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Some tips for bronze/silver players that will try Gold/Reapers this weekend


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#126
Aesandil

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Ezlo86 wrote...
Well, it is an advantage. I find it easier to do a Gold run with a mic, to be honest, even if it's just to give a heads-up when someone it's about to use a missile or something like "there's a phantom coming up behind you".


Oh, naturally. But the theory often sounds better than the reality. If a phantom is right there behind someone, they are usually able to stick their blades through your teammate well before you utter the words of warning. It's similar with missiles: sometimes a window of opportunity arises (say, 3-4 phantoms together in a late wave) that lasts for a very short time - it's usually not long enough for a warning, as one's reaction is usually quicker than any spoken words. 

So while I agree in general, I don't really agree that it's any crucial. I have had way too many seamless and "micless" random Gold matches to think otherwise. We'll see how much Platinum changes in that regard. 

FlowCytometry wrote...

Vanguards honestly shouldn't really be touched on gold if ur not the hosting player, as glitching out on the map is too much a detriment to the team if its not a buncha reg gold players that can carry 1-2 others.
Not to say that you can't play the class at all off-host, but its not the best idea, solely due to the damn biotic charge bugs [...]

 

Tell me about it... I had some fun with Phoenix Vanguard, but the last 3 matches out of 5 ended for me with that extremely frustrating glitch. And of course it always has to happen on a wave 9 or 10. If it's a good team I can at least hope that they can carry it to the end, so I won't lose all that invested time and consumables. But sometimes there is no other option than just leave - especially once you fall into that infinite "die=revive" loop far above or below a map. 

#127
malakim2099

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Actually, for a AJ with the Justicar ranks maxed, going assault rifle 6 and taking a Phaeston VIII+ is +200% recharge time.

The fun things you learn while practicing. Will be off and on XBL tonight with the Justicar for practice. And saving creds for Tuesday.

#128
mgc1971

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Use a SE and let the decoy fool everyone, the bosses always fall for this trick , imo it's one of the most useful powers in the game

#129
UB3RD4NG

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Aseyka wrote...

Another AJ question, since I'm here. Is it worth speccing AJ up to the Assault Rifle weight reduction? And if so, what rifle(s) would you recommend, since I'll basically just be shooting between CDs on Reave? My preferred rifles all put my CD in the 110-150 range, which is too slow, imho; I'd rather be 190-200.


My justicar is at 70% using a harrier and I typically top the scoreboards.  You don't need a high cooldown with her - only reave applications and shooting.  

#130
ABNDT

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I'll be using a no-Carnage kroguard with maximum durability, and my planned loadout is Eviscerator X (barrel and bayonet), Phalanx X (barrel and piercing mod) as a sidearm, and Shield Booster V in my gear slot. I took the shotgun weight reduction, so cooldown is still at 200%. I've already gotten in some practice versus gold reapers, and it seems to work well. Is there anything I'm overlooking?

#131
FlowCytometry

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Yeah, don't die to banshee magnet hands. KV tank w/ and Evis is pretty bad for dmg, and ya can't really tank banshees, nor really do much to em until their blue aura is down since you lack a good wpn or Carnage. Make sure you run w/ teammates that can dish out dmg, pref biotics w/ warp/reave you can charge off of for BEs.. cause w/ a lack of it on Reaper gold you will get overrun.

Personally, if you wanted to play as the race I'd say the Krogan soldier or sentinel is better- played as a ranged tank/firebomber w/ grenade gear will wreck reapers; they can afford to use heavier wpns that are better vs. armor, and their powers can be evolved to be good anti-armor. Many players like the KV cause he gives them much leeway and isn't hard to use decently, but doing the melee KV thing on gold can be dangerous, esp if not vs. Geth. If ur gonna play as him, try to host the games to minimize charge bugs and the chances of you falling off the map.

Modifié par FlowCytometry, 13 juillet 2012 - 08:34 .


#132
Grotaiche

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sH0tgUn jUliA wrote...

I'll be trying a few gold over the
weekend. I'll be bringing my AA (Warp/Throw/Stasis) with the Carni
(sorry it's only a IV). I don't have the AjA. I'm on the 360. GT is my
forum name. I'll do the best I can. Have mic.

Carni IV is not great for cooldown (177% with Capacity as lvl 4 evo of Justicar tree ; 157% without it) and this is crucial for AA. Make sure it really works for you by practicing a few games before the event.

RamPuppy wrote...

Also - you can res THROUGH cover.

This is important, it has helped me and the revived player more than once. You can even res behind corners if the players not too far.

ABNDT wrote...

I'll be using a no-Carnage kroguard with
maximum durability, and my planned loadout is Eviscerator X (barrel and
bayonet), Phalanx X (barrel and piercing mod) as a sidearm, and Shield
Booster V in my gear slot. I took the shotgun weight reduction, so
cooldown is still at 200%. I've already gotten in some practice versus
gold reapers, and it seems to work well. Is there anything I'm
overlooking?

You have a Reegar Carbine X. Use it instead and forget about the side arm. Charge Ravagers, don't charge Banshees and you're good to go.
Honestly, try out the Reegar, it's awesome for the Kroguard.

#133
ABNDT

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Grotaiche wrote...
You have a Reegar Carbine X. Use it instead and forget about the side arm. Charge Ravagers, don't charge Banshees and you're good to go.
Honestly, try out the Reegar, it's awesome for the Kroguard.


-sees cooldown bonus of 185%- Ooh, good catch. I'm guessing I'll need the shredder mod for all those armored beasties, and should I stick with the bayonet for my second mod?

#134
Grotaiche

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Well I don't know much (I've only the Kreegar IV and haven't played it yet), it's just that I've played a Gold/Cerberus/Goddess game with a friend who was playing Kroguard with Reegar X. He was cutting through units like butter, charging Atlases and stuff... it was impressive really. He topped the scoreboard with like twice the score of the second one.
So I was merely suggesting you should give it a try :)

#135
Ogrinash

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You only need to have weapons and Powers that can kill Banshees, Brutes and Ravagers quickly. There's just lost more of those latter three than the peons in Gold compared to Silver.

Personally, I prefer to kill Banshees and other big stuff early, as they're easy to deal with and they take off a lot of the points total of the enemy spawn.

#136
cgtrfghj7

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One thing I like to do as a team player against reapers is to listen to the voices of the teammates' grunts as they take damage from the warp effect of a banshee. It's really hard to describe in words but you can tell when somebody is about to die from a banshee's slow, yet painful warp attack.

Listen to their voices and be prepared to quickly revive them if they don't use the survival pack or ran out.
This also applies if YOU get hit by the banshee. Unless you're team is starting to get surrounded or is in a bad situation, just let yourself die and communicate on the mic right before you die that you are about to die. Of course, only do this with teammates close, otherwise don't be greedy and use that pack >:D

#137
Ferus37

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I'm new to gold, but I really want to try to get the squad goal. I've been practicing with an Asari adept and have found her to be very fun to play with, and I've also found I do decent with her on silver. I think my biggest worry for gold is that I haven't gotten a single darned upgrade to missile capacity, so I still only port around two of them per match. I'm not afraid to use them, but I still worry that I have three less than everyone else with me. (I only have two thermal clips too, but I don't think that will be much of an issue.)

What I am wondering is which equipment I should use on her.
I spam warp and throw with her (I try to pay attention to what the rest of the team are doing, so I can use only throw if warp is not needed for things to go boom), and pretty much only fire the gun for something to do during cooldown after I've used warp. Should I equip something that gives me better cooldown so I can spam warp more often? Does the cooldown even go beyond 200%? Or should I equip something that gives more biotic damage?

I use the Eagle IV with her at the moment, because it lets me keep the 200% cooldown. Is there any point in me equipping a Pistol Rail Amp on her? I only have lv 1 and 2 of it.

And finally, warp, cryo, incendiary, or armor piercing ammo?

I want to be as prepared as possible, so any advice at all would be appreciated.

#138
Grotaiche

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Ferus37 wrote...

I'm new to gold, but I really want to try to get the squad goal. I've been practicing with an Asari adept and have found her to be very fun to play with, and I've also found I do decent with her on silver. I think my biggest worry for gold is that I haven't gotten a single darned upgrade to missile capacity, so I still only port around two of them per match. I'm not afraid to use them, but I still worry that I have three less than everyone else with me. (I only have two thermal clips too, but I don't think that will be much of an issue.)

Playing with a mic will help, because you don't want to shoot a missile at the same time as another player.

Ferus37 wrote...

What I am wondering is which equipment I should use on her.
I spam warp and throw with her (I try to pay attention to what the rest of the team are doing, so I can use only throw if warp is not needed for things to go boom), and pretty much only fire the gun for something to do during cooldown after I've used warp. Should I equip something that gives me better cooldown so I can spam warp more often? Does the cooldown even go beyond 200%? Or should I equip something that gives more biotic damage?

Use this site to check on the stats (that's my AA build, by the way). That will give you some numbers. Honestly, I don't think the Structural Ergonomics, even at lvl 5, are worth it. What can you gain with them ? 0.11s on Warp, 0.05s on Throw and 0.16s on Stasis... big deal. However, the Commando Package improves both your weapon dmg and your power dmg. And it all depends on which gear you have.
Practice a bit and see what suits you best, but I generally like to improve weapon damage.

Ferus37 wrote...

I use the Eagle IV with her at the moment, because it lets me keep the 200% cooldown. Is there any point in me equipping a Pistol Rail Amp on her? I only have lv 1 and 2 of it.

Yes, go for it. What else would you like to use as weapon amp anyway ? Pistol Amp lvl 2 is great, gives +20% to your gun. Also, equip those High Caliber Barrel 5 and Piercing Mod 2 you've got.

Ferus37 wrote...

And finally, warp, cryo, incendiary, or armor piercing ammo?

Armor-Piercing.

Practice a bit beforehand if you can. Know that your best "equipment" is probably another biotic in the squad ;)

Modifié par Grotaiche, 13 juillet 2012 - 02:39 .


#139
Beerfish

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mgc1971 wrote...

Use a SE and let the decoy fool everyone, the bosses always fall for this trick , imo it's one of the most useful powers in the game


Agreed, I don't play that class often but was in a game, albiet only silver where the person was VERY skillful at tossing out their decoy.  It totally saved our bacon on the hack and for extraction and a few other times.  Turrets and drones can be great for this as well.

#140
superligerzero

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Thank you for this thread!!! It doesn't really help me but i hope it will help a lot of others.

#141
CmnDwnWrkn

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Play at the appropriate difficulty level
If you struggle with Bronze, don't enter Gold lobbies.  The point of the challenges is, you can win something by earning it.  Having somebody carry you through a difficulty you're not ready for is not earning it.

#142
mightysasquatch

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I have been playing nothing but adepts the last few days...mainly the human male. Backlog spamming warp/shock wave & mopping up with my hurricane.

Fitness speced for shields ect & I'm equipping shield mod (gear slot) yet I'm finding I'm getting revived & using medi-gels loads on silver. Are adepts generally squishy? Or has my love for the sentinel class made me a bad player. Tech armour, fitness maxed/

#143
CmnDwnWrkn

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mightysasquatch wrote...

I have been playing nothing but adepts the last few days...mainly the human male. Backlog spamming warp/shock wave & mopping up with my hurricane.

Fitness speced for shields ect & I'm equipping shield mod (gear slot) yet I'm finding I'm getting revived & using medi-gels loads on silver. Are adepts generally squishy? Or has my love for the sentinel class made me a bad player. Tech armour, fitness maxed/


Yes, adepts are weak, even when speced with full shields.  They go down quite easily, so you need to take cover and avoid getting hit more than you do with some other classes.  A Turian Sentinel with Tech Armor can take some damage and still be okay.  An adept cannot, especially on Gold.

#144
Grotaiche

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mightysasquatch wrote...

Are adepts generally squishy?

Yes :P
Use Cyclonic Modulators II or III if you can (and want) for your Gold run.

EDIT : your manifest says you don't have many consumables ; stock on them before playing Gold (Jumbo packs are made for you).

Modifié par Grotaiche, 13 juillet 2012 - 03:10 .


#145
FlowCytometry

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If you want a more durable adept, take the human sentinel and max out Tech armor and put at least some points into fitness. You can still Warp->Throw for BE's, but can take more hits than most adepts. You won't have Stasis from the AA, but Reapers have the most armored units so missing out on that isn't a huge deal- it'd mainly just be used vs. Marauders. Good HSe specs that have more tankiness are 6/6/6/4/4 w/ a mid-high lvl carnifex and 6/6/6/0/6 w/ a phalanx or predator or hornet- you still want to max rank Warp and Throw for BE's- Warp w/ expose, peirce and detonate evolves for max team support.

-sees cooldown bonus of 185%- Ooh, good catch. I'm guessing I'll need the shredder mod for all those armored beasties, and should I stick with the bayonet for my second mod?


Yeah, Reegar's prob the only thing I'd advise for new players to use on Gold that insist on using the KV vs. Reepers, as cheesy as the gun is. I'd use the ammo clip and shredder mod, since its clip doesn't last long as is. But be careful using the reegar vs. Reapers- you still have to be dangerously close to banshees to hit them with it, and KV's lack of moboiility could make that a problem w/ magnet grabs if other people aren't helping you.

Modifié par FlowCytometry, 13 juillet 2012 - 03:22 .


#146
Constant Motion

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Silver player here, always been terrified to play Gold, but I've just tried my first ever Gold runs, to practice for the event. First time, someone dropped out at round 6, and we valiantly soldiered on until Banshees wouldn't stop spawning in round 8.

This last time, we made it to round seven, and then my ****ing Xbox froze. So it was me who disappeared.

Thing is, first time round I topped the leaderboard, second time round I was second place. I'm astonished. I didn't think I had a chance, but I was doing fairly well! We were doing really well on the one when I dropped out, too - barely had to use any consumables, we were working as a team, it was lush. Bah!!

Only problem is stocking up for supplies. Keeping the medi-gel up is sapping my credits only a little slower than the rate I'm earning them. Think I might need a few more runs on Silver, first - but I'm buoyed. And that's in no small part thanks to some of the advice in this thread. Cheers, guys!

Mini-anecdote re: stocking up on consumables; I've been saving credits for the Earth DLC. Went to restock my medi-gel between the two matches, and accidentally hit Premium Spectre Pack. Crap - there's an hour's worth of Silver matches out the window! Except not, 'cos I got the Male Quarian Infiltrator in it - which is the last new character I had yet to unlock. If that had contained Striker and Disciple upgrades I'd have been mortified - the RNG gods smiled on me today. Whoo, etc.

And then, like I said, twenty minutes later my Xbox froze. You win some, you lose some.

Modifié par Constant Motion, 13 juillet 2012 - 03:19 .


#147
obie191970

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CmnDwnWrkn wrote...

Play at the appropriate difficulty level
If you struggle with Bronze, don't enter Gold lobbies.  The point of the challenges is, you can win something by earning it.  Having somebody carry you through a difficulty you're not ready for is not earning it.


Way to support the community!!!

#148
Ferus37

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Grotaiche wrote...
Playing with a mic will help, because you don't want to shoot a missile at the same time as another player. 


I bought a headset with a mic about two weeks ago, specifically to use while playing this game. I'm still awkward as hell with it, but I try. 

Grotaiche wrote... 
Yes, go for it. What else would you like to use as weapon amp anyway ? Pistol Amp lvl 2 is great, gives +20% to your gun. Also, equip those High Caliber Barrel 5 and Piercing Mod 2 you've got.

 
Those are actually what I've had equipped on it. Thanks for confirming I've used at least some sense with the mods. 

Grotaiche wrote...  
Practice a bit beforehand if you can. Know that your best "equipment" is probably another biotic in the squad ;)

I've been playing only the adept since I found out about the operation and that it's what people recommend for gold. I tested the Justicar, but couldn't quite get the hang of her, so I decided the adept was a better choice for me. I've been practicing following another biotic around and trying to time my throws to detonate their warp (or reave, or whatever it is they threw to make the enemy glow that pretty color) as soon as possible (preferably when I can wreak the most havoc on enemy clusters), and also to judge whether it's better for me to use warp or throw in the given situation. 

Thank you so much for the help! I really appreciate it. 

#149
dr octagon 3000

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LeandroBraz wrote...
 
Use missiles on mission waves and last waves,  but don't think twice to use it when you are in the middle of hell


This.

Modifié par dr octagon 3000, 13 juillet 2012 - 03:31 .


#150
mightysasquatch

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Grotaiche wrote...

mightysasquatch wrote...

Are adepts generally squishy?

Yes :P
Use Cyclonic Modulators II or III if you can (and want) for your Gold run.

EDIT : your manifest says you don't have many consumables ; stock on them before playing Gold (Jumbo packs are made for you).


Ye I just usally use the consumables without much thought as I play mainly silver, I dip into gold but it's usually farming so I don't bother with it. Been stocking credit's for tuesday so Maybe it'll be worth buying a couple of packs. 

Who is the best to roll with on gold? I have all but the AJ in the class, cheers

Os I haveb een playing silver without any consumables for a while anyway so won't bother much unless it's for gold

Modifié par mightysasquatch, 13 juillet 2012 - 03:52 .