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Some tips for bronze/silver players that will try Gold/Reapers this weekend


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#26
LeandroBraz

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UnknownMercenary wrote...

Any tips for surviving circle hack?


Kill ravagers and marauders fast, to deal with the brutes for as long as you can, them use missiles when the banshees arrive. Try to kill both banshess together, With good timign, you will get hid of the banshess and some brutes. If things are so bad that not even missiles will solve, get out of there.

Don't try to revive other players if it will get you killed. Go to a safer place, kill the enemies (with a missile if necessary, then come back to them.


 Get the hell out of there when the hack is complete (unless you have control of the situation). Carfeul with Ravagers and Marauders.

#27
Grotaiche

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Lots of good tips, thank you :lol:

Lucis4light wrote...

Hit by a banshee warp and you haven't got much health remaining ?
Run to a teammate for an easy rez, don't make them come to you ( and the banshee ).
Or try dieing behind cover so the teammate coming to your rescue doesn't have to stay in the open.

Or just use an Ops Survival Pack (if you still have any) ?

#28
mtnsportr

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I have never played gold so I am thankful for these tips to take on the challenge.

My best class is Turian or Krogan soldier with the Valiant and Hurricane.  Should I use that in a gold match, or switch to adept that I haven't ever used?

#29
Nuisance78

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Circle hack everyone get in the circle it will be done damn quick if you do, a few well placed missiles should ease the situation.

#30
Dukkhar

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UnknownMercenary wrote...

Any tips for surviving circle hack?


Missiles and/or having one player kite the banshees (getting them chasing him/her around the map without killing them). Firbase giant and firebase goddess both have a really bad hacking spot that is almost impossible without good teamwork.

#31
Beerfish

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Nuisance78 wrote...

UnknownMercenary wrote...

Any tips for surviving circle hack?


If possible, Let one player go to do the hacks while the rest of the team stands ground hopefully on the other side of the map.


He was asking about the hack circle I believe not the reaper gear hacks.  The hack circle is pure death if they manage to breach the perimeter.  so the question for gold players is.  In the hack circle should the new player just stay in there killing things with an itchy finger near the get missle control?

The toughest thing I face in silver and I'm sure problaby in gold is when to get the missle launcher out.  Invariably if I wait until things are dire I will not get the missle button to engage when I want.

#32
obie191970

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Nuisance78 wrote...

Circle hack everyone get in the circle it will be done damn quick if you do, a few well placed missiles should ease the situation.


This.  If everyone is there you'll typically only have to deal with one wave of Banshee's.  Once the hack is up, get the hell out of there and to the other side of the map(This isn't always the case, but typically is.).  This can't be stressed enough - Concentrate on Ravagers and Marauders.  Specifically Ravagers.  Very rarely do people get killed from the Banshee's or Brutes.  It's a Ravager or Marauder that gets you.  

And be aware of and call out grenades from Cannibals.  You'll see them at lot more in gold and they can be devastating to a bunched up Adept group.

#33
Olivia Wilde

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The one in 3 out thing worked for my FQE in and three biotics out on a wave 10 Gold on Giant

The hack was by the extraction everything went towards the three guys on the other end leaving my turret and myself killing husks and one Brute

about 2 minutes later 35000 credits and eventual partial extraction..Justicar got sync killed by a Brute

#34
SoulRebel_1979

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mtnsportr wrote...

I have never played gold so I am thankful for these tips to take on the challenge.

My best class is Turian or Krogan soldier with the Valiant and Hurricane.  Should I use that in a gold match, or switch to adept that I haven't ever used?


If you're gonna do gold for the first time, I'd stick with something you're comfortable playing. 

#35
JohnShades

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You don't need to be in the LZ for the full two minutes during extraction.

I think a lot of bronze players are used to holding down the LZ during wave 11, which is doable, and think the same tactic will work on silver or bronze.  You only need to be in the LZ when the timer hits zero.  It is far easier to set up on the far side of the map, draw the enemies away from the LZ then slowly cede territory until you make it to the LZ, ideally with less than ten seconds left on the clock.  Also, be aware that there is no spawn budget on wave 11, everything you kill will immediately respawn.  If it is late in the wave and you see a banshee or brute aggroed on  your or a teammate's drone or turret, just leave them.  If you kill them they will only respawn next to the LZ to cause more problems.

#36
LeandroBraz

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mtnsportr wrote...

I have never played gold so I am thankful for these tips to take on the challenge.

My best class is Turian or Krogan soldier with the Valiant and Hurricane.  Should I use that in a gold match, or switch to adept that I haven't ever used?



Personally, I don't like Sniper Rifles against reapers, because of the banshee. Its a pain in the ass to snipe and run from the banshee, take to long to do it.

 About the krogan, try a shotgun or something like the revenant. Weapons that kill fast at close range, and keep something for long range as side weapon, like a phalanx. Stay with the team, shoot from cover, melee only when necessary, Don't melee the banshee. A good thing that krogan can do, is engage ravagers in close range. They don't shoot if you are close enough, but careful with the swamers.

 Train with an adept before the weekend. Keep your cooldown bonus at 200% and do biotic explosions all the time. I recommend the Asari, her dash ability give her high survability against reapers.

Modifié par LeandroBraz, 11 juillet 2012 - 04:07 .


#37
obie191970

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One thing that hasn't been said is let the enemies come to you as a group. You can get away with running around on Silver and Bronze. If you do it on Gold, you will die. And those players on the other side of the map will not be coming to revive you because then they will die. Then, next thing you know you're failing at Wave 4. Don't fail at Wave 4.

#38
Lucis4light

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Grotaiche wrote...

Lots of good tips, thank you :lol:

Lucis4light wrote...

Hit by a banshee warp and you haven't got much health remaining ?
Run to a teammate for an easy rez, don't make them come to you ( and the banshee ).
Or try dieing behind cover so the teammate coming to your rescue doesn't have to stay in the open.

Or just use an Ops Survival Pack (if you still have any) ?


Better not to waste those if you can.
Also sometimes when you wait till the last second to see if the warp effect will stop and then use an Ops pack, it doesn't work. ( It starts to work but you still die, this was supposed to be fixed in patch 1.03.)


-Fixed the issue that using an ops survival pack consumable immediately
before death could have no effect.
[s][/s]
It now works as intended.


A Human Soldier can also use AD, it seems to stop the warp effect (not sure) and it restores shields.

Modifié par Lucis4light, 11 juillet 2012 - 05:01 .


#39
Aseyka

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This is an excellent thread - thank you to the OP for starting it, and thank you to everyone else for their helpful information. Ran a couple practice runs last night with my normal group, full Asari Commando Squad, 2 adept, 2 justicar. We specced for reave/throw, not reave/warp, however - wondering if there's a significant damage difference.

#40
mtnsportr

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LeandroBraz wrote...

 Train with an adept before the weekend. Keep your cooldown bonus at 200% and do biotic explosions all the time. I recommend the Asari, her dash ability give her high survability against reapers.



I think my adept is at level 7 or 8 from character cards, so if time permits I will level up to 20 on silver then go try it on gold.  If the leveling up isn't working- then I will just hope for the best and take my soldier.

Every time I try a different class, it is fun until I get tired of a low score (I know score doesn't matter...but still) then go back to my soldier.  Thousands of hours playing Rainbow 6, Counterstrike, BF2, Ghost Recon, Far Cry 2, Joint Ops, ARMA, Red Dead Redemption, FEAR, Medal of Honor, Modern Warfare, etc. outweigh the 30 odd hours I invested in Arkham Asylum/City (closest ME analog).

#41
Grub Killer8016

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Cover, more cover, and more cover. Hard-hitting guns. BEWARE OF BANSHEES. Stick together. Communication is key.

#42
obie191970

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Aseyka wrote...

This is an excellent thread - thank you to the OP for starting it, and thank you to everyone else for their helpful information. Ran a couple practice runs last night with my normal group, full Asari Commando Squad, 2 adept, 2 justicar. We specced for reave/throw, not reave/warp, however - wondering if there's a significant damage difference.


Not really.  BE's are based on the level of the skill, not on the damage of the skill.  A reave/warp will have the same BE as a reave/throw.  Make sure you're spec'ing area reave and detonate on Warp/Throw.  A good AJ build is 6/6/4/4/6 with Pull set to Area.  For my AA, I have it set up at 6/6/6/4/4.

#43
mcsquared2

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I'm kind of new to Gold, played only about 30 or so missions. The thing I find most lacking among newbies is that they frequently don't have any med packs to revive themselves if someone cannot get to them and that many players don't carry any rockets. If four players have five rockets each and save them for the later more difficult waves, the chances of a successful mission are greately increased.

#44
Aseyka

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Thank you, Obie - that's pretty much what we were specc'ed for, and we tore heck out of the Reapers on trials until we had to roll out for objectives on Wave 6. Very much appreciate your response!

#45
Miclotov

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You should add the use of consumables. Even small amps and a medigel used at the right time can make a huge difference.

Also, When you dont have good weapons stick to a biotic or tech based class and equip only one light weapon.

Before I forget it, an Adept doesn't need a Claymore and/or Revenant.

#46
VDubb

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Just take a Reegar Krogan Battlemaster...golden.

#47
obie191970

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Aseyka wrote...

Thank you, Obie - that's pretty much what we were specc'ed for, and we tore heck out of the Reapers on trials until we had to roll out for objectives on Wave 6. Very much appreciate your response!


Running with 4 Adepts, every once in a while you will run into a difficult objective - I'm looking at you, Mr. Circle Hack on the middle platform on Condor.  But typically, if you stick together and communicate well you'll get through it.

#48
stysiaq

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Miclotov wrote...

You should add the use of consumables. Even small amps and a medigel used at the right time can make a huge difference.

Also, When you dont have good weapons stick to a biotic or tech based class and equip only one light weapon.

Before I forget it, an Adept doesn't need a Claymore and/or Revenant.


DA does just fine with Claymore.

The More You Know: Ravagers.


Ah, Ravagers. Those one-eyed bastards, unleashing a barrage of doom on your fragile glass cannon biotic bottom. But did you know, that Ravager is practically harmless in the nearst proximity? Just approach this overgrown pest before it starts shooting. It will start an intimidating, but not dangerous, and most of all, long animation to let his swarmers do the job of dying. Use this time to use your pretty gun you're holding, or to warp the clumsy beast, or, in the worst case, run away to the cover. My favorite routine is ofc Reave + Cluster + gun the remains. Ravagers aren't also the fastest turners, so you can run in circles around them, and be sure they'll never start shooting.

#49
Aseyka

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Yeah, we ran into that. The one that did us was Object Retrieval, and it was my fault - I rolled out before the rest of the squad was ready to move, and we ended up boxed and chewed up. Better communication would've avoided it. So, yes, yay communication!

#50
FlowCytometry

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Good things to stopgap health bleeds: (Banshee warps/novas, Ravager goo, swarmers):
-Adrenaline Rush (w/ R6 Shield restore evolve)
-Geth Turret shield restore
-Vorcha Bloodlust regen
-Energy Drain (on marauders or banshees w/ barriers up)
-Biotic Charge (do *not charge into a porting/glowing Banshee, tho)
-Spec Ops Packs (don't wait till the last secoind to use these due to lag and the pack not always restoring the shield/health gate; since these are limited use save them for critical moments)
-Hitting Cover (won't stop the health drain, but you get ~40% DR form being in cover so you can at least mitigate the damage and speed up the next shield restore)

Good powers to help vs. armor:
-Cryo Blast (w/ R6 Frozen Vuln evolve)
-Warp (w/ R5 Expose and R6 Peirce evolves)
-Carnage w/ R6 anti-armor evovle)
-Incinerate (w/ R6 anti-armor evovle)
-Smash spam (w/ R6 armor dmg evolve; careful for banshee grabs though)
-Flamer (w/ R6 armor dmg evolve; again, watch for grab range)
-Inferno, Arc, and Frag Grenades (all have a R6 anti-armor evolve- great for clearing packs of brutes and ravagers)
-For wpn-based classes- AP/Shredder mods and AP/Warp/Fire ammo

Biotics > Reapers (but watch out for blue aura blocks). Be biotic buds!
As we all know, Biotic Explosions wreck Reapers- the most of any faction. That said, read up on BE's and how they are setup and detonated-
http://masseffect.wi...ki/Power_Combos

Also, consider changing ur biotic class choice to fit another biotic in the group (for ex. 2 AA's join a gold lobby, it'd be better for one of them to switch to a DA or AJ for aoe Reave spam while the other throws and warps). Even then, biotics /w similar toolsets can still coordinate to be more effective (ex. you have 2 biotics w/ Warp and Throw on ur team and they won't switch; okay, then have one spam throw and the other spam warp and have them follow each other around and hit the same things).

Some biotics are easily self-sufficient at BE's (AA's, DAs, HSe's, HA's, namely) but every biotic is better when paired w/ others. If you have other biotics on the team, stick w/ em and adjust power use to max BEs. Since Banshees on gold block setups like Warp often w/ their blue barrier, having more allied firepower to weaken such auras means more BE's can get through. A solo Warp->Thrower will have a hell of a time trying to BE off a Gold Banshee by her lonesome- add friends and Warp gets eaten much less often so more BE's get through.

Banshees cheat; assume this.
They can and will teleport through some walls and corners, up and down levels near ladders. They can and will teleport sometimes even in a direction they weren't facing if you get close enough to them when they were chasing someone else. They can and will change their teleport range depending on how close you are. When kiting a banshee, play it safe and assume the worst- else ur likely to get a surprise teleport-hug.

Banshees can insta grab you when they are teleporting or have their blue aura up.
If she's not zipping around and she has no aura around her then you dun have to worry about grabs (though she can still warp and swipe at you).

In light of above- Don't charge a banshee if she's teleporting or has a blue aura around her.
This goes out to the Vanguards; only time this isn't true is if you have the banshee's back and she's clearly chasing someone else, but you better roll/move away immediately after charging.

Watch where you're retreating to.
So ur running away from a banshee or two (not an uncommon thing on gold). You have ur camera turned so you can keep a tab on her while ur heart is racing and you just want to get away. You may want to swivel that camera back around in front of you before you turn a corner or enter a new area. Marauders and Ravagers luv to camp out at range sometimes, and nothing is more annoying that rounding a corner, only for a marauder to be crouched there; he insta-melee and staggers you, and finishes you off w/ his Phaeston XXXVI. Or, you enter a hall to find a ravager and.or brute completely blocking ur path and escape route. Don't just blindly run- consider what may be ahead of you; w/ the increased # of enemies in gold, its likely ur sudden doom may not be porting behind you, but lies waiting somewhere ahead of you.

If a teammate isn't moving from a banshee, or its a Wave 10 hack, pull a missle out beforehand.
The banshee grab anim is not long enough for you to pull out a missile and fire it to save ur teammate before they get executed; you have to anticipate that it'll happen and have the rocket ready to make the save. Watch out for ur team's actions when banshees come.

It also goes w/o saying that later wave hacks vs. Reapers nearly always require a few missiles. There's nothing wrong w/ this! Don't be squeamish about using consumables- if getting a goal on gold isn't a good enough reason to use them then nothing is and you mine as well go back to silver/bronze and stop doing a disservice to ur team. Ofc don't get rocket happy or butt heads w/ their use, but w/ upto 20 rockets avail that really shouldn't be much an issue.

(addendum) Tech users are fine (some, great even), but watch Overload and Energy Drain use.
Brought up in a later reply and detailed more there, but I'll stick this in here for completeness.
Some tech powers, like Incinerate and Cryo Blast, are great vs. armor, don't coat over biotic pwoers like Warp and Reave, and certainly help vs. Reapers, so dun let all this biotic talk discourage you if you just don't like palying biotics. Any well coordinated team of any type can take down Reaper gold, some will just take a bit more coordination than others. For instance, a Human Engineer or Female Quarian bumbum can help melt Reapers w/ drone/turret distractions and incinerate/cryo spam and be quite an asset to the team all the same; GI's or SI's w/ a heavy weapon and prox mines will still blow everything up like they usually do, and grenaders can spam grenades on enemy spawns to clear them out all the same.

That said, be careful w/ powers like ED and OL on armored units w/ biotics around- these powers are weak enough vs. just armor and coat over biotic effects, but you may make it harder for random biotic allys to set off BE's. That said, OL/ED are still great vs. Marauders and Banshee's w/ barrier still up, but let BE's go off before you throw them out otherwise (unless you need to ED *now* to get sheilds back to stay alive- then by all means). Its also advised you avoid disruptor ammo- its not great vs. Reapers anyways.

Modifié par FlowCytometry, 11 juillet 2012 - 06:27 .