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Some tips for bronze/silver players that will try Gold/Reapers this weekend


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#76
rmccowen

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Aseyka wrote...

Another AJ question, since I'm here. Is it worth speccing AJ up to the Assault Rifle weight reduction? And if so, what rifle(s) would you recommend, since I'll basically just be shooting between CDs on Reave? My preferred rifles all put my CD in the 110-150 range, which is too slow, imho; I'd rather be 190-200.

Try the Phaeston, preferably with Cryo Ammo. It's light, with a long clip and a high rate of fire.

As for the build, I've run both 6/6/0/6/6 and 6/6/4/4/6. The best players use Pull for CC and to generate BEs once you've dropped a Marauder's shield--but that takes practice and co-operation with your teammates. The first build is probably friendlier to inexperienced AJAs, but the second has a small gain in effectiveness.

#77
FlowCytometry

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Well, the issue is on later waves cannibals stop spawning on gold, so powers like pull and singularity have much more limited use in later gold waves.. where the difficulty infamously ramps up. At some point, only swarmers (which can be cleared by many means as is) and potentially mauraders w/ stripped shields are prone to these out of all the enemies u'll fight in a wave- that doesn't bode well for those powers.

Modifié par FlowCytometry, 11 juillet 2012 - 07:23 .


#78
ShinTheZero

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Never underestimate Husks. They will keep you occupied in a long animation and before you know it, you will be shot to death. Proximity Mine and other Close AoE-Powers can help you, not to have a Husk behind your back.

If you see an Brute, do not panick. Brute are rather slow units which aren't that dangerous, if you keep a decent distance. A Brute, who stand at the other end of map, should be ignored and focus at other enemies like Ravager, Marauders and Husks.

#79
obie191970

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Aseyka wrote...

Awesome, thank you, sir! I've shied away from the Hurricane b/c mine's only at 2, and the rise on it is brutal, but I'll give it a whirl.


Mine is at 2 and I get 190% with the spec I posted.  You can mitigate the rise a bit by slightly pulling down on the right stick.  Takes a little getting use to, but it works really well.  You also can use Stabilization Modules - Those things help a ton with the Hurricane.

#80
FlowCytometry

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Brutes are easy if you know where they are. The only way a brute can mess w/ you is if they add to the chaos and ur already being staggered or pinned by something else and they just charge outta the blue and make it worse for you to recover. You should be able to tango w/ 2-3 brutes alone, though. They really are an easy opponent if you just have them to worry about and def not something to be scared of in that case. if they charge, side roll, or if ur a Krogan or Batarian, wait till they are charging and throw out a heavy melee, or biotic charge them back if ur a vanguard; if there's a pack of em, keep strafing around and kiting/firing at them them just out of melee range, etc.

Modifié par FlowCytometry, 11 juillet 2012 - 07:31 .


#81
ucdcsteve

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Man this thread is like a treasure trove of information. I really want to be home playing right now.

One more question: I know people play gold for the money and it's around 70,000 a pop. Does that mean you need full extraction, partial, or just make it to wave 11?

@obie191970: I'm most comfortable with the Revenant and Geth Plasma shotgun. I haven't tried too much else, but I'm open to suggestions. I don't think I have a Hurricane sadly.

#82
obie191970

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Siansonea II wrote...
I spam Pull+Reave for BEs with AJA, so I go for max cooldown always. People underestimate Pull, and how troublesome Cannibals and Husks can be. Cannibals can be just as deadly as Marauders if you're not careful, and if a Husk grabs you, you're a sitting duck for attacks from Marauders, Cannibals and Ravagers, and you're completely screwed if a boss happens to be nearby. AJA can be a popcorn popper par excellence, and Pull+Reave is a fast, awesome way to do it, especially with Reapers (Husks and Cannibals don't dodge like geth do). Biotic Sphere as a choke point trap (with Warp Effect, natch) is underrated too.


Obviously 200% is better if you can get it. but you can be at 150% and above without much hit to your times(I have mine at 190% with a Hurricane2).  I don't think Pull is underrated, but I think it's crazy to take it past 4 for the Radius. A BE from a Pull4/Reave6 won't kill the trash from the actual BE, but the Reave will kill them before they're up.

#83
Aseyka

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rmccowen wrote...
As for the build, I've run both 6/6/0/6/6 and 6/6/4/4/6. The best players use Pull for CC and to generate BEs once you've dropped a Marauder's shield--but that takes practice and co-operation with your teammates. The first build is probably friendlier to inexperienced AJAs, but the second has a small gain in effectiveness.


Thanks - I'll be trying both builds. I'm not a total neophyte, but Gold is still giving me and my friends some fits.

I've been also trying to find a good resource for examining the maps and picking the best choke points/staging areas, but I've suffered total net fail so far. If anyone has any suggestions or resources to look at, it'd be greatly appreciated.

Thank you again.

#84
sH0tgUn jUliA

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I'll be trying a few gold over the weekend. I'll be bringing my AA (Warp/Throw/Stasis) with the Carni (sorry it's only a IV). I don't have the AjA. I'm on the 360. GT is my forum name. I'll do the best I can. Have mic.

Modifié par sH0tgUn jUliA, 11 juillet 2012 - 07:35 .


#85
Aseyka

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Thanks again, Obie - was thinking I'd spec the Hurricane with ultralight materials and the extended barrel, but maybe the expanded clip is better? And yeah, was going to use the stabilization mods.

Really appreciate the advice!

#86
Creston918

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Aseyka wrote...

This is an excellent thread - thank you to the OP for starting it, and thank you to everyone else for their helpful information. Ran a couple practice runs last night with my normal group, full Asari Commando Squad, 2 adept, 2 justicar. We specced for reave/throw, not reave/warp, however - wondering if there's a significant damage difference.


I think you miss out on one extra 50% bonus doing that, but more importantly, reave-throw only works one way. Throw-Reave doesn't do anything, whereas Reave-Warp also works as Warp-Reave for a detonation.

Plus the throw will reCHARGE quite a bit quicker than the Reave will, so the throwers will constantly be waiting for the reavers to set something up.

I'd definitely go for Reave-Warp.

Creston

Modifié par Creston918, 11 juillet 2012 - 07:45 .


#87
X_Bacon

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Aseyka wrote...

Thanks again, Obie - was thinking I'd spec the Hurricane with ultralight materials and the extended barrel, but maybe the expanded clip is better? And yeah, was going to use the stabilization mods.

Really appreciate the advice!

Anything is better than ultralight materials because it's still not working properly on anything besides Geth SMG. Go with Barrel+Clip, or Clip+Heatsink for bullet hose action. :ph34r:

#88
obie191970

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ucdcsteve wrote...

Man this thread is like a treasure trove of information. I really want to be home playing right now.

One more question: I know people play gold for the money and it's around 70,000 a pop. Does that mean you need full extraction, partial, or just make it to wave 11?

@obie191970: I'm most comfortable with the Revenant and Geth Plasma shotgun. I haven't tried too much else, but I'm open to suggestions. I don't think I have a Hurricane sadly.


Same as Bronze/Silver, you just need to complete the objective on 10 for the cash prizes.

About the guns, I tried to see your manifest but there isn't one.  So, it's tough to recommend.  The Revenant X is viable IF you take the AJ tree to 6 for the Assault Rifle reduction.  But, you have to take those points out of something else to get there and that's tough to recommend.  The AJ's main weapon is her Area Reave and Pull for trash, not her gun, just go with what is comfortable for you without killing your cooldowns.

#89
obie191970

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Creston918 wrote...

Aseyka wrote...

This is an excellent thread - thank you to the OP for starting it, and thank you to everyone else for their helpful information. Ran a couple practice runs last night with my normal group, full Asari Commando Squad, 2 adept, 2 justicar. We specced for reave/throw, not reave/warp, however - wondering if there's a significant damage difference.


I think you miss out on one extra 50% bonus doing that, but more importantly, reave-throw only works one way. Throw-Reave doesn't do anything, whereas Reave-Warp also works as Warp-Reave for a detonation.

Plus the throw will respawn quite a bit quicker than the Reave will, so the throwers will constantly be waiting for the reavers to set something up.

I'd definitely go for Reave-Warp.

Creston


It's more situational than that.  If it's trash, then Reave/Throw gets the AA onto another target faster.  If it's a heavy, then Reave/Warp works better on timing.

#90
Siansonea

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obie191970 wrote...

Siansonea II wrote...
I spam Pull+Reave for BEs with AJA, so I go for max cooldown always. People underestimate Pull, and how troublesome Cannibals and Husks can be. Cannibals can be just as deadly as Marauders if you're not careful, and if a Husk grabs you, you're a sitting duck for attacks from Marauders, Cannibals and Ravagers, and you're completely screwed if a boss happens to be nearby. AJA can be a popcorn popper par excellence, and Pull+Reave is a fast, awesome way to do it, especially with Reapers (Husks and Cannibals don't dodge like geth do). Biotic Sphere as a choke point trap (with Warp Effect, natch) is underrated too.


Obviously 200% is better if you can get it. but you can be at 150% and above without much hit to your times(I have mine at 190% with a Hurricane2).  I don't think Pull is underrated, but I think it's crazy to take it past 4 for the Radius. A BE from a Pull4/Reave6 won't kill the trash from the actual BE, but the Reave will kill them before they're up.


I always go for the Duration & Combo evolution at Rank 6, moar BE damage is moar bettah.

I spec AJA like so:

Biotic Sphere—Radius>Enemy Weakness>Warp Effect
Reave—Radius>Recharge Speed>Barriers & Armor
Pull—Radius>Expose>Duration & Combo
Asari Justicar—Duration & Capacity>Power Damage
Fitness—Rank 3

#91
Freskione2

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Good advice...don't go rambo even if you are a vanguard ;)

#92
FlowCytometry

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JohnShades wrote...

You don't need to be in the LZ for the full two minutes during extraction.

I think a lot of bronze players are used to holding down the LZ during wave 11, which is doable, and think the same tactic will work on silver or bronze.  You only need to be in the LZ when the timer hits zero.  It is far easier to set up on the far side of the map, draw the enemies away from the LZ then slowly cede territory until you make it to the LZ, ideally with less than ten seconds left on the clock.  Also, be aware that there is no spawn budget on wave 11, everything you kill will immediately respawn.  If it is late in the wave and you see a banshee or brute aggroed on  your or a teammate's drone or turret, just leave them.  If you kill them they will only respawn next to the LZ to cause more problems.


I wanted to highlight this advice cause its actually very good if people want to be successful w/ the extraction objective on Gold.

Yes, the LZ is far from a sacred place once you get to Wave 11. By all means, try to get the team to kite the enemies around the map and setup camp at different places. Just to quickly go over 'kiting' as a concept- basically, you and hopefully others on ur team pull all the enemies away form the LZ area by keeping them chasing you just a good bit out of reach. Run to a designated area w/ good cover and vantage point on the enemies and wait, when the banshees and others start catching up, run to the next point. Do this until about 30-20 sec left on the mission. Don't focus on killing since everything just respawns this wave.

At ~20 sec left, have everyone make a bee-line for the LZ (pref with their missles out), missile any packs of enemies if they are physically blocking ur path (if its a tight hallway) or if there's any large enemies in or near the LZ when you arrive, and once you get to the LZ immediately find cover if you can. If there's not enough cover, use dodge rolls, heavy melee for its DR, and/or well-timed spec ops packs to stay up. If you die at this time its best to just get urself back up and try to find cover instead of panicing ur teammates by trying to res you last second.

Keep in mind that the game won't count you as extracted if you don't rez before ~5 sec is left on the mission timer, even if you stayed up after rezzing w/ <4 sec left (handy to keep in mind if the whole team is down and bleeding in the LZ, but you want to be the one that rezes at the last moment and lives for the Sole Survivor- spam spec ops and grab cover or roll as soon as you get up if so, and pray).

Use ur mic to try to get people to join you in kiting. Even if not everyone follows, just having one other bud tag along can be handy.

Modifié par FlowCytometry, 11 juillet 2012 - 08:00 .


#93
Big Bad

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I play gold regularly, and I am still benefitting from reading these tips. This thread should be stickied!

#94
obie191970

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Siansonea II wrote...
I always go for the Duration & Combo evolution at Rank 6, moar BE damage is moar bettah.

I spec AJA like so:

Biotic Sphere—Radius>Enemy Weakness>Warp Effect
Reave—Radius>Recharge Speed>Barriers & Armor
Pull—Radius>Expose>Duration & Combo
Asari Justicar—Duration & Capacity>Power Damage
Fitness—Rank 3



I've had this discussion on a couple of occasions before and I'll never be convinced that taking Pull to 6 is ideal when they're just as dead with Pull at 4.  Albeit, it takes 2 seconds longer for Reave to kill them.  Take those points and throw them into Fitness for more survivability.

#95
ucdcsteve

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@obie: Oh I don't know what a manifest is. Sorry! I'm not new to Mass Effect, but I'm new to these forums so I'm still trying to get a handle on all the acronyms and abbreviations everyone uses. And I'm noticing everyone uses them especially for the multiplayer discussion haha. If I find out what a manifest is, I will make one.

#96
Siansonea

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obie191970 wrote...

Siansonea II wrote...
I always go for the Duration & Combo evolution at Rank 6, moar BE damage is moar bettah.

I spec AJA like so:

Biotic Sphere—Radius>Enemy Weakness>Warp Effect
Reave—Radius>Recharge Speed>Barriers & Armor
Pull—Radius>Expose>Duration & Combo
Asari Justicar—Duration & Capacity>Power Damage
Fitness—Rank 3



I've had this discussion on a couple of occasions before and I'll never be convinced that taking Pull to 6 is ideal when they're just as dead with Pull at 4.  Albeit, it takes 2 seconds longer for Reave to kill them.  Take those points and throw them into Fitness for more survivability.


If I'm positioning myself properly, I don't need that extra survivability. Not with Reave and Biotic Sphere helping with shield recharge and damage reduction and whatnot. The more powerful BE's can help soften up nearby enemies with shields and armors. I always go for damage evolutions as opposed to protection evolutions. Ideally I'm protecting myself with cover, biotic dash and battlefield control, not relying on my health and shields. Glass cannon? Maybe. 

Modifié par Siansonea II, 11 juillet 2012 - 08:15 .


#97
FlowCytometry

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@obie: Oh I don't know what a manifest is. Sorry! I'm not new to Mass Effect, but I'm new to these forums so I'm still trying to get a handle on all the acronyms and abbreviations everyone uses. And I'm noticing everyone uses them especially for the multiplayer discussion haha. If I find out what a manifest is, I will make one.


Manifest is just the full list of weapons, charcters, and gear/equips you have unlocked via the MP store. You can look at manifests by going to that user's profile page from their forumname link above their avatar -> far right Games tab -> pick their ME3 MP (console or PC) Manifest link.

Many abbreviations are just for the classes. AA = asari adept, TSe = turian sentinel (TS could mean either soldier or sentinel), AJ or AJA = asari justicar adept, PV = Phoenix_ex-Cerberus Vanguard, etc

Modifié par FlowCytometry, 11 juillet 2012 - 08:19 .


#98
obie191970

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ucdcsteve wrote...

@obie: Oh I don't know what a manifest is. Sorry! I'm not new to Mass Effect, but I'm new to these forums so I'm still trying to get a handle on all the acronyms and abbreviations everyone uses. And I'm noticing everyone uses them especially for the multiplayer discussion haha. If I find out what a manifest is, I will make one.


If you click on my name, it takes you to my profile.  Then click on the Games tab on top and then Muliplayer Manifest at the XBox 360.  It'll bring up a page where you can click on the tabs up top to see your unlocks and consumables.  It's a pretty handy feature here.  

First, you need to register your game which it looks like you've done.  Then you need need to link your Live/PSN/Origin account to your EA/Bioware account.  I don't remember if you have to do it here or at EA, but if you go through your profile you should be able to find it.

Ninja'd.

Modifié par obie191970, 11 juillet 2012 - 08:20 .


#99
obie191970

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Siansonea II wrote...
If I'm positioning myself properly, I don't need that extra survivability. Not with Reave and Biotic Sphere helping with shield recharge and damage reduction and whatnot. The more powerful BE's can help soften up nearby enemies with shields and armors. I always go for damage evolutions as opposed to protection evolutions. Ideally I'm protecting myself with cover, biotic dash and battlefield control, not relying on my health and shields. Glass cannon? Maybe. 


Fair enough.  Where you want that little extra damage to surrounding foes, I want the little extra gas I'm sure I'll need at some point in the game.  I go 6/6/6/5/3 with my AA and I have to be a lot more careful with here.  As long as it works for you and you like it, that's all that matters.

#100
sH0tgUn jUliA

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Well, here's my plan. Feel free to criticize. Stay with the team. Spam warp, shoot, throw. And if I see a stray Marauder stasis, shoot, shoot, warp. Artillery -- Ravagers gotta go quickly.

Yeah, I know damned well I'm a squishy.

I'm usually on between 9:00 PDT on XBox Live. GT = forum name. I know if someone is calling the big targets we can take them out in a hurry. Gold shouldn't be a big deal if there is communication and no one goes rambo. It should be no more difficult that Gears horde was on insane, right? And I survived that on a different account (my acct was hacked).