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Some tips for bronze/silver players that will try Gold/Reapers this weekend


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#101
Siansonea

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obie191970 wrote...

Siansonea II wrote...
If I'm positioning myself properly, I don't need that extra survivability. Not with Reave and Biotic Sphere helping with shield recharge and damage reduction and whatnot. The more powerful BE's can help soften up nearby enemies with shields and armors. I always go for damage evolutions as opposed to protection evolutions. Ideally I'm protecting myself with cover, biotic dash and battlefield control, not relying on my health and shields. Glass cannon? Maybe. 


Fair enough.  Where you want that little extra damage to surrounding foes, I want the little extra gas I'm sure I'll need at some point in the game.  I go 6/6/6/5/3 with my AA and I have to be a lot more careful with here.  As long as it works for you and you like it, that's all that matters.


And the AA doesn't get the buffs to shields and damage reduction that AJA gets. You should try my build sometime and see if you really miss that little extra bit of health/shields, I've tried almost every permutation for AJA and this is the one that suits my playstyle best (I tend to be cautious, but not to the point where I won't do a banzai Biotic Sphere placement to pop a group of enemies). I do die occasionally with this build, but I died with the other builds too.

#102
A4RiZ0812

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Some tips for bronze/silver players that will try Gold/Reapers this weekend . . bronze players just stay in your current modes & contribute to the total. Your not getting a commendation pack, accept that fact and carry on as you were. I may even join you with the vorcha F******* **** up, just don't vote kick me.

Silver players also stay were you are unless your coming out on top in which case you should be playing gold anyway? Otherwise join your brothers on Firebase White Geth Gold if you must try gold. Reapers is a step too far but its all your good for plus you'll get more credits. Accept your not getting the commendation pack either even though your closer compared to your bronze brothers/sisters, but not close enough.
Dont the let the gold teams down, just stay away, stay away . . . like me!!

Modifié par A4RiZ0812, 11 juillet 2012 - 08:35 .


#103
Siansonea

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A4RiZ0812 wrote...

Some tips for bronze/silver players that will try Gold/Reapers this weekend . . bronze players just stay in your current modes & contribute to the total. Your not getting a commendation pack, except that fact and carry on as you were. I may even join you with the vorcha F******* **** up, just don't vote kick me.

Silver players also stay were you are unless your coming out on top in which case you should be playing gold anyway? Otherwise join your brothers on Firebase White Geth Gold if you must try gold. Reapers is a step too far but its all your good for plus you'll get more credits. Except your not getting the commendation pack either even though your closer compared to your bronze brothers/sisters, but not close enough.
Dont the let the gold teams down, just stay away, stay away . . . like me!!


I think you meant to say "ACCEPT that fact", not "EXCEPT", clearly you're not a Gold player in the spelling and grammar arena. 

And in several places in both paragraphs, you should be using "you're", not "your".

#104
Aseyka

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Ah, there's always one, isn't there? *sigh* Thanks to everyone who's offering *good* advice.

#105
obie191970

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Siansonea II wrote...
And the AA doesn't get the buffs to shields and damage reduction that AJA gets. You should try my build sometime and see if you really miss that little extra bit of health/shields, I've tried almost every permutation for AJA and this is the one that suits my playstyle best (I tend to be cautious, but not to the point where I won't do a banzai Biotic Sphere placement to pop a group of enemies). I do die occasionally with this build, but I died with the other builds too.


It was first build I used.  Like you I have really played nothing other than AJ for the past couple of months(It's the one class I refuse to promote because of it.), and have tried a bunch of different builds and the 6/6/4/4/6 works best for me.  I'm guessing I probably play a little more aggesively than you do and the extra fitness helps.

#106
Paula3337

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Obie or Aseyka, you seem like patient, tolerant people. I have a question that may sound dumb but when one creats a match and you are the host or leader what are your responsilbities if any?

Everyone, all your information is great and much needed.
Thank you

#107
obie191970

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Paula3337 wrote...

Obie or Aseyka, you seem like patient, tolerant people. I have a question that may sound dumb but when one creats a match and you are the host or leader what are your responsilbities if any?

Everyone, all your information is great and much needed.
Thank you


Outside of setting the opponent to Reaper(And a location if you want somewhere specific), absolutely nothing.  Lot of hosts will be the first to instigate a kick, but I'm totally against kicking so I don't deal with that.

#108
CrutchCricket

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I am by no means pro at gold. But I did a practice one yesterday with some buddies (who've also never done gold apart from farming) and it went alright. Here's what we had:
Platform: PC (may make a difference in sniping).
Map: Tuchanka (don't know the actual name)
Me: GI, Widow IV
2 friends: QMI, Black Widow I, Kroguard, Reegar II
Random: GI, Valiant II.
Outcome: I and the random didn't make extraction, my buddies did. I would've made it but I was blocked at the last second by two brutes.

Strategy: As best as I can describe it, we ran. A lot. First couple of rounds we stuck together by the ramp to the raised room and sniped everything. Once Banshees and Ravagers started spawning up the ass we scattered. We stuck to the raised room half of the map. I prioritized Ravagers. A few of us got magnet'd but if we were in range of one another (particularly me or the QMI) the cloak shots were usually enough to dislodge the banshee. Most takedowns we rezzed, only if we were far out did we medi-gel. Wave 3 and 10 were assassinations, wave 6 was object retrieval. I got the first object, and missled anything in my way (only had to once).

Otherwise it was just winging it. Not sure how many "tips" you can get from it this but at least this should suggest it's not impossible, even with no previous experience.

Modifié par CrutchCricket, 11 juillet 2012 - 09:40 .


#109
Paula3337

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Thanks obie, I would never kick either.

#110
Ezlo86

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I'm guessing a lot of asari/drell adepts this weekend. The best advice to whoever's trying them on gold for the first time is to keep your head down. Seriously, a Ravager or even a Marauder that gets too close will make you their b*tch really fast. Time your shots and stay in cover as much as possible.

Modifié par Ezlo86, 11 juillet 2012 - 10:24 .


#111
malakim2099

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Also watch out for grenades. They can take you down quickly if you aren't paying attention.

Personally, I use an AjA with the full justicar weapon reduction and just a Revenant X which works pretty well. Just have to shake off some rust first. Xbl id is malakim2099.

Ezlo86 wrote...

I'm guessing a lot of asari/drell adepts this weekend. The best advice to whoever's trying them on gold for the first time is to keep your head down. Seriously, a Ravager or even a Marauder that gets too close will make you their b*tch really fast. Time your shots and stay in cover as much as possible.



#112
Aesandil

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LeandroBraz wrote...

Try to kill the Banshees in the end of the wave
If you kill a Banshee in the beginning of the wave, she will respawn, so it's almost worthless considering that they are time consuming, and make you forget about the other enemies. Go for the rest. Cannibals and husk are pretty fast to kill, and you will want the ravagers and the marauders down when you are "dancing with the banshee". Kill them, kill the brutes when you get the oportunity, and when thing are calm, kill the banshees. 


Curious. I'd always assumed that only a fixed number of enemies spawned per wave (aside from waves 3, 6, 10, and 11, that is), and that their type was also predetermined. You learn something new every day. 

LeandroBraz wrote... 
Use your MIC
Communicate what you are doing, at least with a single word if you are shy or your english is not that good. You gonna use a missile? Say it, so the other guy don't waste his missile shooting the same thing you will shoot. A Banshees is coming near someone? Say "Banshee", you don't want your squadmate to be grabed. You are going to a better spot? Advise the team, so everyone stay together. A single word can save an entire match.  

 

I'm not arguing the logic of this advice, but I do believe it's worth stating that using one's mic is not a necessity for a successful Gold run. In fact, it's usefulness is somewhat overrated. The vast majority of players doesn't want to use/can't/won't use/doesn't own a mic, at least in my experience. And most of the time, it wouldn't really make a difference. While there are instances where it would help, lack of mic shouldn't stop anyone from attempting Gold.

LeandroBraz wrote...
Don't forget to host if you will play vanguard [...] 


Is it just me, or is that sometimes simply not feasible? There are times when a hosted game can fill up in seconds, but more often than not it takes quite a while. If after a few minutes there is only one other player, never a good sign... 

Modifié par Aesandil, 11 juillet 2012 - 11:59 .


#113
Ezlo86

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Aesandil wrote...

I'm not arguing the logic of this advice, but I do believe it's worth stating that using one's mic is not a necessity for a successful Gold run. In fact, it's usefulness is somewhat overrated. The vast majority of players doesn't want to use/can't/won't use/doesn't own a mic, at least in my experience. And most of the time, it wouldn't really make a difference. While there are instances where it would help, lack of mic shouldn't stop anyone from attempting Gold.



Well, it is an advantage. I find it easier to do a Gold run with a mic, to be honest, even if it's just to give a heads-up when someone it's about to use a missile or something like "there's a phantom coming up behind you".

#114
IceTrey1987

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Kick In The Door wrote...

Stay out of my way.

I'm a badass over here.



This.  If you're really bad, just cover fire with a Krysae as a pure defense krogan sentinel or run around as fast as you can flamer/reegaring banshees to get them out of the picture.  

DONT:  Think that you know how to vanguard because you do it on bronze.  If you do vanguard, it better be the phoenix vanguard because he can decimate reapers, especially with a biotic squad backing him up.

#115
FlowCytometry

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Vanguards honestly shouldn't really be touched on gold if ur not the hosting player, as glitching out on the map is too much a detriment to the team if its not a buncha reg gold players that can carry 1-2 others.
Not to say that you can't play the class at all off-host, but its not the best idea, solely due to the damn biotic charge bugs (obv, the vanguards that dun rely on charge that much, like the asari who is good even w/o it, are better off than the others- but you can't play an asari vg full-out tank on gold either).

Modifié par FlowCytometry, 12 juillet 2012 - 12:41 .


#116
usctrojanbulldog

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Playing gold today on the 360 was grim. A lot of lowbies (N7 of 10 - 40). A lot of undeveloped characters. A lot of playing like it's bronze.

This weekend is going to be rough since all my gold buddies don't play anymore.

#117
IceTrey1987

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Pacificsharp09 wrote...

Thargorichiban wrote...

Don't be Rambo

Don't go out by yourself, it's the easiest way to get yourself killed and your teammates killed when they try to revive you. Stick with the more experienced players and try to help them out with weapons and powers.


I let Rambo die. I am not going to run aross the map into the open to revive him/her. They can waste their medi-gel if they want to be stupid.


I let rambo die sometimes too, but keep in mind that some classes need to cover distance to be effective, like a vanguard or vorcha.  If everyone clumps in one place and no one volunteers themselves to go out with them, they're basically useless anyway.  Being the opposite of Rambo is just as bad unless you're hiding in firebase white trying to geth farm for hours and hours.

#118
BanditGR

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For those that intend to play Krogans, with little experience on Gold. You are NOT John Rambo, stop acting like one and for the love of all thats holy, stop meleeing that Banshee especially when she is glowing. You are not helping. Defend your teammates without compromising yourselves. If they go down, kill whatever killed them first before reviving (if possible).

If you intend to play Soldiers and Sentinels stick to your grenades and a hard hitting weapon, nuke the crowds and spawns, take out the mooks first if possible. You can take some punishment, so cover your team when hacking/doing objectives or even deliver the pizza yourself. If you go for Kroguard, have an 'exit' strategy when charging into the...unknown.

Last but not least, you have missiles for a reason, if your team gets pinned down/overrun, use them (preferably in a way that will take out mulliple enemies or boss enemies). This is especially true for hacks in awkward places.

#119
RoamerZA

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I find it very effective to play as an Engineer on bronze and silver, overload level 6 and take them out with one shot with an amped out Carniflex, with a Ammo bonus. Is this going to work on Gold? Is a drone level 6 going to be useful, armed with rockets, or rather put resources elsewhere?

Also, with Engineers should I gear out defensively or offensively?
I assume with an Asari go defensive?

Great thread. Only time I played Gold was when I asked for a bronze Cerberus to warm up my new soldier, and ended up in the middle of a Geth Gold mission in progress. Did not stay long!

#120
RamPuppy

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Couple things that are really basic, but i see people messing up on all the time.

When a teammate goes down - you don't have to run right up on top of them to res them - you can res from a suprising distance - when your close enough the circle on your reticle will fill in - ive done it from as far as about 8 feet (guesstimate). Also - you can res THROUGH cover.

If your team has good unit cohesion - everyone is sticking together, and your playing a race that can soak up the damage (krogan or batarian) dont res! Secure the area - place your meat shield body between the primary threat axis and kill it, your squishier team mates can come in behind you and take care of the res. This of course - only works when your whole team is clicking.

#121
Gwyphon

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Good tips. I think the main thing to do with reapers that's kind of different from cerberus and geth is that you have to move. Camping reapers will just get you killed. Every time a banshee catches up to your group move on and shoot as you go (marauders are a pretty high priority target)

#122
FlowCytometry

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RoamerZA wrote...

I find it very effective to play as an Engineer on bronze and silver, overload level 6 and take them out with one shot with an amped out Carniflex, with a Ammo bonus. Is this going to work on Gold? Is a drone level 6 going to be useful, armed with rockets, or rather put resources elsewhere?

Also, with Engineers should I gear out defensively or offensively?
I assume with an Asari go defensive?


If ur new to gold then defensive setups can give you more leeway, but keep in mind even tankier classes can still go down quickly on gold outside of cover sometimes. Fortunately, all engineers (save the male quarian, whose more of a grenader and aoe power spammer) have the potential to dsitract enemies. Human attack drone will distract if evolved for detonate and shock or chain lit but *not* if for rockets (if speced rockets it will instead try to get range of enemies and not draw attention), quarian sentry turret can draw attn w/ shock evolve (at least iirc) to nearby enemies, geth turret can sometimes hold enemies close w/ the flamethrower evolve (though its not as reliable as others), and salarian decoy.. well obv works the most effectively as a distraction regardless of how its built- but keep in mind that decoy shields are restored everytime you restore ur own sheilds w/ energy drain, which is handy for keeping it up longer.

Also, keep in mind that enemies tend to draw aggro based on distance and whether one's in cover or not- meaning the closer you are and out in the open, the more likely the enemy will ignore decoy attempts and fire at you. To make distraction attempts more successful, keep ur distance and stay in cover when you fire off the distraction.

Modifié par FlowCytometry, 12 juillet 2012 - 02:26 .


#123
Kyerea

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It's not just full Biotic that makes a joke out of Reapers. Anti-armor in general plays a huge role in decimating Reaper forces. Looking at you Geth Hunters with Claymore Xs and Proxy-Mine debuff (another variant is one Geth Hunter equipped with Claymore Shredder/EB Mods, a Human AR Soldier with a Cerb Harrier/Mattock using EB and Piercing Mods, a QMI spec'd for Tac Scan, duration or damage Tactical Cloak and Arc Grenades and finally a Geth Engineer specced for turret buffing, Networked AI damage and AoE Shield Damage Overload). Good squad setups (assuming you have reliable friends) involve two Geth Hunters, and two Quarian Male Engineers/Infiltrators. GHs decimate armor and heavies, QMI/Es demolish Banshee Barriers and Maruader Shields. Tactical Scan on QMs enable Banshee two-shotting for Geth Hunters who debuffed with Proxy Mines and one-shotting Brutes. Sidenote: Proxy-Mines can also Tech Burst the electrical effect of Arc Grenades and detonate Incendiary-effect for Fire Explosions.

Preferred/Optimal Reaper Gold Maps:

Firebase Hydra - Brutes are bugged on certain spawns and the general floor layout of the map (their pathing gets them stuck behind boxes and crates most of the time), Ravagers may have a large open area to work with for sniping, but so do you and your team. Ravagers can be one or two shot by most anti-armor builds on Gold (only takes AR Soldier 15 rounds on a Cerb Harrier 1 to down a Ravager on Gold). Banshees can be EASILY kited on this map if necessary (in fact, you can outright ignore them and target the more dangerous enemies that spawn in larger numbers, like Marauders) and the spawns are all fairly open to any form of spammable attack(s). Objectives benefit from the large nature of the map, the only one of contention however is the Delivery Objective, as it can bug out and fall through the map at the extraction area if the carrier dies (so use those Ops Survival Packs if you are near death). Landing Pad is your typical hangout area for turtling up during this mission (basically, every non-objective wave you will be in this area). This gives you a huge vantage point to see the enemy positions from (they will all be spawning in visual range anyways) and the Banshees have to take two (sometimes three) breathers just to reach your position (they in turn, are dead in the water at this point thanks to Arc Grenades and anti-armor SRs/Shotguns). Grenades are your number one enemy here, but Cannibals shouldn't be getting past the large open area/pill box on the right due to weapons-fire from your team.

Firebase White - Yeah, yeah, we know how everyone hate FBWGG farming, but this map is seriously a nightmare for Reaper forces. Spawns are in open areas, Banshees can be easily bugged in the corner of the landing pad where troopers jump and spawn from (they warp to the top of the railing, and can't warp down; Benning/Glacier have similar bugs with the upper-story spawns that troopers jump from). Brutes 80% of the time are walking down narrow corridors/openings, making easy pickings for any anti-armor classes present. Jokingly easy FBWRG games work in reverse of FBWGG, you don't want Reapers spawning near the landing pads. You want to force all spawns to the lower levels by making sure all Landing Pad (and the mini-lab next to it) spawns are covered, thus creating what I call the "Reaper Turkey Shoot" as they proceed to funnel down the corridors and main path (Proxy-Mine/Tac Scan Ravagers and Banshees first, they are priority). Marauders and Cannibals are about the most dangerous element here, since Cannibals chuck grenades and Marauders in-turn, shoot the living **** out of you once you break cover. QM Engineers/Infiltrators are invaluable here for spawn-nuking with Arc Grenades and Proxy-Mine Combo Tech Burst/de-buff. Banshees can be controlled if the line/spawn integrity is maintained during the non-objective waves. Stay cool, don't panic, Banshees will break the line a good portion of the time. Just Tac Scan, Arc Grenade, Proxy-Mine debuff and lay into them. A GH with a good anti-armor setup can two-shot 'em easy with the above mentioned tactics.

Firebase Goddess - OH GODDESS NO! WHY?! Yes, it's true, this is actually a good Reaper map. "But Kyere! It's small and has too many narrow corridors, winding paths and a large open room in the center?! How do we defend that properly?" Congratulations, you just partially answered your own question, the Great Hall which annoys everyone to kingdom come on Wave 10 hack is actually the best part to mount a defense against Reaper forces. Turtle up near the far end of the Hall in front of the desk/table (Ravager shots can't pierce the statue for some reason, and it also allows a view of everything in the area) and get ready to tag 'em and bag 'em. Reapers are slow and lumbering by default, and the most dangerous one, i.e. Ravagers, can be one shot/one-clipped with most Infiltrator anti-armor builds (Tac Scan makes 'em even less dangerous). What about the vantage point that overlooks the Great Hall? Marauders and Ravagers tend to hang out there 90% of the time when given the opportunity. Arc Grenades and anti-armor/piercing mods equipped SRs/Cerberus Harriers on the Quarian Male Infitraltors/Engineers makes short work of them. Reapers (especially Burtes and Ravagers) get bottlenecked trying to enter the Great Hall's two main entrances (the left and right side from the position of the table in the far back). Objective Capping follows same rules as the above, a QMI (or any Infiltrator) with duration Cloak (though that's optional, I've done it without duration in my squad) caps objectives while the Team draws spawns. Wave 10 hack will be the most problematic, ASSUMING you don't just missile the damn spawns that creep around the corners. Seriously, missiles are your answer to Wave 10 hack zone, remember, you held your line for 9 waves. If they pour in during the Wave 10 hack, just kite, missile and kill. Ravagers take priority as usual, Marauders second and Banshees third (since these are missiled). Brutes tend to get stuck behind pathing Ravagers and Cannbals/Marauders.  If you have delivery objectives, simply have one of the squad act as escort (as to avoid as much aggroing as possible since the Great Hall is where the spawns will be spawning at most of the time).



Thanks for taking the time to read this and hope you enjoy the event guys! :D

#124
bondiboy

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Just 2 bits of advice.
1 When a Ravager is killed it leaves a big pile of green goo. DO NOT RUN THROUGHT THE GOO! It will stick to you and ebb your life away.
2 Come dressed for the party. Use your consumables and equipment

#125
Kyerea

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Seriously, lots of PUGs have failed because party members don't use consumables. :L