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How has ME3 changed your view of the video game industry?


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#126
LinksOcarina

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The Angry One wrote...

I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.

ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.

The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.



See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.

Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2. When fans said the combat was pretty bad, they revamped it for 2. When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3.  When fans complained about the ending, they made an extended cut to bring that closure they did miss.

As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.

See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened.  (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.) 

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.

BioWare is not out to make you respect them, BioWare is out there to make games. The fact that they actually listened to their fans, and  took all the negative feedback with as much professionalism as humanely possible  shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you. 

But a snake always eats its tail in the end, doesn't it...

Modifié par LinksOcarina, 12 juillet 2012 - 01:17 .


#127
LinksOcarina

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Eain wrote...

ME3 showed to me that game journalism is a non-profession full of sellouts who just take bribes all day. I find it impossible to take anything said by any mainstream reviewing site seriously anymore.

I mean the amount of reviewers who just praised this game into the heavens without having the slightest clue what they were talking about... it removed any doubt I had that these people were at all professionals.


Stop calling me a sellout, I work my ass off to make informed reviews, and I don't even get paid in the end, like 90% of game journalists out there. 

#128
iggy4566

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LinksOcarina wrote...

The Angry One wrote...

I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.

ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.

The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.



See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.

Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2. When fans said the combat was pretty bad, they revamped it for 2. When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3.  When fans complained about the ending, they made an extended cut to bring that closure they did miss.

As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.

See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened.  (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.) 

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.

BioWare is not out to make you respect them, BioWare is out there to make games. The fact that they actually listened to their fans, and  took all the negative feedback with as much professionalism as humanely possible  shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you. 

But a snake always eats its tail in the end, doesn't it...


When they lie and don't listen to legit worries and then Break their lore and then have the Balls to ask us what type of DLC we want when  they didn't do **** for the Endings and act like their always right then yeah folk lose love for them.

#129
RiouHotaru

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Nope. Bioware gave me something that was worth every penny. So far every game I've bought from them has delivered in spades. Not all their IPs are for me of course (Dragon Age for instances), but I've never once gone "Man, that was a waste of my money."

#130
hoodaticus

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Before ME3, I thought that ME would finally bring victory for video games over all other storytelling media. I thought ME3 would exceed even ME2 and would bring in old and young to play it so they could experience The Greatest Story Ever Told. I thought Meersheploo would be the Captain Kirk of the 21st century.

After ME3, I can see myself outgrowing video games in a few years.

#131
hoodaticus

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RiouHotaru wrote...

Nope. Bioware gave me something that was worth every penny. So far every game I've bought from them has delivered in spades. Not all their IPs are for me of course (Dragon Age for instances), but I've never once gone "Man, that was a waste of my money."

I take it you never played DA2.

#132
RiouHotaru

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hoodaticus wrote...

RiouHotaru wrote...

Nope. Bioware gave me something that was worth every penny. So far every game I've bought from them has delivered in spades. Not all their IPs are for me of course (Dragon Age for instances), but I've never once gone "Man, that was a waste of my money."

I take it you never played DA2.


I played the demo, rather liked it compared to DA:O.

#133
daecath

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I think we've seen the end of an era. The corporate culture has invaded gaming the way it's invaded everything else. Gaming looks very much like the rest of the entertainment industry. Plots are recycled, ripped off, or replaced with bigger explosions. Creativity is discouraged, in order to get games out the door faster. Everything is about pandering to the lowest common denominator to make a buck (yes, I mean you multiplayer). It isn't about making good games, it's about making money.

The stupid thing is that the easiest way to make money is to make good games. Unfortunately, instead of respecting their passionate fans, they try to take advantage of that passion with gimmicks like day 1 dlc, collector editions, microtransactions, etc. Not that any of those are bad in and of themselves. But when they are abused, it becomes clear just where the priority is.

#134
Renmiri1

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LinksOcarina wrote...

[ snip ]

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.


:lol::ph34r::devil::P:D

You have very strange ideas about customer service... I'm saving this quote. This will be gold in my MBA class reviewing the downfall of the gaming industry. 

#135
iggy4566

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Renmiri1 wrote...

LinksOcarina wrote...

[ snip ]

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.


:lol::ph34r::devil::P:D

You have very strange ideas about customer service... I'm saving this quote. This will be gold in my MBA class reviewing the downfall of the gaming industry. 


Pure gold.

#136
Frybread76

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LinksOcarina wrote...

Eain wrote...

ME3 showed to me that game journalism is a non-profession full of sellouts who just take bribes all day. I find it impossible to take anything said by any mainstream reviewing site seriously anymore.

I mean the amount of reviewers who just praised this game into the heavens without having the slightest clue what they were talking about... it removed any doubt I had that these people were at all professionals.


Stop calling me a sellout, I work my ass off to make informed reviews, and I don't even get paid in the end, like 90% of game journalists out there. 




I can't call YOU, personally, a sellout.  But I can say with confidence that the objectivity of gaming journalism is in serious doubt when ME3 received so many perfect review scores despite it's obvious flaws and broken endings.  Then, when fans called BioWare on ME3's terrible endings, some very prominent gaming journalists lashed out at them and called them entitled whiners.  I've never seen anything like it in any other entertainment medium.

#137
daaaav

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LinksOcarina wrote...

The Angry One wrote...

I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.

ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.

The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.



See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.

Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2. When fans said the combat was pretty bad, they revamped it for 2. When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3.  When fans complained about the ending, they made an extended cut to bring that closure they did miss.

As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.

See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened.  (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.) 

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.

BioWare is not out to make you respect them, BioWare is out there to make games. The fact that they actually listened to their fans, and  took all the negative feedback with as much professionalism as humanely possible  shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you. 

But a snake always eats its tail in the end, doesn't it...


75 perfect reviews say something is indeed quite wrong with your chosen profession. If you don't understand why people are pissed off that Bioware offered a cameo to someone from the biggest game review institution, then the problem is bigger than we think...

Your correct that people will never be satisfied but that doesn't mean that their critisism is void.

#138
Kileyan

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LOL, so the real issue with the gaming industry boils down to those pesky customers who don't like the product very much, but they should because gosh darnit, those devs worked hard and professional reviewers told them to like it.

I visit another forum that has a lot of professional game reviewers who post regularly. I've never seen them as condescending, bitter and angry as they are about ME3, and the thought of Bioware caving to fan outrage in even the smallest ways.

I think the pro reviewers see their relevance dwindling, but I also think it is a bit of protecting their turf. They really do take their profession seriously, and think they can make a difference, think they can influence the industry to make better games. Its upsetting them that the peons have been able to make this small influence in a game and force the dev's hand in a small way..........thats their job! Who are we to question game dev's, leave it to the professionals.

Also to the guy defending Bioware as catering to fans. Just one point, the removal of the Mako wasn't done as some great concession to fan requests. It was done because they removed any sort of planetary exploration and replaced it with the awesome planet scanning. If Bioware had listened to fans, they'd have tightened up the controls of the Mako and made more varied planets to explore. It was just a convenient scapegoat to do a lot less work, and turn the game into combat maps that you were essentially teleported to for each mission.

#139
Kel Riever

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Blaming the fans is something I have no problem with coming from a fan.

When you blame fans and you are a company, you might as well just start punching yourself in the face.

#140
The Spamming Troll

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i hate everything about it.....

i blame the BSN for convincing me bioware is some super awesome developer that makes totally awesome games. i saw the writing on the wall with ME2, and the main reason i preordered ME3 was because you all did such a superb job convincing me bioware couldnt foul up ME3. it would seem impossible. "ME2 is just the middle of the series." i heard alot.

its disappointing seeing so called credible journalist giving the game a perfect score. i just dont understand how thats possible.

its disappointing having what seems like an idea shared by alot of players only to have it turn into bazaro spin offs of the original. i can perfectly relate it to meeting a totally awesome girl, having the time of your lives over the course of one night, then it turns out oops she was a dude and has bad credit and likes to keep her toe nails long. er his. whatever. SPACE MAGIC.

#141
Nonoru

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Hm after DA2 i was really disappointed but i thought oh well, "there is still Mass Effect and possibly Kotor 3". Then came SWToR and i was like oh well "there is still Mass Effect 3 in development". Then i played Mass Effect 3. I wasn't really happy with how there is basically no liberty in it and how they cut the dialogue choices.(Without mentioning some bad decisions like the new journal, i mean really ?)

Anyway, i was still ready to overlook the minor annoyances in the great scheme of a good end of the story but in the end it was the worst for me. So from now on, even if Bioware is releasing a good game(And i mean like everyone of my friends who finished it gives it a 10/10) i will make sure to buy it used as i don't want to feed developpers which rush their game only to rack up some easy cash.

There you have it.

Bioware chose Synthesis.
EA chose Control.
I chose Denying.

Modifié par Nonoru, 12 juillet 2012 - 04:11 .


#142
AnsinJung

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LinksOcarina wrote...

The Angry One wrote...

I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.

ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.

The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.



See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.



"Lost all respect" is one of the phrases I hate most, due to careless use, and it often causes me to react negatively as well, but Bioware actually deserves it for how they've handled the ME3 debacle. 

The end of Mass Effect was like a wound for many of us fans.  The Extended Cut provided closure for endings that are still fundamentally bad, leaving the same putrid acquiescence as before.  They dressed the wound without cleaning it first--a bare minimum "good faith" effort.  When we demanded to know why we were treated thus, both after the original ending and the EC, the curtain of silence was pulled back, revealing "artistic integrity."  The wound still festers.

Modifié par AnsinJung, 12 juillet 2012 - 05:25 .


#143
spirosz

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I've always had a similar mindset towards the gaming industry and I never thought Bioware would fall under what I consider "only concern is money and more, more, more!". Sure, a few of the Bioware employees showed their love for this series, but all I felt after was "it felt like they wanted to get this series over with for a while," in a general sense. I defended them through all of ME2, even parts of DA II, but no more for me, not after PR images like:

Posted Image

It's like yeah, middle finger to you too.

The EC improved on a bit, but I knew it wasn't going to satisfy me, plus the lack of equality towards the budget on characters and certain aspects of the game, just make me wonder what they truly care about. I don't have that one blogged posted by the a former writer (or was it developer?), but it was basically "Bioware isn't the same company I used to know-type deal" and that's how I feel.

Though, I cherish those memories of KOTOR, Jade Empire, etc. Thank you for those :)

Modifié par spiros9110, 12 juillet 2012 - 05:40 .


#144
The Wumpus

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LinksOcarina wrote...

The Angry One wrote...

I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.

ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.

The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.



See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.

Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2. When fans said the combat was pretty bad, they revamped it for 2. When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3.  When fans complained about the ending, they made an extended cut to bring that closure they did miss.

As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.

See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened.  (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.) 

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.

BioWare is not out to make you respect them, BioWare is out there to make games. The fact that they actually listened to their fans, and  took all the negative feedback with as much professionalism as humanely possible  shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you. 

But a snake always eats its tail in the end, doesn't it...


What's happening in the industry right now is that it's going casual. Major publishers are putting less and less focus on hardcore games and more and more on social/mobile games. They're infinitely cheaper and faster to produce, much less risky financially, and they target an audience that's much easier to please. 

And publishers have good reason to shy away from riskier games these days. A lot of dev studios in the last five years banked everything they had on their one AAA title and lost it all. Factor 5; they'd been around in the 80s, had a long chain of hits, and they died with Lair. (They tried to find a publisher to fund another game afterwards, but couldn't.) Atomic Games was working on a promising FPS called Six Days in Fallujah, until their publisher arbitrarily dropped them and left them without any funding. Sometimes even really good games get crowded out in a busy season; part of the reason Suikoden V didn't do so well was because they released it at the end of the fiscal year -- which was right in the same two-week period as Oblivion and Kingdom Hearts II


The fact that we still get hardcore games at all is down to the people who love making them, and put in the years and years of work it takes to do it. Seriously, it's hard to convey just how long the hours are at any dev studio. You pretty much live there. And depending on where you work, you might get canned at the end no matter how good of a job you do. L.A. Noire got great reviews and sold like gangbusters, but the studio behind it no longer exists. (Plus their boss was an **** and cut half the team out of the credits, even if they'd worked on the game for years. Not every studio boss is like that, but some are.)

So publishers are more interested in Angry Birds and Farmville these days. That might change down the road; all bubbles burst, and the casual market as we know it today will get oversaturated and become unprofitable eventually, if it's not there already. But that's where it's heading right now; less risky big-budget titles, more safe ones. 

Modifié par The Wumpus, 12 juillet 2012 - 06:03 .


#145
spirosz

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LinksOcarina wrote...

See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.

Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2. When fans said the combat was pretty bad, they revamped it for 2. When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3.  When fans complained about the ending, they made an extended cut to bring that closure they did miss.

As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.

See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened.  (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.) 

The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap  like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.

BioWare is not out to make you respect them, BioWare is out there to make games. The fact that they actually listened to their fans, and  took all the negative feedback with as much professionalism as humanely possible  shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you. 



People disliked the Mako on the rather poor design choice of the jagged planets, so what did Bioware do, instead of - remember the key word here - IMPROVING it, they take it out.  ****ty inventory system, they take it out, statistical RPG elements, take it out, etc.  

Yeah, that really helps improve the quality of your games. 

Modifié par spiros9110, 12 juillet 2012 - 06:03 .


#146
The Wumpus

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spiros9110 wrote...

People disliked the Mako on the rather poor design choice of the jagged planets, so what did Bioware do, instead of - remember the key word here - IMPROVING it, they take it out.  ****ty inventory system, they take it out, statistical RPG elements, take it out, etc.  

Yeah, that really helps improve the quality of your games. 


Gameplay-wise -- and I say this while I'm replaying the trilogy back-to-back-to-back -- I'd say 2 had a lot of improvements over 1, and 3 over 2. I'm definitely having the most fun in combat with 3; I like the faster, more limber Shepard. ME1 I still enjoyed, for all kinds of reasons, but it still feels clunky to me in comparison.

Modifié par The Wumpus, 12 juillet 2012 - 06:12 .


#147
spirosz

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The Wumpus wrote...

spiros9110 wrote...

People disliked the Mako on the rather poor design choice of the jagged planets, so what did Bioware do, instead of - remember the key word here - IMPROVING it, they take it out.  ****ty inventory system, they take it out, statistical RPG elements, take it out, etc.  

Yeah, that really helps improve the quality of your games. 


Gameplay-wise -- and I say this while I'm replaying the trilogy back-to-back-to-back -- I'd say 2 had a lot of improvements over 1, and 3 over 2. I'm definitely having the most fun in combat with 3; I like the faster, more limber Shepard. ME1 I still enjoyed, for all kinds of reasons, but it still feels clunky to me in comparison.


That is combat, which I agree - ME3 has the best.  I'm just putting emphasis on the fact that they like to cut out things instead of improving upon.  

#148
Bourne Endeavor

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Sherri, Angry, I am going to cite you both because I felt similar. I typically spoil things for myself, often to see if I would like the product. For whatever reason not only do have little qualm with them but my experience when actually playing is rarely "ruined." I had intended to be surprised with Mass Effect 3 however things came up and a few days I checked here to discover the ending uproar had begun.Without even playing ME3, I eventually caved and began watching scenes, inevitably leading to the endings. To say I was disappointment would be an understatement. A while ago, Elite Midget and I frequently debated because I was assured some of ME2's cast would be relevant, if only Garrus, Tali and Miranda. When the former two were announced I had a false hope others would return in a meaningful way; a momentary bias.

I read plot analysis since and in fact, have long reconstructed ME2 and now ME3 into my own interpretation "correcting" perceived mistakes and connecting the plot. Coincidentally, my rewrite of ME2 made the Crucible a continuation instead of a poor conceived plot device. I find that somewhat ironic. Here I was day dreaming and connected the series better than the devs before even ever hearing of ME3.

Alas, I am rambling. That merely a fraction of time and dedication I have invested into this series and after witnessing the original endings. I just... lost a gaming desire. My intended trilogy run felt pointless and another I had planned to play other games, the majority of my time was spent here discussing the abomination we all know and despise or doing everything else but...

Only now am I finally starting that trilogy, five months late. I wrote Mass Effect off the day I discovered what awaited me at the finish line and although the EC salvages the series; going from the aforementioned abomination to simply underwhelming. It has forever scarred my opinion of BioWare.

#149
wantedman dan

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"You either die a hero or live long enough to see yourself become the villain."

Oddly appropriate, given the context of this thread.

#150
LadieGamer

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eermm....:unsure: I'm just glad I'm not fighting Panda's?