LinksOcarina wrote...
The Angry One wrote...
I was already fairly cynical, but BioWare was one of the last developers I had total faith in.
I defended DA2 and SWTOR and I stood by them. Then came ME3 and I realised just how far they had fallen.
ME3's ending was so horrifically bad it took me several weeks before I got interested in gaming again, because ME3 flat out killed it. It was such a blow to see my absolute favourite sci-fi universe and one of my most beloved series shredded before my very eyes.
The EC patches a few things, such as, you know, the galaxy being destroyed. But they insisted on keeping setting-killing elements like the spacebaby and with that, lost any respect I ever had for them.
See, this is the attitude I hate. "I lost respect for them" or other ultimatums, threats and, to be frank, childish claims like this are really ridiculous to make in the grand scheme of this entire controversy.
Why? Because all BioWare has done is cater to their fans. When fans said the Mako was terribly implemented, they took it out in Mass Effect 2.
Yeah that's great customer service. "Waiter, there's a fly in my soup." "Fine, no soup for you!"
LinksOcarina wrote...
When fans said the combat was pretty bad, they revamped it for 2.
This one could go either way. Personally I prefered ME1 combat in many respects to 2, but ok. I'm willing to give this one.
LinksOcarina wrote...
When they said that there were no role-playing elements in Mass Effect 2, they brought back modifications and a new RPG system for 3.
No, they put in character customization elements. They actually removed many RPG elements, like, oh I don't know, actually being able to Play the Role that you want to. Autodialog and lack of dialog options really dumbed down the actual role playing elements of the game.
LinksOcarina wrote...
When fans complained about the ending, they made an extended cut to bring that closure they did miss.
A token gesture because they had to. They did the absolute bare minimum, didn't address any of the fundamental problems with the end, and included the one element that most people were asking for, but turned it into a giant FU __|__ to the people that wanted it.
LinksOcarina wrote...
As a fan, a game reviewer, and a guy that just became an accredited academic, I have realized something in my twenty-five years of life; people are never satisified. Oh, a person can be satisified, a person can enjoy something and find meaning in even the most insignificant detail of a moment from any media, but when that moment is changed or tampered with, people defend the euphoric feelings like a junkie fighting for a fix, and it makes them ugly and unfortunately cynical of things that they, in the end, have no clue as to what is really going.
blogs.scientificamerican.com/literally-psyched/2012/07/09/lessons-from-sherlock-holmes-how-do-you-kill-your-hero/Mass Effect established a certain set of expectations with the first two games. Everyone will tell Shepard that it's impossible. Shepard will assemble a rag-tag team of misfits to take on the impossible. Shepard will accomplish the impossible. Celebrate, rinse, and repeat. ME3, and the ending in particular, betrayed those expectations. Worse, they betrayed the expectations of the entire media. It's a video game, and like it or not, that carries certain expectations as well. One of those expectations is the ability to actually win the game. To be able to have the happy ending presuming you did everything "right" according to the game. ME3 betrayed those expectations as well.
As for your last sentance, well, I have no clue what you're really talking about, so ok then.
LinksOcarina wrote...
See, a lot of what I see now a days is just pessismistic, cynical bull**** that people spout without any context except for what they think is true. Reggie Fils-Aime of Nintendo even commented about this, how fans were underwhelmed with the reception of Nintendo Games, yet they wanted those same games (like Pikmin 3, being the cited one) and demanded them for five years. Then all of a sudden, "ok, not good enough?" He finds it off putting that fans are never satisfied, although one may argue that thats a sign of a good developer because it means a fanbase does care for their products and will buy them again in the end anyway, acting as if the complaining never happened. (which I suspect is the case for BioWare, no one wants to admit it though because of mob mentality and how the boards are.)
Then perhaps you would care to enlighten us, oh great and powerful one, what exactly are we supposed to think? What is the reality here? EA didn't actually cut the development time in half, while tacking on an entirely new component, while in the middle of continuing to develop content for ME2? There are actually the same number of dialog choices in your conversations as there were in 1 and 2, and those dialog choices occur with the same frequency? They didn't really write a deus ex machina ending, giving the reapers a ridiculous premise to justify their actions that wasn't supported at all anywhere in the rest of the game? And then tell Shepard to commit suicide simply because his enemy tells him to? So the ending really does show you directly how your choices mattered in the final battle? You saw rachni fighting reapers, krogan riding dinosaurs, Jack and her students tearing apart reaper forces, geth and quarians fighting side by side? You have 16 wildly different endings, that weren't simply an "ABC" choice?
If so, what game were you playing, because that's the game I paid for that I never got.
You want to know what satisfies a fan? Keeping your promises. Delivering what you said you would. Making a game that is true to itself and the franchise. Not treating players like your own personal piggy bank with gimmicks like day 1 DLC, microtransactions, etc. but instead actually respecting them. Listening when they deliver constructive criticism and then fixing those elements that are wrong.
LinksOcarina wrote...
The real issues with the gaming industry is not just how publishers treat developers, not how there is stagnation in design or a lack of new ideas, and its not crap like this Mass Effect 3 controversy. In the end, the biggest issue with the gaming industry is the eventual self-implosion of its fans, because the fans become a bitter, paranoid rabble over what they percieve as an issue of trust and understanding.
No, the biggest issue is that the corporate culture that has invaded the rest of entertainment has finally invaded gaming, resulting in companies that see games as a way of making money, rather than actually caring about making good games and letting the money making aspect follow from that.
LinksOcarina wrote...
BioWare is not out to make you respect them, BioWare is out there to make games.
No, BioWare USED to be out to make games, now they serve EA who is out there to make money. Period.
LinksOcarina wrote...
The fact that they actually listened to their fans, and took all the negative feedback with as much professionalism as humanely possible shows that they care about there fans, something only 3 other comapnies I can think of have done so in the past, (Bethesda, Suker Punch and Atlus) So if anything, you should be giving respect to BioWare for trying to placate you, as a fan, because most companies would do nothing for you.
But a snake always eats its tail in the end, doesn't it...
They didn't listen to their fans, they selectively listened to what they wanted to hear when it became clear that they could no longer ignore us. If they were actually listening, they would at least engage us in dialog. They would tell us what they hell they were thinking by including the catalyst, by changing the premise of the game, by making all those decisions that they made that led us here. At this point I know that there's no way that we'll get the ending that the game deserves, but at the very least, they could respect us enough to tell us why they made those choices. Instead, they ignore us, belittle us, and let appologists fight their battles for them.