result if that occurs, but I won't be pre-ordering or trusting reviews any time soon. I'll have to go back and see which reviewers cared enough to try to understand the fan outrage.
Modifié par AnsinJung, 11 juillet 2012 - 08:32 .
#87
Posté 11 juillet 2012 - 08:37
I don't any more.
If this has shown me anything its that games cannot be considered art.
Art is not strictly subject to deadlines.
It's potential is not limited by corporate costs.
It is open to real criticism and real acclaim based on its merits; not media outlets that give every AAA title 9. something on a scale of one to ten.
So no. Games are not Art, and unless they can prove wholly worthy of the notion that they are in the future I will continue to declare it to not be art.
#88
Posté 11 juillet 2012 - 08:40
10110001110100 wrote...
I wouldn't have suspected something like this would have such an effect, but yeah. After finishing ME3 my interest in gaming in general has gone through the floor. Seriously considering retiring my consoles.
Glad I wasn't the only one that felt this way. I was enjoying SWTOR ( yes I'm that easy to please apparently ) The story was good and had me coming back to see what happens next. Then after finishing ME3 I've had no desire to even log back in, gotten lots of emails. So and so companion misses me, transfer now and get a free pet!. ME3 really killed my desire to play Bioware games. I was even barely able to get through playing the EC, switched it to narrative to speed through it.
#89
Posté 11 juillet 2012 - 08:44
I hope from now on there will be more challenging Themes across all video games Story's.. which challenges ones own understanding of life and conflict.
#90
Posté 11 juillet 2012 - 08:47
Modifié par phat0817, 11 juillet 2012 - 09:11 .
#91
Posté 11 juillet 2012 - 08:48
:innocent:ld1449 wrote...
I used to entertain the notion that games were art.
I don't any more.
If this has shown me anything its that games cannot be considered art.
Art is not strictly subject to deadlines.
It's potential is not limited by corporate costs.
It is open to real criticism and real acclaim based on its merits; not media outlets that give every AAA title 9. something on a scale of one to ten.
So no. Games are not Art, and unless they can prove wholly worthy of the notion that they are in the future I will continue to declare it to not be art.
Michelangelo and Johann Sebastian Bach and every other Artist who did not die of hunger...would like to have a word with you.
#92
Posté 11 juillet 2012 - 08:54
maaaze wrote...
:innocent:ld1449 wrote...
I used to entertain the notion that games were art.
I don't any more.
If this has shown me anything its that games cannot be considered art.
Art is not strictly subject to deadlines.
It's potential is not limited by corporate costs.
It is open to real criticism and real acclaim based on its merits; not media outlets that give every AAA title 9. something on a scale of one to ten.
So no. Games are not Art, and unless they can prove wholly worthy of the notion that they are in the future I will continue to declare it to not be art.
Michelangelo and Johann Sebastian Bach and every other Artist who did not die of hunger...would like to have a word with you.
Michelangelo took more than a decade to finish some of his most famous work, and told his sponsors it'll be ready when its ready several times.
And if you really wan't to bring up oldies then that just invalidates Biowares "Artwork" even more, especially their claim on "Artistic integrity"
One of the most famous examples I can give you is Maddona of the Rocks by Davinchi. The first portrayal of this painting horrified the church with all of its subtle inuendos. They ordered him to change it.
He ended up changing that painting almost 8 times if I recall before they were satisfied.
He kept his original version of course, but he gave the consumer what they wanted.
Bioware wants to have its cake and eat it and it just doesnt work like that with REAL comissioned and paid for art. The consumer has as many rights to get the product he paid for as the artist has for expressing himself.
*Edit*
You'll also notice that where you bolded my statements I said "Strictly" limmited and "Corporate" costs. Last I looked the old masters of art did not have Strict, must be done by end of fisical year deadlines, nor did they have to worry about paying 20 plus people to finish ONE work. They are not a corporation. They just had to worry about feeding themselves. No concern on how much a remake would cost them by rehiring those 20 people again to start the work again.
Art bears a huge difference to games. And it bears a huge difference specifically in this because of the factors that surround it they are not comparable.
Modifié par ld1449, 11 juillet 2012 - 08:58 .
#93
Posté 11 juillet 2012 - 08:58
maaaze wrote...
:innocent:ld1449 wrote...
I used to entertain the notion that games were art.
I don't any more.
If this has shown me anything its that games cannot be considered art.
Art is not strictly subject to deadlines.
It's potential is not limited by corporate costs.
It is open to real criticism and real acclaim based on its merits; not media outlets that give every AAA title 9. something on a scale of one to ten.
So no. Games are not Art, and unless they can prove wholly worthy of the notion that they are in the future I will continue to declare it to not be art.
Michelangelo and Johann Sebastian Bach and every other Artist who did not die of hunger...would like to have a word with you.
That makes no sense. Big budget games like movies will be limited by coporate costs. They cost millions to produce. Everyday the games is continued to be worked on more cost is being generated. Eventualy they reach a threshold where the cost is starting to outweight the potential profit. This is unavoidable. They will be limited because no company wants to lose money creating a product, and will push out what they have before incurring loses.
Comparing them to artists like michelangelo and the fact that they did not go starving has no bearing in AAA video game production.
#94
Posté 11 juillet 2012 - 09:00
Priss Blackburne wrote...
maaaze wrote...
:innocent:ld1449 wrote...
I used to entertain the notion that games were art.
I don't any more.
If this has shown me anything its that games cannot be considered art.
Art is not strictly subject to deadlines.
It's potential is not limited by corporate costs.
It is open to real criticism and real acclaim based on its merits; not media outlets that give every AAA title 9. something on a scale of one to ten.
So no. Games are not Art, and unless they can prove wholly worthy of the notion that they are in the future I will continue to declare it to not be art.
Michelangelo and Johann Sebastian Bach and every other Artist who did not die of hunger...would like to have a word with you.
That makes no sense. Big budget games like movies will be limited by coporate costs. They cost millions to produce. Everyday the games is continued to be worked on more cost is being generated. Eventualy they reach a threshold where the cost is starting to outweight the potential profit. This is unavoidable. They will be limited because no company wants to lose money creating a product, and will push out what they have before incurring loses.
Comparing them to artists like michelangelo and the fact that they did not go starving has no bearing in AAA video game production.
*cough* 38 Studios *cough*
#95
Posté 11 juillet 2012 - 09:04
#96
Posté 11 juillet 2012 - 09:04
Love Sherri wrote...
*cough* 38 Studios *cough*
And look how they turned out.
#97
Posté 11 juillet 2012 - 09:05
Love Sherri wrote...
Priss Blackburne wrote...
maaaze wrote...
:innocent:ld1449 wrote...
I used to entertain the notion that games were art.
I don't any more.
If this has shown me anything its that games cannot be considered art.
Art is not strictly subject to deadlines.
It's potential is not limited by corporate costs.
It is open to real criticism and real acclaim based on its merits; not media outlets that give every AAA title 9. something on a scale of one to ten.
So no. Games are not Art, and unless they can prove wholly worthy of the notion that they are in the future I will continue to declare it to not be art.
Michelangelo and Johann Sebastian Bach and every other Artist who did not die of hunger...would like to have a word with you.
That makes no sense. Big budget games like movies will be limited by coporate costs. They cost millions to produce. Everyday the games is continued to be worked on more cost is being generated. Eventualy they reach a threshold where the cost is starting to outweight the potential profit. This is unavoidable. They will be limited because no company wants to lose money creating a product, and will push out what they have before incurring loses.
Comparing them to artists like michelangelo and the fact that they did not go starving has no bearing in AAA video game production.
*cough* 38 Studios *cough*
And that would be exactly what happens when you missjudge your cost vs profit. Or just plain ignore it. <_<
#98
Posté 11 juillet 2012 - 09:07
o Ventus wrote...
Love Sherri wrote...
*cough* 38 Studios *cough*
And look how they turned out.
Which is why I mentioned it.
They have failed... horribly.
EDIT: Which is unforunate, considering KOA is a great game, imo. It's a shame.
Modifié par Love Sherri, 11 juillet 2012 - 09:07 .
#99
Posté 11 juillet 2012 - 09:07
The Angry One wrote...
ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.
The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.
This. All Extended Cut is, is a bandage over a bullet wound, that bullet is still in there, and right now the bandage is making it seem like it's not coming out.
#100
Posté 11 juillet 2012 - 09:50
Very much this. I have not only lost enthusiasm for my favorite franchise but also for my once favorite game developer. Currently RockSteady is at the top for me, but there's just something missing that has made me look at gaming in general a lot less fondly.The Angry One wrote...
I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.
ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.
The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.





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