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Some tips for bronze/silver players that will try Gold/Reapers this weekend


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#51
DarkAng3l

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So many good tips here, really usefull for silver players like me. :D

#52
ucdcsteve

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Wow these are some really great tips. I've only played gold twice and both times we all got to wave 9 but failed. I have a couple of questions though:

1. I've learned recently that I'm not very good with Adepts. Can I use my favorite Salarian Engineer and Turian Sentinal to the same effect using their incinerate to take down armor (plus the decoy from SE) or would it be better to just keep trying with the Adepts?

2. When I am playing an adept, I choose the Justicar. Where should I be placing that bubble? Around the players, around the enemy? I have no idea what I'm doing with her. I mostly just find a spot to take cover and shoot/spam powers and have the bubble around me.

#53
Jay_Hoxtatron

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ucdcsteve wrote...

Wow these are some really great tips. I've only played gold twice and both times we all got to wave 9 but failed. I have a couple of questions though:

1. I've learned recently that I'm not very good with Adepts. Can I use my favorite Salarian Engineer and Turian Sentinal to the same effect using their incinerate to take down armor (plus the decoy from SE) or would it be better to just keep trying with the Adepts?

2. When I am playing an adept, I choose the Justicar. Where should I be placing that bubble? Around the players, around the enemy? I have no idea what I'm doing with her. I mostly just find a spot to take cover and shoot/spam powers and have the bubble around me.


1) The decoy is very useful agaisnt Banshees. Wait for them to teleport near you, pop out the decoy, if you time it right, the Banshees will keep attacking it forgetting the players. So, yes, Salarian Engineer is totally viable. TSent too.

2) Depends if you're playing the Offensive Justicar or the defensive one. If offensive, Reave, run to the enemies, place Warp bubble, Reave again. Take Area Reave, and Area pull. Area Pull is useful to lift husks, Cannibals, and Marauders without shields, then Reave to set off the BE.

If playing defensively, place your defensive bubble near other players, and reave spam everything. With a Vanguard charging reaved enemies, it's deadly.

#54
FlowCytometry

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ucdcsteve wrote...

Wow these are some really great tips. I've only played gold twice and both times we all got to wave 9 but failed. I have a couple of questions though:

1. I've learned recently that I'm not very good with Adepts. Can I use my favorite Salarian Engineer and Turian Sentinal to the same effect using their incinerate to take down armor (plus the decoy from SE) or would it be better to just keep trying with the Adepts?

2. When I am playing an adept, I choose the Justicar. Where should I be placing that bubble? Around the players, around the enemy? I have no idea what I'm doing with her. I mostly just find a spot to take cover and shoot/spam powers and have the bubble around me.


Tech users are fine, but certain ones may actually hamper the team. Energy Drain, Overload, and Disruptor ammo all have 3-sec vuln effects when they apply that coats over biotic setups like Warp and Reave. This isn't bad if the biotic has a short-cd detonator like Throw; they can Throw once to detonate ur tech power (nabbing you a Tech Burst) and Throw again a second later to detonate their warp, nabbing them a BE.
It *is* a probelm if you run into a chain OL or ED spammer and the biotic's detonator is a longer cd- like Shockwave; for ex, a chain OL spammer can completely prevent BE's from a SW user, and that's counter-productive since TB's are weak compared to BE's on armored units. The other issue is that many random biotic users even w/ Throw may not know that they should throw more than once to get thier BE if you or someone else is OL/ED-ing their target- in that case let them know about it via the mic, or just wait to use OL/ED until *after* you hear the BE, since you have some time before they throw another Warp up. Basically, more people know about Warp->Throw->repeat than know to Throw many times to strip off tech vulnerabilities to get to their BE.

Needless to say, I wouldn't use disruptor ammo at all vs. Reapers- pretty much every other ammo power is better vs. the faction, and there's no reason to give ur biotic users headaches anyways.

Keep in mind only those 3 things (well, maybe also Smash w/ the R4 Tech dot evolve, but that'll melt armor units anyways) have this effect. Other tech powers like incinerate or cryo do not 'block' biotics- so you can use those all ya want.

Modifié par FlowCytometry, 11 juillet 2012 - 05:55 .


#55
TheSevered

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Don't sprint to downed teammates without investigating and dealing with why they went down first. Been a lot of team wipes out there cause one guy goes down and the whole team selflessly rushes to save them.

Human classes are awesome for getting out of tricky situation with their combat roll ability but you MUST BE CAREFUL WHEN ROLLING STRAIGHT BACKWARD. For some reason you are unable to aim and the recovery animation is just a little bit longer, and if you're in the thick of it that brief delay in action will get you kill more than you care to think. If you have the room, I recommend you do a type of reverse zig-zag where you look to the left, roll left and while your rolling adjust your aim to the right, than roll right adjusting your aim to the left etc.. till you get far enough away. I do use high sensitivity though so that might help.

#56
dumdum2

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LeandroBraz wrote...
Use missiles on mission waves and last waves, but don't think twice to use it when you are in the middle of hellMissiles are perfect for wave 6 and 10, plus the last waves (8,9 and 11). If you have room to calculate, go for the banshees. Always aim to the ground! Always!! If you can wait for the two banshees to be together, so you can kill both, do it. This is perfect for hacking area and target mission. Actually for any mission. Between dying and using a missile, obviously choose the missile. You want to extract, don't forget that. 


Don't use rockets on wave 6 objective, there are no Banshees on that wave so you should try and save your rockets for waves where Banshees are present.

Also, it's not just the later waves that is suitable for using rockets. At the beginning of wave 3 make sure everyone got a rocket launcher in their hand, if it's  target objective you will want to take out the first spawn (containing the target) with a rocket to prevent the next target from being another Banshee. It's a lot easier to kill 1 Banshee and 3 Mauraders than it is to kill 4 Banshees. (for it to change target, you need to kill some other mobs together with the Banshee as well, it doesn't work if you only kill the Banshee)

If it's a hack on wave 3 and wave 10, make sure everyone is in the circle at all times. Communicate with each other and decide quickly who will use the "next" rocket on the incoming Banshees. Wait for as long as you can before using the rocket, you can even let the Banshees start her grab animation before shooting it. 

Also, be aware of spawn zones, it can really make a huge difference to the difficulty if you can control where they spawn.

#57
Pacificsharp09

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Thargorichiban wrote...

Don't be Rambo

Don't go out by yourself, it's the easiest way to get yourself killed and your teammates killed when they try to revive you. Stick with the more experienced players and try to help them out with weapons and powers.


I let Rambo die. I am not going to run aross the map into the open to revive him/her. They can waste their medi-gel if they want to be stupid.

#58
WARMACHINE9

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SPAWN CONTROL SPAWN CONTROL SPAWN CONTROL.  If you want to survive on gold you and your team need spawn control. This is easiest done on Giant where if you have two people on each of the balconies the enemies will funnel right into two open killing fields in front of you. Nothings worse than having something come up and smacking you from a side you thought was covered.

#59
dumdum2

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Thargorichiban wrote...
Don't be Rambo

Don't go out by yourself, it's the easiest way to get yourself killed and your teammates killed when they try to revive you. Stick with the more experienced players and try to help them out with weapons and powers.


The thing is that you have to go Rambo against Reapers most of the time. When there are two Banshees closing in on you then you have to get away from them, and if you don't know how to Rambo then you will most likely get killed when running away.

If one or two players can keep the Banshees busy, the other two or three players can split up and kill everything else.

I know most bronze and silver players won't be able to go Rambo on gold against Reapers and live to tell the tale. But I would encourage them to try it, to split up, run around, learn how to use the environment for your benefit (cover), learn when you can stop and shoot things and when you should start running again, learn how to make fast decisions on the run when you are in a tight hallway with a Brute charging you while a Marauder and a Ravager is lining you up.

#60
starwolf1001

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thanks VERY much for the info, I mighty actually be able to help in a gold match this weekend

#61
obie191970

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ucdcsteve wrote...

Wow these are some really great tips. I've only played gold twice and both times we all got to wave 9 but failed. I have a couple of questions though:

1. I've learned recently that I'm not very good with Adepts. Can I use my favorite Salarian Engineer and Turian Sentinal to the same effect using their incinerate to take down armor (plus the decoy from SE) or would it be better to just keep trying with the Adepts?

2. When I am playing an adept, I choose the Justicar. Where should I be placing that bubble? Around the players, around the enemy? I have no idea what I'm doing with her. I mostly just find a spot to take cover and shoot/spam powers and have the bubble around me.


Chances are this weekend is going to be an Adept-fest.  The TS is fine to use as long as you try to stay away from using Overload and just spam Warp.  Better yet is to spec a HS so you can have both Throw and Warp.   It'll also give you quicker movement and the ability to roll which will help in your escapability from Banshee's.

If you go with the AJ, spec the bubble for defense and just pop it up wherever you set up shop.  Most of the maps have locations where Gold players know where to camp, someone above mentioned where to on Giant and he's right - Outside of hack or pizza objectives you will be in those two locations all game long.

#62
ucdcsteve

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Thanks for the help guys. I will try my best on gold. I need the credits.
@FlowCytometry: I got a little lost with what you were saying, but I think if I just stick with incinerate, I won't mess up other biotics on the field right?

#63
WARMACHINE9

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obie191970 wrote...

ucdcsteve wrote...

Wow these are some really great tips. I've only played gold twice and both times we all got to wave 9 but failed. I have a couple of questions though:

1. I've learned recently that I'm not very good with Adepts. Can I use my favorite Salarian Engineer and Turian Sentinal to the same effect using their incinerate to take down armor (plus the decoy from SE) or would it be better to just keep trying with the Adepts?

2. When I am playing an adept, I choose the Justicar. Where should I be placing that bubble? Around the players, around the enemy? I have no idea what I'm doing with her. I mostly just find a spot to take cover and shoot/spam powers and have the bubble around me.


Chances are this weekend is going to be an Adept-fest.  The TS is fine to use as long as you try to stay away from using Overload and just spam Warp.  Better yet is to spec a HS so you can have both Throw and Warp.   It'll also give you quicker movement and the ability to roll which will help in your escapability from Banshee's.

If you go with the AJ, spec the bubble for defense and just pop it up wherever you set up shop.  Most of the maps have locations where Gold players know where to camp, someone above mentioned where to on Giant and he's right - Outside of hack or pizza objectives you will be in those two locations all game long.

Actually if you have overload spec'd right it's great for crowd control. I'm actually going with my HE because she shreds EVERYTHING. Between husks,cannibals,and marauders doing the spaz dance and my incenerate melting Burtes,ravagers and banshees she'll probably do better than any biotic class. Giant is the best for reapers especially on gold though I do agree with that.

#64
FlowCytometry

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ucdcsteve wrote...

Thanks for the help guys. I will try my best on gold. I need the credits.
@FlowCytometry: I got a little lost with what you were saying, but I think if I just stick with incinerate, I won't mess up other biotics on the field right?


Nope, Incinerate to ur heart's content. Again, the only things that can coat over biotics are energy drain, overload, and dirsuptor ammo; if its not one of those, you don't have to worry about it.

#65
ucdcsteve

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obie191970 wrote...

Chances are this weekend is going to be an Adept-fest.  The TS is fine to use as long as you try to stay away from using Overload and just spam Warp.  Better yet is to spec a HS so you can have both Throw and Warp.   It'll also give you quicker movement and the ability to roll which will help in your escapability from Banshee's.

If you go with the AJ, spec the bubble for defense and just pop it up wherever you set up shop.  Most of the maps have locations where Gold players know where to camp, someone above mentioned where to on Giant and he's right - Outside of hack or pizza objectives you will be in those two locations all game long.


Ah just saw you. Thank you for responding back.  I did spec the AJ for defense and all around support character becasue I thought it would be important on gold missions. I'll give her a try again. Maybe I'm just using the wrong kind of gun for her.  Also, I'm going to make a human sentinal (i'm guessing that's what HS is) later too. Thanks for the tips!

#66
AzureSky899

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What map best for reapers? From what I've played, I think goddess(haven't gotten dreaded water room hack yet) and Hydra, I melt Brutes and Banshees with Smash spam(I have armor damage and electrical cause DOT), also I will use my Power Amplifiers and Mental Focuser V

#67
obie191970

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WARMACHINE9 wrote...

Actually if you have overload spec'd right it's great for crowd control. I'm actually going with my HE because she shreds EVERYTHING. Between husks,cannibals,and marauders doing the spaz dance and my incenerate melting Burtes,ravagers and banshees she'll probably do better than any biotic class. Giant is the best for reapers especially on gold though I do agree with that.


It is great for CC if spec'ed for Chain, but as I mentioned there are probably going to be a lot of adepts this weekend and we all know Overload doesn't play with Biotics well.  I know you can throw twice, but the Adept could be targeting something else by then.  If you're playing as a HE with 3 Adepts and spamming Overload, you're hurting the team instead of helping.  It's not a hard rule, but play smart and by situation.

#68
Aseyka

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Another AJ question, since I'm here. Is it worth speccing AJ up to the Assault Rifle weight reduction? And if so, what rifle(s) would you recommend, since I'll basically just be shooting between CDs on Reave? My preferred rifles all put my CD in the 110-150 range, which is too slow, imho; I'd rather be 190-200.

#69
Necrotron

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Run perpendicular to the Ravangers and all of their shots will miss you.

Brutes run past them at an angle and they will miss you with their charge. Also, if you see them hunch over, immediately turn 90 degrees and run sideways to their charge. Every race can dodge it.

If a Banshee is chasing you, just keep moving. She will jump to your last position and if you're running she will always be jumping into the last spot you were at. If you stop to reload or take cover, you have to be more than one jump away from her. Also, you can safely turn and shoot anytime you are more than one jump's distance away.  I would only take cover several jump distances away.

Marauders are by far the most dangerous. They are the hardest to easily dodge with accurate fire. Kill them ASAP.

With Reapers, once all the minions are down and only the bosses are left, they are pretty easy to kite around the level, as all of the bosses attacks can be easily dodged as they have tells.  I usually just kite the Banshees around the whole level once the Marauders are all down.

As said before, you want to run out the spawn count for the wave without wasting time re-killing bosses. Unless you need said Banshee to respawn somewhere else on the map, just kill it later.

And don't waste missles unnecessarily on objectives. By all means take out the Banshees in the hack circle or clear the mob that is on top of the device, but remember, everything you kill will simply respawn again until the objective is complete.

Modifié par Bathaius, 11 juillet 2012 - 07:07 .


#70
obie191970

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ucdcsteve wrote...

Ah just saw you. Thank you for responding back.  I did spec the AJ for defense and all around support character becasue I thought it would be important on gold missions. I'll give her a try again. Maybe I'm just using the wrong kind of gun for her.  Also, I'm going to make a human sentinal (i'm guessing that's what HS is) later too. Thanks for the tips!


If you have the Hurricane, it's beastly with the AJ with extended barrel and extra clips.  Even at level 1 it's a 180% recharge which is good enough for her.  If you find yourself having trouble with the recoil, slap a Stabilization Module onto it.  

The AJ in general can carry heavier weapons than other Adepts and you can use some of the AR's or Shotguns without killing her recharge.  Unlike the AA, you don't need the AJ at 200%.  As long as she's about 150% or above you're fine.

#71
WARMACHINE9

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obie191970 wrote...

WARMACHINE9 wrote...

Actually if you have overload spec'd right it's great for crowd control. I'm actually going with my HE because she shreds EVERYTHING. Between husks,cannibals,and marauders doing the spaz dance and my incenerate melting Burtes,ravagers and banshees she'll probably do better than any biotic class. Giant is the best for reapers especially on gold though I do agree with that.


It is great for CC if spec'ed for Chain, but as I mentioned there are probably going to be a lot of adepts this weekend and we all know Overload doesn't play with Biotics well.  I know you can throw twice, but the Adept could be targeting something else by then.  If you're playing as a HE with 3 Adepts and spamming Overload, you're hurting the team instead of helping.  It's not a hard rule, but play smart and by situation.

I don't play with three adepts and if I am I'll probably be spending most of my time picking their squishy butts up. Also If thy're team players like me they'll stick to their sides and enemy overlap isn't as much of an issue.

#72
obie191970

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Aseyka wrote...

Another AJ question, since I'm here. Is it worth speccing AJ up to the Assault Rifle weight reduction? And if so, what rifle(s) would you recommend, since I'll basically just be shooting between CDs on Reave? My preferred rifles all put my CD in the 110-150 range, which is too slow, imho; I'd rather be 190-200.


No, it isn't worth it.  Justicar is all I've played for the past couple of months and my ideal build is 6/6/4/4/6.  As I mentioned above, the Hurricane is great with her if you've unlocked it.  If not, you can equip a Mattock X or Vindicator X and be at or close to 200%.  Even a Eviscerator X is viable with her and keeps it at 200%.  Remember that the AJ is a support class and a great one at that.  You're there to set up BE's and pop the bubble.

#73
Siansonea

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obie191970 wrote...

ucdcsteve wrote...

Ah just saw you. Thank you for responding back.  I did spec the AJ for defense and all around support character becasue I thought it would be important on gold missions. I'll give her a try again. Maybe I'm just using the wrong kind of gun for her.  Also, I'm going to make a human sentinal (i'm guessing that's what HS is) later too. Thanks for the tips!


If you have the Hurricane, it's beastly with the AJ with extended barrel and extra clips.  Even at level 1 it's a 180% recharge which is good enough for her.  If you find yourself having trouble with the recoil, slap a Stabilization Module onto it.  

The AJ in general can carry heavier weapons than other Adepts and you can use some of the AR's or Shotguns without killing her recharge.  Unlike the AA, you don't need the AJ at 200%.  As long as she's about 150% or above you're fine.


I spam Pull+Reave for BEs with AJA, so I go for max cooldown always. People underestimate Pull, and how troublesome Cannibals and Husks can be. Cannibals can be just as deadly as Marauders if you're not careful, and if a Husk grabs you, you're a sitting duck for attacks from Marauders, Cannibals and Ravagers, and you're completely screwed if a boss happens to be nearby. AJA can be a popcorn popper par excellence, and Pull+Reave is a fast, awesome way to do it, especially with Reapers (Husks and Cannibals don't dodge like geth do). Biotic Sphere as a choke point trap (with Warp Effect, natch) is underrated too.

#74
Aseyka

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Awesome, thank you, sir! I've shied away from the Hurricane b/c mine's only at 2, and the rise on it is brutal, but I'll give it a whirl.

#75
obie191970

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WARMACHINE9 wrote...

I don't play with three adepts and if I am I'll probably be spending most of my time picking their squishy butts up. Also If thy're team players like me they'll stick to their sides and enemy overlap isn't as much of an issue.


Fully maxed health/armor.

AA - 825/825
HE - 825/825

Good point.