The Angry One wrote...
I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.
ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.
The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.
See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.
Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2. When fans said the combat was pretty bad, they revamped it for 2. When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3. When fans complained about the ending, they made an extended cut to bring that closure they did miss.
As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.
See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened. (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.)
The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.
BioWare is not out to make you respect them, BioWare is out there to make games. The fact that they actually listened to their fans, and took all the negative feedback with as much professionalism as humanely possible shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you.
But a snake always eats its tail in the end, doesn't it...
Modifié par LinksOcarina, 12 juillet 2012 - 01:17 .





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